Quirky Indie RPGs - Depression is optional

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To bring up a game that hasn't been brought up yet, has anyone else played Heartbeat? It's from the dev that got canceled for speaking out about trannies for being creeps a few years back. I played maybe 1/4th of the game before I got bored and never touched it again, but I haven't really went into it with any critical eye and it's been well over 2 years by now so I don't remember much about the story or gameplay. It seemed to be fairly tame overall and the battle system was nothing special but not too irritating with its gimmick beat mechanic. The one thing that really prevented me from getting invested into the game was this one chick that would give you hints on where to go through texts that she would send you, and they were unreadable with how """quirky""" and LOL SO RANDOM every sentence from the texts this bitch would send you. And these texts were often important to progressing the story too. It makes me never want to touch the game again because of that bullshit. It also had obvious furry OC characters, but outside of design I can't remember anything that stuck out to me about them.
I know everyone had to simp for "le based dykes" but Heartbeat always looked like a painfully mediocre RPG Maker affair with some nice graphics.
The best compliment I could give it was that when nitrorad reviewed the demo ages ago (and then baleeted it, lol!!!) I assumed it was made by men. Wymyn punching above their very large weight!
 

I have played the demo for 84 minutes, and i did not like it at all, which is impressive considering my low standards.

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First of all, lets get this out of way, this game is literally pixel persona with kids.

1-The story is about about the main character being a transfer student 12 year old girl going to spend her summer vacation with their grumpy grandpa and kid brother.

2-There is a lot of dialogue choices, with all non social ones feeling like filler.

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Emily is a weird self insert mc as her answers are mostly between 1-super childish 2-I HATE MY LIFE and 3-asshole for no reason. Also, we cant change emily's name so i dont know why she's a self insert.

3-There are literal social stats, except it still uses RNG rolls so it feels like garbage.

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(2/3 of my points on charm only to get a 58%?? And it didnt do shit anyway cause after i won the guy asked me a quiz and i got wrong so it was for nothing)

4-The first night i sleep and have a dream where i'm in not!Velvet room where Lucifer wants to make a deal so i can summon a persona-sorry GUARDIAN to fight demons.

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5-You have literal social links that are explicitly named CONFIDANTS because persona 5

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6-The game has a calendar system, except the main difference is that time goes on in REAL TIME and you get 1 hour skips when you switch zones.

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(Unrelated but notice how my friend is bugged and both following me and waiting for me)

7-The combat is ltierally persona. Like, it couldn't possibly be more persona.

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-Analysis button and unknown elemental resistances until you hit it
-Action wheel layout like persona 5
-It's not there but every party member has a melee and GUN option, with the gun having limited magazines like p5 vanilla
-Your spells are literally your equipable persona-GUARDIAN that you summon to cast spells.
-P Y R O J A C K

8-The plot is just persona 5 maybe??

So i'll try to keep this brief. The demo is basically a persona intro. Go to new town. Meet grumpy householder. Dream about velvet room. Go outside to socialize. Find out certain person disappeared. Somehow end up into alternate reality with magical monsters. Fight monster and escape, stumbling upon new party member. You and party member devise a plan to find clues. Find out people in the real world are abusing demons/the other world to do crimes?

Okay, so this all sounds kinda cool when i read it myself so what's my issue? Well for starters

>The game is PAINFULLY SLOW

I feel like at least 70% of my time was running around this gigantic city block. I spent 5 minutes running in circles trying to find the library. I got stuck early on because i legit forgot what i was supposed to do and the main quest doesnt say it (i had to buy butter) then i got stuck some more running back and forth cause my grandpa said to buy it at "the store besides the movies" except that's the candy store not the groceries.

Persona intros are slow but they're also heavily scripted so you dont waste time like this.

>The game is very unhelpful

The map doesnt say SHIT beyond general zone so you have to bumble your way around. Also, your main quest is actually writetn on your SIDE QUEST TAB which i only realized later and that doesnt help because literally every new step you finish becomes a new side quest so navegating the quest log is a chore and you have this DINGs for new quest and old quest finished everytime you do any progress.

I literally did not finish the demo because i had no idea where to go. The 2 woman said i should wait for tomorrow so kept alternating zones to pass time and tried sleeping except i cant. I had to find a youtube guide to find out i'm supposed to run everywhere until i find a dog npc that spawned just now and Emily will follow him and end up in the first dungeon.

