Schizo Carmen Sandiego
kiwifarms.net
- Joined
- Dec 12, 2022
A true Dunmer would rather be homeless than work a beast-race job.That doesn't explain why in 200 years Dunmer are still in shit.
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A true Dunmer would rather be homeless than work a beast-race job.That doesn't explain why in 200 years Dunmer are still in shit.
The Nordic culture being gutted is a crime that I will never forgive Bethesda for. They turned a really interesting and unique people into tall, pale, racist imperials who talk funny.
The way I always viewed Nords was that they had strong beliefs in honour, bravery, loyalty and respect for their traditions. They weren't racist in the way of "ew fucking greyskins breathing the same air as me" (funnily enough that was more how Dunmer acted) it was "these are the things I view as really important for living a good life and most non-Nords don't live up to it."
I didn't get the impression that Nords were ever racist just to be dicks. They only hold it against other races if they infringe on their way of life.I always got the sense that if a Nord came across a Dunmer who was honourable, brave and loyal and didn't shit all over the Nord way of life then they would embrace that Dunmer like a brother. Sort of how the Imperial Legion was most opposed by Redoran, yet the Legion respected Redoran over the other houses. I imagine Nords would have a similar dynamic. iirc they (or at least their Atmoran ancestors) gave a Lavish burial to the Snow Prince even though he was the representative of a race that tried to genocide them, because they respected him as a leader and warrior.
Aside from more niche deities that predate the Imperial Cult, I'm not sure what you're talking about. Those would take the form of folk religions (such as the Skaal and their "All-Maker"), rather than institutionalized churches.Also fuck Bethesda for removing the Nord Pantheon from Skyrim.
The OG Nords that came from Atmora were the first humans in Tamriel. Imperials are their descendants and cousins. Tiber Septim was a Nord.It makes the world less interesting, doesn't make sense from a lore perspective and seemingly was done to appeal to the lowest denominator of Oblivion players.
Allegedly, the origin of the Nedes is unclear and kind of murky.The OG Nords that came from Atmora were the first humans in Tamriel.
Very allegedly. Certainly not a Breton by the name of Hjalti Early-Beard.Tiber Septim was a Nord.
Ysgramor and the Five Hundred Companions were the first. No single current human race is strictly Nedic; it's an umbrella term, sorta like "Germanic" or "Indo-European" IRL.Allegedly, the origin of the Nedes is unclear and kind of murky.
IIRC that's a claim made by a certain group of heretics who attribute Tiber Septim's deeds to three different people.Very allegedly. Certainly not a Breton by the name of Hjalti Early-Beard.
Why? Is just an extract from one of that Ted Peterson's posts.Someone made a video that attempts to seriously analyze what Heimskr is yelling about in Whiterun:
Michael Kirkbride and it's the "The Many-Headed Talos"Why? Is just an extract from one of that Ted Peterson's posts.
Oh my fucking god. It was Kirkbride?Michael Kirkbride and it's the "The Many-Headed Talos"
Well it was a post framed as an excerpt from the in-world text of that name.Oh my fucking god. It was Kirkbride?
Always confusing those textbooks and posts.
Nords came off in Morrowind and Oblivion as a bit ignorant but well meaning. What I am saying is that Nord's value things like martial honour. If someone started casting illusions spells at them, then to a Nord that is deeply dishonourable rather than facing them in direct combat. It doesn't matter the person being dishonourable is a Nord or not. This means that cultures where magic and/or subterfuge are more normalised (Dunmer, Kahjiit, Bosmer, Altmer and to a lesser extent Bretons, Argonians and Imperials) they will tend to be more disapproving of members of that race, based on their actions and values compared to Nord racism in Skyrim basically being "I 'ate foreigners"I didn't get the impression that Nords were ever racist just to be dicks. They only hold it against other races if they infringe on their way of life.
Then why do we only ever hear the Imperial versions of their names in proper dialogue? Sure a guard might say "by Shor!" or there might be a place name here or there but there are no shrines, no priests nothing outside of very, very minor fluff about the Nordic gods. The Greybeards which are meant to be monks practicing the the old ways of Nords but use the Imperial names? Why does someone like Ulfric, hardcore Nord traditionalist use the Imperial names and never mention Shor, the God killed by the Altmer's chief deity?The Nords call their favorite gods by their Nordic names: Ysmir (Talos), Shor (Lorkhan), Kyne (Kynareth), etc. Alduin calls himself the "Firstborn of Akatosh", and there are some who believe Akatosh and Alduin are one in the same.
