- Joined
- Jul 12, 2024
I'm raping and killing everyone at Mojang and Jeetcrosoft.https://youtube.com/watch?v=kFt-LxDZhMg
Microslop has the skyblock trademark now because of course they did, they're Microslop
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I'm raping and killing everyone at Mojang and Jeetcrosoft.https://youtube.com/watch?v=kFt-LxDZhMg
Microslop has the skyblock trademark now because of course they did, they're Microslop
how jewishhttps://youtube.com/watch?v=kFt-LxDZhMg
Microslop has the skyblock trademark now because of course they did, they're Microslop
I swear they tried to do this about a year or two ago, guess it's official.https://youtube.com/watch?v=kFt-LxDZhMg
Microslop has the skyblock trademark now because of course they did, they're Microslop
So, I'm about seven hours into my first world with this pack and I am miffed.
conveyor belts convey things but I'm not sure how exactly
There's a pair of goggles that's very important (but all they really do is show you how much rotational force is affecting any given block?) and a wrench that's even more important (but all it does is change the direction of various rotating entities when you smack them with it?).
You can press, crush, and compress things. Crushing seems to be a more efficient method of sticking something in a furnace (especially when crushing Create-specific blocks). Pressing things only seems necessary to make ingot sheets (which are important because you need them for the important goggles). Compressing things... I have no clue what that does.
There is some kind of typewriter that lets you control redstone components. Redstone components are also mostly unimportant to Create "contraptions," except when they are and you need some redstone knowledge to make use of them.
Super-glue connects things and makes them into one entity (a "sub-level"). This is how you build planes/ships/cars/gigantic dicks on wheels. To move these entities, you need some kind of force (typically provided with a propellor and/or engine) or source of hot air (campfires? general hot stuff underneath wool?).
You can automate crafting somehow.
Nuggets of experience seem important somehow, as does... chocolate.
Apparently, Andesite and Copper are the most common Create ingredients and the most essential to basic functioning. This is ticking me off because I have two whole stacks of Zinc but I've never seen a single block of Andesite.
There exists rose quartz for... some reason. Seems mostly decorative?
I pretty much learned most of what I know from the Ponder system w/ base create. Pondering is essentially the reason why there's no "real" online documentation, it's all built into the mod.Does anyone here know wtf to do with this thing? I am sort of kind of teaching myself, but I have so many gaps in my knowledge and no solid idea of anything that I can't really apply it anywhere. Pls help.
Might I ask which mod you used to get said dragon buddy? I've been searching for a decent dragon mod for ages. Ice & Fire was too bloated with other shit and amateurish when I last played it to heavily consider, Dragon Mounts Remastered seems to be very buggy and hasn't been maintained in at least a year (there are bugs on the tracker that have been opened for multiple, but I think the mod itself was updated last Marchish?), and most other mods seem to have to do with How to Train Your Dragon or let you play as a dragon... which is not what I'm looking for.little landing pad/den for my dragon buddy.
See, that's what I'm trying to do, but again-- everything is very scattershot. I have to put the pieces together through pondering or I'm screwed. That's doable, of course-- it just takes a very long time and isn't optimal, since pondering doesn't pause my game and I still don't have a house. (That's going to change now, of course, but still.)So Create is one of those mods that takes a little while to wrap your head around but once it 'clicks' its so easy. Also, I assume you have JEI installed (I do), but if not you should, as it will make connecting the dots in create much easier.
I would take a step back from the Aeronautics stuff and just focus on learning the basics of base create, only because a lot of the aeronautics/physics simulation stuff is almost it's own stand-alone thing.
Picked up manually? And how do you output items? Do you need a dispenser/redstone signal? Or do contraptions somehow automatically draw from chests?You output items from inventories (chests/vaults/machines) onto them with chutes, mechanical arms, or funnels. They can then be picked up and put into other inventories with those same methods.
Is packed dirt a Create thing? Or do you mean coarse dirt? And is there much purpose to this besides the wheat - > haybale thing (presumably can also turn coal into blocks of coal, iron ore into blocks of iron ore, etc.)?Compressing can be used to make things like packed dirt, or automate turning wheat into haybales once you have a fast farm up and running.
Wait, what? Deployers are mechanical arms? Or are deployers some sort of contraption class that you can make by using specific blocks? And how am I supposed to know what things require multiple steps beyond the usual "look at the final product's recipe, look at the recipes of its ingredients, work backwards from the raw components"? Is that just what you meant to refer to, and I'm overcomplicating things in my head for the sake of being thorough?Also some items in the mod will require multiple steps to make, like being crushed, having something deployed on them (the deployers are the things with hands on them),
So-- I've seen a lot of talk of liquids in various recipes, but I'm still completely clueless on what to do with them. It's heavily implied that there's some kind of fluid-transfer system you need to take advantage of, both for lava and water (and also honey, experience, chocolate again, etc.), but I'm clueless as to how to do so and I'm not sure whether it's an essential component of basic recipes or only really required for more advanced things. You seem to imply the latter, but I genuinely cannot tell if you're correct because I'm completely in the dark on this part of the mod.and then a liquid poured on them, etc, all sequentially, and often repeated several times.
If the trailer I watched was any indication, this seems to be an overarching goal of the entire mod.There are cases where all these machines work in tandem to create a single thing.
