🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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Updates
  • blob improvements
    • nodes around cores instead of walls
    • growth spurt at mode start
    • orange glow for nodes and cores to try to highlight them better
  • meat spike deconstructable w/ wrench after that one guy got stuck (@HahaYes)
  • nanoui crashes for crew monitoring figured out and fixed (people with PDAs that didn't have roles assigned were causing it) (@HahaYes)
  • got distracted trying to generate a map PNG and did not finish squirrels
 
This edition of round summaries brought to you by The Ability To Speed Up Videos! Enjoy the pixelated whiplash and the fact that they're all 1 pixel off. Can't handle THE SPEED? Play at 0.08x speed. You can do that, right?

All full-round videos sped up by 12x for viewing displeasure.
>be Ambatu Kum, skrell chef
>declare my intent to cook
>meteors
>nevermind
>immediately don space suit from EVA
>plant a few crops anyway (to feed to Nick and maybe cook something if the storm passes) (it would not)
>break into RnD to get myself a station bounced radio and steal more metal to put up walls in escape
>begin up-armoring escape
>meteors penetrated into RnD by the time I'm breaking into robotics and liberating the metals within for others
>continue constructing grilles and walls fucking everywhere
>You hear the sickening splatter of gore.
>HAND GONE
>deafened
>Medbot talks but you cannot hear him.
>keep buffering kitchen and the hall with grilles
>AMBATUBLOWUP
>Ambatu Kum has been hit by the big meteor
>Ambatu Kum has been hit by the big meteor
>go into paincrit
>medbot gives me the good shit, I get back up and keep repairing
>You cannot hear yourself speak!
>see CMO get obliterated by the meatiest whore you didn't see just off screen
>John Hardt talks but you cannot hear him.
>escape shuttle is here, but I've got more grilles to put up
>shuttle is under assault, got like 8 aboard including 2 borgs
>another near direct hit
>You hear a sickening crack.
>Dallas Clark talks but you cannot hear him.
>other hand is broken as shit, cannot hold anything for longer than half a second
>but keep putting up walls anyway
>try to splint myself, cannot without someone else's help; everyone else is also deaf
>arrive at centcomm, what's left of ~7 people, officially 6 escapees, 8 survivors
>but get annihilated by ZAS repeatedly bullying all of us into a corner anyway
>got near-miss whored meatily 6 times, critted twice
>medibot MVP, would have kame dead without it
>Faggot Faggingly talks but you cannot hear him.

I want the return of the overly clad outside grilles of the old stations. Boxstation just wasn't built to take waves after waves of meteors, especially not the highly explosive ones we have now.
oldstation.png
Note the plating skirt and the grilles encompassing the entire station. Riviera's current station has even more protection than this, but only in certain areas. Engineering has 4 layers of whipple grilles on the outside, yet xenobiology is entirely naked, as well as many other areas. It makes it very easy for meteors to slip by, which can be seen while observing where stripes of the station are largely unharmed while deep gorges get exploded around them.
Speaking of mapping, what the fuck, the roboticist doesn't get a surgery table anymore?? How is he going to make new borgs, outside of posibrains (which no-one uses)? That alone curses every roboticist to just be "that guy who builds a Ripley with an HMG and blue-on-blues the entire station".

Riviera Station 13 2024-12-22 010859.png

>AMBATTU XENO
>crawl my xeno larva ass to xenobiology
>immediately spotted by the scientist that spawned there
>later hear the same xenobiology scientist scream his lungs out as he gets digested by his own slimes from virology
>camp out in viro instead
>drone out, then queen out
>turn viro into the ideal nest
>get relatively little pushback, maybe two red fags with guns trying to shoot in
>move out, into maintenance and medbay proper
>swarm surgery while CE John Hardt is trying to fix the CMO Linton
>down him while he tries to shotgun us, drag both him and CMO into The Nest
>he proceeds to lay there for the rest of the round, bound up in gooze
>all human attempts to rescue him and the now dead CMO are fruitless
>but they have called the shuttle
>hug a few monkeys in genetics before heading for escape
>the humans are aboard; but so soon are we
>they waste all their laser shots on membranes while we break in through the windows
>half of them die to friendly fire and the subsequent second spacing of the shuttle as it enters warp
>it's me, a drone, a borg and the captain left
>borg and captain try to hole up in the bridge while, fatally shot, the captain fucking expires
>acid both the doors
>eventually break in before shuttle docks at CentComm
>annihilate borg, proceed to beat the shit out of the captain's corpse while the APC gets destroyed
>Total Xeno Victory