There is a lot of evidence that races of Men were in Tamriel before the Atmorans arrived in Skyrim. The Nords themselves believe that they were created on top of the Throat of the World and that Ysgramor's settlement and conquest were the Atmorans returning to their homeland. The Atmorans being the progenitor of all Men is an Imperial belief, not hard fact or universally acceptedThe OG Nords that came from Atmora were the first humans in Tamriel. Imperials are their descendants and cousins. Tiber Septim was a Nord.
The most realistic explanation I've seen is that the Imperial Pantheon became the dominant religion over the 4th era due toThen why do when only ever hear the Imperial versions of their names in proper dialogue?
Ulfric is a strange case. He trained with the Greybards, but he also abandoned them to fight for the Empire.Why does some one like Ulfric, hardcore Nord traditionalist use the Imperial names and never mention Shor, the God killed by the Altmer's chief deity?
Pretty sure your elven contact at the Thalmor embassy for that one main quest where you sneak in had his family purged by them as his reason for helping you out.I'm doing a High Elf mage/spellsword run right now, and fully intend on siding with the Stormcloaks because the Thalmor are insufferable cunts and the Empire are spineless cuckold faggots.
Maybe my character's backstory is that he's some kind of Altmer Solzhenitsyn, or an Alec Trevelyan-like figure whose parents didn't survive the Thalmor's purges after the Oblivion Crisis.
Whatever happens to the greyskins and the scaly farm equipment with Ulfric's consent is not my problem.
My fav start is as a Dark Elf in Windhelm who just goes "Fuck this shit, imma start adventuring". Some basic foods I "acquired" from around that shitty rag you wake up on, some firewood chopping and some leather armor crafting later, and I'm good to head out.GET OUT OF MY HEAD. I'm playing through with almost this exact race and playstyle right now, except a full mage. I used Alternate Start and took a boat into Windhelm. My headcanon is he grew up in Morrowind, after the Red Year and therefore didn't have much exposure to magical institutions. He came to Skyrim to see their famed College of Winderhold. Once arriving, he was disappointed by the immense faggotry within its walls and therefore took about 0.6 quectoseconds to start robbing his fellow students blind.
while I agree that the oblivion crisis could cause a societal shake-up like the black death or the Lisbon earthquake and as you mentioned the literal divine intervention of Akatosh could impact the religious landscape I dont think the Empire would have the power to influence Skyrim to the point where 99% of population is now part of the Imperial Cult. We see the power of empire failing across the board in every area. While 200 years is plenty of time, the Nordic faith has remained strong for over 2000 years of dragon tyranny, wars, civil wars, socital collapses, conversion attempts, and all sorts of crazy shit for it to fall away at the hands of an Empire that can barely hold it's core territories together seems unlikely. Also add in that Skyrim has always been treated as backwater, converting the entire population doesn't seem likely.A. The Oblivion Crisis and Martins Sacrifice having a huge impact on the races of Men, as an Avatar of Akatosh literally manifested.
B. The Empire specifically pushed the 9 Divines within Skyim/Hammerfell/High Rock as a means of maintaining control as they were losing provinces.
But 200 years is plenty of time for a religion to take over a region.
The only video content I want to watch of him is him hanging himself or a shotgun to the mouth.. After years of lulzcow Goomerfist mocking Morrowind as the "Final Fantasy VII baby,"
The only video content I want to watch of him is him hanging himself or a shotgun to the mouth.



---Dust off your Construction Set, it’s that time of year again! We are officially kicking off the Morrowind May Modathon 2026. From now until Monday 1st June, the community is coming together for the signature open-format modding sprint.
Morrowind May Modathon 2026
For the newcomers, the May Modathon is an annual celebration hosted by the Morrowind modding community. It’s a dedicated time to showcase the enduring creativity and collaborative spirit surrounding this legendary game.
Last year was a monumental success, with over 170 mods uploaded to the site during the event. We are incredibly excited to see how the community pushes the boundaries of Vvardenfell even further this year.
A massive shoutout to our hosts, darkelfguy and Danae123. They have organised and championed this community tradition for 12 years now. Their dedication, along with the passion of every modder who participates, is what keeps this scene thriving after more than two decades.
You can find all the information you need, in a lot more detail, on the Modathon forum post here.
It's that time of year again, on May 1st, The Elder Scrolls III: Morrowind will turn 24 years old, inching ever closer to that quarter-of-a-century milestone, and to celebrate this historic occasion, the Morrowind Modding Community is proud to present the 12th consecutive annual Morrowind May Modathon Month Modding Competition!