>I dont like emily nor this garbage disco elysium ass system

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Why does the game give me so many choices to straight up ROB people or bargain for money like i'm in a post apocalyptic rpg? This is even more bizarre cause one of the stats is KINDNESS so i can apparently be a kind person while also being a selfish cunt? Emily also has a clearly defined "annoyed big sister" personality and talks normally a lot so the role playing isnt immersive. Some rolls also feel forced like needing to do a charm roll to introduce myself to an old lady.

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Wait so i need to fail a courage test for her to be a good person? I also robbed a book from this store that i never found in my inventory ok.

EDIT: I forgot to mention but this game only has auto save and no manual save! You still get multiple save slots in order but presumably this exists so you cant just save scum before a roll, which is ballsy but i dont blame anyone for hating it.

>It feels clutered, unfocused and biting more than it can chew.

The game gives me a farming sim tutorial before the combat tutorial lol. There is also an obvious crafting bench in my room and shops dedicated to sell only crafting materials and seeds. WHY??? The introductions to my first friend ramona is also rushed as fuck. I literally stumble on her and go home and she calls me and goes "Wanna search about demons together??" and we go to the library and we're now friends.

I do respect the sheer ambition of making indie persona with the extra boldness of putting a daily clock but i lacks persona's extremely tight start to convince me they can carry.



I heard of this game, looks weird enough, will try out this weekend when i have time.

Also since Nitrorad was mentioned, i find shameful that he was the one who introduced Jimmy to me but he never did a video in the final game and i can never forgive him for that. Heartbeat also looks kinda boring but i might try it too.
 
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I have played Felvidek and i found it a rather... surprisingly fun and unique experience! It fels like a slovakia LISA with knights somehow.

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It's a low budget game from slovakia and it's somehow a mix of epic, horror and comedy, with very tight balanced combat. The soundtrack is actually very modern. I especially like the chill overworld song with the chill guitar (i guess it's hylics-esque) and the hyper energetic tavern theme that blasts a sudden trumpet solo.


The game mostly about two characters living in Felvidek (upper land) of hungary. The MC Pavol, an alcoholic and snarky knight who was dumped by his wife but still simps for her, and Matej, a wise and dedicated priest that can act very agressive and petty about his faith. They work under lord Jozef and they must unveil a conspiracy with invading hussites (czechs?), ottoman spies, and satanic cultists creating mutant monsters (like LISA).

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(cool ps1 style cutscenes but rare)

Now what i like about the game

>It's very quirky in an obvious foreign type of humor way

The game is entirely in ye old english and non-english lines, and i'm not slovakian but i liked the humor cause it feels very different from usual. Pavol and Matej sound a standard comedy duo but they also alternate straight man roles depending on the context (very hard to pull off) and make it plot relevant. I like how one part of main quest involves interrogating a priest that is at the brothel, and matej is fucking pissed at him and accepts a duel, except Pavol interrogates him before that and says they dont need to fight only for Matej to insist anyway. He also tells the brother maids Pavol has pox so they won't approach him lol.

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Other things feel like accidental funny. Like how everyone in game fucking hates the hussites who are treated as completely evil scum, when even the monster cultists have regrets and get some sympathy. There is also THE JEW whose name is never spoken out loud and people talk about THE JEW being super intelligent and resourceful like THE JEW is some sort of rare magical creature. THE JEW is also, ironically, the only npc in the entire game that doesnt let you rob his house.

The jokes are delivered in this bizarre way you dont see often in western games but the writing is surprisingly great and human, i think Pavol and Matej are great MCs and they have clear flaws (simp and petty). The stakes get higher and the game gets darker but never depressing. Like, i found a secret passafe right before the final boss that had the most random out of place joke ever...

A surprise room with default rpg maker asset with weeb npcs???

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>Combat is well balanced and animations are cool

There is no experience system, enemies are not random nor respawn and you only ever learn new shit from gear. There is a weapon, a shield, armor, helmet, 2 ring slots and a ranged weapon slot. Every character has 1 natural skill, Pavol gets half-swording (atk+ defense debuff) and Matej gets heal + def buff. The only way to increase your personal stats is to find or drop Jam / liquor / Fig which are Atk / hp / TP upgrades and effectively your "level ups". Pavol starts with 10 TP so every point is massive.

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This means the game is essentially very tight on balance and gear centric. There are only a few spells, every weapon besides sword teaches 1 offensive skill, shields give shield bash (stun), ranged ones give piercing shots and 2 rings teach cleanse and dispel. There are like 3-4 max tiers of gear and the last two are mostly limited and exclusive to side quests so you want to do that (i only found 2 crossbows, 1 gun and 6 rings the whole game).

