- Joined
- Jan 7, 2025
I'm a fan of the franchise and I particularly liked 3 so I picked up TOC and played it for a few hours last night. It's definitely back in the linear naughty dog movie game style, and looking at the map, I don't think it's going to open up. But I'm going in blind, so I don't really know. Gamers are retarded for calling Mafia 3 repetitive and probably robbed us of greater ambitions in this title.
The story so far is very good for a game. They haven't forgotten the Mafia formula of setting you up with a crew at the bottom levels and letting you actually work up progressively. In fact, about three hours in, I think I only just got handed a gun and it didn't come with any bullets. The setting is very well-realized. I have had zero experiences thus far with black, trans, or gay content which in a 2025 game is a miracle.
UE5 kinda sucks. I was very impressed by how many actual polygonal boulders they can get on screen at once, a lot of the environments really do look great because of the level of polygonal detail. But all the temporal shading effects are painful. Characters' heads are often subjected to so many temporal shading effects that they appear as if through a heat shimmer, noisily changing their entire silhouette from frame to frame. I miss the days of just doing good art on a solid engine, rather than putting non-optimized art on an experimental engine with its wheels falling off.
The story so far is very good for a game. They haven't forgotten the Mafia formula of setting you up with a crew at the bottom levels and letting you actually work up progressively. In fact, about three hours in, I think I only just got handed a gun and it didn't come with any bullets. The setting is very well-realized. I have had zero experiences thus far with black, trans, or gay content which in a 2025 game is a miracle.
UE5 kinda sucks. I was very impressed by how many actual polygonal boulders they can get on screen at once, a lot of the environments really do look great because of the level of polygonal detail. But all the temporal shading effects are painful. Characters' heads are often subjected to so many temporal shading effects that they appear as if through a heat shimmer, noisily changing their entire silhouette from frame to frame. I miss the days of just doing good art on a solid engine, rather than putting non-optimized art on an experimental engine with its wheels falling off.