Minecraft

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
fuck you, honey is a good block even though they are a shitty slime block reskin although how they work like a vertical ice is really damn good, no need for soul sand water elevators no more.
bees are retarded though, fuck 'em, i mean minecraft bees, real bees are cool.
Return to Piston Elevator.
they need to fix singleplayer and make it an actual singleplayer instead of opening up a server that only you can play.
They deliberately killed the singleplayer codebase in 1.3. This was a mistake made by lazy niggers.
Actually there is nothing wrong with this for a game that intends to have both single and multi player
Local LAN is an abortion that barely functions after 1.5.
 
Some weeks ago i decided to try create some builds with only one type of block.
...I only managed to make this double mage tower and sucks
The celestial towers.png
 
Last edited:
Whats a good modpack that you people recommend?
Listing off the best* kitchen sink Mod-packs for their era per major version.

1.2.5 - Technic "Classic"
1.4.7 - FTB Ultimate
1.5.2 - FTB Unleashed - Voltz - Hexxit
1.6.4 - Tekkit
1.7.10 - FTB Infinity Evovled - The 1.7.10 Pack
1.10.2 - All The Mods 1
1.12.2 - The 1.12.2 Pack - FTB Ultimate Reloaded
1.16.5 - Direwolf20 1.16
1.18.1 - All The Mods 7
1.20.1 - All The Mods 9
1.21.1 - All The Mods 10
Does anyone have recommendations for an up-to-date Cobblemon modpack geared towards singleplayer rather than multiplayer? Ideally looking for an exploration and building focus, I just wanna make a nice farm and collect the mons I like, maybe go out and find some cool structures and loot. I had fun with BCG+ Cobblemon, but I think it's not planned to be updated. I tried Mayview too, but it's still pretty barebones.
If you want a pure Cobblemon experience: Cobbleverse, If you want a modded MC experience with Cobblemon as the major but not sole focus: All the Mons


Addendum:
I recommend using PolyMC or PrismLauncher for both allow you to install any/all of the listed Modpacks due to them both supporting Curseforge,FTB Launcher & Technic Launcher Modpacks.
 
Last edited:
Some weeks ago i decided to try create some builds with only one type of block.
...I only managed to make this double mage tower and sucks
View attachment 8707089
It's alright.
I recommend using PolyMC or PrismLauncher for both allow you to install any/all of the listed Modpacks due to them both supporting Curseforge,FTB Launcher & Technic Launcher Modpacks.
Ignore this retard, PolyMC is all you need unless there's another n+1 modloader moment. Prism only gets your system raped by trooncode.
Seriously, why do people keep recommending the trannyfork? Fucking hell, man, it's the core purpose of the fork!
 
Actually there is nothing wrong with this for a game that intends to have both single and multi player
in a way it fucks up processing, like how there is a couple of ms to process shit even in singleplayer.
1773636825393.png
this is another game that has gayish singleplayer instance server bullshit, the 29ms tells it all...
PrismLauncher
poly is better than the shitty tranny fork, hell just tell people to use SKLauncher instead of that shit.
 
It's alright.

Ignore this retard, PolyMC is all you need unless there's another n+1 modloader moment. Prism only gets your system raped by trooncode.
Seriously, why do people keep recommending the trannyfork? Fucking hell, man, it's the core purpose of the fork!
Ok nigger, I included both because at this point they both have their own advantages over the other. With PolyMC being the chudlier one but falling behind the trannies in terms of features.

- Easily shows total space used per Instance.

- Easy version switching/updating for Modpacks
- Dependency detection & verification for Mods
- The ability to download/update Shader & Resource Packs inside the Modloader
- Custom environmental variables for the specific instance.
- Setting the instance to directly join a Singleplayer world on launch.
- Finer folder structure control.


If i wanted to be a purist faggot like you, i would of only linked MultiMC since both are originally trooncode offshoots. Maybe take the 10 seconds it takes to do research/experimentation before spewing third world tier, vanta black, quadroon coded opinions.
 
