Sony hate thread

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This is what I’ve always hated the most about Sony. They don’t compete by propping themselves up through making unique and interesting experiences, they mainly just try to bring everyone else down. They and their fans live by the idea that it’s not enough to succeed, everyone else must fail. Say what you will about Sega talking shit in the 90s, but at least they had plenty of great exclusives to back up their aggressive marketing.
In recent memory yes, but the PSX, PS2 and PS3 (albeit with the later it took awhile for it to get off the ground due to Sony execs being retarded) have a bunch of good exclusives like the King's Field games, Koudelka and the Shadow Hearts games, Valkyrie Profile, Parasite Eve, FFVII-XII, Drakengard 3, Demon Souls, Dragon's Crown, Resonance of Fate and other JRPG exclusives (all of these examples are JRPGs but there are a lot that weren't) are very high quality.

The problem is that most of the developers of said games were Japanese studios and for the past decade, Sony has been trying to (and succeeded in doing) push them out in favor of Western developers, who don't make all that great games due to the explosion of the dangerhair types inside the tech and gaming sector. They definitely had an attitude, but they could back it up with the high quality of their games on the PSX, PS2 and PS3. There's a reason why kids today have nostalgia for the PSX and PS2 nowadays.


I don't want to buy a PS4 just to play Dad of War or Last of Us 2: Golfing Simulator. Maybe Bloodborne or Nier: Automata, but I can play one of those on PC and buying a console for a few games is insanely retarded. That's why their marketing rings so hollow nowadays: there's no real reason to buy a PS4 or PS5 when they have 50 and 12 console exclusive games that are shit when a system like the PS3 has ~200 and the PS2 ~500, both of higher quality. Plus, including games on other systems, there are no real classic games for the PS4 and PS5 but there are a ton for the PS3, PS2 and PSX.


Actually, I change my answer. Its Pokemon. Pokemon fans are the answer, they know the games are shit, they know they are built on the bones of the last release and sold for full price and they hate the lack of game updates between releases and buy them anyway. I throw those people to the wolves, be gone with them.
Unrelated, but the last good mainline Pokemon game was Platinum/Pearl/Diamond (maybe HeartGold/SoulSilver if you count remakes or the Pokemon Mystery Dungeon if you count that as well). I can still play any of the games from Gen 2-4 in 2023 and have a blast while doing so. I don't get how you could buy any Pokemon game after 2010 where it became so obvious that the game directors/producers and developers at GameFreak stopped giving a shit with the release of Black and White. They literally removed the in-game rematch feature and pretended it was a new feature.

Lmao even. Even Microsoft at least owns the OS that people run most of their Steam games on. Sony just keeps cucking themselves beyond belief.
 
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the DualShock 4 is the worst pad I have ever used

I even ended up taking two apart and they don't even have analog triggers. what teh fuck
 
No whats happening is games are shit.
Games that lecture you with woke shit and try to rob you as they bore you.
People still want consoles and videogames, they just don't want the absolute piles of shit put together by diversity hires.
Companies are trying to make live service games and they either don't release or instantly fall on their face and die. They hire more monetization specialists to try and rob you than creative people who actually want to make something good.
Games are made for some mythical crippled black tranny who wants to spend $400,000 on weed skins for guns. They complete ignore what fans say over and over, replying to concerns with sassy black woman gifs on twitter when they arent responding with outright hatred for people who actually buy videogames.
Anyone who actually makes actual games that just want to be a game that you buy and play is pretty much doing fine.
explain who the hell is buying 46 million PS5s then
 
Software sales show that's obviously not true:

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I meant as a console vs as a handheld. Something we will never know
The fact that the Switch Lite remains a small fraction of overall sales should be indicative that the home console element remains an extremely important component.
That data can't be used to prove or disprove anything. There could be a lot of factors how one version of a highly popular console sold less than the initial launch, mainly that people already had a switch.
explain who the hell is buying 46 million PS5s then
Women.

GrrrrlGamer is more popular than ever before and they make up a significant amount of console sales, without the software attach ratio. When you see 46 million PS5's and only 5 million sales for a flagship title, it indicates that people are buying a console to play one or two games.
I know a few women that only play AC or COD. 1 console sale and 1 game sale. That isn't a healthy or sustainable market.

Contrast that to the first 18 months of the life of the Xbox 360, which boasted an impressive 11:1 games: console sales. The early years of that generation were the last years of the golden age of gaming.
 
It's been three years, where are the games, Sony?
Even if these two have been reposted to death, they still reigns true
And this classic 4chan /v/ post also still reigns true
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That data can't be used to prove or disprove anything. There could be a lot of factors how one version of a highly popular console sold less than the initial launch, mainly that people already had a switch.
The Switch sold less than 1/3 of its current sales at the time of the Lite's introduction. The fact that since the introduction of the Lite, disregarding existing Switches, over 50 million base unit Switches were sold as opposed to less than 20 million Lites is indeed indicative of the importance of the home console element. People do not spend $100 extra on a feature they don't care about.
 
