This game really does rival TLoU2 for how far it is up its own ass. There are so many long, extended, unskippable sections, where there's either no gameplay, or the only gameplay is some piece of shit minigame. The last one had shitty minigames and it had MJ sections, but both served some kind of purpose--to show that Peter is a tech genius, and to show the world from the perspective of some normal retard. MJ's sections also explained how the nigger-seeking spider found its way to Miles
But these new sections are utterly irredeemable. What the fuck is the purpose of making me wander around an amusement park, playing random games with my inbred-looking GF and faggot best friend, for twenty minutes? Why the fuck am I playing DJ as Miles? These sections go on for so long that it's legitimately like a joke.
I'm reminded of the aquarium from TLoU2, where the only trick the shitbrained writers could think of to build character was to lock you in a prison with a bunch of fags and listen to them talk. A real story would build character through conflict and systems, like, I dunno, the first TLoU does. But the gameplay systems are complexly irrelevant in Spider-Man 2. The story has nothing to do with them. It mostly happens through railroaded sections, or via cutscene.
And holy shit, this game has cutscenes. Nothing happens in gameplay. Everything is in a cutscene. Why does Peter randomly lose to Karver and get stabbed? I've been dodging bullets all day; how does he get stabbed in such a dumb way?
LMAO IT'S A CUTSCENE IT HAPPENS BECAUSE IT HAS TO