This game is about the main girl Charlie and her little brother apparently getting isekai-ed into an fairy tale esque world for reasons we dont know yet. You start with Charlie being annoyed and searching her brother in the forest who keeps joking around and running away from her. On the way we meet a talking frog that teaches us how to fight and later we get lost in the forest and have "that one depression dream", until a human named jack grimm helps us and tells us to seek the two "animals" (dudes dressed as dodo and rabbit). We find them and lose to a godamn red eyed duck. Then we finally find our brother who was hanging out with the manly dwarves. Our brother says we must find the dwarf brother lost in the forest so we go all the way back.

(artstyle, graphics and animations are pretty nice. Combat music is kinda bad tho.)

(this duck stomped in an unwinable fight)

(we follow a shadow of our brother while blaming him and then run away from some hands. A light tells us to not give up and we wake up)
Okay, so lets get this out of the way. This combat is very unique in a way that is both genius and stupid. So like, everyone has HP and attack like normal but also MOOD and MOTIVATION (why not morale) and the later is reflected in the player portrait and enemy sprites.
To keep it short: Mood defines if you're happy, neutral or sad and depending on which you are your skillset changes, but the thing is, being happy or sad lowers your motivation while being neutral raises it. Motivation is essentially the "pacify life bar" because once an enemy drops to 0 they wave a white flag and you can spare it, but if the player loses all motivation they literally do nothing.
So if you don't want to kill enemies you have to either make them super happy or sad until they give up, which is simple but here is the catch: Character skills affect everyone differently.
Charlie for example can say "nice words" that make enemies AND allies happy but make her sad or "curse words" that make everyone sad but her happy. She can also scold her own allies to lower their mood+motivation. If her mood gets too extreme she can charge a "tantrum" for one turn and reset to neutral.
Dodo and rabbit: can sing a happy song (aoe), hug (single target), sad song or violent attack (single) but being even a little happy/sad locks the other so they're very mood dependent.
Bonzo (charlie brother) can trick the enemy , joke and pet and these affect your team differently and require different moods so he's the hardest to use.
There are some universal things like how getting hit lowers everyone mood+morale and how pacifying a happy enemy makes everyone happy and scaring away makes everyone sad.
This leads to some surprisingly fun scenarios where you have to play not only against your enemy but against your team because if you let Duo and bonzo happy sing + joke and happy spare they both quickly escalate to hysteria and lose turns and motivation, but both actions will make charlie sad so she can tantrum to reset and lower them a little. This isn't simply "be nice and pacify" like undertale, you have to be mean sometimes to balance it out.
Another thing i love is how your "guard" has you choose between blocking eyes, ears or body, meaning you can totally ignore certain "mental attacks" by blocking accordingly which is genius.
But this system is kinda hard to grasp cause there is no bars, battle log or anything so you kinda do an action and suddendly there are +10 different modifyers on screen for 1 second. You have no idea if the enemy is close to giving up or not, only if they're currently very sad or happy.

(get used to a lot of this)
Another problem is that if on your team loses motivation they become a dead weight. In the first boss i lost 2 units and the duo were depressed and did nothing for +6 turns and died. You might as well give me an early game over.
This system also makes battles take too long, not helped by bizarrely high enemy density (one small room had like +6 battles). You basically attack the enemy mind and have to wait until his "mental health bar" goes down over time.
The first boss was not very fun either because most skills i tried simply forced the boss in a "triggered" state where he did nonstop triple hits on my whole team. It was safer to ignore the mechanic entirely and just attack him, and then the game tells me i "murdered" the wolf which i do not like. This game was not built for this level of shitty guilt tripping.
Anyway, going back to the story we save the gnome and get a new flashback to Charlie's childhood. The thing is, child was a happy average girl that went to school, ate pancakes and heard a fairy tale story to sleep, everyday. Until one day her mother got pregnant and died giving birth (showcased by a heartbeat machine stopping), which is cliche but i dont mind.
And then we go into "depression dreamland" where Charlie walks a corridor and explains how her family broke down and it's her brother's fault. This is very heavy handed and i didnt like at first but i kinda respect the balls to not be subtle at all here.
There is a certain nobility in making it very clear
your MC fucking hates her own brother. This doesn't feel like "little brother helps his big sister rediscover childhood" story, it feels like she hates her bro and maybe she might get some life lessons and learn to not blame him. We then meet our own "monochrome evil version of me that tells me how much i suck", which is so beloved by bad writers of quirky indie jrpgs about depression like omori and In stars and time.
(holy shit is that JOHN OMORI?)