Does anyone have recommendations for an up-to-date Cobblemon modpack geared towards singleplayer rather than multiplayer? Ideally looking for an exploration and building focus, I just wanna make a nice farm and collect the mons I like, maybe go out and find some cool structures and loot. I had fun with BCG+ Cobblemon, but I think it's not planned to be updated. I tried Mayview too, but it's still pretty barebones.
Funny, someone asked a similar question a bit ago. If you want a more cozy experience I recommend finding a modpack based entirely around that experience (like Homestead, it has some controversy but the only real thing I canf find is a tranny crying about "muh stolen assets" and "muh AI banner" or some inane shit) and just add Cobblemon to it with some addons. Always be prepared to add more mods to a modpack if you find something lacking, or make your own using other modpack as inspiration (though configuring it is a pain).
I hear Cobbleverse is alright, may want to look into that.
If i wanted to be a purist faggot like you, i would of only linked MultiMC since both are originally trooncode offshoots. Maybe take the 10 seconds it takes to do research/experimentation before spewing third world tier, vanta black, quadroon coded opinions.
>Supporting trannies in any capacity
 
Last edited:
Ok nigger, I included both because at this point they both have their own advantages over the other. With PolyMC being the chudlier one but falling behind the trannies in terms of features.

- Easily shows total space used per Instance.

- Easy version switching/updating for Modpacks
- Dependency detection & verification for Mods
- The ability to download/update Shader & Resource Packs inside the Modloader
- Custom environmental variables for the specific instance.
- Setting the instance to directly join a Singleplayer world on launch.
- Finer folder structure control.


If i wanted to be a purist faggot like you, i would of only linked MultiMC since both are originally trooncode offshoots.
One: Using the trooncode fork for tiny features that you can either recreate yourself if you need them or were already even always, in some cases present in the less/un-infected version is retarded, especially when the troons are proven to be disingenuous retards who will try to nuke anything they don't like from orbit. Enjoy client-side censoring when they get around to it.
Two: If you'd read the autism you're quoting, no, though the troon that was allowed to spew the drivel certainly paints it that way. Though i don't blame you because it does lead to reddit. because of fucking course it does.
Maybe take the 10 seconds it takes to do research/experimentation before spewing third world tier, vanta black, quadroon coded opinions.
The whole point of 'breached containment' is being a thorn in the side of where you once were and wished to be again. Try not to take it out on other groups that you shack up with in the meantime.
Tbh its generally speaking little to none in the way of input lag
Depends entirely on what's running in the world and your hardware. Invariably it's more feasible unless you're on the Complete Fucking Toaster end of things to just localhost the server separately, and that's just sad.
I got a basic mod that allows you to use commands to change how fast mine carts go, and literally just them going faster makes them so much better to play with.
This is the entire reason behind 4j boosting the speed of them in LCE. Also why cart boosters being obliterated from functionality really, really fucked things up, among several speedcaps applied on top of the ""bug"" being fixed.
 
Ok nigger, I included both because at this point they both have their own advantages over the other. With PolyMC being the chudlier one but falling behind the trannies in terms of features.

- Easily shows total space used per Instance.

- Easy version switching/updating for Modpacks
- Dependency detection & verification for Mods
- The ability to download/update Shader & Resource Packs inside the Modloader
- Custom environmental variables for the specific instance.
- Setting the instance to directly join a Singleplayer world on launch.
- Finer folder structure control.


If i wanted to be a purist faggot like you, i would of only linked MultiMC since both are originally trooncode offshoots. Maybe take the 10 seconds it takes to do research/experimentation before spewing third world tier, vanta black, quadroon coded opinions.
They're all the exact goddamn same down to the goddamn black cat button, literally who cares?

