Quirky Indie RPGs - Depression is optional

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Okay finished Little Goody Two Shoes after being turned off originally by the yuri shit.

The plot is that you play as an orphan in an European village who need to be the town Jobber to make ends meet. She finds that she can get all her wants (which is to be a rich princess) if she does the biddings of totally not demons. The number one reason to play this game is the unique 70's anime artstyle, some cool styling in cutscenes and pretty detailed spritework. Gameplay is divided into day to day where you do random tasks and social link with the other female cast, and night time when it's spooky RPGMaker puzzle/chase gameplay. Overall gameplay time is around 8-10 depending how much some of the puzzles stump you or you try to find everything.

The first half of the game is pretty good, but like most of those kind of games the quality plummets in the second half after most of the design time and money ran out and a lot of the faults of the game starts rearing their ugly head. For example, 50% of the game is just running through the same paths because god forbid we have a modern convenience in those games. The resource management is pointless and just doing well in a single minigame a day is enough to have more than enough food for the rest of the game. The game for some reason will allow you to commit suicide of starving out if you don't pay attention. Sanity is completely useless unless you want to get a secret ending that is really shitty (literally a glorified bad end). You have a "suspicion meter" of being a witch but you need to be actively trying to reach its max, and unlike with food I don't think it's even possible to softlock yourself as you always have a dialogue box to reduce daily suspicion. Another issue is that the second half of the RPGMaker dungeons is walking in an empty void trying to find random hidden shit while random moving ghosts chase you if you get too near, which is just annoying and time consuming. The game has multiple endings with different companions for the final dungeon but very little actually change from gameplay/dialogue standpoint, it feel more like an effort to bloat the ending list, especially as besides the first companion you meet, none of them have any plot significance besides being some moe trope.

Now the reason why I go through this lengthy effortpost is that the plot is bad in the "what they were thinking" kind of way. Basically the heroine is portrayed as a good person despite knowingly engaging in obvious human sacrifice, even if you argue her "totally not a witch" girlfriend pushes her into thinking nothing is shady, when you have a ton of evidence that shit is about to go down I can't see how a sane human being is still going through with making a pact with Mephisto, especially when the heroine goals are extremely plain - "I want money". It goes double when you have a boss that is all about the power of friendship, only for you to go "I didn't know that sacrificing my love means literally killing her". The whole plot is a meme woman moment.

And this is not a spoiler, it's absolutely obvious the moment the game tells you that goal and the only twist is that there is no twist. The game could have written the heroine as way more selfish and cynical, but it tries to go both ways of having her be a uwu strong yuri female heroine and absolute psychopath depending on the plot and it just makes for a mind boggingly retarded conclusion. Ditto like I said, none of the other characters, besides the "not-witch" get barely any development and it makes all the interactions feel uninteresting, have a fucking conflict, make the characters be more than moe tropes. Have an ending when one character sacrifices you instead. But I guess it will hurt the coomer side of the devs.

Finally I want to add that this game is a full on direct prequel to another game by the devs, which is a pretty big cardinal sin of gaming (as you either get spoiled to another or expected to know what happens in it). It's not even the kind where it's a minor plot point.
 
Now the reason why I go through this lengthy effortpost is that the plot is bad in the "what they were thinking" kind of way. Basically the heroine is portrayed as a good person despite knowingly engaging in obvious human sacrifice, even if you argue her "totally not a witch" girlfriend pushes her into thinking nothing is shady, when you have a ton of evidence that shit is about to go down I can't see how a sane human being is still going through with making a pact with Mephisto, especially when the heroine goals are extremely plain - "I want money". It goes double when you have a boss that is all about the power of friendship, only for you to go "I didn't know that sacrificing my love means literally killing her". The whole plot is a meme woman moment.

And this is not a spoiler, it's absolutely obvious the moment the game tells you that goal and the only twist is that there is no twist. The game could have written the heroine as way more selfish and cynical, but it tries to go both ways of having her be a uwu strong yuri female heroine and absolute psychopath depending on the plot and it just makes for a mind boggingly retarded conclusion. Ditto like I said, none of the other characters, besides the "not-witch" get barely any development and it makes all the interactions feel uninteresting, have a fucking conflict, make the characters be more than moe tropes. Have an ending when one character sacrifices you instead. But I guess it will hurt the coomer side of the devs.
Modern_Left_Wing_Writing.txt

I mean I don't know how else to put this. They're abusing the fact that most modern media consumers are willing to overlook the characters being fundamentally heinous by virtue of being the designated protagonists. Ticking coomer boxes usually helps with this.

