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Crits and RNG are bullshit and not fun
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Crits and RNG are bullshit and not fun and I hate that their removal has been associated with a tranny censorship server.
The problem with random crits is that you'd originally think that it was a mechanic designed to give bad players a chance, but instead it's the complete opposite and it just gives the good players an upper hand.
I wish Shounic or someone else would make an experiment server if they haven't already where:
1. The more damage you deal the less likely you will get a crit
2. Implement a System that increases the RNG to the losing team (because one of the main argument points supporting crits is that it breaks stalemates)
These are probably awful ideas, the funny melee crit chains will cease. but I'd like to see them play out

For me honestly I'd rather keep random crits on melee because it gives Medic at least a choice of self-defense, and one-shotting a cocky Scout as DemoPan will never not be funny.
 
The problem with random crits is that you'd originally think that it was a mechanic designed to give bad players a chance, but instead it's the complete opposite and it just gives the good players an upper hand.
Redditors projected that bullshit onto the devs, because in their sick heads everything revolves about equality or rather equity. Here's developer commentary:
[Kelly Thornton] Critical hits are one of the features that resulted from our focus on pacing. The critical hit system attempts to slightly influence the highs and lows of the game, by increasing the chance of a critical hit based upon the player's recent performance. In summary, the better you're doing, the more likely you'll continue to do well. This helps create those rare high moments, where a single player goes on a rampage and gets 3 or 4 kills in rapid succession.
 
Now that I think about it, something should also have been done about killstreak items because they encourage absolute nigger behavior. Either remove them or make the counter also reset when your team loses a point in CP/payload/CTF so these faggots actually contribute to the TEAM part in TEAM fortress 2 instead of focusing on seeing CUMGARGLER420 is GODLIKE (30) appear on the screen.
>b-but if the dude has 30+ kills per life this means he's contributing a great deal to the team, so why punish him if he's trying his best?
No. He's playing extremely safe, going for easy meaningless kills only, and retreats when confronted. Kind of like a tranny screaming "ratio" on xitter 10+ posts down a reply chain while also begging for his followers to raid on an alt account :^)
 
Was playing on uncletopia when a player rage quit and called someone a nigger, everyone in the chat were acting like it was the end of the world lol. You'll end up seeing constant tranny or "femboy" shit there and wouldn't you know you'll get banned for telling them to fuck off. Constant annoying map re-voting because they will all vote for a map as a joke and then freak out when they have to actually play it.
I regularly got banned from cucktopia servers for calling out trannies in chat. It was great fun, sometimes though the maps where to sweaty even for me.
 
1. The more damage you deal the less likely you will get a crit
2. Implement a System that increases the RNG to the losing team (because one of the main argument points supporting crits is that it breaks stalemates)
A system that punishes you for doing well and rewards you for sucking is supremely retarded.

For me honestly I'd rather keep random crits on melee because it gives Medic at least a choice of self-defense, and one-shotting a cocky Scout as DemoPan will never not be funny.
Ye, I'd keep random crits on mellee weapons, makes people seethe.
 
If I really have anything to say about uncletopia its just that they are allergic to fun in just about every way. They will always vote for 5cp and always it will end in a 30 minute stalemate. I understand that the players there don't actually care about the match though, they just want to play for as long as possible without having to wait the 2 minutes for a map change. Every map vote goes through the same few maps over and over again regardless of their being 60 or 70 maps to vote. I didn't really understand why until I realized that most tf2 players these days started playing the game well after meet your match came out. They always had the ability to pick maps and were never forced to play through maps they don't know. Even there you'll vote Steel and even though its one of the more interesting maps to play you'll still see massive amounts of so called "good" players crying about it. If it isn't 5cp, Pier, or Thunder mountain they will cry about it.
 
If I really have anything to say about uncletopia its just that they are allergic to fun in just about every way. They will always vote for 5cp and always it will end in a 30 minute stalemate. I understand that the players there don't actually care about the match though, they just want to play for as long as possible without having to wait the 2 minutes for a map change. Every map vote goes through the same few maps over and over again regardless of their being 60 or 70 maps to vote. I didn't really understand why until I realized that most tf2 players these days started playing the game well after meet your match came out. They always had the ability to pick maps and were never forced to play through maps they don't know. Even there you'll vote Steel and even though its one of the more interesting maps to play you'll still see massive amounts of so called "good" players crying about it. If it isn't 5cp, Pier, or Thunder mountain they will cry about it.
are we playing on the same servers or are americans built different?

speaking specifically of official maps, beyond steel 5cp maps don't get nominated that much, and get rtv'd really quickly since nobody wants stalemates in eu servers.
nearly all players play either payload with badwater, upward, pier and phoenix as the primary choices, or koth with harvest and viaduct.
ctf gets avoided like the plague, and attack/defense has mostly meme maps or classics like the train one.
 
Redditors projected that bullshit onto the devs, because in their sick heads everything revolves about equality or rather equity. Here's developer commentary:
People don't get that hitting a bunch of good shots, killing 2-3 people, then turning around and fucking OBLITERATING a scout/spy with a crocket is one of the most amazing feelings in the game. You literally have to talk yourself into not liking it with rationalizations like "b-but it's not FAIR!" or "b-but I didn't EARN the kill!".
 
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