The switch is selling well, without a doubt, but it isn't selling well as a console. If you look at the historic sales of handhelds like the Gameboy, DS and PSP, you'll see that they sold tens of million at a time when gaming wasn't as popular as it is now.
The switch is scratching the portable itch but as a home console, it could be selling Wii U numbers for all we know. That's not to take credit away from Nintendo, it's just that you can't say it is or isn't selling well as a home console.
I meant as a console vs as a handheld. Something we will never know
I'm failing to understand these mental gymnastics that try to play on the English words "handheld" and "console" as if they're fundamentally different things

Gameboy, PSP, Playstation Vita, etc were consoles, precisely portable ones. The Switch is also a console for the same reason it's heavily streamlined for the "pick up & play", its hybrid format simply allows the end user to choose between either a home console, a portable console (handheld) or both at once.
On the other hand, something like the Steam Deck is essentially a PC at its core (can technically run games outside of the Steam storefront without any homebrew, inside parts like the SSD can even be swapped, etc) even if it shares the handheld format, and can be a hybrid with its optional dock too.

The Switch is largely successful because it has a large variety of games that people want to play, at home or anywhere, and those games sell plenty too.
Can't say the same about the PS5 though.
 
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I'm failing to understand these mental gymnastics that try to play on the English words "handheld" and "console" as if they're fundamentally different things

They are different things. Sure, the difference is fuzzier now because everyone has a mobile phone, but handhelds were always a separate beast to home consoles, just as consoles and PC are different. Both play games using a box of tech, but you wouldn't lump PC and Console under one roof when comparing the health of the market...unless you're Sony and Microsoft trying to hide how badly consoles are doing.


Gameboy, PSP, Playstation Vita, etc were consoles, precisely portable ones. The Switch is also a console for the same reason it's heavily streamlined for the "pick up & play", its hybrid format simply allows the end user to choose between either a home console, a portable console (handheld) or both at once.
On the other hand, something like the Steam Deck is essentially a PC at its core (can technically run games outside of the Steam storefront without any homebrew, inside parts like the SSD can even be swapped, etc) even if it shares the handheld format, and can be a hybrid with its optional dock too.

I get that and you're right with what you say. You fall into the trap of now classing a handheld/console hybrid as both, lumping both markets together, when they used to be separate things. Has the switch sold so well because it's a handheld, a console or a hybrid? Each one gives us an indication on the health of the market. Just like how the PS2 sold so well because it was a cheap DVD player first and a console second. Don't confuse that with me saying the PS2 only sold because it was a DVD player
The Switch is largely successful because it has a large variety of games that people want to play, at home or anywhere, and those games sell plenty too.
Can't say the same about the PS5 though.
They can't be compared. If the PS5 could be played at home or anywhere and sold worse than the switch, we would have two points to discuss.

I believe the home console market is in dire straits. The disastrous numbers hidden behind the Switch selling as a console - when it isn't, high console hardware sales hiding terrible software sales and ports to PC being used to prop up the MAU count.
 
Today I spent 30 mins playing my Switch at my kitchen counter, then an hour at my living room TV on a dock, then 30 mins in a bedroom, then 10 more mins at the counter, then 2 hours at my basement TV on another dock.

Does that mean it doesn't count a console?
 
Honestly, none of Microsoft's shit is merchandisable in the way Nintendo's is. Being "cute" might be slightly limiting in what you can and cannot do with Mario, but its wonderful for Mario figures. Zelda has diehard retard fans willing to spend on pricey stuff and Pokemon, well, you know...

As to Sony, ehh. Even their platformer mascots have human proportions, makes them a little bit harder to turn into stuffed animals.
I almost always cringe when I see xbox or playstation merchandise, because it's never anything of substance, it's literally just corporate logos. I'm not against using a little bit of disposable income for something neat with a bit of craftsmanship and an emotional connection to it, I've got a fair amount of metroid stuff, but you'd never catch me dead with something that was just the literal nintendo logo or a switch logo. It's just as bad as buying funkos, all you're a fan of is consumption itself.
 

I like the slimmer redesign of the slim PS5. I'm still wrapping my head around needing to REGISTER a disc drive on a console. And it doesn't come with a vertical stand yet. Even the Wii came with a stand up until its Gamecube less revision.
 
Today I spent 30 mins playing my Switch at my kitchen counter, then an hour at my living room TV on a dock, then 30 mins in a bedroom, then 10 more mins at the counter, then 2 hours at my basement TV on another dock.

Does that mean it doesn't count a console?
How many consoles can you walk around the house with?

trying to make this a more complex issue than it is, or trying to get a gotcha is as retarded as saying women with a penis. We know what a handheld is, what a console is and what a PC is.
 
Just like how the PS2 sold so well because it was a cheap DVD player first and a console second. Don't confuse that with me saying the PS2 only sold because it was a DVD player
What the shit am I reading. Sure, I used the PS2 as a dvd player at times just like everyone else but that's not what it's primary function was.
 
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