On the other hand, the only times you seem to get actually evil main characters it just becomes misery porn. So I am not sure what the fix is for this.
 
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I mean I don't know how else to put this. They're abusing the fact that most modern media consumers are willing to overlook the characters being fundamentally heinous by virtue of being the designated protagonists. Ticking coomer boxes usually helps with this.

On the other hand, the only times you seem to get actually evil main characters it just becomes misery porn. So I am not sure what the fix is for this.
It's not as bad as the usual leftist writing that the heroine is always right no matter what she does (and the final sacrifice does make her go into shock) but the tone change is hard with how she was up until then.

A good rewrite would be to either/and:
1. Not have mass animal mutilation and kidnapped children, so at least the heroine could be justified in not realising it's all demonic ritual that will cost her way too much.
2. Have the heroine circumstances be way worse so it will make sense for her to go through such drastic measures. As it goes, her being an "outsider" rarely comes into effect.
3. Make getting to the final choice cost so much that sheer sunk cost would be enough to justify the heroine. Like self mutilation or literal/metaphorical burning bridges. The ability to say "lol no" to the last choice and get a saccharine sweet ending completely ruins everything. Those endings should be way darker.
4. Have the not-witch gaslight you harder into continuing on, have her be a villain rather than an unknowing helper.

Also an unrelated rant I always have about that subject. Having actual witched exist ruins the whole point of a witchhunt.
 
I tried out goody 2 shoes months ago cause indie horror rpgmaker but the weirdly hardcore resource management turned me off hard and i quit after the first 3 or so days. If you don't eat food you fucking die and you need to work to buy food but also work pays like 50% more if you perfect the minigame so i'm trying to optimize and restarting every minigame i fuck up, and even then there is an npc that only exists to blackmail you for food too or you lose your reputation meter.

I know it's on me but still, i thought the day was supposed to be the "cozy game" part, not the stressful survival horror part.

I also didn't like the MC but i dont think she was too hateable. I think the game wanted her to this endearing girl with no money, dead grandma and funny "ojou"/princess personality but she can be rather annoying, selfish and not very intelligent. And yet the love interests all into her from the start so even the yuri felt kinda shallow and boring...
 
I tried out goody 2 shoes months ago cause indie horror rpgmaker but the weirdly hardcore resource management turned me off hard and i quit after the first 3 or so days. If you don't eat food you fucking die and you need to work to buy food but also work pays like 50% more if you perfect the minigame so i'm trying to optimize and restarting every minigame i fuck up, and even then there is an npc that only exists to blackmail you for food too or you lose your reputation meter.

I know it's on me but still, i thought the day was supposed to be the "cozy game" part, not the stressful survival horror part.

I also didn't like the MC but i dont think she was too hateable. I think the game wanted her to this endearing girl with no money, dead grandma and funny "ojou"/princess personality but she can be rather annoying, selfish and not very intelligent. And yet the love interests all into her from the start so even the yuri felt kinda shallow and boring...
The resource management isn't too bad since you'll be swimming in money by the end and have a ton of methods to get food for free (ghosts/the nun girl/town tasks), especially if you focus on only one girl to date so you can work twice a day. Though granted I used guides because I didn't want to softlock myself.

I feel like the game should have used a week system instead of a day system and it would have at least flowed a bit better and illustrated how monotonous the heroine life is.
 
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>New OneShot
>It's a "comfy" farming sim
Cremating my balls in celebration rn
1 bedroom.png2 tableroom.png3 plants.png4 aqueduct.png5 hesper.png6 crafting.png7 rooftop.png8 friendship.png
 
Sorry of the wrong thread, but I just saw this: Queerz! I like some of the games distributed by Japanime, but wow. Who os even the market for this?
 

>New OneShot
>It's a "comfy" farming sim
Cremating my balls in celebration rn
Im very surprised they got 200+ grand for this thing, it seems pretty uninspired and no gameplay has been shown besides a main character with a three frame running animation sliding around some straight hallways.

Even the main developer admits it’s basically an attempt to make a game about their OCs, following a failed attempt to launch a webcomic - which strikes me as the classic ‘oh yeah… we need gameplay in this game too’ kinda thing indie games that are too invested in their characters and story fall victim to. If the best they could come up with was a farming sim then maybe it should of stayed a webcomic, seems to be more appropriate.
 

>Kickstarter page says it will release in May 2027

Why does this need 3 years to be made? Isnt it rpg maker farming sim?

Anyway i'm checkinc a FREE rpg maker on steam called Bettle Ninja. It was free on itcho for a while but became free on steam 2 days ago.


