Is this supposed to be a parody of/homage to Suda 51's Kill the Past series or something? It's really obvious by the name and the main character looking like the dude from Flower Sun and Rain.
I also started playing Noel the Moral Fate and it's pretty good so far. I really wish there were actual battles instead of ramming into people but clearly gameplay isn't the focus as much as the story and characters are.
Still on Fear & Hunger. Just beat Termina as the cripple after trying it as the journo hiding her massive tits underneath a jacket. I refuse to play the tranny. I was looking up lore for bits I missed without a party since I enjoy just killing everyone, and I saw the video of a deleted line where "Marina" is supposed to be cross-dressing rather than an outright tranny. Makes you wonder what happened during development.
On a related note, I find the sentiment that Termina's portrayal of rape is somehow more tasteful utterly ridiculous. It went from monstrous people twisted by their debased desires to unrecognizable forms that leave a permanent reminder of what they did to a multi-armed ghost fisting you to death and an esoteric hallucination of Needles raping you or an honest to god demon crawling inside your ass so good you masturbate during it. What the fuck? How is this better? All these faggots are fine with torture, bloodshed, and body horror and then cringe at the idea of the penises they see all the time going inside something, even if you don't actually see it. I swear to god. Cognitive fucking dissonance.
Well, I cleared Termina with every character but the tranny. Combat really is worse than it was in the first game after going through it so many times. Shitty weapon variety, a spell that invalidates nearly every encounter of the game, tons of useless spells, and enemies either demolish you or are free heads for soul stone shards at best with no grey area. There is no reason at all to pick up companions. Really, you are actively nerfing yourself by not killing everyone. They leave you on Day 3 anyway so what's the fucking point outside of Ending A? Might try maso mode sometime but eh. I would have to actively avoid things that would make the mode playable because it would just lead into every other one of my runs, except enemies take one or two more turns to die because you deal decreased damage.
I replayed the first game solo all the way through, only permitting the temporary "companion" of the Blood Golem because Sylvian would be fucking impossible.
It was great. Felt so much better because there was a reason to learn and use spells like Black Orb and Locust Swarm. Made me legitimately question the point of ascending when I was already above the new gods, but I've already gotten ending E before. I still need to do Hard Mode sometime.
As far as 3d games go, the Time I Have Left is the highest quality project in the entire showcase:
On close second there was runa, but this one is more fitting for the JRPG thread:
The only other 3D game of note was this Persona clone that is almost a decade in development:
There was a Aladdin themed Kingdom Hearts and a ARPG with a yandere high school girl MC, both are so barebones that looks like shitposts.
As for other quirky stuff that piqued my attention:
Spaceman Memories:
8 bit clown RPG:
Everhood inspired RPG about depression:
New Backrooms RPG trailer:
There was also a fucking bunnygirl game that I am 99% sure is an allegory for trooning out.
They also wrapped up the showcase with the reveal of a crossover indie RPG filled with characters from games that don't even have release dates or are barely known, the only game from the roster that is well known is Chained Echoes.
Is this supposed to be a parody of/homage to Suda 51's Kill the Past series or something? It's really obvious by the name and the main character looking like the dude from Flower Sun and Rain.
Super late here cause i missed but i said it was (allegedly?) inspired by Suda51 trippy world logic so it's possible it's a reference.
Man, i totally forgot that event that i posted here myself. I'm watching it now, some stuff looks ok but i don't see myself playing. Most indie devs make bad trailers and have generic fantasy asthetics.
The time i had left has some uniqueness to it and a demo, expedition 33 sucess will probably help it. Backrooms got some significant glow up, the game sounds creatively bankrupt but the devs are putting the work. Runa looks like xenoblade at home, which tbh is good, i wouldn't mind that.
Forge of the Fae is not really quirky but i did play the kickstarter demo when it released and i liked it. The lack of map kinda sucks and i missed some stuff but it was just solid oldschool jrpg stuff with some spell customization and very strong acessories.
One of the games really is literally "What do you mean it's not the kingdom hearts aladdin stage?" I think the guy straight up does sora air combos.
>kingdoms of the dump 2025
ARE YOU SURE??? Cause i'm not at this point! Why make these types of video if half of them will be games that keep getting delayed...
Colossus Eternal blight has some depression potential, but it's action and i get the vibe it won't live up to it.
My Familiar still has no release date. I played the first OG demo and the dev went on to add combat minigames after feedback and i call that a mistake.
Dome rpg has a demo, so maybe i'll try cause at least "8bit clown rpg" is a different idea. "YOu're NOT a bunny girl" has a good title and asthetics but it looks kinda ugly, i think its the first time they put a real release date.
I like how death tower looks and it has a second demo, i should try.