(I LOVE QUIRKY RPGS ABOUT DEPRESSION! I CANT GET ENOUGH OF THEM!)
But the irony is that, unlike other games, this game subverts this trope by having this fight happen EARLY. This isn't the emotional climax where the hero defeats depression in gameplay (wow ludonarrative), this is Charlie's stablishing moment. She loses the fight and the game continues.

(this is the second time we get stomped and called pathetic too. ouch...)

(The mother walks away... Its just like mother 3 ya know?)
Anyways, Jack grimm says we should find the King Godwyn so he can help us get back home (yadayada undertale). Now here is a funny thing, i SOMEHOW got this flashback before i saved the dwarf which seemingly fucked up my game because the blockade didn't clear and characters walked on it, but thank god i somehow teleported to the other side.

(probably not intended)
We go on to the cockshire village of egg famers who think Charlie is a witch and bonzo is a hero cause he's dressed as one. They were scammed with fake medicine/poison by a witch that looked like charlie (hmm...) so they thought she was her.

(I'm surprised its actual humans and not furries. There is one at the inn tho.)

(I love how Charlie is suchn a edgy nihilistic loser, it's kinda adorable)

(How many Mother references can you put in one single room? There is a rope snake and one of the pins too)
We get some eggs to make dinner and go to sleep. Bonzo apoligizes for getting lost and say they'll find the king and it will all be ok. And then charlie just wakes up in the middle of the night and stares at bonzo. He wakes up, comments on it and she goes to sleep.

(lets hope she wasn't going to choke him with the pillow or something)
We get another flashback and charlie classmates are avoiding her. She is sleeping in class when previously she was praised for her scores. She goes home sad and her dad apologizes for not seeing her and simply says he's "trying his best". Music is sad.

(damn...)
The plants are dying. The sink is full of dirty dishes. The house is dusty. The fridge only has lunch packs and juice. The implication is short and bitter and i admit, it did hit me. This is the strongest writing in the game IMO and dare i say better than jimmy.
I think the reason these games usually suck at conveying "muh depression" is cause they have characters yap too much (ISAT is the worst at this), it has absolutely nothing to say (celeste) or the MC is too stoic to be convincing (omori).
Charlie is not a cartoon crybaby you can fix with one group hug. She has this self defeating cope pragmatism that makes things
awkward. There isn't anything you can say to her because she knows it won't bring her mother back or make her brother understand what she went through.
Either way charlie hears a voice in her window telling her "we miss you" and the flashback ends. We play the animals and we invade her INN room and fight the mirror cause they saw "two crazy humans dressed as animals" and felt threatned (these 2 are dumb fucks).

(i admit, this is a funny battle idea and you cant lose unless you destroy your own morale i guess)

(actually good joke)
Charlie goes outside to take bonzo to the bathroom and the duo joins too, but then they hear chickens scream and of them don't need to pee anymore (fail trombone plays). We check it and... a fox fucking killed the chicken and there is actual blood and shit wtf

(I did NOT expect this game to have blood and it's always a pleasant suprise)
We go through a very linear cave with painful enemy density fighting annoying ghost chickens who do aoe dmg + depression, worms that restore their team morale and giant moles with triple hits. For some reason i cant even run away and failing to run loses morale so after some escape failures your whole team becomes useless, which i now realize is fucking retarded. Fortunately, i find out Charlie gets a "light of hope" buff after a few turns of inactivity that gives her some morale and balance her mood a bit but failing to run is still a huge penalty for the other 2 (as if getting smacked wasnt enough).
We finally meet the fox and its the second boss. Bonzo says "many animals suffered so maybe we should just scare it away" which is a bit easy for him to say since it wasnt him who lost a bunch of chickens. I do go for a sad strategy and it was risky but i knew the game would end so i used as many items i needed. The fox summons and you want to block your ears from the screech.
There is no save before the fox too which is retarded. Save points in this game are scarce in general.
Anyway we wake up, everyone thanks the hero bonzo for saving the city from the fox, and they built a statue for him (it looks nothing like him). We go take the road but knights appear and think Charlie is the witch and take us to prison. Early acess end.