It's a game where you play a professional hero and have 14 days to save the world... or not? Apparently you can manage your time as you want, so there might be different endings and stuff.

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It's very clearly low budget but its a free quirky rpg so i'll check it why not.
 
>Kickstarter page says it will release in May 2027

Why does this need 3 years to be made? Isnt it rpg maker farming sim?
AFAIK, most Kickstarter games that promised a release date of a year or two after the campaign never met that release target.
 
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It's really a shame 16 bit pixel artstyle has become code for gay pretentious bullshit with no redeeming value because I used to really like that visual style.
I miss when the prevailing "art" graphics style was sub-atari grade "retro 8bit" slop. Then you could instantly tell instead of having to look at a character to judge.
 
I have finished Beetle Ninja, took me 6.6 hours to get the ending where i saved the world, which i assume is the true good one.

The game is low budget but the out of combat artstyle is good enough to distract you from rpg maker sound effects and shit. Music is nice. Story is kinda out there but in a weird way it takes itself seriously. I didnt find it a particularly "funny game" but there something weirdly earthboundy about it, in the sense that npcs throw jokes but are also actual convincing humans.

You have this quirky cast of hireable ninjas and npcs and you're allowed to fuck off instead of save the world but once day 10 hits people start panicking for real. I think what helps is that people are afraid but they're still worried and concerned about the MC when you talk to them which sounds silly but goes a looong way to make them more human instead of joke dispensers.

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In a funny (to me) twist, this shopkeeper is all doomy gloomy but next day you talk to her she says she "got over it".

Another great joke is when you play an underwater level (with no O2 tank or anything) to fight a bunch of bile spitting monsters and there is this diver smoking (yeah) and she says something like "I am so tired! I cant take anymore of this spit of bile and blood! And also these monsters!" (the joke is that she's talking about her medical condition first lol). She then says she'll end it all and takes off her helmet and keeps smoking. Then you talk to her again and she'll give you the cig and whine about you not letting her have her final cig. (i think the final joke is that she doesnt even die anyway cause we can seemingly breath underwater???)

Atmosphere-wise the game reminds me of LISA because it has flesh monsters and shit and a few depression hallucinations but the plot is solely on the monsters. You see, these bean seeds started appearing all over the planet and you must go there kill them, but no matter what they KEEP spreading more and more, and they turn people into effectively mutants or zombies with beanheads.

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(It becomes basically a horror game at the last few days)

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(school bullying dream finally gives the mc some depth)

You are an indie hero so you're not part of the massive Ninja Corp that protects all globe, meaning people will literally only hire you because you're a cheap nobody (multiple times) or because Ninja corp isnt avaiable. Ninja corp is the big corporation of ninjas that protects humanity but they're fairly suspicious.

You can accept an invite to their HQ and one of them literally says "You know how profitable disaster is?" in an ominous way and try to hire you. If you accept you get an ending where the world ends so you get the idea. There are also many beanheads with ninja corp uniforms. It's implied the bean is an alien parasite that fell a year ago.

In fact, most of the "lore" is on the journal at your desk and the news post office, make sure to not miss those.

RPG combat wise you can hire many teammates at the pub like LISA but better than lisa, your hired ninjas stay at your office where you can talk to them every day for different dialogue which is usually funny or interesting. They also become avaiable forever instead of ramdonly appearing at the pub and the re-hire price is halved.

But the combat is kinda shallow and the balance is fucking wonky.


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Hen ninja is fucking garbage. The game even says "Her attacks are very strong" which has to be trolling since she has the lowest atk in the game and no offensive skill.

Some units are much more expensive than others while having bizarre flaws. The conjoined twin ninjas have great stats but they lose 5% hp every attack and their passive is attacking twice (lol) so it feels terrible for 2750 ninja. The cat ninja is only avaiable if you find hidden kitties but it's a fast auto attacker with 120 hp so he gets oneshotted by the final boss. Grave ninja costs 3k which, fair enough he hits 150 per skill, but he's also painfully slow and does NOT have a 50% lower re-hire cost.

Everyone also only has enough MP to cast 2 spells at best so everyone feels garbage other than maybe leech ninja and grave ninja who can use their skills 6 times. As long as you do all missions you should have money to spare tho.

Some good ninjas to track
Snow ninja 750- Slow ninja with +300 hp, good attack and one stun.
Mine ninja 600 - Slow auto attacker with high power. Very cheap but his random targeting can be annoying.
Love ninja 800 - The only healer but kinda terrible at it. At least she has 400 hp so she's a good meat shield.
Zombie ninja 750 - Bizarrely great all around stats for the price, the only downsice is that he's "shady" so i was afraid he might betray me.
Grave Ninja 3000 - You want to hire this guy at least once to be avaiable on the final day, he's also free there.
Leech ninja 2000 - I did not use him but he has high atk, 200hp spamable poison and decent speed.
Cat Ninja 1500 - Fast auto attacker with 120 hp. Will get oneshot by the claw attacks but if she's alive she will help.