Over the past 24 years, Morrowind modders have greatly expanded the capabilities of this 2002 era game, from telling new stories, crafting new adventures, to utterly transforming Morrowind's very gameplay mechanics, adding all new features and abilities that once were thought impossible to achieve on a game as old as Morrowind.
And though nearly a quarter of a century has passed, the Morrowind Modding Community has shown no signs of slowing down - indeed, 2025 was actually the biggest year ever on record for Morrowind, both in terms of total new mod releases, and in terms of raw downloads. From massive expansions, courtesy of Tamriel Rebuilt, to major OpenMW updates, adding all sorts of new engine improvements to modernize the Morrowind experience, the last year has been one of the most exciting on record for the Morrowind Modding Community, and 2026 shows no signs of slowing down!
Since 2015, the Morrowind Modathons have celebrated the modding community's creativity and industrious spirit with a month-long modding extravaganza, where any and all modders are welcome to participate!
Starting May 1st and running through June 2nd, modders can submit Morrowind mods, win random drawing prizes, participate in weekly themed challenges, and earn any number of over 90+ new achievement badges that they can pin to their Nexus profiles or to their mod pages.
Some 1,800 mods have been submitted for the Morrowind Modathons over the past 12 years, and I sincerely hope you'll all join us for another exciting round of this proud annual modding tradition!
For those looking to join in this year, participation is simple - any Morrowind mod released in May can be entered into the competition! Just remember to include the tagline "Part of the May Modathon Month" (or the 2026 Morrowind Modathon header) near the top of your mod's description, or use the Morrowind Modathon 2026 tag to enter your mod as part of the competition. Submitted mods will automatically be entered to potentially win our weekly random-drawing prizes, and of course, unlock achievements!
For more information, including rules, links to tutorials for first-time modders, and a complete list of achievements, check out our official announcement thread here on the Nexus forums or stop by our Discord channel! Also, keep an eye on the announcement thread, we'll be posting the random-drawing winners on there each week, as well as revealing any hidden achievements that modders might unlock!
As I always say, the best games never die! Happy modding, have fun, and long live the Morrowind Modding Community! As always, a big thank you to both Danae123 and darkelfguy for all the work they put into running this event each year. Are you getting involved this time around? Let us know! We'd love to hear what you're planning on creating.


Death and Taxes allows you to join the Imperial Offices of Census and Excise, only said faction has been overhauled beyond belief, with greatly-expanded lore and a much larger presence in the province of Morrowind. Every Census and Excise Office present in Morrowind & Tamriel Rebuilt has had its staff fleshed out and has been given its own questline in addition to having coworker-sourced "odd jobs" available to be picked up as faction quests. Not only that, but an Office of Imperial Bounties has been opened inside the Helnim Office, providing a new form of work even to non-Census personnel with any Imperial guild affiliation.
This mod has a focus on fun and rewarding questing with alternative choices and outcomes. Even with this (hopefully) quality-yielding approach, it does not lack for quantity: counting optional sidequests and the newly-added Imperial Bounties, Death and Taxes contains over 100 new quests.





The lore was less fleshed out back in 2002, and Dunmer are the focal point of Morrowind. It's not about the Nords, so we don't see as much.Nords came off in Morrowind and Oblivion as a bit ignorant but well meaning. What I am saying is that Nord's value things like martial honour. If someone started casting illusions spells at them, then to a Nord that is deeply dishonourable rather than facing them in direct combat. It doesn't matter the person being dishonourable is a Nord or not. This means that cultures where magic and/or subterfuge are more normalised (Dunmer, Kahjiit, Bosmer, Altmer and to a lesser extent Bretons, Argonians and Imperials) they will tend to be more disapproving of members of that race, based on their actions and values compared to Nord racism in Skyrim basically being "I 'ate foreigners"
I already mentioned that. Those old folk beliefs would be expressed in more animistic ways, without shrines or priests or temples.Then why do we only ever hear the Imperial versions of their names in proper dialogue? Sure a guard might say "by Shor!" or there might be a place name here or there but there are no shrines, no priests nothing outside of very, very minor fluff about the Nordic gods.
They explicitly invoke Ysmir, Shor, and Kyne when giving the Dragonborn the formal greeting.The Greybeards which are meant to be monks practicing the the old ways of Nords but use the Imperial names?
The Monomyth generally agrees that Lorkhan is dead, and the world/the moons are the remains of his body. Why worship a deceased god that no longer has power?Why does someone like Ulfric, hardcore Nord traditionalist use the Imperial names and never mention Shor, the God killed by the Altmer's chief deity?