It's rpg maker so it's not complex, most enemies have 2 attacks they alternate between turns, but THAT is super important and so is being aware of defense values. You also always attack first outside of two super bosses which is something you must exploit. You NEED to at least understand target priority and turn economy to get around. Lets look at this fight for example:

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Enemy 1: This one is weak and only has 1 normal attack, dies in 2 basic attacks.
Enemy 2: This guy is a fucking tank (notice the shield) and uses a stun attack every 2 turns.
Enemy 3: This one has A GUN so it's fucking strong (50~) but no armor so it's a glass cannon.
Enemy 4: This one is the "captain" and hits very hard (30+) AND has double strike skill (does like 70+ dmg wtf).

So what do we do here? if you thought killing the weak 1 first you'll get fucking stunned and blitzed to death. The only way i won this was actually by repeatedly stunning the shield guy (so he doesnt stun me) and the captain, then kill the gunner and burst down the captain, kill the left one and half sword shielder again but now that is alone we can mash attack. I keep sleeping on half sword and using matej to heal but it's much better to be hyper agressive.

Fundamentals tl;dr:
1-Stun those stunners before they stun you (cant stun big monsters)
2-Burst down the gunner / double slasher / AoE monster ASAP
3-Use half swording to debuff armored foes (or else you'll do single digit dmg)
4-Bleed and burn and gun down the final bosses (also bring resurrection items)
5-Heal in beds and church altars between every fight to spare items (you can also cast matej heal outside fight to start with defense buff!)
6-Examine everything for items and hug walls for passages! There is an amulet at the jew house that is missable.

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(you can pay this guy 20 bucks to pass or kill him. The game gives you non violent options a few times but killing gives money and drops ofc)

The only time i ever bought gear as an armor for the 4th party member which came very late, and it ended up redundant when i got lucky to drop one from an enemy right after. Either way as long as you do sidequests it should be fine, you'll probably die a few times but the knowlege of your enemies attacks will help in the rematch, i dont think the game is that hard if you played LISA or understand those fundamentals. It might take a few tries bu enjoyed the combat overall.

>What did i dislike tho??

1-First of all, this is a short game with a small world that you'll backtrack often. My save says 4h 14m but it was probably 5 counting resets. I did not feel like i played slowly but the steam page said 2-3 hours and i dont see that unless you're ignoring shit. Either way, 4~ hours on 11 dollar indie rpg maker game is probably a hard sell for most normies, but i'd still recommend pirating. There is a demo you can check out too.

2-The game has a few frustrating things to troll you. Right at the start of the game you can talk to an npc and join the cult only to get tricked into an unwinable fight. It's early so you dont lose much progress (and actually big foreshadowing) but it does it again later. You have the option to force your way out of the city and fight a ton of monsters but if you win (very hard) it starts another monster fight so it shouldnt even be a choice.

3-There is a little too much non english. Jozef and Ida are especially bad at this and will drop entire phrases in hungarian and it's not funny, it just makes me confused. One thing i keep hearing is "Pali" which i never figured what it means so i assume it's Pavol's nickname??

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There are also a notable amount of typos. Pavol calling the burgmaster the "bugmaster" is funny tho.

4-The last party members come a little too late to care. Adam is the third one and he's a badass but he kinda comes out of nowhere to help us at the finale. Kedench, is a seemingly optional mercenary that you get 30 minutes before the game ends (do not miss him!), he doenst even get mentioned in the ending slide. Apparently Ida (the thief who stole our clothes) is recruitable but i missed her somehow.

5-Some of the trailer was lies??? The trailer has Kandich before Adam and i dont know how since Adam joins first. There is also cutscene of Matej beating a cultist with his bible and a cultist point but i dont know how i could've missed that dammit.

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But none of those negatives were enough to make me dislike the game, only get annoyed a bit.
 

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I do respect the sheer ambition of making indie persona with the extra boldness of putting a daily clock but i lacks persona's extremely tight start to convince me they can carry.
I'm not surprised to see people trying to make indie persona, considering how popular the games are, and there only being a handful of titles. Seems like it will be hard to pull off.
 
Btw don't buy/play broken roads.

The gameplay is very bad, the world is bland and the game does not respect your skill.


I tried to give it a chance but nah it's not good.
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I tried to ignore the woke shit and see if the game had potential but no.

When I say it's not good I mean mediore with nothing good to salvage.
 
I'm not surprised to see people trying to make indie persona, considering how popular the games are, and there only being a handful of titles. Seems like it will be hard to pull off.

