- Joined
- Dec 21, 2020
> i would rather see entire videogame industry dead and crippled rather being wrong once
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I believe knowing really complicated solutions to every problem isn't what makes you a geniusIf you're a midwit, though? You're smart enough to write complex stuff, but you're too dumb to understand most of it. And since programming is "supposed to be hard", the less you understand, the better you program.
No one, it's Jason's made-up nickname that (allegedly) makes him sound cooler
It's a cool middle nameWho the fuck names their kid Thor, anyway?
was that a name change or it was a birth name? because naming a kid thor is kind of retarded.It's real, homie.
Ogay, real shit. All that talk about how garbage Mald's code is made me, a complete knuckledragger who doesn't understand programming and considers it black magic, curious.
Lay it out in the most simplistic, retardproof way. Tell me how and why it's bad and how would you improve it. Provide examples. Any insight helps. I am paying ins.
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when you name your child something cool. there's a chance he's going to turn out like Mald.It's a cool middle name
There's definitely an uncanny valley effect going on with his face that makes him just so weird to look at. As a guy who's more than halfway there by now, I personally would expect someone as close to 40 as he is to have some sort of facial hair or, failing that, any amount of a five o' clock shadow. You know, like Ross. Mald just has... nothing. Just smooth baby skin that you can't achieve no matter how many times you shave in a day, and considering this fuck literally does nothing but stream 12 hours a day whenever he does stream, something must be up with his face.I think that part of the reason he's so repulsive is that he has absolutely no hint of facial hair, as if he's wearing a thick layer of pancake makeup to hide the five o'clock shadow, had it all removed by electrolysis, or is maybe just waiting for his third puberty to start.
I would bet if you checked them all out, you will find they are prospective "game devs" who are trying to leverage him to get in to the industry,how can they not see that he has a clear bias in the topic?
he has the game in "development" that is live service (for drm of all things), and he is still sucking on Blizzard cock.
otherwise why not to talk to Ross?
imagining the laws that can be placed in parallel dimension?
i know that most straight forward answer for the question: those people are stupid nigger cattle, but thats a bit dismissive.
I wish you a million
I haven't watched the full video, but there was a clip here where Mald was assigning a bunch of properties to variables and then using them. It's not the worst thing to do out there, but the way he does it is inefficient.Ogay, real shit. All that talk about how garbage Mald's code is made me, a complete knuckledragger who doesn't understand programming and considers it black magic, curious.
Lay it out in the most simplistic, retardproof way. Tell me how and why it's bad and how would you improve it. Provide examples. Any insight helps. I am paying ins.
View attachment 7598850
Oh dude is definitely a pedophile, he drives a fucking prius
of course this pretentious faggot drives a prius
fucking ninjaOh dude is definitely a pedophile, he drives a fucking prius
This is a great stairway to heaven, or hell. Mald furfag clearly hasnt even bothered to watch any jeet tutorial for retards on control flow.
about as cool as having something like Vader as your middle nameIt's a cool middle name
"My car broke, and I don't understand why, can you explain why mr mechanic?"He uses global arrays for dialogue choices when he shouldn't. Any appending or removal of data in that array affects the key:pair values of the data at every other index. He also can't into JSON objects (which are perfect for reading or writing data modularly) or linting (programmer's spell-check).
Don't forget to add the first build of Heartbound made on October 7th 2015 to the timeline
The way he stores dialogue is very weird at best, and fucking retarded at worse. One would think to store the dialogue in a more modular format, or, hell, just text files in the game's folder.Search the thread.
TLDR:
He uses global arrays for dialogue choices when he shouldn't. Any appending or removal of data in that array affects the key:pair values of the data at every other index. He also can't into JSON objects (which are perfect for reading or writing data modularly) or linting (programmer's spell-check).
Imagine you build a Lego set, but every time you place a block you realise you may have placed it in the wrong place and therefore it now affects every other block in the set. You then go to replace those blocks but as it turns out, the placement and colour of those blocks change each time you change every other block.