I actually tried the gales of naeyelli demo, it's obviously fire emblem rip off but i didn't like the demo, it starts with too much info at once and complex missions. Not as bad as dark deity 2 start at least. Release in 3 weeks too.
They aimed for persona and ended with bootleg Yandere Simulator budget. They even got that persona 3 checkered pattern floor but the budget and direction is baaad. The title and characters almost sound AI generated.
I don't think i'll ever hear anyone say "Ah yes, good ol CyberThreat". Can't even call it CT either cause an certain iconic game uses that.
The game looks so bloated now as opposed to their 2023 trailer
I can't bitch too much because it really seems that the dev cares about his work. The overworld sprites for the party members are a nice touch, but it gets weird when you see he added this:
I have no clue how to explain it, but it looks like your supposed to engage the boss and run away while witling its health down - maybe not even start an actual battle where to spend turns hitting each other. Both the Top Hat Studios Showcase and the OTK Games Expo showcase this schmup-style gameplay so I can only assume that this is going to end up in the finale release.
I was wondering why this was added since it wasn't in the original trailer and the youtube tags show me why:
Fucking undertale.
I can only wish the dude well and hope it all comes together. I hope that I can just brute force encounters without having to dodge tiny bullets since I like turn-based combat more.
What the fuck? How is this better? All these faggots are fine with torture, bloodshed, and body horror and then cringe at the idea of the penises they see all the time going inside something, even if you don't actually see it. I swear to god. Cognitive fucking dissonance
I know I'm replying to an old post, but its good seeing Look Outside getting praise.
No politics or ideology pushing, No pussyfooting around horror, just a good RPG Maker game.
Also the dev has been making a larger game called Malison: The Cursed City.
call me optimistic, but im looking forward to it's release, whenever that happens.
I have finished Look Outside and it's 100% on the quirky side. Dare i say it's not even a good "horror game" because it's too cartoony from start to finish.
On one hand it's an impressive endeavor for a game that was apparently created in only 5 months, on the other hand it has some frustrating mechanics, broken balance, cryptic goals and literally incomplete features. I talked a bit in the jrpg thread but my first playthough was TERRIBLE.
>Blind playthrough difficulty
Exploring the third floor (starter) on day 1 basically a linear tutorial with a harder enemy that drops a decent armor and a strong one you must escape, but then you go to floor 2, run from a giant boss and get a pistol, then you go too floor 1 and it's a labyrinth and everything other than rats will stomp you while this giant rat boss roams around.
You see the idea is that you're "supposed" to explore floor 1 a day later, maybe with a new party member but here is the thing, literally every party member except 1 is secret or requires the random chance of them knocking on your door and you letting them enter. There are only 4 party members you can guarantee early on.
(friend or foe?)
On day 2 your neighbor door unlocks and Joel, a potential party member can joini if you do his secret quest correctly, but here is the thing, the majority will likely NOT do it "optimal". If you go by room order you talk to him first and don't get the item to pacify him (and you must reply correctly), and even if you do you must fight his mother who is very hard, but the secret is that you don't *need* to kill his mom, you can start the fight and escape, then ask joel to join you. Even with Joel i was still getting stomped anyway, then i found out there was another party member.
Remember the cutscene boss i mentioned in floor 2? That's a real fight that you can actually defeat, mostly by using the few resources you get early to craft a molotov and throwing shit. If you do you get Leigh, a secret party member that can only be obtained this way or she disappears forever. I restarted my save and got those 2 early of them i had a MUCH easier time exploring.
Another party member you can get is rat baby, a baby rat that you're supposed to sacrifice to get a key, but if try to leave the room you have no choice and you get the option to sacrifice your arm to keep the rat. This will cripple your MC out of one weapon type (AWFUL) and after some days the rab becomes the worst party member in the game.
But then i later find out there is another party member, Papineu (top tier unit with great starter gear), that can be obtained early if you reach basement without +1 member, and if you have 2 or more he will be in a different room that you only have acess MUCH later and if you take too long he dies. Thankfully i saved him.
This is clearly meant to be a "free party member for people who failed to recruit anyone until now so it avoids frustration", but the problem is, anyone who doesn't know that will already be frustrated by floor 1. An optimal gameplay involves literally speedrunning materials to get Leigh solo, then you run past enemies and get the right keys in floor 1 and rush to basement to recruit papineu, then go to day 2 and recruit joel. This is the only guaranteed way to have a full team this early. I could do that but then i would be following a walktrhough and not playing.
(his mop is super good)
So that's the thing, your early experience will hinge A LOT on wether you recruit 1-2 people early on and who fights with you, leading to very different experiences. One professional review said the game was insanely hard because he never got a full team, meanwhile another said the game was too easy because 4 party members is too strong.
