Tri was my first MH game and while I love it just stick with 3U. Tri has a really low Monster count and is missing, iirc, 4 weapons that are in 3U. There is some minor stuff that's changed but not enough for someone new to the game to really notice.
sucked it up and bought both Monster Hunter Stories games. Playing through Wings of Ruin again on PC and forgot how much i enjoy the casual grind of egg hunting.
Never played the original so i'll do that after i get sick of wings of ruin, they really make the baby monsties look adorable.
I set up 3U in cemu, and it runs great, or should I go with Tri in dolphin?
Tri has only 30fps, but in case 3U dilutes or bloats the original unnecessarily, I could live with that.
Tri. Imo 3U, while fun, is a downgrade. The multiplayer felt better (private servers exist now so this is a valid argument), the progression felt better, the lack of the innate 30-50 defense, Cha-Cha didn't feel too strong (now we got another one, I like him though), and like you said 3U just bloats the game too much. and other minor things. Most of the time I see people shit on Tri but give 3U a pass are people who think more=better no matter what.
4U is also really good, I played it more than GU which is also good and is widely considered peak MH by non-normies, not the say anyone who disagrees is a niggercattle but usually the people who do disagree are World/Rise/Wilds only players.
sucked it up and bought both Monster Hunter Stories games. Playing through Wings of Ruin again on PC and forgot how much i enjoy the casual grind of egg hunting.
Never played the original so i'll do that after i get sick of wings of ruin, they really make the baby monsties look adorable.
I'm intending of playing the original eventually when I get the chance, loved Wings of Ruin, even if I felt like punting Kyle directly into the sun every time I saw him.
I'm intending of playing the original eventually when I get the chance, loved Wings of Ruin, even if I felt like punting Kyle directly into the sun every time I saw him.
Tri was my first MH game and while I love it just stick with 3U. Tri has a really low Monster count and is missing, iirc, 4 weapons that are in 3U. There is some minor stuff that's changed but not enough for someone new to the game to really notice.
I've been thinking of going back to re/play some older games since Wilds won't be playable for me for the forseeable future:
I definitely wanna see MH3 Ultimate because Tri was the first one I owned myself and I wanna see the Ult version.
I considered playing MHFZ/G which has been resurrected, but it looks like I'll get bored as soon as I hit G-Rank because of the MMO grind.
I had an english patch for MH Frontier Unite that was fun which I might try to hunt down again.
Just found out MH Generations has had a Switch Re-Release, with any luck I can get it to run on an emu.
Sunbreak's kinda the odd one out - I have Rise+SB already, but I'm really not enjoying it even as much as other handheld style ones like MHFU. I keep hearing Sunbreak "redeems" Rise in general, is there any actually profoundly interesting shit once you properly get to expansion content?
What are you looking for in endgame content? Enemies are harder hitting, faster and have significantly more hp. There's the Sunbreak exclusive monsters that Rise doesn't have. There are switch skills that only unlock when you get into Sunbreak (I highly recommend Kinsect Strike.) Sunbreak also has a system where you fight monsters afflicted with -insert game specific affliction here- allowing you to farm unique materials that allow you to further upgrade your weapons and randomize your armor skills to some degree making previously unavailable armor skill combinations possible.
An example on that last point:
You can see that I've sacrificed some defence and dragon resistance as well as one level of Stun Resistance and in exchange, I now have a level of both Kushala Blessing and Wind Mantle. You can also improve pre-existing decoration slots or outright add new ones if you roll it. It's fairly easy to push your gear into a specific direction and slap together a build like so:
What are you looking for in endgame content? Enemies are harder hitting, faster and have significantly more hp. There's the Sunbreak exclusive monsters that Rise doesn't have. There are switch skills that only unlock when you get into Sunbreak (I highly recommend Kinsect Strike.) Sunbreak also has a system where you fight monsters afflicted with -insert game specific affliction here- allowing you to farm unique materials that allow you to further upgrade your weapons and randomize your armor skills to some degree making previously unavailable armor skill combinations possible.
