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- Dec 17, 2019
Okay finished Little Goody Two Shoes after being turned off originally by the yuri shit.
The plot is that you play as an orphan in an European village who need to be the town Jobber to make ends meet. She finds that she can get all her wants (which is to be a rich princess) if she does the biddings of totally not demons. The number one reason to play this game is the unique 70's anime artstyle, some cool styling in cutscenes and pretty detailed spritework. Gameplay is divided into day to day where you do random tasks and social link with the other female cast, and night time when it's spooky RPGMaker puzzle/chase gameplay. Overall gameplay time is around 8-10 depending how much some of the puzzles stump you or you try to find everything.
The first half of the game is pretty good, but like most of those kind of games the quality plummets in the second half after most of the design time and money ran out and a lot of the faults of the game starts rearing their ugly head. For example, 50% of the game is just running through the same paths because god forbid we have a modern convenience in those games. The resource management is pointless and just doing well in a single minigame a day is enough to have more than enough food for the rest of the game. The game for some reason will allow you to commit suicide of starving out if you don't pay attention. Sanity is completely useless unless you want to get a secret ending that is really shitty (literally a glorified bad end). You have a "suspicion meter" of being a witch but you need to be actively trying to reach its max, and unlike with food I don't think it's even possible to softlock yourself as you always have a dialogue box to reduce daily suspicion. Another issue is that the second half of the RPGMaker dungeons is walking in an empty void trying to find random hidden shit while random moving ghosts chase you if you get too near, which is just annoying and time consuming. The game has multiple endings with different companions for the final dungeon but very little actually change from gameplay/dialogue standpoint, it feel more like an effort to bloat the ending list, especially as besides the first companion you meet, none of them have any plot significance besides being some moe trope.
Now the reason why I go through this lengthy effortpost is that the plot is bad in the "what they were thinking" kind of way. Basically the heroine is portrayed as a good person despite knowingly engaging in obvious human sacrifice, even if you argue her "totally not a witch" girlfriend pushes her into thinking nothing is shady, when you have a ton of evidence that shit is about to go down I can't see how a sane human being is still going through with making a pact with Mephisto, especially when the heroine goals are extremely plain - "I want money". It goes double when you have a boss that is all about the power of friendship, only for you to go "I didn't know that sacrificing my love means literally killing her". The whole plot is a meme woman moment.
And this is not a spoiler, it's absolutely obvious the moment the game tells you that goal and the only twist is that there is no twist. The game could have written the heroine as way more selfish and cynical, but it tries to go both ways of having her be a uwu strong yuri female heroine and absolute psychopath depending on the plot and it just makes for a mind boggingly retarded conclusion. Ditto like I said, none of the other characters, besides the "not-witch" get barely any development and it makes all the interactions feel uninteresting, have a fucking conflict, make the characters be more than moe tropes. Have an ending when one character sacrifices you instead. But I guess it will hurt the coomer side of the devs.
Finally I want to add that this game is a full on direct prequel to another game by the devs, which is a pretty big cardinal sin of gaming (as you either get spoiled to another or expected to know what happens in it). It's not even the kind where it's a minor plot point.
The plot is that you play as an orphan in an European village who need to be the town Jobber to make ends meet. She finds that she can get all her wants (which is to be a rich princess) if she does the biddings of totally not demons. The number one reason to play this game is the unique 70's anime artstyle, some cool styling in cutscenes and pretty detailed spritework. Gameplay is divided into day to day where you do random tasks and social link with the other female cast, and night time when it's spooky RPGMaker puzzle/chase gameplay. Overall gameplay time is around 8-10 depending how much some of the puzzles stump you or you try to find everything.
The first half of the game is pretty good, but like most of those kind of games the quality plummets in the second half after most of the design time and money ran out and a lot of the faults of the game starts rearing their ugly head. For example, 50% of the game is just running through the same paths because god forbid we have a modern convenience in those games. The resource management is pointless and just doing well in a single minigame a day is enough to have more than enough food for the rest of the game. The game for some reason will allow you to commit suicide of starving out if you don't pay attention. Sanity is completely useless unless you want to get a secret ending that is really shitty (literally a glorified bad end). You have a "suspicion meter" of being a witch but you need to be actively trying to reach its max, and unlike with food I don't think it's even possible to softlock yourself as you always have a dialogue box to reduce daily suspicion. Another issue is that the second half of the RPGMaker dungeons is walking in an empty void trying to find random hidden shit while random moving ghosts chase you if you get too near, which is just annoying and time consuming. The game has multiple endings with different companions for the final dungeon but very little actually change from gameplay/dialogue standpoint, it feel more like an effort to bloat the ending list, especially as besides the first companion you meet, none of them have any plot significance besides being some moe trope.
Now the reason why I go through this lengthy effortpost is that the plot is bad in the "what they were thinking" kind of way. Basically the heroine is portrayed as a good person despite knowingly engaging in obvious human sacrifice, even if you argue her "totally not a witch" girlfriend pushes her into thinking nothing is shady, when you have a ton of evidence that shit is about to go down I can't see how a sane human being is still going through with making a pact with Mephisto, especially when the heroine goals are extremely plain - "I want money". It goes double when you have a boss that is all about the power of friendship, only for you to go "I didn't know that sacrificing my love means literally killing her". The whole plot is a meme woman moment.
And this is not a spoiler, it's absolutely obvious the moment the game tells you that goal and the only twist is that there is no twist. The game could have written the heroine as way more selfish and cynical, but it tries to go both ways of having her be a uwu strong yuri female heroine and absolute psychopath depending on the plot and it just makes for a mind boggingly retarded conclusion. Ditto like I said, none of the other characters, besides the "not-witch" get barely any development and it makes all the interactions feel uninteresting, have a fucking conflict, make the characters be more than moe tropes. Have an ending when one character sacrifices you instead. But I guess it will hurt the coomer side of the devs.
Finally I want to add that this game is a full on direct prequel to another game by the devs, which is a pretty big cardinal sin of gaming (as you either get spoiled to another or expected to know what happens in it). It's not even the kind where it's a minor plot point.