Yeah, i knew it would happen eventually but i'm surprised it took this long for someone to do a "persona-like". And it IS hard to pull off but if one (1) guy can make Stardew Valley (a very complex game with a calendar system) then surely an indie team can make indie persona. My only concerns are that

1-It's additions feel like detractions. Persona out of dungeon is supposed to be a chill life sim where you hang out with friends at your own pace, the timer, farming and crafting make turn that into a stressful managing.

2-They're already fumbling the bare minimum. The city is surprisingly large and takes a while to navigate so how was a map not a priority? I really hope they take demo feedback here and even delay the game if necessary cause it has a weak start. EDIT: I have found out there is a way to open the in-zone map that is much more specific and shows you the goal, i've been exposed as a fake gamer :(

Either way i've pirated HEARTBEAT and download the Artis demo. Artis is a game i've seen updated on the rpgmaker subreddit often, i think it's made by one guy who puts waaaay to much effort into pixel art animation.

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To get an idea, even a basic attack kick has 50 fucking frames of animation for some reason. I'm sure this is the reason the only team mate shown is the pet robot that barely animates, it's gonna be all the main girl.

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But ofc, i'm mentioning cause this also feels like a quirky ass game. I glanced over of a demo walkthrough and at one point the MC sleeps in a bed in the ruins and wakes up with a gorilla slapping her because... it was the gorilla's bed (why is there a gorilla in the ruins? who knows). I'll check the demo and post some thoughts here when i can.

edit:

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Yup, it's a "quirky" game allright.
 
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It took me a while but i have finally finished heartbeat aka "That rpg maker game made by TERFS" after around 22 hours. There is allegedly a real postgame with dungeons and shit that i will not bother tho.


(this trailer is a bit long but gives you a good idea of the characters. Puzzles are kinda bad on practice)

This is definitely a quirky rpg and VERY LESBIAN but i find it very unfunny and tame, with hyper anime tropey characters. I only laughed at a few jokes, like one random npc working in a deparment store going "Yeah, i'm basically a robot at this point. Self cleaning, self sustaining, self hating and self loathing... I need help." Another is an NPC that is, literally Chris-Chan which took me out of my groovy hard.

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(You can talk to him in the post game and he says he'll try to find an eletric hedgehog mog)

anyway i'll try to be short and focus on the things i think are worth knowing as this page is already huge with my comments and most pictures arent loading to me anymore (or maybe it's the site).

>THE STORY

So this world has humans and Mogway (monsters). They were at war until a human embassador who befriended mogs managed to achieve a compromise. Mogwai and humans can make a pact and the human becomes a conjurer, with both becoming stronger. This story about Eve the human and Klein the female cat sith. Eve is the grand grand daughter of that embassador and she stumbles on a goose chase that leads to migh bigger quest.

So, this sounds like a monster tamer game but is not. You'd think eve would make pacts with new party members but they're from other conjurers, so she is effectively borrowing them. But there are other things here that make this narrative kinda shallow me.

1-ALL CONJURERS ARE GAY and HAVE TO BE GAY (for some reason) and can ONLY make pacts with a same sex because ying/yang. This is implied multiple times and stated by the writer. Only special snowflakes with wuji affinity can have more than 2 mogs and opposite sex ones.

2-NOTHING MAKES THE CONJURER SPECIAL yet they're ultra rare (4%). The first party member makes a pact with some girl she never met simply so she would heal faster. The second party member also makes a pact with her cause why not. Every one but 1 conjurer you meet is a civilian who befriended a mog so the mog lives in the city.

3-Mogs are intelligent and can take human forms that are stronger so you can have all these lesbians without furry grossness. There is seemingly no government or anything to control this.

Reminder, the mogs are also treated as feral monsters outside of cities but they're clearly intelligent and attack you. At one point mogs get infected/enraged and it's up to Eve to go around and save every city in a row because there is no police in this universe.

But either way, the other main issue with the plot is that the entirety of the conflict hinges on ONE CRITICAL EVENT 200 years ago involving the mog king, queen and Eve's grand grand mother, which i'll put in spoilers.

Xin was the ambassador and she had 3 mogs, Nyx, Klein and Caesar (male). Life was good and all but the queen was a bitch so the egg she layed doesnt hatch. Her husband becomes a homo and falls in love with caesar and they lay an egg via mog sex, this egg becomes Rex. The queen gets fucking pissed and tells Klein to kill Xin so she would "steal someone caesar love". Klein gets a poison knife from Luca, but hesitates and drops the knife, the queen finds it and says xin tried to kill her and jails all of them.