1773656004901.png
 
Aside of "bringing bad void fog and bedrock particles" and "remove the pale garden from the overworld", what changes do you guys actually think is needed to fix the current state of minecraft?
Minecraft has several of problems that I have would fix, but as a start the major issues are a lack of encouragement to explore, and the 1st night being easy
so Heres what I would do:
>Killing sheep drops string instead of wool, you need sheers for wool ( or kill a ton of them). It stops people from making beds and forcing them to survive the night (also remove phantoms, fuck those things)
>your spawn point should start in a "structure void". There are no structures (Mansions/ villages/strongholds/ect...) within a radius of at least 500 blocks, and spread the distance between these structures out more
>bring back the Beta surface fog, it gives the things in the world a grander sense of scale
its a start imo and there are many other problems I have with modern minecraft. Personally im playing the Better Beta modpack for 1.20 instead of complaining about it. would reccomend

1773666034673.png
 
Minecraft has several of problems that I have would fix, but as a start the major issues are a lack of encouragement to explore, and the 1st night being easy
so Heres what I would do:
>Killing sheep drops string instead of wool, you need sheers for wool ( or kill a ton of them). It stops people from making beds and forcing them to survive the night (also remove phantoms, fuck those things)
>your spawn point should start in a "structure void". There are no structures (Mansions/ villages/strongholds/ect...) within a radius of at least 500 blocks, and spread the distance between these structures out more
>bring back the Beta surface fog, it gives the things in the world a grander sense of scale
its a start imo and there are many other problems I have with modern minecraft. Personally im playing the Better Beta modpack for 1.20 instead of complaining about it. would reccomend

View attachment 8708727
This is just retreading FlowerChild's footsteps so far.
 
They're all the exact goddamn same down to the goddamn black cat button, literally who cares?

View attachment 8708445
Either the creator insists that you must have that feature if you fork it or they were too lazy to remove it, either that or they just think it's cute and left it in. Honestly given how Lenny is it's probably one of the first two options.
 
Either the creator insists that you must have that feature if you fork it or they were too lazy to remove it, either that or they just think it's cute and left it in. Honestly given how Lenny is it's probably one of the first two options.
PolyMC added multiple cats with a toggle in the settings for which one you wanted, including the original drawn one. My money is thus on the 'it's cute' option.
Apparently Prism added support for arbitrary catfile selection but why would you splinter your launcher files like that?
 
PolyMC added multiple cats with a toggle in the settings for which one you wanted, including the original drawn one. My money is thus on the 'it's cute' option.
I have always wondered what the cat was referencing. My uninformed guess is its a developer's cat but I am open to the correct answer.

Ok nigger, I included both because at this point they both have their own advantages over the other. With PolyMC being the chudlier one but falling behind the trannies in terms of features.
I use Poly for all my Minecraft needs, but updating packs is a proper pain in the ass. Another annoyance is copying settings between instances, such as keybinds/performance/graphics configs. I think Prism has a feature that solves this problem but don't quite feel like switching to troonware yet.

When the Poly/Prism schism happened I fully expected that A. Poly itself would not last much longer and B. Prism would eventually surpass Poly in terms of updates and subsequent features. The Prism devs had a much easier time roping in other developers to work on the project, as it both catered to other troon devs and it did not immediately drive away troon adjacent devs with a chudly aura, starving Poly from C++ contributions. I always thought that Poly should just "steal" good updates from Prism after vetting them and then strip out anything that was stupid.
As a rough example, Poly has 4900 commits by 186 contributors, where as Prism has 10,700 commits by 309 contributors with multiple minor changes every single day. OSS software withers and dies when people stop contributing to it, and to top it off the codebases by now are probably too divergent to easily backport prism features to poly.

I still remember playing on a 1.20+ modpack with some friends and finding a set of "programming socks" that randomly spawned in a dungeon chest. After searching NEI, I found there a dozen different variations in different pride flag colors that were added by just a random Create(?) mod that did something completely unrelated. Not every project needs to be infected with or catered to your fetish.
 
My uninformed guess is its a developer's cat but I am open to the correct answer.
It's probably correct, i don't feel like digging into the MultiMC repo tonight.
Another annoyance is copying settings between instances, such as keybinds/performance/graphics configs.
Options.txt covers MOST of this, the remainder is mods not openly saving them in an easily accessible single area. Not exactly Poly's fault on that front. Prism isn't any better from a cursory glance.
with multiple minor changes every single day.
As proven by trooncode (and jeetcode but let's not get started on that one) this isn't always a good thing.
 
Back
Top Bottom