- Joined
- Feb 4, 2018
Steampunk trend has gone from a trend to...oversaturation and people misunderstanding what it is, especially with fashion.
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This. I liked the initial exposure I had to it in the 90s with games like Arcanum and table top games but man it was just fat chick's in corsets and degenerate guys who would probably say things like that age of consent laws need to be done away with.Steampunk trend has gone from a trend to...oversaturation and people misunderstanding what it is, especially with fashion.
Anyone that thought Jim was a hero for making fun of asset flippers is retarded. It was just funny to see the duo scramble to try and make up excuses for their scam being unraveled.This has always been my thoughts too. People would tell me he was a hero and shit for bringing attention to scams with his greenlight videos, but you'd have to be a fucking retard to not see 99% of those games for what they were. And all of his constant bitching about AAA was stuff that was very apparent as well
Regarding his AAA complaints, it's probably because he was, at some point, one of the few "gaming journalists" with some pull to actually talk about these things without shoehorning too much identity politics into the discussion (hell, he even openly admitted to liking fanservice in an era in which some journos were almost calling sexualization the work of Satan). Also, he was actually entertaining once, so those who were disillusioned with AAA games AND with games journalism in general probably saw him as some sort of comfort food. He was always crazy, mind you - who could forget that insane semen selfie? -, but it didn't affect his videos and writing too much.This has always been my thoughts too. People would tell me he was a hero and shit for bringing attention to scams with his greenlight videos, but you'd have to be a fucking retard to not see 99% of those games for what they were. And all of his constant bitching about AAA was stuff that was very apparent as well
Link me. Idk what you're talking about.nah my parents designed the gifted program and wrote a few books including a phonetics textbook and thats all searchable online
@Strait McCool maybe you'd do better if you read the urban dictionary info on this website? or is that not reality for you
What proof do you want? You think I just stumbled on this website or your thread? Check your ego lol. Believe me the only person that's talking about you in Canada is her.i dont even think you know her and you've posted no proof of literally anything and if you love her and talk shit about her u got some bad romance shit going on
Those games were making next to nothing, if anything at all. He basically made up the whole shit. He probably ended up helping sell more of those shitty games than anyone.This has always been my thoughts too. People would tell me he was a hero and shit for bringing attention to scams with his greenlight videos, but you'd have to be a fucking retard to not see 99% of those games for what they were. And all of his constant bitching about AAA was stuff that was very apparent as well
He is defending corporate censorship or deplatforming too. Australian Target and Kmart stopped selling GTA V after wokies on twitter were crying about it. Wokies were bitching and screaming cyber rape about people humping and teabagging others in GTA V multiplayer. That's it.Worth noting, the sole reason he was doing that shit was to try to provoke additional Digital Homicide incidents and also try to orchestrate a moral panic against Steam for its perceived lack of quality control. Something that, ideally, he'd solve by putting people like himself and his associates in charge, by his own admission.
Never fucking forget that Sterling has unironically argued that ecchi games like SK don't have a right to a platform and should not be on Steam. Because it offends his morality, you see.
This shit has always been about his own power and his own ego.
He always have gone after easy and acceptable targets from what I remember. Jim's admission to liking fanservice did not mean much when he was perfectly fine with woke neopuritans running wild and trying to get games and people banned over it. He toed the party line during the Mass Effect 3's controversy, defended Zoe Quinn and Sarkesian, and did many other things of that ilk. Jim was never as much of a customer advocate as his fans made him out to be.Regarding his AAA complaints, it's probably because he was, at some point, one of the few "gaming journalists" with some pull to actually talk about these things without shoehorning too much identity politics into the discussion (hell, he even openly admitted to liking fanservice in an era in which some journos were almost calling sexualization the work of Satan). Also, he was actually entertaining once, so those who were disillusioned with AAA games AND with games journalism in general probably saw him as some sort of comfort food. He was always crazy, mind you - who could forget that insane semen selfie? -, but it didn't affect his videos and writing too much.
The he went batshit insane, completely diluting the things that made his content actually noteworthy. As I mentioned, the seedlings of all that craziness were already there, but hindsight is 20/20 and, for all his faults, Jim was once professional enough to keep his private life and his "journalism" somewhat separate.
I never liked Jim Sterling. Because I think the lower class British accent sounds utterly disgusting.ill be honest i never watched this fat retard until his descent into lunacy started, and I still dont aside from the 900k cope video which made me come here because it was so hilariously pathetic - 800k coping video soon! (I hope).
nearly a decade ago i took 30 seconds out of a single day to watch him after watching a yahtzee video and my only thought was 'why would anyone watch this fat annoying man yell? he isnt even funny' and then went back to yahtzee videos.
but now he's a spiraling troon retard and is much more entertaining to watch than he ever was before. he's just a different kind of funny than yahtzee.
Never fucking forget that Sterling has unironically argued that ecchi games like SK don't have a right to a platform and should not be on Steam. Because it offends his morality, you see.
This shit has always been about his own power and his own ego.
He is defending corporate censorship or deplatforming too. Australian Target and Kmart stopped selling GTA V after wokies were twitter was crying about it. Wokies were bitching and screaming cyber rape about people humping and teabagging others in GTA V multiplayer. That's it.
Jim did not acknowledged woke mob's role in that incident. Then he dismisses the precedent things like that set. I do not like or care about GTA V, but incidents like this set precedent for other offensive materials being banned from stores, and later their creators from payment processors. I wonder if his reaction would be the same if people got some other game banned because it has trans characters in it. That was back in 2014.