>it's syndies
>Dick Kickem, syndicate operative extraordinaire
>there's 5 of us
>don the bigboy hardsuit complete with mounted laser cannon
>end up not using the esword or shield I stuffed in my webbing anyway
>1 bomb, gun, air supply, some C4, a dream, final destination
>deploy south of station
>the hardsuit lists 607kPA yet doesn't provide closed air supply
>glad I brought the tank of oxygen, huh
>shoot our way in around engineering
>despite all promises not to split up, do so
>use bomb to annihilate both TEG while the engineer flees in terror
>shoot way up from south
>squaddie downed, go for the secoff that killed him
>lose him, but not the engineer that has fled and has since armed himself
>trade fire, hit but not too shabby (with the adrenaline)
>engi down, dispose of his corpse to ensure he stays a casualty (even though medbay is clearly unmanned)
>go to medbay to maybe heal myself up
>silence on syndie comms, they must be fucked
>hardsuit runs out of power after I pawn the ID off the dead HoS
>oh, so that's what the spare cell is for (if I can even put it anywhere, combat belt or black webbing included)
>maybe I shouldn't have used it to intimidate the plebs and laser windows/grilles that I could've merely kicked
>didn't even break any APCs by lasering them
>grapple with the dead hardsuit for a while before taking it off and deciding to wear the HoS' shit instead
>encounter the secoff that's escaped and shoot him dead in the last minutes before the station is nuked to smithereens, having disregarded the disk being suspiciously south-east
>Minor Syndicate Victory?
>The two surviving syndies were on the shuttle but still around the station, should've died
>they Allahu Ackbar eachother on the way back "home"
My major skill issue: Not talking on syndiecomms enough and getting annihilated with the station. Niggers are black, roses are red; syndies split up, water is wet. I still want the Nuke to actually fuck up the station, peppering it with random spots of fire, explosions and radiation without instantly killing everyone aboard, like it used to on Goonstation.



>AMBATTU COO—
>it's meteors again
>second verse same as the first
>even get the same arm annihilated again
>watch shitter captain get annihilated by God in front of me after he embed an axe in the guy I just tried to save
>this time no-one but me actually gets to the escape shuttle
>manage to hitch a ride home, only to fall out the door in the last few seconds and appear in the mining xeno outpost
>AMBATTUCRY
Yeah, the player versus environment modes like Meteors, Blob should be weighted lower in the Secret round rotation. Ideally, there'd be a chance for an additional sleeper traitor in any round to keep people guessing (and because sometimes matters turn into full blobstended). Traitor (and Extended) are the bread and butter of SS13, they're the soul borrowed from the likes of Paranoia or Werewolf (and, in my opinion, the timer on traitors' heads kind of lessens that, it's artificial pressure that encourages quick kills).

Riviera Station 13 2024-12-22 032238.png
They were all of them deceived (or simply did not care).

>AMBATTU COOK
>it's... not meteors?
>AMBATTUAKSIALLYKOOK
>make one meatbread and some xenoburgers later, and that's it; still counts
>hack my vending machine for the Meat Cleaver as usual
>use it to try and deal with the spider problem
>fail; get injected with spider venom, have to deal with toxins for most of the round
>it's actually benos
>don space helmet, start welding fucking everything while dragging around Sonichu for moral support
>gib lizards, spiders, everything; proceed to not use the meat at all
>Crew Major Victory!
>xenos... dead?
>Bulk Bogan triumphs off-screen
>massive xeno skill issue passes, round continues
>continue welding vents because apparently there's more?
>never seen another xeno (except in gibbed form)
>moral support Sonichu exchanged for moral support ducky and fireaxe on my back
>hear some banging, someone trying to destroy the door within atmospherics
>call it out as such
>;NIGGER IN CENTRAL ATMOS
>wield the axe, prepare for nijjer ninja encounter
>never see him, only far-off explosions
>witness mime fucking annihilating Peter Connor, Queen-Slaying Hero of the Station through a window
>notmyproblem
>hear tell of ninja (dead or not) intending to nuke the station
>have a bright idea
Riviera Station 13 2024-12-22 024915.png
>attempt to send the nuke back to CentComm where it can't be blown up by errant ninjoids
>it don't go
>mime takes out the CentComm summary and points to it while I'm murdering the injured casualties on the shuttle to make it return to CentComm
>exchange a glance with the securiborg and point at me
>oh fuck
>they glow
>run for my fucking free squid-man's life
>run to derelict atmos where I may be safe
>free gun, second fire axe acquired
>MoMMI's there waging, but so is an engitard
>wait until the coast is positively clear, using the pinpointer to track said engitard who carries the nuke disc
>get drunk, complain on radio about my predicament
>eventually re-dress and drag myself out of derelict atmos, wearing one of the med shuttle's casualties' IDs as a cover for my new space hobo identity
>even make myself a spear to complete the look
>hack into security (to heal my aching hands)
>with a new identity, a locker full of goods and fireaxes and a gun to soothe my nerves, I waddle to escape
>the glowbot is a noticer
>fuck off back into maintenance tout de suite
>return with Nick and some veggies to prove my innocence
>strap Nick in while the mime's up to something, dragging around a weldfuel tank
>not so fast
>shimmy along with him into the security brig while HE SPEAKS
>my blood boils, my squidcurts slow; with intent to HARM I'll renew his vow.
>immediately unload my gun into him, not caring that I'm shooting at the welding fuel tank
>we both explode, but me less so; brig is spaced
>keep beating his corpse until we arrive at CentComm
>AMBATULIVE
PSA: Don't play Queen unless you know what the fuck you're doing. Maybe not related, didn't see a single live xeno, apparently queenie was competent enough. You'll abort the round and make the jannies mop up your incompetence. Which, if you're aiming for that, 'atta boy.
Xenos appears to be in a good place (apart from disarming still being shit for xenos): It's 50:50 on which succeeds, depending primarily on skill. Not so much constant weak xeno spam (though I liked that for its own reasons). But I'd give them the ability to shred monkey boxes and spit on monkey cubes to make 'em expand to give them a fighting chance.

