Quirky Indie RPGs - Depression is optional

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In some positive recommendation from me, i just finished Suits: Absolute Power, the Sequel to Suits: A business RPG, and i enjoyed it a fair bit. I actually heard from it years ago in its release, but only played it now. I did watch the first game on youtube.


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It's an rpg maker game about black and white business world filled with "suits" aka people who only work all day and get corrupted/mutated as they use drugs to handle the stress. The world is basically owned by a board of shareholders, and you play the final boss of the first game + the two MCs from that game to kill those shareholders and save the world.

The story is very nonsensical because it's a sequel to a game that was essentially made as OFF fangame / shitpost. Thats why every character is and elsen-like and the only women are decorative plants. This game is still quirky and too many jokes from npcs but it tries it's hardest to make this universe work and explain how this world not only has internal logic but it wasnt always like this.

That being said, i mostly played for the art which i really like. It's clearly a very low budget game but fine.

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>THE GOOD

+This game has some great monster designs and i'm biased as fuck towards that.

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But the fun part is that

1-ALL enemies have different portraits for each different attack they have, which you unforunnally only see for 1-2s

2-Both you and the enemies go through "corruption" via items or getting attacked and morph into eldritch abominations that feel more in place in a horror game. I can't even find my favourites because this game is so unpopular there is no actual sprite databae online, even the wikia is dead.

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(Base -> half corrupted -> full corruption)

Corruption makes your skills to be more effective and raises your hp and atk but also lowers your defense and increase spell cost, so you either die fast or kill fast.

+Also, the soundtrack is unecessarily good, it's very jazzy and full of trumpets but it's a long soundtrack and has some bangers like clogula theme.


+>It's literally 5 dollars and the first game is 1 dollars. Seriously, i almost feel bad pirating this, it's also on 50% sale due to spring sale. I certainly enjoyed it more than other games i mentioned here, but i'll say it took me a little more than 7 hours to beat, altho i did not 100% the game and apparently missed cool quest fights.

+It's really linear and tight, like lisa. You go to a new city, you meet a bunch of weirdos, you kill different enemies that dont respawn each time. I didnt laugh other than a few jokes but every npc drops a quip so something should hit you. It's also surprisingly not about bashing capitalism, but more about realizing sacrificing your friends to rise in the industry is bad.

>The BAD

-It's really shallow as an rpg, even for rpg maker. The characters get 3 spells at most and you'll quickly realize the flowchart of CEO -> kick -> fire spam and Guy -> smog-> atk or heal. CEO gunfire also scales insanely with corruption (seems to do over 2x the dmg) and will probably clutch you early on and blitz annoying bosses. You can also use money for a special character skill or straight up "pay to win" but This game is also extremely gear reliant so you want to spend that money on the top gear you can buy all times.

-The fact that are zero fucking visual effects for spell other than a PUFF smoke and there is only 1 or 2 sound effects that are low and lame (why not use rpg maker SFX?) makes combat feel limp. A boss will do a cartwheel and drop 2/3 of your entire team health and you'll barely hear a noise. There are also bizarre things like the party menu not showing current health which i never seen. edit: You also can't rest anywhere and only full heal on level so you have to buy items.

-I didnt know how the game global corruption system worked and i got locked into the bad/evil ending lol. As you play the game your character gets corrupted overtime and you need to open the hp hud menu (on a separate button) to see that and assume that's what it does. You're supposed to drink water to lower your corruption but that's never implied other than one guy telling you to stay hydrated very late in the game. If you keep your global corruption low you get the option to choose what ending you want which is nice at least.

tl;dr: I'm heavily biased here cause i love scary moster design and i kept playing to see what fucked up cool business creature i'd find next. This is a better horror game than Omori to me. It's also very cheap so i think most people wouldnt regret it as long as they keep their expectations in check.
 
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(i cant reply to long posts, thanks xenforo!)
I haven't heard of Suits: A Business RPG in forever! I really have to play/finish it because it's been literal years. I'm glad it got a sequel though, I might as well pick that up since its on sale at the moment.