Klein takes Xin and escapes, Nyx gets Jailed and Caesar gets possessed by the queen and becomes the king/queen (?). The original king escapes with his egg and dies to humans, but the egg hatches and becomes Kon who was raised by hunters.

The queen, now possessing Caesar, becomes super evil and we find out near the end of the game that she plans to wage war against humanity again because they're traitors. We also find out MUUUCH later that the queen had her own conjurer and they were abusive towards her, which screams last second sympathy attempt.

70% of the game is us tracking down Nyx, a thief who escaped the castle and been stealing cores from conjured mogs and when we finally meet her we find she's making an artificial core to put the queen in so she's forced outside of Caesar's body. But she has to use the cores Eve collected by befriend mogs so even her own quest was fucking useless.

The main issue here is:
1-It takes 9 hours to find this out and finally meet the first real villain, Yorks, who kinda disappears after the final boss (i assume you must track her in post game).
2-Klein, Nyx, Luca, Rex and Kon are the only party members that actually matter in the story, the other 4 could be removed and nothing changes.
3-Humans did, ironically, nothing wrong (for once!) and dont give a fuck about any of this. The queen hates them but we change her mind with the power of friendship.

This also leads to a personal issue, the fact that Eve's a basic bitch ass protagonist. She's ambiguously polite and nice and protects everyone equally and it makes me sleep. She joins a conversation asking "what's going on guise?" and ends with "we shouldnt fight guise". The most personality she shows is having a very contained crush on a girl singer.

I'm not asking for a hyperquirky mc or badass but she's not even a funny straight man either, she's just kidna there most of the time.

edit: One thing i forgot to mention is that the good ending is locked behind clearing all the cluster/elite minibosses around the world, an npc says which zone they are and gives you a significant plot reveal and a key item. You also need to rescue your friend instead of ignore them but that should be obvious, the cluster part is easy to miss if you think it's just a sidequest.

>THE LORE AND WORLD RAMBLING

The story is also really hard to take seriously because there are these legit attempts at serious lore while other shit that feels like shitposts. There are normal ass dogs and cats but the horses and cows are alien freaks. My moth is an alien from an outer dimension.

One conversation has a mog say "Ah, you coat is made of kobold fur? You must've been born on Mt. yadayada" and 10 seconds later the other person says these creatures overthere are actually space monsters that wiped out humanity in space and i'm supposed to take seriously.

Right before the final boss i have a sidequest to help some girl talk with a beholder to teleport her back to new orleans and it will be okay because beholders can rewind time so we wont waste any. Also, there are beholders but i never meet them in a fight. In new orleans we meet a conjurer with 3 mogs and we fight and this feels like the most random kickstarter OC boss fight ever.

edit: I remember another thing where the second to last party member can talk to "exposition ghost" that drop random lore and one of them reveals MAGIC IS REAL and EVERYONE CAN DO MAGIC but somehow the normal population doesnt do it because it grew too reliant on robots and i'm WTFing out because i thought that was a "battle conjurers" thing but not even that and it makes no sense since this is aworld with monsters and when they attack only 1 human in the country can fight back and the robots are work droids without weapons.

This is what i mean by this world building being nonsensical, what the hell are the laws here? At least pokemon has poke-cops and poke-criminals.

+It looks, sounds and plays good
This is one of those rpg maker games that had a crapton of effort. I think there are few default animations sounds but the good art gives it a pass.

Battles are standard rpg fare but the game is about 8 elements that beat one another, and you DO NOT LEARN SPELLS NATURALLY, only winning the arena fights or buying with pet mastership. Sadly, every offensive move is either a single hit, AoE or 3x random hits with different colors and bonus stat effect chance, so shit starts feeling a bit repetitive after a while. Characters are mostly differentiated by 1-2 of their non offensive skills, like this one heals, this one can pull agro, this one has debuff shield etc. You also have a limit break bar shared between the team for one ultimate attack.

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The most unique mechanics are easily the MC being capable of switching elements and the fifth party member being a shapeshifting moth that can turn into a fuckton of different forms with their own 3 attacks and transformation magic. Each has their own element, stats, energy cost, maximum duration and cooldown so they're mostly balanced by a few are really strong like the alien in the pic that spams atk buff.

Oh yeah, this is game with small numbers. It feels grindy because levels are such small increases like +2hp/mp and +1 stat that you need a lot to feel the difference but thankfully there is some level scaling and you get +4 levels per new zone if you stop to clear the rooms. Atk and Def buffs are super broken since even +10 atk is pretty massive. Leveling also restores your stats so it helps maintain a good flow while exploring.

