Monster Hunter Community Thread - A thread for discussing the Monster Hunter games and its community.

That's fair you sound like you have a lot more experience with lances. I am personally not a fan of any lance weapons though your response does make it sound appealing. I tend to only play one type of weapon per character/game. I used a insect glaive in world and a great sword in tri and most other games. I personally like the great sword or hammer nothing beats perfectly timing a charge attack to interrupt a monster mid attack.
If you feel like giving the lance another shot, for me personally I started out World just trying lance out with the intention of switching to hammer later. I'd only ever played hammer and my only other MH game I played was MHp3rd, so it was relatively early on in my MH "career" and I didn't have as much experience with the games as I do now (played all of them besides Freedom 1, Frontier and the shitty mobile ones.)

The weapon just didn't work for me until the last possible second, I wanted to drop it but I brought it along with me to the Tobi-Kadachi fight in that weird circular arena high up off the ground with the tree trunks it grabs onto and flies into you. Something about standing in the middle of the platform with an autistic electric lizard circling around me and trying to get at the back of my shield made the weapon click so hard for me that I've never been able to find the same satisfaction with any other weapon. The older games are clunkier and don't give as much feedback or as many options for blocking hits, but Lance still feels fun and gets a few interesting tricks in every generation based off whatever gimmick they add to the point where, if the lance's motion values weren't so low, I'd say its the dev's pet weapon. In every game I've played in the series, I usually roll with 2 weapons, and the lance is always one of them.
 
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Personally, I learned lance playing GU, which is probably not ideal considering Hunter Arts and styles never made a return and then playing it in any other game required some retooling of muscle memory/tactics and such. That being said, Strike Lance in GU, while kind of dull to some was pretty fun for the couple hundred hours I put into it, spamming the charge never got old to me. If you want the real lance experience, go back and play MH1 where lance just kind of outclasses most of the weapons in terms of usefulness but the only moves you have are triple poke and charge.
 
Personally, I learned lance playing GU, which is probably not ideal considering Hunter Arts and styles never made a return...
I mean, technically, wire bug arts in Rise/Sunbreak moves are Hunter Arts.
 
If there's one big reason I prefer Hunter Arts to wirebug silkbinds, it's that hunter arts are charged by actually engaging with the monster, while wirebugs are just a simple cooldown.
 
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I like and dislike wirebugs and hunter arts equally for the same reasons, I love the extra offensive moves they add and I appreciate that you generally need to understand when to integrate them as you're fighting a monster to get the maximum effect, but I dislike the movement/evasion options both give. Wirebugs are good for movement in general and you're expected to use them to avoid some attacks (Magnamalo's grab and burst comes to mind, especially because the landscape being sloped in certain ways can make that attack unavoidable.) Absolute Evasion and Absolute Readiness are core in MHGU and you are expected to whip them out against a lot of later monster attacks, like the double Glavenus tailspin.
 
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If you feel like giving the lance another shot, for me personally I started out World just trying lance out with the intention of switching to hammer later. I'd only ever played hammer and my only other MH game I played was MHp3rd, so it was relatively early on in my MH "career" and I didn't have as much experience with the games as I do now (played all of them besides Freedom 1, Frontier and the shitty mobile ones.)

The weapon just didn't work for me until the last possible second, I wanted to drop it but I brought it along with me to the Tobi-Kadachi fight in that weird circular arena high up off the ground with the tree trunks it grabs onto and flies into you. Something about standing in the middle of the platform with an autistic electric lizard circling around me and trying to get at the back of my shield made the weapon click so hard for me that I've never been able to find the same satisfaction with any other weapon. The older games are clunkier and don't give as much feedback or as many options for blocking hits, but Lance still feels fun and gets a few interesting tricks in every generation based off whatever gimmick they add to the point where, if the lance's motion values weren't so low, I'd say its the dev's pet weapon. In every game I've played in the series, I usually roll with 2 weapons, and the lance is always one of them.
After playing around with lance for awhile I have come to the conclusion that it is a serviceable weapon. However compared to the other weapons I use like GS it is underwhelming and does not allow for me to quickly end hunts or outright shift the momentum of the battle vastly. Lance is solid unrelenting wall when used correctly though that is all it is pure consistency. I would only use Lance on monsters I am not comfortable fighting head on as it's defensive options are unsurpassed and offer a lot of safety to near invulnerability with the correct gems and gear.
 