First half sounds normal for any other MH expansion, second half sounds kinda interesting but also sounds potentially like the ARPG loot stat grind of things like Diablo II onwards. Dunno how I feel about that. Meh, I'll keep it in mind, but if Sunbreak's going to be 'what I expected' for the MH game I enjoy the least then fuck it, I'll make emulating one or other version of MH3U my priority since that's the thing I woke up in the mood for this morning.
I was giving World another chance after quitting it years ago, but then the game decided to throw me the umpteenth "search X areas to progress the game" slog of an objective. Since when do we have to go through story slop to have fun? Think I'll be skipping Wilds if it's more of that, and see what the portable team has in store for us with the next game.
Please based Capcom, no more bland visuals I beg you. World on last gen consoles looked blurry enough.
I should mention I started playing this series on the 3DS with 4U and Generations.
Also I like Risebreak more than World/Iceborne, especially because of the movement, but I really hate how they just SHOW the monster on the map as soon as the mission starts. Is it really hunting if you already know where the damn monster is and you don't have to search for it anymore? Capcom probably saw people rightfully shitting on the scoutflies as a mechanic and decided to completely overcorrect and make it so you can just see them off the bat.
It's just showing you what you already knew. You didn't know Barroth starts off in mud pit Area 5? You did, you just didn't realize it yet. When you take ______ mission, it always starts there. Monsters don't visit all areas, just specific ones that you could learn by crouching and following it around for all 50 minutes, maybe 2 or 3 times. But which way it goes is random, especially if it turf wars with something else, you could say this warrants paintballing, until it decides to move and the paintball falls off mid-combat, and you farcaster'd to safety.
The autistic tracking of the monster behavior isn't that deep, and making it automatic in Rise is an improvement. It's one less item to carry and two less items to gather/combine in your inventory, so you spend more time actually fighting. It means you don't have to learn an excelsheet of areas and pattern behavior to fight efficiently, or keep a guide page open on another device. You *could* play that way, but don't have to. You shouldn't have to. Purists will say knowing where the monster is equates to cheating or playing a game that plays itself, but who ever wasted time building an ESP armorset other than autistic guide writers who wanted you to keep their guide open on your mobile device? Shut the fuck up, or don't, it don't matter. If you're mad about it you can go deliver wyvern eggs for the 50th time while I go chop tails, nigga.
I was giving World another chance after quitting it years ago, but then the game decided to throw me the umpteenth "search X areas to progress the game" slog of an objective. Since when do we have to go through story slop to have fun? Think I'll be skipping Wilds if it's more of that, and see what the portable team has in store for us with the next game.
Oh it's the opposite. Only hunting main missions. 20 mins of auto-walking followed by a hunt, rinse repeat. I fucking -wish- it had world exploration missions or some kind of.. 'World', you might say.
God the UI is so clean and colorful. We took Rise for granted. I have to get up in my chair to tell how many points each skill has because the empty ones aren't clearly visible.
Playing World right now after playing Wilds and hating it, it's such a breath of fresh air to be able to explore the map without forced walkie-talkie sessions with characters, fight monsters that do not die in 2 minutes and having the handler stay at the camp kitchen(where they belong). god i hate the fact that the handler follows you around looking over your shoulder and commenting on everything you do, i really hope they get rid of the handler idea, just have some bitch at the reception give us a quest and leave me alone damnit!
World's story really is shit though, luckily there's mods to alleviate some of the issues in that game, but i doubt there will be a way to get rid of Wild's forced walk+exposition sessions, but maybe if the drop rate and difficulty can be modded, then the game might actually be worth playing, at least give me more reason to go out exploring an gathering items for the fight or something.
It's just showing you what you already knew. You didn't know Barroth starts off in mud pit Area 5? You did, you just didn't realize it yet. When you take ______ mission, it always starts there. Monsters don't visit all areas, just specific ones that you could learn by crouching and following it around for all 50 minutes, maybe 2 or 3 times. But which way it goes is random, especially if it turf wars with something else, you could say this warrants paintballing, until it decides to move and the paintball falls off mid-combat, and you farcaster'd to safety.