The main issue with combat is when the game removes party members and tells you to explore with only 2 people where you're forced to run away or die. There is one particular moment near the end where you and kon have to fight FIVE CAT SITH (99% of the game is either 1 or 3) and it's literally luck based. You can't grind like this so i hope you trained a toxin mott form or had a spare save before losing your teammaters or you're fucked.

>It's very lesbian

One final thing i'll mention is that this game is very lesbian in a way that you dont usually see often. One notable thing is the cast is 95% female and they're either feminine or very boyish, usually the opposite of their conjurer. The masculine mogs even have masculine names opposed to their feminine conjurer.

It's Eve and Klein. June and Troz+Rex. Ann and Chip. Belle and Pike. Rain and Kon. On the reverse end you have Patch and Luca, then Beck and Io. Those are all women .

I find funny how the creator is hated for being transphobic when their lesbian pairs are obviously very heteronormative, because a bunch of these girls are essentially fake husbandos. I think this is interesting because troons generally fetishize femme couples more because they dont want to be reminded of how masculine they are.

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DO I RECOMMEND OR NOT?

Well, it's very childish and the puzzles are annoying and the pacing is garbage and the level design is super linear waaa but it's an allright indie game. On paper it's better than some others i played here but i prefer novelty and and interesting story and i sadly didnt it here. It feels like a game where the developer kept adding their favourite OCs and adding lore when it needed a much tighter focus. Pirate if you can.

It's not even THAT long but it still feels repetitive. I think what hurts me the most is that enemy design is really shitty and you fight the same enemies in 3 different forms over the game which is irrelevant since we dont control or evolve those monsters anyway. There is no sense of progression since enemies are exactly the same with more hp and the same spells. I like most of the character designs but they're not enough to carry the game for me.

Either way, lets nto forget the hero from the dev team (edit: it was actualy the devs girlfriend)

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edit: found a tweet of them saying their views have nothing to do with the dev or the game, ofc it was too late.

"You are straight man fetishizing lesbian to the point of trying to become one yourself" is one of the hardest callouts i ever seen and this alone makes me not regret playing heartbeat.

I'll at least say that the game is not bad enough to deserve this persona non grata treatment. The dev was really active on tumblr answering questions and stopped after the controversy. The only things i can find past 2019 is someone on reddit/tumblr/twitter recalling the controversy itself. It probably has a few fans who are too scared to admiting it so it has no community.


Is this even an rpg? It looks like a paper mario platformer (?) but the steam page says JRPG but is it really? The trailer doesnt tell shit at all. I'm busy this week so i'll have to check on weekends.

Oh yeah, i didnt finish the Artis demo cause the combat is braindead (you have 1 party member that only attack and an autopet that heals) and it feels like a vehicle for the creator's jokes and animations. The jokes are also very """japanese""" and i find them cringe. At one point the bot unironically jokes that the MC could've been raped by a monster and i tapped out.
 
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I really liked it. Felt like the original quirkiness of Monty Python without devolving into memes. The only annoying thing about the combat is that it's a bit too RNG dependent, as you only have two characters for most of the game and a single stunlock fucks your entire plan. Thankfully the harder fights give you more characters.

The game itself looks like it has ton of shit to do and I wonder if you have entire routes waiting to be explored. For example getting jumped by gypsies gives you the alternate route for the enemy keep. There's also the cursed sword I didn't use.

Also I think the price is alright. 4 hours of unique for what amounts to half of a movie ticket is no a bad deal. Modern games feel way too hard like padding is necessary for gamers to stop jewing out.
 
It's a story that doesnt say anything because shit just happens and you move along. The Messenger was also like that where you go to the right and have fights/jokes and then you save the world and now there is time travel and everyhing is the fault of a cursed music box somehow. That was nonsense but easier to forgive cause nobody expects good story from platformers, a jrpg cant get away that easily.
The Messenger is truly great and the writing is awesome, total validation of my theory that "writers" need to neck themselves and if you can't do any other thing that requires objective skill and discipline (even if not game-related), you shouldn't be writing.


incidentally
4. Modern artists are terrible both as humans and writers, and there's a good reason why better plot indie RPG are based on stock assets in RPGMaker. Hopefully with AI, the monopoly on good game art will be taken from artists and back into the hands of writers.
^ this whole post is good but a correction to (4), the good writers aren't professional "writers", they're normies who decided to make a game and lernd2code.


The only slight fault in The Messenger is the monk chick who gets hyped to high heaven and then does fucking nothing. But there's always this subtle threat she's going to upstage the hero.

