Sony hate thread

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For niggas like me out of the loop, what's the most up-to-date firmware number? Is 11 PS4PRO easy to find?
11.00 is pretty recent, dating to September of 2023. after it there's 11.02 and 11.50. previously you could jailbreak up to version 9 which was very hard to find. i'd say you have a better chance of finding a firmware <11.00 on a slim than a pro
 
The Snoyfaggots on Reddit are coping really hard with the recent Square Enix announcement in regards with FFVII Remake Part 3 remaining a timed exclusive on PS5 or not. The consensus seems to be that "Sony already paid for a timed exclusivity contract for the entire trilogy way back then FFVII Remake came out", despite the fact that the main reason why they're dropping console exclusivity is because nobody bought the FF games on PS5, and I really doubt that Square would be stupid enough to repeat that mistake by making FFVII Part 3 a timed exclusive again just so they can lose out on more lost sales like last time. Square has probably already terminated their contract with Sony because Sony sure as hell did not hold up their end of the bargain.
 
The Snoyfaggots on Reddit are coping really hard with the recent Square Enix announcement in regards with FFVII Remake Part 3 remaining a timed exclusive on PS5 or not. The consensus seems to be that "Sony already paid for a timed exclusivity contract for the entire trilogy way back then FFVII Remake came out", despite the fact that the main reason why they're dropping console exclusivity is because nobody bought the FF games on PS5, and I really doubt that Square would be stupid enough to repeat that mistake by making FFVII Part 3 a timed exclusive again just so they can lose out on more lost sales like last time. Square has probably already terminated their contract with Sony because Sony sure as hell did not hold up their end of the bargain.
I hope FF7 trilogy is a Switch 2 launch title, all in for £80. Fuck Sony fans. They were a pain in the arse before this generation but their entitlement this year is off the fucking charts. They refuse to listen and understand that they're following Microsoft off the cliff, so fuck em.

I'll be laughing my cock off while Playstation becomes an off-brand digital store on the PC.
 
I hope FF7 trilogy is a Switch 2 launch title, all in for £80. Fuck Sony fans. They were a pain in the arse before this generation but their entitlement this year is off the fucking charts. They refuse to listen and understand that they're following Microsoft off the cliff, so fuck em.

I'll be laughing my cock off while Playstation becomes an off-brand digital store on the PC.
Given the supposed specs, could Switch 2 even run Rebirth? It'd struggle to run Remake at locked FPS unless I've missed something.
 
Given the supposed specs, could Switch 2 even run Rebirth? It'd struggle to run Remake at locked FPS unless I've missed something.
The Switch can run Doom Eternal at a (very) steady 30FPS. This tripe shouldn't be any harder, though admittedly idTech is probably among the best-optimized software in computing history while whatever the hell Square used for FF7R is ... very likely not.

Still, reduce texture sizes, chop down models to reduce polygon count, drop down shadow quality, and turn down the post-processing crap, and combined with the reduced display resolution of the Switch they could probably manage to crank out something playable.

And then I remind myself that Tears of the Kingdom only runs at 20-25FPS, was a top-tier first-party game, and the rest of the industry produced a slew of articles gasping in astonishment while admitting they had no idea how Nintendo made it run at all.

Meh. I guess my point is the hardware's capable, but it's in the hands of whatever third-world team ends up being the lowest bidder.
 
The problem with FF7R on Switch is that its unreal slop, so even if they got it running above 10fps it would look blurrier than an n64 game (or xenoblade 2 in handheld) from the resolution scaling and TAA. On Switch 2 it would just be DLSS slop instead. I hate the direction graphics have taken.
 
The problem with FF7R on Switch is that its unreal slop, so even if they got it running above 10fps it would look blurrier than an n64 game (or xenoblade 2 in handheld) from the resolution scaling and TAA. On Switch 2 it would just be DLSS slop instead. I hate the direction graphics have taken.
They've got Unreal Engine running pretty well on Switch (nvidia Tegra chipset), it's mostly just a matter of reducing memory consumption, texture sizes and model complexity, and killing off some of the dumber (and minimally noticeable) post-processing shit to get things running smoothly on that hardware.