A blind player (me) will 99.9% never going to think think "oh yeah, i better craft shit to kill this secret boss, then speedrun papineu on day 1 and then play videogames until a new party member appears at the door", and if you do you get the opposite problem, you basically solved the game. If you know where to go and what to do i can easily see people beating the game in 4 hours and 4-5 ingame days easily. I myself got the best ending in 6 days, only finishing 2 videogames for 2 skills.
The dev doesn't seem to realize the problem here, as all he did was make 2 places much harder. A neighbor apartment that unlocks very early (day 4?) was turned into the hardest apartment in the game, but i still managed to drible every enemy and get the full armor set there anyway so who cares. An optional boss that gave nothing was turned much harder and now drops a fire sword, but it's so hard if you can beat it you can beat the game and the reward isnt useful for the final boss.
You simply have to trial and error your way into knowing if you can beat something and if the reward was actually worth it. If you make the game harder then you just make running past enemies better as it's not worth fighting it. There is an enemy in that neighbor apartment that does like, 8 attacks out of turn and drops nothing.
(i think the dev buffed this guy so i dribbled him and didn't care since it only drops 10 dollars. yay for balance?)
Another balance thing i'll mention is how molotov/acid bomb will let you cheat a lot of hard fights and guns destroy the final boss. Seriously you can probably be very low level, if you save your ammo and unload on it.
>This game is not finished
It's not buggy or bad but it's actively immersion how some shit simply goes nowhere at all in the game. You have the option to trade with your team and it simply says [NOT YET]. One npc asks me to dig a treasure that afaik doesn't fucking exists. Another gives me 5 bucks per dogtag but there is only 1 in the whole game. One monster says he'll run away to a place and he's not there, he just evaporates. Multiple rooms can never be opened and some items are in the files but not in the game.
(why is the option there then?)
>frustrating things
Probably the most frustrating thing in the game is weapon durability being completely random, as this sometimes leads to it being trivial and other times being the worst shit ever when you switch weapons and it breaks after the first attack. There is duct tape but i found it very rare, i think i only found 7 in the entire game (4 from a shopkeeper). I don't think this adds anything to the game as at worst it forces me to restart.
Another is how you have all these pointless "survival stats" like fucking mouth hygiene, body higyiene, stress, morale (idk what it does), sociality, hunger and tiredness where i never felt like it matters. At worst i got hungry at the start cause i refused to cook food unless i was low. When it said i had to shower or brush teeth i did that and it went away. You need toothpaste and soap, but there is no way you're ever running out before beating the game.
(This gay ass nigga made the fandom be taken over by fujos. This is demo so his art here is unfinished.)
One minor for me is how resources are LIMITED limited and enemies don't respawn. The floor 2 shop does not refresh despite the guy saying it does (unfinished?), meaning you have no reason to not kill the shopkeeper. The ground floor shop doesn't either and it is near a bunch of enemies and i missed it until very late in the game. Someone in the shop requires 6 items that are RNG drops to make the best armor in the game. The only way to get more stuff once the world runs out is playing games and pray the right trader knocks on your door. Cloth for example is required for molotov and bandages but only the first enemies in the game drop it, use it sparingly.
This also makes healing and weapons very limited which can be a pain early on. Food, bandages and medkits cant be used in combat so you want to save the items that can. You can buy the onion snacks on the vending machine for 24 hp and some hunger with coins, i should've bought spent my coins there. Duct tape is limited and more expensive than most weapons.
And a big one is how the "true ending" is extremely easy to fuck up. You must help the 4 cultists and give them the right items but there is no way anyone is getting all 4 right ones on a blind playthough (i used a guide). For some reason the game lets you give away random key items for them too, so i heard newbies simply dont get it and try to give away whatever to see if the cultist takes it. Most endings are variations of what you give. I used a guide to get the "true end" (all correct offerings and final boss defeated).
Another is how the game really like to fucking troll you because it's funny. There is one point where you find a hat and if you put it on it's a trap and fucks up the entire apartment sidequest, which was the main reason i restarted my save file.
And one very frustrating one is how normal difficulty you can only save after you explore 3 new rooms or win 3 fights, making it very annoying to actually experiement. You get more exp the further you explore but then you lose more progress so it never felt worth it losing 15 minutes unless you speedrun that map ignoring everyone.
>The good stuff
That all being said, there is a lot to like in the game. The art is very good and exaggerated, even if it overuses the arms/eye/mouth motif. The combat is simple but weapon weaknesses, debuffs like bleed and throwables are important. Soundtrack isn't always there but there are some bangers. There is a lot of tension even late game with item management and turn based horror rpg is rare and i love the novelty. The 15 day timer is veeery forgiving as you only spend time on new rooms and fighting so i think it's anyone not "wasting" time should see the entire building in around 5-6 days. I only spend 1 day playing games to unlock 2 very good skills (play the racing game asap). I think the developer wanted the fear and hunger crowd with the secrets but i didn't like it there, and here it's much less worse tbh, most stuff makes sense and there is no coinflips. So if you like finding secrets it's nice.