Is that like the Physics Assembler-- a one-time block that changes the classification of a group of objects to make them function differently? Or is there some other way to classify mobile contraptions that I'm missing?Again, this is where Aeronautics and base Create are seperate. Contraptions can be plopped into minecarts with the cart assembler
Do they also work on the train tracks Create seems to provide? Or only vanilla rails? (I'm probably going to build a train to the nearest village, which seems very far away, and want to know if I'll be able to make use of leftover railings at all.)and run on regular minecart rails,
Tunnel bores... ore drills? Are those the big contraption things you can use to mine? If so... how do you carry them in your pocket?which is useful for making things like tunnel bores that you can carry in your pocket and the like,
If you look at my screenshot you can see two little farms in front of the copper roofed building. Those are literally just a few blocks placed on top of a windmill bearing and glued together. A couple harvesters on them with some chests and you have a completely hands off farm that will fill a double chest up in a couple of hours. That's near-total automation of the farming process with about 8 blocks worth of create stuff.
...well, I feel stupid. Do you just stick blocks on this thing to make it a windmill?windmill bearing
That seems to require rose quartz (and a metal sheet)... so, are the electron casings made out of that quartz important for more advanced stuff?Crafting of literally anything can be automated with the Mechanical Crafter. It's a multiblock structure that can be given a recipe and produce it (with a nice animation) as long as it has the given materials. Some of the Create specific items require this, as they require a larger than 3x3 grid.
Except for where I've gone underground, yes.Andesite alloy is made by combining andesite (a vanilla block, its the ugly grey stuff that ISNT stone, usually lots of it in mountainy biomes but its also everywhere underground)
Oh, that answers my last question. Thank you.Rose quartz is a pretty base ingredient for a lot of the more 'advanced' create stuff,
What's a deployer? Just a fancy dropper?I think deployers use it
So redstone is important... for late-game advanced stuff?and most of the redstony type blocks too.
Can't remember what I didn't know!The real hurdle with Create is just figuring out how to power things (remember that you can make literal gearboxes to increase the speed of your power sources until you have speed controllers)
Thank you for the recommendations. I'll see if they're tolerable.Also I agree with you that most of the Create youtubers are pretty insufferable, but some of the guys on the Just Create SMP are somewhat tolerable. ChosenArchitect and FoxyNoTail do pretty good videos, though Foxy is british so viewer discretion is advised. Not so much 'tutorials' but you can glean a lot of how different blocks/machines interact with each other by watching how they set up their factories and stuff.
It also has an add-on that lets me make planes in minecrapGood luck though! It really is a fun mod once you figure everything out. It has all the aesthetic perfection of BetterThanWolves with the autistic logistics sim of literally every tekkit mod ever and mashes them into something surprisingly consistent.

i hate that the redditghast looks like a fucking sore thumb, it was the first thing i saw when i looked at the image, everything looks good as a villa but that fucking ghast...Got a couple more buildings added over the last week. A somewhat-tudor style house in the back left that still needs some detailing work, and a little landing pad/den for my dragon buddy.
Might I ask which mod you used to get said dragon buddy?
Picked up manually? And how do you output items? Do you need a dispenser/redstone signal? Or do contraptions somehow automatically draw from chests?
What's the difference between chutes, funnels, and conveyor belts in terms of mechanisms? Do you only need one of the three? Or are there marked differences in function that I need to take into account? I haven't even seen chutes/funnels while browsing JEI, so I'm wondering if they're from an add-on you have or if I just missed them.
Is packed dirt a Create thing? Or do you mean coarse dirt? And is there much purpose to this besides the wheat - > haybale thing (presumably can also turn coal into blocks of coal, iron ore into blocks of iron ore, etc.)?
So-- I've seen a lot of talk of liquids in various recipes, but I'm still completely clueless on what to do with them
Do they also work on the train tracks Create seems to provide?
Tunnel bores... ore drills? Are those the big contraption things you can use to mine? If so... how do you carry them in your pocket?
That seems to require rose quartz (and a metal sheet)... so, are the electron casings made out of that quartz important for more advanced stuff?
Are speed controllers modifiable? Maybe a stupid question, but I remember them just being used as a measurement block and not a literal controller. Maybe they have a wrench interaction that I missed?
The mod is split into the Andesite age and the Brass age; i.e., stuff that doesn't need brass and stuff that does. The distinction is important because the stuff that needs Brass allows for more complex automation, but you need to go to a Nether fortress to get Brass, and often, Brass-age items are more complicated to set up.On that note-- where should I start with Create? Like, if I just wanted to get a very basic idea of the mod, what would be my starting point? I know Andesite casings, aluminum alloys, shafts, cogwheels, and windmill bearings seem to be the most basic things. Crushing wheels also seemed basic and important, but they require an automated crafter (which is very not basic) so I guess they aren't. Mechanical Pressers seem much more basic and much more necessary, given how prolific sheets seem to be in various recipes, but I'm guessing they need rotational force to function and that's where the windmill I was recommended to build comes in. Dunno. I'm still pretty lost on this whole thing.
The icons on the side of the ponder menu take you to an entry list related to the given ponder. For the windmill bearings, it'll show you what counts as "sail-like". (The other one is added from Create: Aeronautics.)EDIT: went and pondered it-- yes, pretty much, but it refers to 'sail-like blocks' without elaboration. WHY.
What the fuck counts as "sail-like"?? Just wool and actual sails? Do modded materials like canvas or flax qualify? (Both are from pretty popular mods; not sure if Create has compatibility with them.) Or is there some specific quality they need to have? Some kind of weight? Could I theoretically build a windmill out of fence posts and wooden slabs and have it work?
Bro you can just get a girlfriend it’s not that hard and, pro tip, they actually enjoy Minecraft just show them a pig and an axolotl and they’re hooked.https://youtube.com/watch?v=FOazw6DaVEc
People just be doing anything for views on YouTube.
I added Mommy ASMR to Minecraft.mp4
SO TRUEjust show them a pig and an axolotl and they’re hooked.