That was such a weird time. JS and TB would both rail about how shit AAA gaming is and how they're ripping people off, that there needs to be more indie games, then scream bloody murder that Steam wasn't gatekeeping their precious video game garden well enough. A common phrase bandied about was that Greenlight was "cluttering" Steam's storefront. It always seemed like such a "eat my cake and have it too" argument.The only Jim material I ever watched was his digital homicide fiasco and some of the videos he'd make about asset flips and zero-effort greenlight/kickstarter garbage. Since that kind of dried up I never had a reason to go back long before he ever decided wigs were in fashion.
Yep, I never denied that he went after easy, acceptable targets. His content was never deep or original, but the point is that it said things people agreed with while also (mostly) avoiding some hot-button issues that were actively poisoning gaming discourse because of the way they were being addressed; hence my assertion that he was seen as "comfort food". During this era, many (if not most) major outlets were more concerned with how many women were in any particular game and would sometimes outright chastise players for voicing reasonable concerns over anti-consumer practices (it was often painted as "harassing developers", with no nuance, solely because some schizos - out of thousands of complainers - sent some barely-legible death threats over it).He always have gone after easy and acceptable targets from what I remember. Jim's admission to liking fanservice did not mean much when he was perfectly fine with woke neopuritans running wild and trying to get games and people banned over it. He toed the party line during the Mass Effect 3's controversy, defended Zoe Quinn and Sarkesian, and did many other things of that ilk. Jim was never as much of a customer advocate as his fans made him out to be.
I learned back in the late 90s that anyone who's into steam punk was a degenerate. I remember seeing a thumbnail of him with that hat a long time ago and not clicking it on that fact alone. Turns out, I was right not to.
Jim and TB never gave an iota of a fuck about consumer advocacy. It was mirage they cloaked themselves in. I had a really long back and forth with TB on some game article's comment section about him raging on Unreal Engine 3 and framerate locks. (remember TB's Framerate Police that flagged tons of visual novels and spreadsheet-based sport sims?) I tried explaining that UE3 does not lock physics to framerate automatically and that tying physics to framerate isn't a de facto "lazy" move, as well as how DLC rollouts solidified and retained developer talent for medium-creating positions. A lot of people really don't fucking get it because they either weren't around at the time or they simply didn't know how the industry worked. Back in the Wolf3D days and even going to the Halo days, 75% to 90% of a studio's staff would be lucky if they were retained after a title shipped. Remember CoD: MW? Infinity Ward fired over 70% of its over 1,000-person staff after that game released. Today, that churn is nearly gone. You can argue the benefits and detriments of this effect on consumers, but it is undoubtedly a better atmosphere for developers that *can* benefit consumers, too. But TB couldn't see that. It was all just "lazy devs" and "do better" nonsense from a guy that knew nearly nothing about industry dynamics and processes.Yep, I never denied that he went after easy, acceptable targets. His content was never deep or original, but the point is that it said things people agreed with while also (mostly) avoiding some hot-button issues that were actively poisoning gaming discourse because of the way they were being addressed; hence my assertion that he was seen as "comfort food". During this era, many (if not most) major outlets were more concerned with how many women were in any particular game and would sometimes outright chastise players for voicing reasonable concerns over anti-consumer practices (it was often painted as "harassing developers", with no nuance, solely because some schizos - out of thousands of complainers - sent some barely-legible death threats over it).
TB is another issue entirely. I never really watched a single video of his, so I'm not qualified to speak on his positions, but everything I did learn about the man strongly suggested he wasn't someone worthy of my time; what you just said solidifies that notion.Jim and TB never gave an iota of a fuck about consumer advocacy. It was mirage they cloaked themselves in. I had a really long back and forth with TB on some game article's comment section about him raging on Unreal Engine 3 and framerate locks. (remember TB's Framerate Police that flagged tons of visual novels and spreadsheet-based sport sims?) I tried explaining that UE3 does not lock physics to framerate automatically and that tying physics to framerate isn't a de facto "lazy" move, as well as how DLC rollouts solidified and retained developer talent for medium-creating positions. A lot of people really don't fucking get it because they either weren't around at the time or they simply didn't know how the industry worked. Back in the Wolf3D days and even going to the Halo days, 75% to 90% of a studio's staff would be lucky if they were retained after a title shipped. Remember CoD: MW? Infinity Ward fired over 70% of its over 1,000-person staff after that game released. Today, that churn is nearly gone. You can argue the benefits and detriments of this effect on consumers, but it is undoubtedly a better atmosphere for developers that *can* benefit consumers, too. But TB couldn't see that. It was all just "lazy devs" and "do better" nonsense from a guy that knew nearly nothing about industry dynamics and processes.
Yeah like I don't mind shit like Bioshock or American McGee's Alice and what have you. Even Professor Layton and shit like Princess Principal. But I see people arguing that all of Tim Burton's filmography is exclusively steampunk which............lmao.This. I liked the initial exposure I had to it in the 90s with games like Arcanum and table top games but man it was just fat chick's in corsets and degenerate guys who would probably say things like that age of consent laws need to be done away with.
I thought he left around (any maybe because) of GamerGate? So that would be 2016, but I might be wrong. Then again when he did go independent his entire gimmick was "I'm not like those mainsteam journos that are beholden to advertisers and corporate interest", so it seemed like he was courting the GG crowd without explicitly being pro-GG.When he sperged out and boycotted The Escapist, around 2014 I think
In the latest Jimquisition video Mr. Sterling starts out with a tangent where he explains his reasoning for leaving the Escapist in 2014.
Apparently The Escapist chose not to publish a review of his of the then latest Assassin's Creed game Unity due to their parent company Defy Media having sponsorship opportunities with Ubisoft they didn't want to risk.