I also really like how this is a rare game where cosmic eldritch horror is done fairly well. It doesn't bullshit around, the cultists say early on "something cosmic" is out there and if you look at it you become a monster and potentially go insane. This includes animals and leads to very random bizarre scenarios in different apartments. One baby looked outside and bit his family, turning all of them into teeth monsters. Another was taken over by mutant plants. One had a broken heater and turned everyone into frozen ice people. It feels like disjointed rpg dungeon ideas but works in universe as it's not supposed to make sense. You can get different game overs if you look at any depiction of the entity out there.
Overall fun game, even if i wasted some hours reloading. It tries to be quirky and horror and it's just a bit silly and cartoony but it's allright. The developer will probably add more content over months so if you don't want to play or pirate now you can wait.
The tumblr side (i know) has been completely infected by fujos shipping the MC with the stalker monsters. The subreddit is small but there is a few gay threads, idk twitter. Once i got the photograph i burned him to death so i could see the dark room.
I really appreciate any rpg that lets you yolo kill npcs and party members without judging you, even if it fucks the main quest. A few in this game are actually worth killing like the shopkeeper having a stronger pistol and if you kill him it simply says "He is dead. The store is yours now".
It's a nice surprise to not be guilt tripped in a quirky indie rpg for once.
I really appreciate any rpg that lets you yolo kill npcs and party members without judging you, even if it fucks the main quest. A few in this game are actually worth killing like the shopkeeper having a stronger pistol and if you kill him it simply says "He is dead. The store is yours now".
And a big one is how the "true ending" is extremely easy to fuck up. You must help the 4 cultists and give them the right items but there is no way anyone is getting all 4 right ones on a blind playthough (i used a guide). For some reason the game lets you give away random key items for them too, so i heard newbies simply dont get it and try to give away whatever to see if the cultist takes it. Most endings are variations of what you give. I used a guide to get the "true end" (all correct offerings and final boss defeated).
Another is how the game really like to fucking troll you because it's funny. There is one point where you find a hat and if you put it on it's a trap and fucks up the entire apartment sidequest, which was the main reason i restarted my save file.
I feel like internet culture really fucked up game puzzles since now they are made to be a community effort, and fuck you if you want to try to do it on your own.
There's no point to making obscure puzzles because some usually-transgender autist will just datamine it out. This thing is RPG Maker so it's exceptionally easy as well.
There's no point to making obscure puzzles because some usually-transgender autist will just datamine it out. This thing is RPG Maker so it's exceptionally easy as well.
I don't remember which game was it, but the dev went full autistic rage when he made some gay ARG to find a secret ingame and someone just datamined the solution an hour after the patch that added it.
I swear fujos make the average otaku look good with how degenerate they are on average.
I feel like internet culture really fucked up game puzzles since now they are made to be a community effort, and fuck you if you want to try to do it on your own.
The tumblr tag of look outside is just monster fucker yaoi fujos and fursonas, and i know it's tumblr so of course but it was still too fast. This is before any big youtuber makes a viral "essay" (reading the wiki) about the game, when they do it will become mainstream and cancer.
I think modern indie devs think having too many secrets, "easter eggs", #DEEPLORE and not explaining shit makes their games look high art, genius and "hardcore" when in reality it creates games made for youtuber essays and not to be played. I think there is a science to making an aproachable game that strikes the balance between fun small secret and genuinely impossible to guess stuff (FF6 chests that change after timeskip), but i hate puzzles/secrets that only exist for a small community to solve and for normal people to keep checking the wiki.
Look outside is not sooo bad because the game is technically short so if you're willing to try and error and experiment it's fun, and there isn't an ARG level secret, but getting all 4 right items is easy to miss. The manuscript is simple but requires you to beat a boss, get the extra page and there are 2 trap items. The right paint color is locked behind one specific line of conversation that can be missed. The photo requires a multi process of items, npcs, dungeons and following the right execution. The tape looks easy but it's a actually riddle and you only get 1 chance.
That said i still had to look at the wiki multiple times to make i didn't fuck up sidequests, endings etc. and that always ruins the fun during an rpg. If the early game was less frustrating and party members were not so secret/rng i wouldn't mind as much.
I don't remember which game was it, but the dev went full autistic rage when he made some gay ARG to find a secret ingame and someone just datamined the solution an hour after the patch that added it.
Was it binding of Isaac? lol that dev (edmund) did an RPG spanning multiple cities to hype up a new playable character and expected people to take months to unlock it but people found it in 109 hours, number that would come back in every next arg.
Devs would lash out on the dataminers and say "They ate a 100 dollar steak in one bite instead of chewing slowly" and it got memed on /v for years.[/ispoiler]