I haven't played Sea of Stars. I eventually will, but I could see its problems miles away. The problems, as it often happens, stem from The Fandom. The French-Canadian guy, as befits an autist, had a whole autistic homebrew setting in mind, and awesome highlights from that settings (mostly the giant purple worm) made it into The Messenger. Fictional worlds are only fascinating when you don't see the bottom, cleverly hidden by >implications, environmental storytelling, item descriptions n sheet. But "fans" on DIscord immediately started lovebombing the French-Canadian guy demanding to see the bottom (duuuuuud we luuuuurve ur worldbuilding its so deeeeep we want to know alllllll), and he delivered.

At 00:49:24-00:50:00
[youtuber] Did I mention that there is a *necromancer* in this game? One who they beat up to get what they wanted out of her. Why the fuck are they not immediately knocking on her door and begging to bring Garl back? Or, threatening her to bring him back? Romaya can drop a lead that bringing people back perfectly could be possible if they acquire another McGuffin. Hell, while Garl is dying, have Zale and Valere triple down, that they will do the impossible, and save an already dead man.
Oh well. So this is a 180 from The Messenger. Nigga probably took some creative writing classes.

And that's not a visual misread like people parsing emperor Geshtal's sprite as a dog in FF6, that guy is absolutely 100% on-model Daffy Duck in a shaman costume. Sea of Stars sure is a game.
Lol.
(first time I'm hearing about it. I wanted to play this unspoiled, same as I played the Messenger completely unspoiled. When the Shopkeeper (? probably) said, "come on, haven't you watched the trailer", I was like, trailer, what trailer? I bought the game blind because it's 2d and I read in the description that it had a ninja in it.)
But also, not too bad. Better a duck than an awesome villain whom I have to kill because the writer is a liberal turd.

No wokeshit either, despite what online weirdos say, missing the point of why one of your party members goes by "they".
No, this is a very expected soy and retarded excuse, precisely to have a "they" character for woke reasons. IRL humans are very eager to gender things. If you're a soulless clone of a man, you're a man. Being made out of shroom cells is not much different from being made out of meat cells. If you're a completely new thing, people still gender the fuck out of you. If you're two distinct minds in one body, you're collectively "they" -- like conjoined twins or something -- but each one is a he or she, Bob the man and Alice the woman, not Bobba-lice the nonbinary troon. In Obsidian's non-kickstarter RPG Tyranny, Voices of Nerat (magic guy who magically eats people and learns their memories) is "he", and the corresponding character in the book Tyranny is a ripoff of is also a "he", even though the literary character is female. But not "they", because singular they for a specific person is retarded.

Even the LGBTQIAP+ have that figured out for when they do their retarded split personality larps, they're "systems" but each character has a name, a[n insufferable] personality, gender, age, hair and eye color, disability, the whole shebang, and when you talk to a "system", you're supposed to talk to whoever [they say] currently mans persons the front desk.

"They" for nonhumans is more stupid than "she must have her tits out because she breathes through her skin" (nigga you invented a fake condition to show a chick's boobs, say, "I am a man, men like boobs"), it's diversity-first character design which doesn't even logically work.

If the faggot wanted a "nonbinary" character in a game about bugs and creepycrawlies, he should've made it a slug.

Did it for Omori
> feminism
"Feminism" is when a homofaggot gets away with murdering a girl and the game is all about how it made him sad. Yeah, right.

At least in "women in refrigerators" the sad party is not the one who murders the woman, that trope might not have IRL media representation of IRL wamen done well but it had the story morality right -- in-universe, the villain murdering the hero's civilian girlfriend to make the hero sad shows what an utter monster the villain is.

Meanwhile Undertale puts self defence as something wrong with the weird as shit justification that "the game is really easy".
Not to me. I might have gotten gud if I tried, as I did in Hollow Knight / Bloodstained CotM 1+2 / La-Mulana / Salt and Sanctuary / Blasphemous / The Messenger, but the monsters would be worth killing even if they weren't aggressive. Playing it felt like losing the meta-meta-game to Toby Fox, by wasting my IRL life on furry garbage. I hate the fucker on GOG who told me to play it blind.

This edgy looping semi-gay stuff just seems to be a thing now.
... I should play Ouroboros. It's a looping game with straight porn it in. The programmer "Sierra Lee" wrote fanfiction, she must be female.