>Beetle ninja pro tips

-You can upgrade hp by sleeping (+90), mp by drinking (+20) and agility by going to hotsprings (+5) or vacation (+hp mp -atk spd)
-I highly recommend when no missions are avaiable, to take the bustop to the hotsprings at least twice because Agility affects turn speed. I used 3x and i was actually too fast for my own mana regen buff so 2x is perfect.
-Drink at least once for +20mp (65) and buy the DVD that teaches martial arts, its a move that deals fixed 80 damage for 20 mp so with this you can cast it 3x in a row and burst down enemies.
-DO NOT GO ON VACATION! It skips a bunch of days, cost 5k and the hp/mp bonus is small while the speed penalty is huge. Only do that if you're skipping days for an ending or something.
-Before the final day you can train with a janitor that raises your atk but this is the only day. Atk also does not affect you skill damage so it's not even great use of training.

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Overall it was a decent little free game. Good time waster. The only downside is that not much is explored deeply or outside the main plot. You solve crime at the tutorial but every mission is bean related. The MC arc for finding self worth is handled surprisingly well but i wish it had more than 2 sudden toxin induced hallucinations. The main hub is cozy but it's too short in time and choices to have fun, being a single street.

Like, you can accept minigame jobs for money but why bother? Missions are the fun part of the game and give more money, and if you dont have a mission you should train a stat. I only did once to see and then reloaded. I'm not sure the true ending is locked behind clearing every mission but i did them and i recommend not skipping them, and dont be afraid to reload with a different team cause they're short anyway.
 
Since you like Crystal project, you can check Cassette Beasts since i'm 100% sure the exploration was inspired by it. Completely open world 3d isometric with a lot of platforming and puzzles, but it's a pokemon-like and if you catch certain mons you unlock metroidvania-esque exploration abilities like double jump dash etc. Also has randomizer and other stuff.
I'd like to highight "Cassette Beasts" because it is an absolute gem that deserves more attention, a little Pokemon-clone with a number of twists that became my personal game of the year in 2023. I am surprised it didn't make waves.


It's a wholesome Pokemon-like game with a rad soundtrack and enviromental puzzles that is surprisingly well put together.

While the premise is all too familiar (get out there, fight monsters, catch them, train them, use them to fight and catch bigger monsters), the game is more casual (It took me about 30 hours to complete the entire pokedex, beat the story and unlock the free roam mode with extra challenges). Since you transform into monsters yourself, their stats are bound to your level and the abilities from one creature can be slapped to another creature from the same family, so you can use the freshly caught critter in battles without having to level it up first.

The game features a robust and somewhat unintuitive elemental system, where using a strong type against a weak type does not increase the damage per se but gives it unique debuffs and vice versa. Some are match-winningly powerful, so mastering this system is essential. The bosses do not shy from using gimmicks against you, like hitting you with a buff that makes your attacks hit several targets (which is normally a good thing) and then placing decoys that reflect damage back at you, requring you to set up a counter-strategy.

Notably, the game has a quick progression. It is quite challenging early on, but the lategame gives you travel powers for bypassing most enviromental puzzles and cheesy builds that will one-shot bosses if you feel like gaming the system. I murdered more than one shiny instead of capturing it because my murder-script wiped the field on turn 0 before the fight even began.

One of the combat features is "fusion" that allows you and your partner to merge into an unstoppable kaiju and roflstomp the enemy. When you do that, the vocals in the soundtrack kick in and hit you right in the feels. I loved it. Consequently, that means someone had to draw and animate 19,881 possible kaijus to prepare for every combination of the 141 critters available in the pokedex.

If you're looking for a pleasant and casual monster-collecting time-waster, I cannot recommend it enough. I just wish it wasn't so short.
 
Funny. I was just looking at that.
I was intrigued by the (tilemap) art-style*, the big names and the fact that it's French but something was rubbing me the wrong way.
*the characters were always a bit sussy
I saw "trauma" mentioned in the description and it only went downhill from there. One of the characters even has a special move where they become invincible by changing into their drag queen outfit and in the 2000's this would've been hilarious but now it's just the authors morally jerking themselves off.

E: Hold on.
"in an epic yet intimate story about queerness, trauma, and revolution."
My eyes automatically skipped the first part, jej.
 
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