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After playing around with lance for awhile I have come to the conclusion that it is a serviceable weapon. However compared to the other weapons I use like GS it is underwhelming and does not allow for me to quickly end hunts or outright shift the momentum of the battle vastly. Lance is solid unrelenting wall when used correctly though that is all it is pure consistency. I would only use Lance on monsters I am not comfortable fighting head on as it's defensive options are unsurpassed and offer a lot of safety to near invulnerability with the correct gems and gear.
Oh for sure, GS has more potential than it in just about every game besides Rise. GS has a low skill floor because functionally, the strategy of unsheathing your GS for a quick hit and sheathing after makes it not only decently damaging but also hyper mobile because you'll be able to sprint until you decide you want to draw the weapon, and its not hard to charge up a slash once the monster is down for big damage. It has a high skill ceiling because as you learn a monster, you can go for riskier draw slashes and line up charged slashes timed to when the monster attacks you. Lance is all about consistency, and barring certain strats in some of the games like striker spam in MHGU, you won't see as stark a difference between a low skill and high skill lancer as you will with a low skill and high skill GS user.
For me, the lance is the best because when you get into a fight with a monster, you can fall into this almost trance-like state where you go back and forth, similar to a dance as other people have put it. Choose the right kind of block with your shield, do your three pokes and then counter to do it all over again. The only other weapon that gives me that trance feeling is switchaxe because the sword combos feel really meaty and the combos feel good to pull off.
 
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Oh for sure, GS has more potential than it in just about every game besides Rise. GS has a low skill floor because functionally, the strategy of unsheathing your GS for a quick hit and sheathing after makes it not only decently damaging but also hyper mobile because you'll be able to sprint until you decide you want to draw the weapon, and its not hard to charge up a slash once the monster is down for big damage. It has a high skill ceiling because as you learn a monster, you can go for riskier draw slashes and line up charged slashes timed to when the monster attacks you. Lance is all about consistency, and barring certain strats in some of the games like striker spam in MHGU, you won't see as stark a difference between a low skill and high skill lancer as you will with a low skill and high skill GS user.
For me, the lance is the best because when you get into a fight with a monster, you can fall into this almost trance-like state where you go back and forth, similar to a dance as other people have put it. Choose the right kind of block with your shield, do your three pokes and then counter to do it all over again. The only other weapon that gives me that trance feeling is switchaxe because the sword combos feel really meaty and the combos feel good to pull off.
Sure overhead slash is a perfectly decent way to play GS there are armors and gems built around unsheathing attacks if you want to go that way though that is only for beginner GS users. With the implementation tackle you can charge attack all day so long as you know what you can survive and don't get to greedy. Honestly once you slap a monster around with a few true charge slashes the fight is almost over or in the very least you have significantly weakened the monster.

"For me, the lance is the best because when you get into a fight with a monster, you can fall into this almost trance-like state where you go back and forth, similar to a dance as other people have put it".

Yes exactly that, though for me it's more so boredom than in the zone as to me lance play is boring. At least with IG the jumping is mostly defensive, but not perfect (yes if you are in the air most of the time using IG you are using the weapon wrong). With lance I don't have to really worry about anything excluding monster ultimate attacks and you can fend off most of them with some expectations.

As for SA yes it's attacks feel good SA has always been one of the best weapons for hunting fast. I think SA is one of if not the top meta weapon (idk I don't follow the meta as the number crunchers and speedrunners tend to ruin games).
 
I went to the monster hunter cafe in Akiba last week, it was so fun! They had a heap of the Wilds stuff playing in the background. The to scale weapons were really awesome lot of detail in the pieces. I just wish they didn't have the hunting horn on the ceiling so i actually look at it properly without hovering over someones table.
 
What are your opinions on the gameplay from the beta? I thought that most weapons played pretty well for the most part, the fights were cool and I had minimal issues with performance on my rig. I'm beyond chuffed that they integrated Guard Up into the shield weapons, that never should have been a feature and it was always a hassle to include in previous games, especially in Iceborne where the endgame monsters had multiple attacks that ignored even that. Lance felt a little weird, a bit underpowered in terms of motion values and it definitely had some problems in terms of how quickly some attacks chain into each other in a way that does not feel intentional, though I'm still quite excited to use it in the full game. I also hate how monsters start moving 80mph when you smack them, the lance dash has no hope of catching up and I miss shoving the long point stick up their bootyhole as they try to flee like I could in World.
 
