Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.6%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,640 38.4%
  • The inevitable heat death of the universe

    Votes: 1,930 45.1%

  • Total voters
    4,275
Does he actually have a disdain for JSON, or is that just a meme because he's too stupid to use it?
Not that I know of, it's just funny he prefers a hardcoded array with cope about optimization and hackability when the optimization is irrelevant and a JSON file would be more appropriate based on his copes. He is editing yaml because that's what his Minecraft "MMO" uses and it lets him seem like a cool hacker passively, or so he thinks.
 
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Rule of Mald again, he ALWAYS has a clip that contradicts another clip.
I legit believe it's possible to edit a bunch of clips together where Mald disagrees with himself (and the clips arent "out of context") for like an hour or something. I also believe that the person who'd do that would suffer an irreversible Mald-induced brain trauma :(

We all heard how he hates review bombing. But here's a fun one:

"The strongest tool that you have as a player when you are upset at a developer is to downvote a game. [...] That is your right as a consumer. Don't let anyone trick you out of that." :story:

Or how about this, where he directly supports review bombing ("some of [Mald's] notes", apparently):
 
Does he actually have a disdain for JSON, or is that just a meme because he's too stupid to use it?
With how much Mald enjoys editing yaml files I'm curious what his disdain for json is.
He also can't into JSON objects (which are perfect for reading or writing data modularly)
I am a filthy SKG tourist so I had to go search for this because it seems too retarded. Even most jeets can understand json. It's how all the API code monkeys do stuff with their microservices.

Basically what maldy does instead of this is hardcode the branching structure for each conversation into the game, then for each line of dialogue he has to go to a separate file, add the message "Okay!" as the 7301th element of a giant list of text, comment "7301 - Player gave money to beggar" next to it so he has a chance in hell of finding it with ctrl+f in 5 months from now, type "message=globalMessageArray[7301]" in the conversation code with no context, go to a different file, find that money is found at index number 17 of global items array, type "globalItemsArray[17]-=2.50", and then go to a different file, find out that "JohnIsfriend" is at position 382 of another list, do something similar, then go somewhere else and assign this as conversation #271. I may have the specifics wrong but it's genuinely on this level of what he's doing
And if this is true then just lol, lmao. It's yandere dev tier and on it's own would confirm he never did any real dev work at blizzard.
 
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Does he actually have a disdain for JSON, or is that just a meme because he's too stupid to use it?
What most likely is he learned what it is after already having hundreds of entries in the god array and it was too late to fix it so he claims "it's faster" as a cope. In fairness the game has been in development hell for so long that JSON had likely only become ubiquitous a few years before he started the god-array
Rule of Mald again, he ALWAYS has a clip that contradicts another clip. Below shows where Mald says "QA is dev work" and "I was a dev at blizzard"
If you wanted to be as charitable as possible, it is pretty common for laymen to use "the devs" to refer to literally everyone on a video game team. You go on a gaming forum you'll see statements like "why are the devs charging so much", "the devs cooked on these skins" when the software devs aren't setting prices or making assets. So you can be 'a dev' without doing 'dev work'

However, it is painfully fucking obvious that Jason tried to use the broad label of "QA" to make a manual testing (not dev work) position sound like an automated testing (real dev work) position
 
Or how about this, where he directly supports review bombing ("some of [Mald's] notes", apparently):
View attachment 7612223
See, the difference between other review bombs and the "review bomb" that is "currently happening" to his game is that it isn't happening to him, so it was okay to stroke off the mob justice types because he's totally on their side. Another fascinating insight into the mind of a narcissist.
 
Remember how fast he jumped to conclusions with that Apex Legends remote code execution hack live on stage? Doesn't matter that he got everything completely wrong. As soon as something pops into his mind, that thought immediately becomes the truth to him and he has no qualms about vomiting it out to millions. Why? Because narcissists fucking hate having to save face. They fucking hate being proven wrong. But at the same time, they love everything that they can possibly attribute to themselves so deeply and innately. Combined together, they invent bullshit like it's nothing.
What was the actual conclusion to the hacking thing btw I only know Jason and remember him as being a voice for calm.
 
I can already see corporate workarounds
1. Release your source code intentionally broken
2. Organize lobbyists and controlled opposition "consumers" that sabotage every project from inside
3. Lolsuits over IPs that they own but stopped caring about them until fans threaten the bottom line.
IE slop cucksteady, Cuckstar
Potentially Assassin slop can be reinvented
My most pessimistic “corpos will fuck us and nothing ever happens” take is that live service games will just do the Nintendo thing and say this isn’t a software product, but “ it is is a license to use our software for an indeterminate amount of time. Press X to accept and play the game. You fucking worms.” And Reddit will defend this as an epic win and that games were never made to last forever anyway :^]

I think it will just force companies to label their shit as “subject to being vaporware” in Tiny letters on the PAL versions of games. Gamers will revolt for like a day then forget about it when the next big game shows up.
 
This is disrespectful to yanderedev
I would like to point out just how low the bar is here. For all his faults, I don’t think Alex every claimed anywhere near the experience Mald lies about as far as programming, and even then at least Yandere Simulator is a 3d Game, albeit one made of totally not stolen assets, instead of Pixel Art Indie Game #8675309, and thus is probably harder to code (idk, I haven’t worked on code since High School…)

At least Alex can also release updates in a somewhat timely manner, even if they break the game even further. Mald can barely do the bare minimum to keep his game from being auto labelled abandonware.