Oh, and for the guy wondering about oldestation Goonstation, just go here. It's close enough, even if it might not have old Donut station. I believe I posted other old codebase links in this thread previously.
 
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Speaking of mapping, what the fuck, the roboticist doesn't get a surgery table anymore?? How is he going to make new borgs, outside of posibrains (which no-one uses)?
Its still there just fully enclosed so that its easier to conduct illicit surgery activities without people peeping in from the hall. Many old classic stations featured this for the same reason. Also has anesthetic now.
 
Bug & feature request report @geckogoy
  • The issue of Nuke Ops' red 'S' HUD letters not appearing around fellow ops/disappearance of them around your character still persists;
    • apparently it applies to revs with their 'R's as well (needs testing);
  • Headrevs aren't named as such to distinguish them from regular revs when Revolution ends;
    • the roundend summary doesn't announce whose victory it was either;
  • Unlike every other booze bottle, beer bottles cannot be smashed over heads;
  • Xenos' roundend summary was fucked last time I checked (I missed almost all of the rounds this session so I wouldn't know if it had been fixed or not);
  • Roundend summary cannot detect carded AIs;
  • Add wheelchair(s) to Secondary Medbay Storage;
    • make them craftable or obtainable via Cargo;
  • No in-hand sprite for Welding kits (backpack welding fuel storage used to fight blob);
  • Conveyor belts cannot be crafted or deconstructed;
  • Nuke Ops' nuclear warhead and the paper containing its code do not spawn roundstart if the current gamemode is not Nuke;
  • Detective's Evidence bags are broken - cannot put items inside;
  • Emergency shuttle (and I suspect every single other shuttle, for that matter) no longer gets spaced upon breaking windows to space during the hyperjump;
    • still get spaced just fine while docked at Departures or upon arrival at CentCom, it's that hyperjump area with fancy graphics in particular that appears to break Atmos simulations such as ZAS;
  • Dirty leftover trays left after eating Chef's waffle dishes are called 'waffles' for some reason;
  • Cargo supply pack for Supermatter Shard Crate cannot be purchased because it does not exist in 'supplypacks.dm';
    • makes SM engine unavailable without admemery, leaving engies with just 4 engine options (messing with default TEG setup which isn't very interesting given that an individual TEG cannot exceed a 300 MW output threshold; solars that IIRC do not provide sufficient wattage to power the entire station with their default setup; P.A.C.M.A.Ns that are only useful to power a specific local area of the station; Singularity that takes hours to set up from the ground up);
  • Singularity Engine parts (read: Emitters, Field Generators, Particle Accelerator, Gravitational Singularity Generator, Radiation Collector Arrays) required to create a very basic setup are EXTREMELY expensive even if you use that console at CE's office to purchase a few crates;
    • this means you have to use persistent cash from your own bank account anyway; if you had a faggot clown steal 65k$ from the whole crew over the course of a single shift, leaving you with just 87$ in total - you're shit out of luck!
    • Solutions: either drastically lower the cost of supply crates from Engineering tab at Cargo or add more parts (PA and Singulo Gen at least) to Engineering Secure Storage;
  • Zuhayr the CODENIGGERMONKEY deleted RUST engine (tokamak) 4noraisin;
  • Cargo tug train could honestly use some neat SFX like engine startup/shutdown, driving ambience, cart attachment/detachment noises, etc;
  • Fix fake walls plox;
  • One should be able to open broken non-bolted, non-welded airlocks with a crowbar instead of having to fully deconstruct it;
  • Make malfunctioning orange hand tele portals have a dangerous interaction mechanics instead of just being solid objects that can't be interacted with;
    • make them actually animated like the normal blue portals as well;
  • [Common] Arrivals Announcement Computer (follow) states, "A new AI has arrived on the station." - nothing happens when 'follow' button is pressed, should teleport your ghost to AI's location (AI core) instead;
  • Mimes permanently lose miming abilities after cloning - unfortunate oversight;
    • from what I could understand, this stems from the fact that Vow of Silence is retarded snowflake code instead of being a gene like Clumsiness;
  • 'Follow' and 'Jump to Mob' verbs from Ghost tab are no longer working;
  • Blobuli AI needs to be rewritten to prevent them from wandering too far from their factories or flying off into space;
  • There's only one Advanced Energy Gun available at the ERT area - there used to be plenty of at their Armory at some point;
  • Our current taser guns (one-hit, hitscan, no cooldown between shots, laser properties like passing through glass and grilles) are objectively too OP right now: either exchange their projectiles with Stun Revolver's orb taser shots for the /vg/ and old /tg/ stun combat experience or make them balanced 3- or 4-hit stuns (I agree that taser guns previously requiring 5-7 hits to land on the target made them way too weak, but one-hit stun for this type of projectile is not fair either).
>mime takes out the CentComm summary and points to it while I'm murdering the injured casualties on the shuttle to make it return to CentComm
>exchange a glance with the securiborg and point at me
>oh fuck
>they glow
>run for my fucking free squid-man's life
>run to derelict atmos where I may be safe
Lmao, can't believe I've made you lay low for the rest of the round just by going around showing everyone a shitty piece of paper from Bridge.

