Sony hate thread

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The PS5's biggest/only problem being no fucking games makes me scratch my head at what's being discussed in the post-mortem, though.
The minor bump in graphical fidelity is another issue, though I don't know how much of that is their fault vs diminishing returns, I know graphics are hitting a wall but I should be able to differentiate PS4 & PS5 games at a glance.

The N64 was like the SNES in many ways... heavily focued on improved graphics while sacrificing sound and music
I thought SNES had the best music compared to its competition like Genesis and TG-16.

The DS is great but it didn't hit me like the GC did.
DS is fun to go back to because it's got graphics very reminiscent of 5th gen's appearance. The early 3D look is really appealing to me.
 
I thought SNES had the best music compared to its competition like Genesis and TG-16.
Yeah, I've never got this thinking. There are a few games that sound really good on Genesis, but by and large any game that was on both systems has way better sounding music in their SNES version.

The idea that composers could make the SNES work seems so backwards for me. It took great composers to make the Genesis sound good. That's why Streets of Rage 2's soundtrack is actually amazing.
 
Yeah, I've never got this thinking. There are a few games that sound really good on Genesis, but by and large any game that was on both systems has way better sounding music in their SNES version.

The idea that composers could make the SNES work seems so backwards for me. It took great composers to make the Genesis sound good. That's why Streets of Rage 2's soundtrack is actually amazing.
Yeah, I think I mentioned this before, but there's a funny channel called Console Wars that reviews and compares SNES & Genesis versions of the same games, or sometimes their equivalents if there's not an exact match. 8/10 times the SNES seems to wins in music, and the rest of the time it's usually just tied. I can't even think of any examples where the Genesis wins out.

The only time it's even a contest is when cherry picking the best games in each library, like Street of Rage and Sonic, but even then I feel like they still can't touch legendary soundtracks like DKC 1&2 & Chrono Trigger.
 
Most actual games on both platforms yes the SNES versions sound better, almost generationally better.

Most Genesis games honestly sound terrible, they fall prey to the "digital farts" of the GEMS sound package provided by Sega. But in the right hands FM synth sounds amazing, the chip in the Genesis is very capable and the best sounding games can out-do any SNES game.

If you've never seen it before Savaged Regime does a bunch of remixes of music from other platform on Genesis FM synth and the results for the ones he ported over from SNES are genuinely superior. There's a richness and character that is lacking in the often flat sounding SNES sound module.

 
Most actual games on both platforms yes the SNES versions sound better, almost generationally better.

Most Genesis games honestly sound terrible, they fall prey to the "digital farts" of the GEMS sound package provided by Sega. But in the right hands FM synth sounds amazing, the chip in the Genesis is very capable and the best sounding games can out-do any SNES game.

If you've never seen it before Savaged Regime does a bunch of remixes of music from other platform on Genesis FM synth and the results for the ones he ported over from SNES are genuinely superior. There's a richness and character that is lacking in the often flat sounding SNES sound module.

https://youtube.com/watch?v=9CzkswHHxQI:738
Certain OSTs translate better to Genesis than others would, I'm sure there's a music theory sort of reason for that which is beyond me, and MMX is one of them. That sounds pretty damn good, even better in certain places, but one that stands out as clearly inferior to me is Dr. Light's theme, though you'd only hear it for a grand total of like one minute throughout the game anyway.

I doubt something as "rich" sounding as Mario RPG would sound right on Genesis.
 
Certain OSTs translate better to Genesis than others would, I'm sure there's a music theory sort of reason for that which is beyond me, and MMX is one of them. That sounds pretty damn good, even better in certain places, but one that stands out as clearly inferior to me is Dr. Light's theme, though you'd only hear it for a grand total of like one minute throughout the game anyway.

I doubt something as "rich" sounding as Mario RPG would sound right on Genesis.
That MMX track Baraka posted has a great sounding snare drum, and the rest was pretty standard.

I don't think I've ever heard a Genesis game replicate a piano sound. You mentioned DKC 1&2 and Chrono Trigger, and both of those go heavy on the piano. I've brought up this particular song when talking SNES vs. Genesis several times now, but it might be the best example of a song that the Genesis just cannot replicate at all, due to its piano usage and reverb that's just not there at all on Genesis:
 
That MMX track Baraka posted has a great sounding snare drum, and the rest was pretty standard.

I don't think I've ever heard a Genesis game replicate a piano sound. You mentioned DKC 1&2 and Chrono Trigger, and both of those go heavy on the piano. I've brought up this particular song when talking SNES vs. Genesis several times now, but it might be the best example of a song that the Genesis just cannot replicate at all, due to its piano usage and reverb that's just not there at all on Genesis:
https://youtube.com/watch?v=Pi8eu2ldrUI https://youtube.com/watch?v=O0tr0lA2SSY:185
That's a really great one to illustrate their differences, both are nice for what they are but the SNES is clearly doing something the Genesis can't there. What a neat little song, too.
 