The autistic tracking of the monster behavior isn't that deep, and making it automatic in Rise is an improvement. It's one less item to carry and two less items to gather/combine in your inventory, so you spend more time actually fighting. It means you don't have to learn an excelsheet of areas and pattern behavior to fight efficiently, or keep a guide page open on another device. You *could* play that way, but don't have to. You shouldn't have to. Purists will say knowing where the monster is equates to cheating or playing a game that plays itself, but who ever wasted time building an ESP armorset other than autistic guide writers who wanted you to keep their guide open on your mobile device? Shut the fuck up, or don't, it don't matter. If you're mad about it you can go deliver wyvern eggs for the 50th time while I go chop tails, nigga.
I agree, but at the same time I feel that the more they file away rough edges and the survival/gathering aspects, the less it makes sense to hold on to any of them. Like, what's the gameplay benefit of keeping track of potions at this point, instead of just giving you an estus flask?
I agree, but at the same time I feel that the more they file away rough edges and the survival/gathering aspects, the less it makes sense to hold on to any of them. Like, what's the gameplay benefit of keeping track of potions at this point, instead of just giving you an estus flask?
I think potions matter over an estus flask the varying quantity and quality of potions, which has been largely unchanged. It matters than you're given 3 of the weakest ones, you can improve them before the actual combat with honey, and that you can come in with more(or none) with varying heal amounts, on top of quickly snatching extra herbs or honey mid-hunt and making more. It matters if you have Mushroomancer and are eating blues and mandragoras too, or gathering more(if the map has any).
So I spent a day revisiting the "Ultimate" editions of a few games for shiggles and making very light comparisons.
MHFU, MH3U, MH4U, Iceborne. I got frustrated by Portable 3rd's incomplete translation because sudden moon runes kept taking me out of it, and I will admit I didn't play 4U for longer than like 15 minutes: that fucking generic Fantasy JMMO aesthetic needs to die in a fire, and tbh I felt a bit condescended to by the first monsters I saw being literal dinosaurs. Might redownload Rise and make another push for hitting Sunbreak content.
Anyway, I actually really enjoyed MHFU for reasons I can't put my finger on, because MH3U has some of the same flaws but they don't annoy me in FU as much as 3 - stuff like the tedious mining/gathering animations, and the much smaller weapon movesets. The farm works weirdly in FU compared to every other MH I can remember playing, but maybe that's because it's the only Gen2 I've played.
My only two big issues with 3U so far are how fucking long it takes to get going. 3.5 hours to get to the first proper Large Monster quest (Great Jaggi) compared to the rest of the series where even if you read shit you're probably fighting a big boi within an hour. MH3 insists on basically giving you entire tutorial quests on how basic-ass tools like the BBQ spit and the Pickaxe and the Fishing Harpoon work. I always liked water combat, never understood why people complained - breath bar is huge and you just look in a direction and swim - but it frustrates me that in the Wii U version, the buttons to swim/dodge up and down seem to be missing as options.
It's weird playing World again and feeling a much more direct connection to 3: there's a few aesthetic similarities particularly with weapons all through the Bone trees, The Argosy, Iceborne's map slowly unlocking kinda like Moga Forest does, the foundations for World's farming system laid down in 3, the similar way they treat your midget companions, and probably more shit I haven't seen yet. I remember seeing screencaps of MH3U ages ago and seeing teams of multiple accompanying acorn dwarfs, so getting a decent party going is one of the things I'm looking forward to later in 3U.
As mentioned, MH4U looks like a fucking generic MMO so I pretty rapidly threw it away. The story town looks like some hilly field in the Netherlands and the Gathering Hub/Hunter's Guild is literally a fucking Fed hive Guild HQ full of goddamn ELVES.
At least that one woman's using a felyne as a tome slave, and I got to dress as a red-eyed sandcoon persian in a literal turban.
Anyway, I'm off to play Psycho Patrol R for a bit and then dig more into MH3U and Rise after that.