Oh and the biomod you get for scanning the big squid sucks ass, its just a tiny pulse that emanates from you and reveals resources. Considering the fact that every time you cross between the two islands you get captured by it, you think that the biomod might repulse the leviathan or something like that, but that would be cool and a good reward so it cant get added I guess.
From what I've seen of them, the biomods are Fallout-style perks I find pointless to include in a underwater survival game. In the previous games, you could fabricate gear that did the job of these Bioshock plasmid ripoffs - Making this mechanic a complication, rather than an innovation.
I get that the writer(s) are pushing the plasmid angle to reinforce their Soma ripoff theme posing the Ship of Theseus question of just how human these printed people leftover following the extinction of humanity are - But Unknown Worlds simply lacks the talent to write compelling science fiction:
Subnautica 1 remains the best due to its
relative lack of story-driven handholding (with the PDAs merely there to direct you toward new biomes within the sandbox in the event you failed to stumble across them in your explorations). Below Zero is a narrative failure to convince the player to give two shits about a skippable plot that subverts itself, sidelined by a B plot with a monotone alien that weakly and abruptly ends the game on a cliffhanger. The protagonist's unrelatably specific, inane, fallacious, selfish commentary and plight makes you wish you were playing as anyone else
well before she gets the monotone alien as a voice in her head to needle her with inane questions she must answer with inane commentary.
So far, Subnautica 2 is STORY STORY STORY STORY STORY with no beats - The PDA audio files are dumped so close together that they regularly overlap each other. You can already tell that the game will release at 1.0 with a hundred PDA recordings of racially and sexually diverse dead clones telling you exactly what to think and how to feel about this
grand story about themes of conservation, colonialism, and transhumanism that Redditors will claim they clapped for.
No matter how much UW manages to fix the gameplay with QOL tweaks, the game is clearly secondary to a story attempting to plagiarize better games which previously (and more capably) explained the same themes in more inspired settings. It's as though UW attempted to disguise plagiarizing their own game by making it more sanctimonious.