Most Genesis games honestly sound terrible, they fall prey to the "digital farts" of the GEMS sound package provided by Sega. But in the right hands FM synth sounds amazing, the chip in the Genesis is very capable and the best sounding games can out-do any SNES game.
this. it's one of those cases where I'd say snes sounds better on average, while the genesis has higher highs (and lower lows).

nothing in the whole snes library comes close when popping in the cartridge as a wee lad and get blasted with this:

and it doesn't end there, the credits song is it's own banger. sure, tecnosoft is a low hanging fruit, but not the only one game that blew kid's ears off
 
So I looked up the Genesis' exact sound chip, and dug through YouTube to find an example of a proper piano sound coming from it. I found this:

Here's an orchestrated version:

It is just a rudimentary 8-bit sound chip with six voices and no standout features, after all. Wikipedia has a nice writeup on it.
 
Have we already discussed how fucking tone-deaf the GOW:R devs had to be to have that whole section where Atreus decides he wants to be Dollar General MCU Peter Parker and chase after black pussy while acting like a retarded little cuck?

These people can develop games, clearly. Doesn't it bother them that they spend all this time and effort building a fantastic game world and mechanics around some SJW fan-fic goyslop story?
 
So I looked up the Genesis' exact sound chip, and dug through YouTube to find an example of a proper piano sound coming from it. I found this:
https://youtube.com/watch?v=W2lAvwIKKA8
Here's an orchestrated version:
https://youtube.com/watch?v=BWerj8FcprM
It is just a rudimentary 8-bit sound chip with six voices and no standout features, after all. Wikipedia has a nice writeup on it.
Piano is notoriously one of the hardest instruments to reproduce the sound of in-chip, especially using synth. SNES is closer at doing it because it does not synth, it uses and manipulates samples.

That's the big issue; they are fundamentally different approaches to generating sound. It's easier to get good sound out of playing back samples on the SPU, but the result will always sound a bit dull due to the limited manipulation available. The entire way sound is generated with FM synth allows many more possibilities but it takes more work to get there.
 
Have we already discussed how fucking tone-deaf the GOW:R devs had to be to have that whole section where Atreus decides he wants to be Dollar General MCU Peter Parker and chase after black pussy while acting like a retarded little cuck?

These people can develop games, clearly. Doesn't it bother them that they spend all this time and effort building a fantastic game world and mechanics around some SJW fan-fic goyslop story?
Game developers back then: Chance of the game being made by people with passion for it: quite high

Game developers today: Chance of the developer seeing their job as a 9 to 5 : quite high
Chance of crunch-time: ensured for every project.
I hope developers get more apathetic towards the whole fucking developing side of games.
 
Modern Vintage Gamer made a video. A full functional jailbreak has been made for the PS5 for certain OS version numbers.
This was the status of the jailbreak in may 2023
https://wololo.net/2023/05/04/ps5-jailbreak-the-status-in-2023/ Archive
This is where it sits currently as of January 2024. https://wololo.net/2024/01/27/psfre...leased-for-ps4-up-to-9-60-and-ps5-up-to-5-50/ Archive
Scrolling through their updates it seems PlayStation might be getting concerned as they offered a $50,000 bounty to find exploits this month as well. For context past exploit bounties were $10,000 or less.
https://wololo.net/2024/01/13/plays...y-on-hackerone-but-dont-get-excited-just-yet/ Archive
MVG's speculation is that in 12 months we could potentially see a full SDK for the PlayStation 5 instead of just a jailbreak to allow unsigned code.
 
Hackers can enable 60fps for PS4/PS5 titles, but Sony cannot.


Meanwhile, Xbox Series S|X can do it natively with various results.
 
So I looked up the Genesis' exact sound chip, and dug through YouTube to find an example of a proper piano sound coming from it. I found this:
https://youtube.com/watch?v=W2lAvwIKKA8
Here's an orchestrated version:
https://youtube.com/watch?v=BWerj8FcprM
It is just a rudimentary 8-bit sound chip with six voices and no standout features, after all. Wikipedia has a nice writeup on it.
Yes, 16-bit covers of anything can be good when done properly, and while we're still talking about classical, this one's a good example

And the same can be said about an 8-bit soundfont. This one being the cover of Edgar Winter Group's Frankenstein
 
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>PS3 had no games
>PS4 had no games, only Bloodborne
>PS5 has no games
>PS6 will probably have no games
:(
 
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