I know somebody mentioned Jimmy and the Pulsating Mass beforehand but what a solid game. I wish more devs just took the Final Fantasy job system because it's just a good JRPG system that allows for a ton of replays that barely anybody ever takes inspiration from.

Has anybody ever played the game Disillusion before? I picked it up after hearing about it online and if nobody has I'll probably post my thoughts whenever I get around to it. I have so many RPGmaker/Indie RPGs I really have to get through, there are probably a ton of gems in the sea of shit that is Steam.
 
(i cant reply to long posts, thanks xenforo!)
I haven't heard of Suits: A Business RPG in forever! I really have to play/finish it because it's been literal years. I'm glad it got a sequel though, I might as well pick that up since its on sale at the moment.

I know somebody mentioned Jimmy and the Pulsating Mass beforehand but what a solid game. I wish more devs just took the Final Fantasy job system because it's just a good JRPG system that allows for a ton of replays that barely anybody ever takes inspiration from.

Has anybody ever played the game Disillusion before? I picked it up after hearing about it online and if nobody has I'll probably post my thoughts whenever I get around to it. I have so many RPGmaker/Indie RPGs I really have to get through, there are probably a ton of gems in the sea of shit that is Steam.
Highlight the part you want to quote/reply to and press the quote or reply button that shows up.
 
Has anybody ever played the game Disillusion before? I picked it up after hearing about it online and if nobody has I'll probably post my thoughts whenever I get around to it. I have so many RPGmaker/Indie RPGs I really have to get through, there are probably a ton of gems in the sea of shit that is Steam.
I might actually pick that one up too.
I took one look at it and thought "Troon Game!" but then I looked at the forum it's connected to and it actually looks like a fun place so nvm.
 
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YIIK 1.5 update/reboot will get a demo in two weeks lets goooo


I'm yiiking straight into the thrashfire!
As much as I shit on YIIK with my friends, I do have a soft spot for game devs who try their hardest to fix the issues with their game. It's one thing to release a game that ultimately was overshadowed by the controversy. But it's another to swallow your pride and try your damn hardest to fix the game. Unironically, I hope for the best.

With that being said, Running Shine's video will always remain a total classic.
 
As much as I shit on YIIK with my friends, I do have a soft spot for game devs who try their hardest to fix the issues with their game. It's one thing to release a game that ultimately was overshadowed by the controversy. But it's another to swallow your pride and try your damn hardest to fix the game. Unironically, I hope for the best.

With that being said, Running Shine's video will always remain a total classic.
I think that if it's some unknown bug or optimization that fucks up the experience then it's justified, but releasing unfinished games or straight up not testing if they work as a game and then patching them into a playable state is completely unforgivable. Yet gamers will treat it as some redemption arc.
 
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idk if I'll be eternally BTFO if this game suddenly turns into a masterpiece but im glad theyre going in and fixing the quality of the original game despite all of the shit they're getting for it

also can you believe it's been half a decade since YIIK came out? i fuckin cant

As much as I shit on YIIK with my friends, I do have a soft spot for game devs who try their hardest to fix the issues with their game. It's one thing to release a game that ultimately was overshadowed by the controversy. But it's another to swallow your pride and try your damn hardest to fix the game. Unironically, I hope for the best.

With that being said, Running Shine's video will always remain a total classic.

It's weird, i kinda mock yiik but i never played it. I kinda wish i DID play at the time and i might appreciate it to some level but now the internet poisoned it too much for me. I'm still interested in I.V because it seems to be a completely different game with new characters and plot. It also has cutscenes for nearly every dialogue thing.

Altho, i actually glanced the streams and i'm afraid they took the wrong lessons from the feedback.

The dev heard everyone hate the combat so it was completely changed to a weird card based battle system except the hud sucks and the art direction is genuinely nausiating, with schizophrenic camera shifts and eyebleeding background. Like, i can't convey how bad it is, it needs to be seen to be believed. (they do have options to remove camera change and dim backgrounds)



But people didnt hate yiik cause it was turn based rpg, it was for being a shit rpg with shit minigames. The worst part is that (allegedly?) the devs didnt want the game to have minigames originally, but the publisher forced them to do it because "turn based without gimmicks are hard to sell".

