Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 34 0.8%
  • YandereDev finishes developing his game

    Votes: 417 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 144 3.4%
  • Cold fusion

    Votes: 1,642 38.2%
  • The inevitable heat death of the universe

    Votes: 1,942 45.2%

  • Total voters
    4,296
If you're a midwit, though? You're smart enough to write complex stuff, but you're too dumb to understand most of it. And since programming is "supposed to be hard", the less you understand, the better you program.
I believe knowing really complicated solutions to every problem isn't what makes you a genius
it's when to use those complicated solutions at the right time, and when not to.

kinda like if you're writing a book,
going out of your way to use the biggest words, just because you can is just going to make it dry and unenjoyable to readers.
and that comparison fits someone like mald, using big words to let you know he knows the big words
 
No one, it's Jason's made-up nickname that (allegedly) makes him sound cooler
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It's real, homie.
 
Ogay, real shit. All that talk about how garbage Mald's code is made me, a complete knuckledragger who doesn't understand programming and considers it black magic, curious.
Lay it out in the most simplistic, retardproof way. Tell me how and why it's bad and how would you improve it. Provide examples. Any insight helps. I am paying in :semperfi:s.
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Ogay, real shit. All that talk about how garbage Mald's code is made me, a complete knuckledragger who doesn't understand programming and considers it black magic, curious.
Lay it out in the most simplistic, retardproof way. Tell me how and why it's bad and how would you improve it. Provide examples. Any insight helps. I am paying in :semperfi:s.
View attachment 7598850

Search the thread.

TLDR:
He uses global arrays for dialogue choices when he shouldn't. Any appending or removal of data in that array affects the key:pair values of the data at every other index. He also can't into JSON objects (which are perfect for reading or writing data modularly) or linting (programmer's spell-check).

Imagine you build a Lego set, but every time you place a block you realise you may have placed it in the wrong place and therefore it now affects every other block in the set. You then go to replace those blocks but as it turns out, the placement and colour of those blocks change each time you change every other block.
 
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It's a cool middle name
when you name your child something cool. there's a chance he's going to turn out like Mald.
if he was named something stupid like bobo, or Bungus
he would be less full of himself.

"shut up Bungus" has a different mental weight than "shut up Thor"
Bungus would understand he's just some fucking guy and go "yeah you right"
Thor wouldn't
 
I think that part of the reason he's so repulsive is that he has absolutely no hint of facial hair, as if he's wearing a thick layer of pancake makeup to hide the five o'clock shadow, had it all removed by electrolysis, or is maybe just waiting for his third puberty to start.
There's definitely an uncanny valley effect going on with his face that makes him just so weird to look at. As a guy who's more than halfway there by now, I personally would expect someone as close to 40 as he is to have some sort of facial hair or, failing that, any amount of a five o' clock shadow. You know, like Ross. Mald just has... nothing. Just smooth baby skin that you can't achieve no matter how many times you shave in a day, and considering this fuck literally does nothing but stream 12 hours a day whenever he does stream, something must be up with his face.
 
He is STILL lying about HeartBound's development. He really says that he's working on it every month and that it has monthly updates :story:

Thankfully, I'm working on the new OP, and I've made this neat little timeline about HeartBound's development
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You may notice that there's no update in June; the last update was on May 28th. So, where's the update, Mald? Also, the updates that DID come out didn't add anythigng substancial, literally just a hotfix that for other games are weekly updates, not monthly
 
how can they not see that he has a clear bias in the topic?
he has the game in "development" that is live service (for drm of all things), and he is still sucking on Blizzard cock.
otherwise why not to talk to Ross?
imagining the laws that can be placed in parallel dimension?
i know that most straight forward answer for the question: those people are stupid nigger cattle, but thats a bit dismissive.
I would bet if you checked them all out, you will find they are prospective "game devs" who are trying to leverage him to get in to the industry,
Nobody else is on his side on this. I have seen nearly every video that has been uploaded by everyone and they are barely using any brainpower to shoot holes in his arguments.
He is just that easy to dunk on. All he has is a Discord of ride or die yes men, who need to protect the streamer they have put so much effort in too.
You get these type of fans in most streamer community's. But as he promotes himself as an industry guru. You have no end of untalented faggots riding his coat tails for crumbs of industry clout.
That is why they are ignoring the truth about it.
 
Ogay, real shit. All that talk about how garbage Mald's code is made me, a complete knuckledragger who doesn't understand programming and considers it black magic, curious.
Lay it out in the most simplistic, retardproof way. Tell me how and why it's bad and how would you improve it. Provide examples. Any insight helps. I am paying in :semperfi:s.
View attachment 7598850
I haven't watched the full video, but there was a clip here where Mald was assigning a bunch of properties to variables and then using them. It's not the worst thing to do out there, but the way he does it is inefficient.

So, imagine this:
You have an object (a "thing", basically) called nearest_blocker. It has some properties, which are basically some values you can change. What he does is that he creates separate variables for four of those properties (blocker_bbox_whatever) and shoves them in there without any modifications. Which would be fine if the main way of accessing those values were extremely resource-intensive or long to type out, but here it's neither. If he'd used the values directly the formulas would've gotten only marginally longer.

So, in very simple terms, he's doing a thing that seems fine to an inexperienced eye, but is completely unnecessary, and, depending on how the engine works internally, potentially slower than the "regular" way, if only by a few CPU cycles, which is essentially irrelevant in the context of a Game Maker game.
 
View attachment 7598239

This one is hilarious; a Switch for 1 case lmao
This is a great stairway to heaven, or hell. Mald furfag clearly hasnt even bothered to watch any jeet tutorial for retards on control flow.

i stand by that this furry ferret gaper being called a "developer" or an expert in the field is an insult to anyone who is actualy in the field, and whoever actually still respects this faggot who is in the development sphere should also kill themselves
 
He uses global arrays for dialogue choices when he shouldn't. Any appending or removal of data in that array affects the key:pair values of the data at every other index. He also can't into JSON objects (which are perfect for reading or writing data modularly) or linting (programmer's spell-check).
"My car broke, and I don't understand why, can you explain why mr mechanic?"
"Well, your quantofarsical tripetropumps aren't generating enough cardioradiating vibrapulse, which causes the protomotors in the ignipropylene arvensis primers to not piperize."
"thanks"
Simple words, nigga. I have no idea what any of what you said means.
 
Search the thread.

TLDR:
He uses global arrays for dialogue choices when he shouldn't. Any appending or removal of data in that array affects the key:pair values of the data at every other index. He also can't into JSON objects (which are perfect for reading or writing data modularly) or linting (programmer's spell-check).

Imagine you build a Lego set, but every time you place a block you realise you may have placed it in the wrong place and therefore it now affects every other block in the set. You then go to replace those blocks but as it turns out, the placement and colour of those blocks change each time you change every other block.
The way he stores dialogue is very weird at best, and fucking retarded at worse. One would think to store the dialogue in a more modular format, or, hell, just text files in the game's folder.

As for an explanation for @Pierre D'Olnique, he basically decided that the best way to write things down was to write things on post-it notes and just stack them on top of one another. He claims a computer would read those 20% faster, but in reality it slows the development down significantly, because to insert a note in the middle you have to unstick the other ones, then re-stick them together, and then tell the computer that after a certain note it should look 1 note further, because everything's been shifted by one. It's self-inflicted torture. No wonder he barely works on Heartbound anymore.

Also, even a 20% performance impact is irrelevant for a fucking Game Maker pixel art RPG. This isn't a AAA game.
 
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