I think indie metagame shit specifically is pomo contempt for the genre and heroism in general.
There are games (Guild of Dungeoneering comes to mind, but there are many more) which go out of their way to point out how "stupid" and contrived RPG mechanics are, which invite players to laugh at themselves for ever having taken RPGs seriously.
Gay looping games about beating negative feelings is the obverse of the same contempt: they can't tell a normal story with RPG mechanics because they're contemptuous of them, they must tell a "serious", "grown-up" one where the big bad dragon is really Anxiety About Talking On The Phone.
 
> feminism
"Feminism" is when a homofaggot gets away with murdering a girl and the game is all about how it made him sad. Yeah, right.
I was thinking more the part when the protagonist girlfriend attacks him with a nail bat and he gets shit for stabbing her (I know technically she doesn't use the bat in a fight, but it's like being bitch slapped by a guy with a gun that technically didn't shoot you yet).

Not to me.
Meant it more in-universe. ie, humans are so OP that them attacking the monsters is like punching a baby, which is the usual sin of using a loaded term of monster/demon in an opposite way and then shaming the player for assuming they are in danger.

I think indie metagame shit specifically is pomo contempt for the genre and heroism in general.
There are games (Guild of Dungeoneering comes to mind, but there are many more) which go out of their way to point out how "stupid" and contrived RPG mechanics are, which invite players to laugh at themselves for ever having taken RPGs seriously.
Gay looping games about beating negative feelings is the obverse of the same contempt: they can't tell a normal story with RPG mechanics because they're contemptuous of them, they must tell a "serious", "grown-up" one where the big bad dragon is really Anxiety About Talking On The Phone.
JRPG are a crutch for people who never played video games and therefore need something slow paced. Same reasons the same people cry about Dark Souls needing an easy mode. Of course those people's superiority-inferiority complex over the "gamer chuds" means they need to point out why those games they ripoff are stupid and theirs is superior.
 
A little while ago I was trying to find a non-linear jrpg and stumbled across Crystal Project.
I think it's become my new favourite jrpg of all time. It was made by one guy and as far as I know all the art and music are just freely available assets but it's actually a fairly unique and pretty awesome game.

There's pretty much no story. You start with a party of adventurers and your only guidance is to adventure and find crystals. The world is fun to explore. There's a fair bit of platforming that takes a bit of getting used to and can be a bit frustrating at first, but once you get the hang of it. The entire world is explorable but the game uses metroidvania style ability gating in the form of mounts that increase your jumping or allow you to swim or fly to reach new areas. Like those games, there's a ton of sequence breaks that can be done that pretty much allow you to explore the game however you want once you know what you're doing.

Combat is turn-based with no random encounters. Status effects actually play a pretty large role compared to say final fantasy games and the fights feel more strategic.and require a bit more thinking than just mashing your strongest attack over and over.

The game has a job system similar to final fantasy 5's, though expanded. The job system, while fun, does suffer from the same thing a lot of job systems do where some of the jobs and abilities feel pretty useless but overall I think the system was fairly well done and it's fun to play around with different combinations of jobs and abilities.

The game's everything I always wanted from a jrpg. The story's light and the game doesn't take itself seriously, exploration is mostly unguided and open, the gameplay mechanics are fun. I really wish there were more jrpgs like this out there.
 
Crystal Project's a good time but it has a massive slog midgame and some pretty awful Disgaea-level jumping puzzles at points which are required for progression. Still up there in the top 10% of JRPGs in the last decade though.

Paper Seizure Demo

I'm really starting to hate the fact that every PM:TTYD lookalike seems to have no idea what made the style work to begin with (exception: cult of the lamb). The visual clutter in that trailer is overwhelming and none of it contrasts to distinguish foreground and background. I'll give it a shot anyways being a sucker for stylized 2D on 3D but I have a suspicious feeling it's going to read like Amazing Digital Circus fanfiction.
 
I finished playing Grand Soul Story, which was pretty decent for a solodev game. I find with a lot of these games the Dev only has one talent that he tries to hang the whole game on, like some novel combat system, or cool art style. This one manages to get a passing grade in all categories so I never found any particular part of it a slog to get through. BTW if you want to pirate it the game was originally called grand soul saga, and had a really useless QTE attached to the basic attack, which thankfully got removed in latter versions.
 
... I should play Ouroboros. It's a looping game with straight porn it in. The programmer "Sierra Lee" wrote fanfiction, she must be female.
Yeah probably. I was skeptical at first but I've played enough Last Sovereign (which is going to be finished Soon™) and it comes across as very straight female weeb porn, main character is some 40 year old dude that ended up with sex-magic having almost-vanilla sex with his harem as part of a Merchant Quest that's trying to unite several countries to beat up the local bad guy using sex-magic in a bad way.
 
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