Another is how the dev "asked 70 people what they dislike about Alex monologue and they said it was boring so i made it mode dinamic" meaning the screen changes to Alex inside his own head doing a stand up routine and moving around randomly. This is probably why he also changed conversations to full cutscenes, but now this means you cant even mash through dialogue.

It's like, YIIK puts so much effort into the wrong things, it's both endearing and stupid. I kinda want it to get better but i fear the reception will still be negative. At least the combat is much faster and shorter loading screens so that's better.
 
But people didnt hate yiik cause it was turn based rpg, it was for being a shit rpg with shit minigames. The worst part is that (allegedly?) the devs didnt want the game to have minigames originally, but the publisher forced them to do it because "turn based without gimmicks are hard to sell".
"Publishers made me do it" is always super gay. Like if it was real then it wouldn't have had a tenth of the investment and was just few button presses (which would have made it infinitely better). The issue of yiik combat is that it uses minigames that has a length that would fit ultimate moves rather than usual move, every minigame is agonizingly long for no real gameplay reason.

Like compare the record minigame with the original Shadow Heart 2 minigame
It's worse in virtually every conceivable way.

That brings me to a criticism of those indirs - They are too fucking long. They have tons of padding to justify increased price tag.
 
"Publishers made me do it" is always super gay. Like if it was real then it wouldn't have had a tenth of the investment and was just few button presses (which would have made it infinitely better). The issue of yiik combat is that it uses minigames that has a length that would fit ultimate moves rather than usual move, every minigame is agonizingly long for no real gameplay reason.

Like compare the record minigame with the original Shadow Heart 2 minigame
Despite the game dev rant by a previous game cameo, I don't get the feeling they played a lot of games, let alone those RPGs with interactive actions. They're either snappy like Paper Mario and/or really add to the gameplay like Shadow Hearts (Looking at you, Nth Keys).

They're not approaching this from the view of a player. That just results in them taking criticism at face value instead of evaluating why they're getting it in the first place. Even if the "publishers" part was true, I think the alternative would have still been bad with its damage sponges. Hell, the fact that some moves became broken should have been their focus point: Why did the LP Toss cheese become a thing?
 
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"Publishers made me do it" is always super gay. Like if it was real then it wouldn't have had a tenth of the investment and was just few button presses (which would have made it infinitely better). The issue of yiik combat is that it uses minigames that has a length that would fit ultimate moves rather than usual move, every minigame is agonizingly long for no real gameplay reason.

Like compare the record minigame with the original Shadow Heart 2 minigame
It's worse in virtually every conceivable way.

That brings me to a criticism of those indirs - They are too fucking long. They have tons of padding to justify increased price tag.

>if it was real then it wouldn't have had a tenth of the investment and was just few button presses

We're talking about YIIK, investing too much time and effort in the wrong thing is their top priority. Rory is literally a useless meat shield (in a game where you can dodge with timing) that cant attack yet they thought it was a good idea.

Even without the minigames the combat would still be too shallow and broken which is the root of the issue, if the devs didnt know how to make a good game first, of course they dont know how to make a good minigame second. They cant even balance the minigames because shit like LP Toss is buggy/OP and oneshots everything after a certain point while Claudio's 1000 slashes is 20+s of tapping and is weaker than his perfectly timed basic attack that hits all enemies.

And you're right, Mario rpg had it's remake and actually made the game faster because japanese devs have their priorities right. Meanwhile knuckle sandwich got low reviews cause no one can stand those eternal minigames and the dev made everything easier with updates but it was too late.

The truth is that "rpg but minigames" isnt the great marketing tool western devs/publishers think it is. Normies prefer rpgs like Persona 5 that are pretty and fast and that's it. Omori is a very basic but battles are pretty and quick so it exploded. Jimmy is great but it looks kinda ugly so it never caught on.

