The growth and future of
Dungeons & Dragons' player base is better defined by the rise of
Critical Role than a fixation on past campaign settings and projects. Earlier this year, Tracy Hickman and Margaret Weis announced a new trilogy of
Dragonlance novels, marking the revitalization of one of
Dungeons & Dragons' most popular worlds. While the Dragonlance fans celebrated the news, Hickman seemingly framed the announcement as a pushback against modern D&D trends
, sharing a meme on Facebook that unfavorably framed the characters of
Critical Role compared to the "tradition" of
Dragonlance.
He eventually removed his post after clarifying that he found the meme amusing and that "he likes both"
Dragonlance and
Critical Role, but his post still drew heavy criticism from fans both old and new.
Putting aside the most problematic aspects of the meme ("Reject Modernity, Embrace Tradition" stems from Umberto Eco's
Eternal Fascism, which uses both phrases as criteria for a fascist regime), it's still disappointing to see Hickman share an attack on a popular D&D franchise. In many ways,
Critical Role mirrors the path that
Dragonlance took towards stardom. Both started off as home games and grew to become extremely popular franchises sanctioned by the owners of D&D, and both franchises thrive on inter-character drama more than strict adherence to the plot. Both franchises also have passionate fanbases, which have contributed greatly to their wider relevance outside of the world of tabletop roleplaying games. However, the meme does unwittingly point out how representative
Critical Role is to
Dungeons & Dragons and its continued relevance in modern society.
The meme shared by Hickman directly compares the characters of
Critical Role to the protagonists of the
Dragonlance series. The
Dragonlance characters are a mix of "traditional" fantasy races that include half-elves, humans, elves, dwarves, and a kender, a fantasy race unique to the
Dragonlance series. These were and remain standard character options in
Dungeons & Dragons. However, one of the major shifts to occur in the game between the debut of
Dragonlance and today is the embrace of non-traditional character races. That's reflected in the cast of
Critical Role, whose characters include a tiefling, a half-orc, an aasimar, a halfling who until recently was a goblin, and a firbolg. All of those races have roots in older versions of the game, but have become increasingly more common and popular for players to use in recent years. While humans are still a popular
Dungeons & Dragons choice, you'll see just as many bullywugs, tortle, and tabaxi when sitting down at a D&D table.
More importantly, the characters of
Critical Role aren't defined by their race nor do they conform to popular fantasy tropes. While the characters of
Dragonlance mostly conform to the traditional heroic roles (save for the immensely popular anti-hero Raistlin), the characters of
Critical Role are unique and informed mostly by the choices of their players rather than their class, background, or fantasy race. While
Critical Role shouldn't be seen as an absolute or standard for a modern D&D game, it does better reflect what you see at more tables than a thick fantasy novel featuring homogeneous characters.
Of course, there's not really a competition between
Dragonlance and
Critical Role. Tabletop gaming is certainly big enough for both franchises, and there's no reason why both worlds can't co-exist. But it's important to remember why the makers of
Dungeons & Dragons have embraced
Critical Role so wholeheartedly - the show represents a more inclusive and open take on both fantasy and tabletop gaming, one defined by player choice and shared storytelling limited only by the imagination of the players rather than adherence to tradition and reliance on nostalgia and the past.