Mafia

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
Bought the three remasters, reading either "cinema" or "do not engage": Are they worth trying to get through or is it all a buggy mess?
 
Mafia 1 remake is really good, even if there are a few things that I bitch about it (as I am a huge fan of the orginal).
get it, but be prepare to rage at the race level.
The race is only difficult on Classic difficulty. Well, difficult is underselling it because the original's race mission is a fucking cakewalk if you're not a retard, in the remake if you play on Classic - one mistake and you're boned.
 
The race is only difficult on Classic difficulty. Well, difficult is underselling it because the original's race mission is a fucking cakewalk if you're not a retard, in the remake if you play on Classic - one mistake and you're boned.
From my experience with the race on DE (Classic,) it took about 40 minutes to an hour to beat if I remember correctly.
Finished it on Classic difficulty with aim assist off and Manual transmission. Sadly had to turn Automatic on during that stupid Story race
I had Automatic Driving enabled as well. There's a "ram" mechanic with Mafia: DE's driving where you can sideswipe cars out the way. I've used that during the sharp turns while easing off the accelerator. Don't overuse either the ram or the accelerator as you can lose control. That race car is heavy with understeer if that makes sense. Lastly, you can drive off-track without losing much speed or traction, if you're careful.

I'm sure from to the original, that race was insurmountably difficult where they had to patch in difficulty settings. To me, the remake was still challenging but not impossible, just needed a bit of luck with the other racers to overtake.
 
From my experience with the race on DE (Classic,) it took about 40 minutes to an hour to beat if I remember correctly.
It took me about an hour as well and lots and lots of tries.

I'm sure from to the original, that race was insurmountably difficult where they had to patch in difficulty settings. To me, the remake was still challenging but not impossible, just needed a bit of luck with the other racers to overtake.
If you can, try playing the original with the difficulty set on extreme for the race. It's a fucking cakewalk, I did it first try and that was after fucking up badly 2 times and spinning out. You can overtake everyone immediately right from the start of the race too and just like DE the cars don't rubberband but drive more or less consistently the same every time. I think there's a bunch of factors at play for people remembering the race from the OG being too difficult. First of all a lot of people who played it were kids with shitty gaming skills in general. Second, there were very few games with realism in car handling in mind, even in the racing game genre. Third, you spend the previous missions (and most of the later ones) driving old piece of shit cars that can barely reach a top speed of 60km/h and suddenly you get a beast that can easily reach twice that speed.
 
I have no optimism anymore but how is anybody okay with how Mafia 1 remaster looks? Legitimately worst graphics that punishes you for having eyes, auto camera alignment and so much more.

Not only no one mentions it, there doesn't seem to be a fix for a relatively popular remaster that came out 5 years ago.
 
I have no optimism anymore but how is anybody okay with how Mafia 1 remaster looks? Legitimately worst graphics that punishes you for having eyes, auto camera alignment and so much more.
If it's any consolation, the Mafia 1 remake runs on Mafia III's engine.
I think there's a bunch of factors at play for people remembering the race from the OG being too difficult. First of all a lot of people who played it were kids with shitty gaming skills in general.
It tells me the difficulty comes from the sudden change of handling, not necessarily the AI.
 
IGN has exclusive Mafia: TOC gameplay footage for the month of July each Monday. Already, it's reportedly off to a bad start. Both videos were uploaded in a low bitrate, making the game appear worse than what it is. There's cutscence spoilers within the previews, which could be a turnoff for those that want to experience it blind. Lastly, they misspelled Hangar 13 as Hanger 13. Wow, very professional.


Few things I noticed with Mafia: TOC:

  • Knife combat looks to be in-depth with different knives having different stats. Appears to be like a fighting game, similar to Mafia 2.
  • Stealth is back, but instead of infinite whistling to lure a la Mafia III, you use coins and bottles to create sound.
  • No regenerative health similar to Mafia 1, bandage health repairs will appear in-game and cutscenes.
  • Cars can break down, which you have to crank them back up. Cars can run out of gas. There's manual and automatic. Mafia II had that but I never noticed it.
  • No weapon wheel unlike Mafia: DE or Mafia III. Weapons appear harder to engage with, presumably more literal than Mafia: DE's Classic difficulty.
  • You can buy horses, each with different stats.
  • There will be photography segments as a collectible, but no photo mode at launch.
It looks promising and evolved from the first Mafia, but modern enough to be a challenging pleasure to play. Some animations look janky and drifting while driving looks uncontrollable, but I'm liking how gunplay has weight to it.
 
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Bought the three remasters, reading either "cinema" or "do not engage": Are they worth trying to get through or is it all a buggy mess?
1 and 2 yes, 3 depends. Each game is very different from each other.

Mafia 1's remaster is, according to the gaymers in this thread, very different from the actual original game and markedly inferior. It's like Call of Duty: Prohibition, mostly a bunch of action shooting. I found it entertaining.

Mafia 2 is much slower, more immersive, tries to tell a more mature/grounded story like a movie. If you are the kind of person that likes watching Arthur Morgan open and eat a can of beans in RDR2, you would like it. If you're not, then it's a much harder sell. It can be remarkably tedious at times but the mundanity of it is part of what makes it completely unique. I strongly recommend everybody play it as a major part of gaming history.

Mafia 3 has very generic Ubislop-like gameplay. It is not that bad if you beeline doing what you have to and not doing all content (which isn't a ringing endorsement). I used to like the story, but upon replaying most of it (I gave up!) I realized I was wrong. The game is woke. You probably aren't going to be as irritated by its depiction of Louisiana as me, but it pisses me off fiercely. You play a big buck fighting the evil White racists (Mafia allied with a Catholic-friendly version of the KKK, which is the exact opposite of real life) who enslave people in the 1960s. I like the gunplay, everything else gameplay wise is generic. The world is empty. The story is super interesting and has this really sleek, really memorable documentary style, it's one of the best games I've ever played in terms of presentation. But I can't really endorse it.

IGN has exclusive Mafia: TOC gameplay footage for the month of July each Monday. Already, it's reportedly off to a bad start. Both videos were uploaded in a low bitrate, making the game appear worse than what it is. There's cutscence spoilers within the previews, which could be a turnoff for those that want to experience it blind. Lastly, they misspelled Hangar 13 as Hanger 13. Wow, very professional.


Few things I noticed with Mafia: TOC:

  • Knife combat looks to be in-depth with different knives having different stats. Appears to be like a fighting game, similar to Mafia 2.
  • Stealth is back, but instead of infinite whistling to lure a la Mafia III, you use coins and bottles to create sound.
  • No regenerative health similar to Mafia 1, bandage health repairs will appear in-game and cutscenes.
  • Cars can break down, which you have to crank them back up. Cars can run out of gas. There's manual and automatic. Mafia II had that but I never noticed it.
  • No weapon wheel unlike Mafia: DE or Mafia III. Weapons appear harder to engage with, presumably more literal than Mafia: DE's Classic difficulty.
  • You can buy horses, each with different stats.
  • There will be photography segments as a collectible, but no photo mode at launch.
It looks promising and evolved from the first Mafia, but modern enough to be a challenging pleasure to play. Some animations look janky and drifting while driving looks uncontrollable, but I'm liking how gunplay has weight to it.
Very nice. i'm happy to have a game that explores that overlapping era of horse-and-Model-T like stuff like RDR (as a franchise) and BF1 did.
 
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The real question is will Mafia: TOC have gentleman collectibles like its predecessors? If so, how? Maybe some risque paintings?
 
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