Bug Fables sold well but it was lucky to release when Paper Mario was at it's most hated, so Born of Bread and the incoming PM clones dont have this luxury. Indies need to make a good pretty and quick game first if they want it to sell and, if they feel necessary, add a non harmful gimmick.
 
The YIIK 1.5 demo released


I have posted my analysis on the yiik thread but to keep it more intopic.

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The combat is certainly more unique, better and most of all, FASTER. Everyone has 3 card slots that serve as acessories, consumables and meat shields at the same time so there is a lot of potential for risk reward here, but it's very underdeveloped in this demo and the whole bleeding when you get hit without cards suck, you die super fast.

Also, you can literally use gauze to heal bleed AND create 3 meat shield cards effectively becoming immortal for 3 attacks. It was that easy to break lol. Either way, it's more normie friendly and less frustrating.

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The new content looks cool in a vaacum but it feels like trying too hard to foreshadow shit and also sets up too many sideplots at once. This is most notable by the fact that there are 3 different new named female characters, Allison, Asuka and Jocasta, and one unamed angel girl. I feel they'll either change the story too much or feel like "filler".

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(This is truly the golden alpaca of foreshadowing OoOoO)

One big change is how Michael seemingly made ONISM in a demon pact (???) to search for his dead girlfriend Allison(?). The irony is that Michael was so underdeveloped this isnt even necessarily a retcon but it's still a wild path to build his character. It makes me wonder where the hell Andrew is cooking for the others.

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Overall still interesting but it feels YIIK is biting a lot more than it can chew again. IMO YIIK only needed was a tighter plot progression and more involved characters but here it feels like Andrew is trying to "fix the base game" by adding convoluted sideplots. My standards are low so i'll probably enjoy the novelty anyway but cant say the same for the internet.
 
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I am going to wait until YIIK I.V. comes out. Then I will inject this postmodern autism directly into my veins all in one go.

And before you ask, yes I completed the original.

I'd ask for prayers for my sanity, but I suspect I no longer have it.
 
The YIIK 1.5 demo released
God, it somehow looks even shittier than the first YIIK. I hope Running Shine has it in him to tear this shit into shreads, but he's probably busy with some obscure GameCube only platformer retrospective in the works RN (not that I'm complaining). I wonder if Rory's VA will reprise his role this go around considering he hated the character so much that he actively tried leaving during development.

Another is how the dev "asked 70 people what they dislike about Alex monologue and they said it was boring so i made it mode dinamic" meaning the screen changes to Alex inside his own head doing a stand up routine and moving around randomly.
Fucking why? Atleast in the first game you could kinda grow on the fact that Alex was just a super pretentious asshole that was Reddit personified so you would come to expect it. It was even a major plot point to the game that he was so 2IQ4U that his alternate demension selves ended reality as we knew it (IIRC). What they really needed to do was cut back on the pretentious dialog that goes on for way too long on everyone else. The very last thing that I ever wanted to see come from Alex is a CGI kids movie style standup routine.

To bring up a game that hasn't been brought up yet, has anyone else played Heartbeat? It's from the dev that got canceled for speaking out about trannies for being creeps a few years back. I played maybe 1/4th of the game before I got bored and never touched it again, but I haven't really went into it with any critical eye and it's been well over 2 years by now so I don't remember much about the story or gameplay. It seemed to be fairly tame overall and the battle system was nothing special but not too irritating with its gimmick beat mechanic. The one thing that really prevented me from getting invested into the game was this one chick that would give you hints on where to go through texts that she would send you, and they were unreadable with how """quirky""" and LOL SO RANDOM every sentence from the texts this bitch would send you. And these texts were often important to progressing the story too. It makes me never want to touch the game again because of that bullshit. It also had obvious furry OC characters, but outside of design I can't remember anything that stuck out to me about them.

Obviously I don't know if there's any rainbow propaganda shoved in the game since I didn't get to far, but even with the creator's past drama it really wouldn't surprise me.

Maybe I'll get into it again IDK, but I'm too busy to do so anytime soon.
 
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