I went to the monster hunter cafe in Akiba last week, it was so fun! They had a heap of the Wilds stuff playing in the background. The to scale weapons were really awesome lot of detail in the pieces. I just wish they didn't have the hunting horn on the ceiling so i actually look at it properly without hovering over someones table.
How does it feel to be living my dream?

I love the cafe promotions they do in Japan for different games.

For the people that played (I’m not even going to try on my pc, I’ll just wait and hope they reasonably optimize it), how did light bowgun feel?
 
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How does it feel to be living my dream?
It feels great
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What are your opinions on the gameplay from the beta? I thought that most weapons played pretty well for the most part, the fights were cool and I had minimal issues with performance on my rig. I'm beyond chuffed that they integrated Guard Up into the shield weapons, that never should have been a feature and it was always a hassle to include in previous games, especially in Iceborne where the endgame monsters had multiple attacks that ignored even that. Lance felt a little weird, a bit underpowered in terms of motion values and it definitely had some problems in terms of how quickly some attacks chain into each other in a way that does not feel intentional, though I'm still quite excited to use it in the full game. I also hate how monsters start moving 80mph when you smack them, the lance dash has no hope of catching up and I miss shoving the long point stick up their bootyhole as they try to flee like I could in World.
How's the open world aspect? The open world is what I am most skeptical of for Wilds. World was already a pain in the ass having to run up a fucking flight of stairs constantly. The hub world just fucking sucked, it looks cool one time and then it just adds time between missions as my autistic ass hunter has to sprint everywhere so I can access a menu. Now with an open world it seems like they are adding EVEN MORE time wasted walking from point a to b so I can start hunting. If it were up to me the game would just have a fuckin menu option so I can manage all my inventory and storefronts and equipment and shit and then just start a quest. If people want to run around like errand boys between every hunt that's cool for them but it's so fucking tedious. I want to hunt monsters not have to walk from menu to menu.
 
How does it feel to be living my dream?

I love the cafe promotions they do in Japan for different games.

For the people that played (I’m not even going to try on my pc, I’ll just wait and hope they reasonably optimize it), how did light bowgun feel?
While LBG is my most used weapon in World (thanks Safi'jiiva sticky LBG build) I wasn't able to form a good opinion in Wilds. I didn't see an option to melee attack with it which was a big downside as putting down 3 charges on a downed monster and melee attacking to proc them is one of my favorite things. There also weren't a lot of ammo types, and I've exclusively used a sticky LBG build on World. I'm sure I'll enjoy it once someone smarter than me comes up with a good build but I'm unimpressed at the start. I'm also willing to be wrong as I haven't used it much outside of one build on World.

On the other hand I've never gotten into insect glaive but loved it in Wilds, the focus attacks and mounting finisher (some kind of spinning pole dance move) were awesome. Plus whatever the launch into AoE move is.
 
How's the open world aspect?
Its honestly just an expanded version if the system we had in Rise, its a larger map with tents you can fast-travel to and the different locations basically function like areas in the previous games where a monster will be from setpiece to setpiece. The monsters run at like 80mph so you can't really hurt them while they travel, unless you use the World-style falling rocks you can send down on them. Your birdhorse will generally just auto-move to where ever a monster is; I think it was stated that you have to find a monster in the open world for your first hunt, then you can properly choose it from the handler after that first hunt.

The open world more describes the interactions between the monsters, there are actual herds of monsters you'll have to clear by tossing poop in their faces so you don't get swarmed, the monster clashes are back, and you'll use your clutch claw to grab shit on the roadside instead of stopping to mine or gather
 
Didn't even notice this thread, mostly because it's dead. Shame the Wilds thread is more of a general MH thread than this one...
 
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As it is unrelated to Wilds, I ask here.

According to most veteran Monster Hunter fans, it seems 3 and 4 are considered the golden age of the franchise.
So I decided to tackle 3 as an entry point.

I set up 3U in cemu, and it runs great, or should I go with Tri in dolphin?
Tri has only 30fps, but in case 3U dilutes or bloats the original unnecessarily, I could live with that.
 
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