How the fuck does one make YanDev look competent?
 
This is disrespectful to yanderedev. While he was lazy, and weird I believe he ACTUALLY had some competency coding compared to jason. Like seriously, its a 3d game, it had some degree of stealth system, actual 3d animations, physics..... It wasn't ENTIRELY crap

I refuse to believe jason is as good as that
I've seen the nested if / else statements and if you put a gun to my head and told me to choose between "we put everything on ONE array" or "maximum spaghetti" I would tell you to pull the trigger.

All the 3d rendering and stuff will be built-ins yanderedev got "for free" with whatever game engine he's using.
 
In fairness the game has been in development hell for so long that JSON had likely only become ubiquitous a few years before he started the god-array
Google-san tells me that both XML and JSON were created in 2001, and JSON specifically had been established enough to have an Ecma International standardization by 2013. And, how long ago did Heartbound start development? 8 years ago was 2017, so JSON was extremely popular and well-known by then. Pretty sure even I knew what JSON was back then (despite me being too incompetent to finish a project) so JSON was certainly well-known among hobbyist game programmers back then.

In other words, the only reason Jason can't into JSON is because Jason is retarded and ignorant.
 
I've said it for years. Games as a service is fraud and anyone who perpetuates that market deserves to go broke, lose their home, and live paycheck to paycheck living in a rundown apartment. That's where most "You will own nothing and be happy" anti-consumerist kikes belong. That, or in Brazil.
Even the most evil favela druglord doesn't deserve to share the same geographic vicinity as a corpo niggercattle.
 
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He certainly doesn't want Blizzard to rehire him, given that Heartbound features a hellish office level as one of the first (and so far only) levels in the entire game. He hated working an easy nepobaby office job so much that hell is how he views office work and Blizzard now.

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(video sauce)

Remember how fast he jumped to conclusions with that Apex Legends remote code execution hack live on stage? Doesn't matter that he got everything completely wrong. As soon as something pops into his mind, that thought immediately becomes the truth to him and he has no qualms about vomiting it out to millions. Why? Because narcissists fucking hate having to save face. They fucking hate being proven wrong. But at the same time, they love everything that they can possibly attribute to themselves so deeply and innately. Combined together, they invent bullshit like it's nothing.

So, with SKG, he ended up doing the same thing again. Glance at something for five seconds, do zero research, don't process a single word that anybody is actively saying, then immediately invent a conclusion that makes him look good. People tell him "isn't this tidbit incorrect?" and his ego says "eat my entire ass" out of sheer reflex. Now that it's all biting him in the entire ass, what does he do? Quintuple down like the lolcow he truly is instead of admit "sorry, I misunderstood."

Narcissism is your answer. Deep, deep, deep, deep, deep down in his mind, he cannot sincerely admit fault. He's clearly been like this his entire life, and he'll certainly continue being like this for the rest of his life. Now that's funny.
He did the same during a stream a while back, where he bitched about Matpat misremembering Pirate's name and mislabeling his game as Undertale. Matpat ended up apologizing in a tweet. Jason skimmed over the tweet, and since he already thinks that Matpat was a piece of shit, he falsely assumed Matpat shifted blame to his editors.
He explained this live on his stream, with Matpat's tweet on screen so everyone could realize that he accepts full responsibility of the drama and that Jason was talking utter bullshit. But this didn't matter to Jason. He just continued to explain his false idea of the situation. Like usual, he technically didn't lie, because in order to lie you need to know the truth, but Jason thinks he knows all truths of the univerae. His first brain fart is clearly the truth of the Gospel.

Jason Hall thinks of himself as God.
 
I am a filthy SKG tourist so I had to go search for this because it seems too retarded. Even most jeets can understand json. It's how all the API code monkeys do stuff with their microservices.
I'm sure Mald understands json format just fine he just avoided it for his game in favor of an ever-growing array that has probably become unwieldy and is less "hackable" for Heartbound fans than almost many more reasonable ways of doing it. My guess is he uses an array because it was the easiest way to get started and he didn't think too much about the future.
 
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There's another clip where he says "QA isn't dev work"
The best part is him getting off on war stories about calling up Blizzard's customer support to see if they will reveal any sensitive info during the call. Not once he tries to put a spin of a training exercise on it.

When he has a sliver of power, it has to be putting other people down.
 
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Google-san tells me that both XML and JSON were created in 2001, and JSON specifically had been established enough to have an Ecma International standardization by 2013. And, how long ago did Heartbound start development? 8 years ago was 2017, so JSON was extremely popular and well-known by then. Pretty sure even I knew what JSON was back then (despite me being too incompetent to finish a project) so JSON was certainly well-known among hobbyist game programmers back then.

In other words, the only reason Jason can't into JSON is because Jason is retarded and ignorant.
The problem is that he doesn't build modular systems, having 1 script file be the centerpiece of your entire game's logic is the fuckup. Picture making a game with the expectation of creating hundreds of routes whilst requiring each new detail to be added to a single file, which is how he went about doing things. Using something like JSON in this case doesn't solve the issue, you still have a shit system but now it's in a big json instead
 
Look at that. Still going down
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