Its still there just fully enclosed so that its easier to conduct illicit surgery activities without people peeping in from the hall. Many old classic stations featured this for the same reason. Also has anesthetic now.
Double post but it would've been better if you made that area enclosed with reinforced glass that can be tinted at Roboticist's discretion like at Heads of Staff offices instead of regular walls that look odd and out-of-place at that particular area.
 
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Double post but it would've been better if you made that area enclosed with reinforced glass that can be tinted at Roboticist's discretion like at Heads of Staff offices instead of regular walls that look odd and out-of-place at that particular area.
I'm not sure we have tintable glass (or e-glass). Probably not. But there should be frosted/one-way glass, which would suffice. The walls do look out of place.
Nuke Ops' nuclear warhead and the paper containing its code do not spawn roundstart if the current gamemode is not Nuke;
That's a feature, though. Why would the syndies need a nuke if they don't exist? The station nuke has a different code.
And the Vow of Silence is better as a trait of the mind, not genetics. Clowns should be genetic retards, but Mimes merely promised not to speak. It's not like all genetically mute people become mimes (but all retards do become clowns (or cows)).
 
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And the Vow of Silence is better as a trait of the mind, not genetics. Clowns should be genetic retards, but Mimes merely promised not to speak. It's not like all genetically mute people become mimes (but all retards do become clowns (or cows)).
If you're not playing clown like an absolute madhouse retard, you're doing it wrong. Clowns already act like retards, it's in their genes!
Also, Honk.
 
I'm not sure we have tintable glass (or e-glass). Probably not. But there should be frosted/one-way glass, which would suffice. The walls do look out of place.
We do have tintable glass, like I said refer to Heads of Staff offices.
That's a feature, though. Why would the syndies need a nuke if they don't exist? The station nuke has a different code.
Because the admin-spawned and future midround nukies would need it.
And the Vow of Silence is better as a trait of the mind, not genetics. Clowns should be genetic retards, but Mimes merely promised not to speak. It's not like all genetically mute people become mimes (but all retards do become clowns (or cows)).
I guess, but it should persist after cloning regardless.
Somebody should appeal their ban on tgstation and monke so their admins have to say out loud that they'll ban you for playing on the no-no server.
One of the farmers already did but it was >handled on discord (denied, asked to appeal again after ~1.5 months) and besides, they didn't want it to be posted here. IMO the bans themselves saying "association with Kawaii Farms UwU dilating rn!!1" is basically this, it's just that because nobody made a thread on r/SS13 about it, the news kinda flew under a radar of everyone outside of this website and the /vm/ thread.
Though yeah, appeal via forums has a big lulz potential so it'd still be a funny thing to do.
 
Though yeah, appeal via forums has a big lulz potential so it'd still be a funny thing to do.
I don't know how funny it'd be, but on tg at least they seem pretty transparent with their ban appeals and admin policy and the forum users are free to make threads to commentary roast the ban appealers and/or badmins, yet this has been a very quiet banwave that nobody's talking about. If they're comfortable with throwing preemptive permabans at anyone who plays on Riviera Station that's up to them, but they should at least say it out loud.

I play on tgstation now and then with zero notes/bans/issues whatsoever, so I'd be interested to see their response if somebody* who got banned makes a polite and professional forum ban appeal asking why.

*somebody who wasn't screenshotted screaming 'TRANNY TRANNY NIGGER NIGGER' like a retarded ape, preferably
 
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