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What are your expectations for the EU5 release?


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I love mission trees but I agree they can be somewhat limiting if they are not large enough to give you stuff to do in the late game. Honestly the fact Paradox didn't think to have parts of trees change more once the age changes or entire trees flipping to new ones based on the current age feels like a missed opportunity (the most they have are some missions that have modifiers for a age that are changed if you are not on that age.)
 
Missions trees in eu4 are a power fantasy and you gimp yourself if you don't follow them unlike the old missions which could potentially give you something good but largely you could ignore them. Recently I did Burgundy playthrough and one of the missions gives you claims on all of French owned provinces and transfers their subjects in French region to you. Admittingly it is very fun.
There was also a event which I got after I didn't get to join the Empire that gave me CB on all electors so you can dismantle HRE early and force union on some.
 
I mentioned it before but Johan is aware of the fact that EU4 missions encouraged making them OP in order to sell DLCs, and him saying that they're going to be more akin to Imperator missions is a good thing.
 
Meaning what exactly? How did Imperator do it?
I haven't played a lot of Imperator but from playing Rome it was missions such as picking a mission tree for conquering a region filled with "Conquer these areas and get some bonus assimilated pops and a free city construction as well as X months long assimilation bonus" or "build up these region and get a bonus in X for Y amount of time or a change in trade goods or a couple permanent modifiers". They would help guide the player in where to expand or what to build up and provide some claims and bonuses but you wouldn't be completely dependent on them.
 
I haven't played a lot of Imperator but from playing Rome it was missions such as picking a mission tree for conquering a region filled with "Conquer these areas and get some bonus assimilated pops and a free city construction as well as X months long assimilation bonus" or "build up these region and get a bonus in X for Y amount of time or a change in trade goods or a couple permanent modifiers". They would help guide the player in where to expand or what to build up and provide some claims and bonuses but you wouldn't be completely dependent on them.

Sounds like a more advanced and dynamic version of the branching paths on the EU4 missions then. That is a good way to do them.
 
CK3 bringing Coronations back. All right! Nothing gets me harder than paying again for content I already had in CK2! The only thing Id love more than paying twice for the same content is to play it in a shittier, dumbed down version of a game that cares more about pandering to china than focusing on the region it's named after! If only such a game existed....
 
Is the start date really 1337, or is that a joke 20 years out of date? Not that I'm complaining, the transition out of feudalism and dealing with the end and fallout of the Northern Crusades could be interesting.
Yes it's 1337 just before the black death.
 
CK3 bringing Coronations back. All right! Nothing gets me harder than paying again for content I already had in CK2!
Not like I play or even care for CK3 anymore, but after all the expansions theyve added for traveling and whatnot I really wish they'd bring societies back from CK2. They could easily make the societies interesting, especially the satanic ones, integrating it with the traveling mechanic, going to some church across your country and desecrate it, even murdering its priests for satanic society points.
 
Anyone else feel like the game will be releasing this year? The stuff they've been uploading feels like it's building up to a release date announcement.
 
I really wish they'd bring societies back from CK2.
The Way of Kings mod actually managed to do that before it was abandoned. Its a shame no one else has taken that and adapted it to other mods.

The dev diary for Coronations said they were going to have an Oath system which sounds a lot like the ambitions from CK2 (which I loved and still dont understand why they were not in the game at launch), so maybe they plan to add societies back in at some point. Would make sense. Theyre clearly out of new ideas at pdx.
 
maybe they plan to add societies back in at some point.
If they do add them back I assume due to how shitty CK3 has been so far besides some nuggets of good, it'll be butchered and or be implemented very similarly to how it was in CK2. Four tiers of ranks, maybe a special action or two you can use if you have enough society points. *sigh* Oh and if they ever add the broken ass Nomad government type back in from CK2 with their broken society and society powers, I will laugh my ass off.
 
Oh and if they ever add the broken ass Nomad government type back in from CK2 with their broken society and society powers, I will laugh my ass off.
Nomads are fun to play as and against to be honest, but they aren't fun to watch play against feudal/tribal AI, I've played two games recently with HIP and I've always seen the Kievan Rus get vassalized by them with Kiev razed to the ground.
 
Community manager's comment on EU5 missions:
"It's important for people to keep in mind that the idea here is that missions serve as a tool for learning, training wheels like you say.

Once you are an experienced player, you are unlikely to interact with them as much (Or at all if you so choose). Instead playing with the new game mechanics in place of late era EU4 style missions."

Johan's comments on them:
johan-on-the-forums-ultimately-the-role-of-missions-in-our-v0-t57a2syturif1.webp
johan-on-the-forums-ultimately-the-role-of-missions-in-our-v0-btqqax1uurif1.webp
johan-on-the-forums-ultimately-the-role-of-missions-in-our-v0-joq0qd4uurif1.webp
 
Nomads are fun to play as and against to be honest, but they aren't fun to watch play against feudal/tribal AI, I've played two games recently with HIP and I've always seen the Kievan Rus get vassalized by them with Kiev razed to the ground.
Its been a bit since I've touched CK2, and I mostly liked playing early to mid game, 768 to 1066 start dates. But dont you need Mil Organization 4 to not have a fuck ton of attrition in Horde lands? The attrition issue and them like I said having a broken society allowing you to gain a fuck ton of Horde Pop within a really short amount of time, not to mention having the ability to spawn a near infinite amount of cavalry made them hell to fight against imo. Maybe I'm misremembering though. I'm sure in much of the later dates 1200 and onward they might be a bit easier until the mongols spawn.
 
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