Tegra's GPU memory bandwidth isn't the greatest, so the less data transfers you need between RAM and VRAM (mostly for textures), the better. Cutting back on post-processing frees up more shaders for more basic rendering tasks, too.

It's apparently a 150GB download, which means it'd be a miracle if these dipshits have ever even heard of compression, much less optimization. Just handing it to someone who knows how to convert raw 24-bit stereo PCM audio to, say, OPUS, would probably cut that in half.
 
Given the supposed specs, could Switch 2 even run Rebirth? It'd struggle to run Remake at locked FPS unless I've missed something.
I'm not sure, I hope they find a way though.
Assuming the Switch 2 comes out sometime in late 2025, FF7R3 probably won't be done in time.
Hopefully a Switch 2pro release then.
 
Tell me you haven't used PSVR2 without etc etc etc

FPS games in VR a far and away better than flat screen gaming. It's not just the perspective, but the freedom to point your gun in any direction, at any angle and away from your body. Add the adaptive triggers of the PSVR2, i know they sound like memes but they really do make a difference, and, for me at least, I can't go back to flat screen FPS. The experience is so much better in VR that the flat screen equivalent is not like playing on retard mode.

I'm lucky though as I've never experienced motion sickness IRL or in VR. The worst I get is when I first load up Pavlov, when I move while stood still I get light-headed and my legs go a bit jellyfied. I just have to march on the spot for 15 seconds and the feeling goes, then I'm free to play.
Yeah you're right I haven't played FPS games in VR since I don't play many FPS games to begin with. Perhaps I shall give it a try once headsets become cheaper. The price right now doesn't make sense. I was lucky enough to experience VR flight and car simming, which is what convinced me of their use case in those kinds of games.
 
Yeah you're right I haven't played FPS games in VR since I don't play many FPS games to begin with. Perhaps I shall give it a try once headsets become cheaper. The price right now doesn't make sense. I was lucky enough to experience VR flight and car simming, which is what convinced me of their use case in those kinds of games.
I agree with the price being too high. When it's more affordable, PSVR2 is incredible. It's a shame they haven't supported it, as it could have been a major mile-stone for the future of VR. Instead, they let it die, which sent a signal out to everyone else that it isn't worth investing in anymore. "If Sony can't do it, how could we succeed?" seems to be the message.
 
And then I remind myself that Tears of the Kingdom only runs at 20-25FPS, was a top-tier first-party game, and the rest of the industry produced a slew of articles gasping in astonishment while admitting they had no idea how Nintendo made it run at all.

Meh. I guess my point is the hardware's capable, but it's in the hands of whatever third-world team ends up being the lowest bidder.
Mortal Kombat 11 on the Switch looks like a clearly downgraded port with lowered resolution. The next game, Mortal Kombat 1, looks like a PS2 game on the Switch. It is absolutely astounding how bad MK1 looks on the Switch.

I don't know what's happening at this point. It could be that all the people that understand the slightest thing about optimization were fired. Maybe corporate deemed that the extra time to optimize wasn't worth it. It might also be that they think they can handwave away the shitty performance on the Switch by saying "see, everyone always says the Switch is a weaker console, it's not our fault!"
 
Mortal Kombat 11 on the Switch looks like a clearly downgraded port with lowered resolution. The next game, Mortal Kombat 1, looks like a PS2 game on the Switch. It is absolutely astounding how bad MK1 looks on the Switch.

I don't know what's happening at this point. It could be that all the people that understand the slightest thing about optimization were fired. Maybe corporate deemed that the extra time to optimize wasn't worth it. It might also be that they think they can handwave away the shitty performance on the Switch by saying "see, everyone always says the Switch is a weaker console, it's not our fault!"
Modern AAA game devs know absolutely nothing about not just optimization but restraint. As the payroll has grown, they have pulled in a lot of talent from movie CG where dumping millions of polygons on trivial objects is nbd. Meanwhile anyone competent has left to find work in better paying boring software companies.

This results in next-gen games that look worse than Xbox 360 games and also run like crap.

Then in this case an exec decided that doing a Switch port was the right call. So they rope in a 3rd party company to handle that, lowest bidder naturally, hand them the above, and the result you get is as you'd expect -- a minimum viable product, a functioning game that just barely resembles the starting point.
 
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