The Elder Scrolls

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A detailed description of how they work/what they do. Lots of things like that are in game. I picked up some rune things and it says "use", ok what does it do? Click more info and it just says "Damaged on use". Great thanks. Some of the spell names are obvious what they do but some are not, and clicking show more info just shows my effectiveness for casting spells, all spells, no more info about that spell other than what is displayed which is only duration and an arbitrary point number which I assume is the potency. I cannot think of any other RPGs that do not show you a detailed description of the skill when you hover over or click "info", even pre-2006 rpgs.

Another example is staves, I found some enchanted staves and it has a random spell attached to it, what does that do? Does it apply when I cast a spell, is it on hit, do I get that spell temporarily? I like to play games blind without a wiki or guide opened on a different monitor as it sucks out all of the fun, especially just to see skill descriptions. I am sure it is available somewhere in game, but I could not find it.
A spell effect on an item is called an enchantment, for weapons such as swords and staffs they're applied when attacking, on armor they give passive effects.

As for what the spells do you're
supposed to figure it out just by the short description, as a kid I figured out most of them, but it took me years to figure out what silence does and why I sometimes couldn't cast spells while fighting wraiths because I wasn't a D&D nerd
 
Nexusmods will ban it
There are other mod hosting sites which allow hosting of politically incorrect mods. I personally just use nexus for the basics (texture, quest, overhaul mods) then go to another site like degmods or basedmods to remove all faggotry from my game.
Presented without comment, arena is a decent game i recommend playing one-off, like the OG system shock.
I played through Arena a few weeks ago, and found the game to be quite charming. I thought the gameplay was basic and a little boring at times, but the visuals and music held my attention. I found the riddles at the end of every dungeon interesting, a hell of a lot better than Skyrim's shitty claw puzzles.
I did like the game, but I find that Daggerfall is a flat out improvement in everyway, and there isn't really any other reason to play Arena other than the novelty of playing the first TES game.
 
Arena is fucked up in the sense not even Free Action doesn't give you inmunity to paralysis and is easily to get fucked by a random spider.
High Elf is the only race in Arena to have inmunity to paralysis. Is the only way to get rid of it.
 
Map design in Skyrim is a lot better with more verticality in the world and dungeons that hide their copy-pasting better than Oblivion's. Other than that, pretty much everything else is the same clunkiness.
Skyrim dungeons seem great until you remember that old video or interview where Todd or some other Bethesda employee reveals that just about every dungeon shows you the way forward with running water. In tandem with every dungeon having a hidden exit to get rid of any need for backtracking, it makes all of them feel like a theme park ride rather than actual caves, ruins or tombs.
 
Skyrim dungeons seem great until you remember that old video or interview where Todd or some other Bethesda employee reveals that just about every dungeon shows you the way forward with running water. In tandem with every dungeon having a hidden exit to get rid of any need for backtracking, it makes all of them feel like a theme park ride rather than actual caves, ruins or tombs.

There’s also the dumb shit with the devs being too lazy to design better systems restricting the loot types you can get between dungeons, so you end up finding Septims and brand new swords in Nordic ruins that have been canonically untouched for millennia. Bethesda couldn’t even be assed to carry different types of coinage when there’s literally Dwemer coins in Morrowind, which always pissed me the fuck off.
 
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Skyrim dungeons seem great until you remember that old video or interview where Todd or some other Bethesda employee reveals that just about every dungeon shows you the way forward with running water.
Which is redundant, since every Skyrim dungeon is a straight line to begin with.
 
Arena is fucked up in the sense not even Free Action doesn't give you inmunity to paralysis and is easily to get fucked by a random spider.
High Elf is the only race in Arena to have inmunity to paralysis. Is the only way to get rid of it.
you can watch the video and see that at 27:22 there is a mention about paralysis and to get the cure spell for it because you can still use curative spells and potions even when paralyzed.
In tandem with every dungeon having a hidden exit to get rid of any need for backtracking.
honestly, based.
miss me with that backtracking shit to pad up game time, i don't have stockholm nor wish to have after they got rid of recall spells, at least there's mods that allow you to have the ability to fast travel anywhere to curb that shit in pretty much all modern jeetthesda games.
 
Anyone check ou the newest Tamril Rebuilt document? I for one am not fond of them Redoing every Indoril settlement. Those dark maroon Mournhold structures were pretty enough
 
Anyone check ou the newest Tamril Rebuilt document? I for one am not fond of them Redoing every Indoril settlement. Those dark maroon Mournhold structures were pretty enough
I get why theyre doing because those Mournhold assets were a complete bitch to work with and seriously delayed any progress with the Indoril areas.
 
I get why theyre doing because those Mournhold assets were a complete bitch to work with and seriously delayed any progress with the Indoril areas.
Yeah plus the Indoril "farmhouses" in the old releases were always odd-looking, given that they were all these overly-ornate buildings from Morrowind's capital city plonked down to serve as the home of some impoverished farmer in the middle of nowhere. I don't know why they did that back then as opposed to just using the regular shitty-farmhouse asset as usual.
 
Skyrim dungeons seem great until you remember that old video or interview where Todd or some other Bethesda employee reveals that just about every dungeon shows you the way forward with running water. In tandem with every dungeon having a hidden exit to get rid of any need for backtracking, it makes all of them feel like a theme park ride rather than actual caves, ruins or tombs.
My main criticism of Skyrims Dungeons was always their size most of them were just 1-3 rooms with a few trash mobs, and the designs really didn’t inspire a sense of emotion, granted they don’t all need to be some unique ancient Nordic ruins inspiring awe and horror, most of that can be found in the main quest, but if you go into say some cave near Riften you probably aren’t going be there for more than 10 mins, and you really aren’t incentivized to do so anyway unless it’s a bandit quest or you are looting shit to sell to merchants, at a certain level it’s just redundant, I mean there’s plenty of other shit like the Civil War questline, the Dark Brotherhood, or the DLCs but the general exploration aspect has become tiring, if anything the map design for TES VI is my biggest concern for the game, not any Wokeness/Culture War Autism or even what kind of leveling system is used
 
My main criticism of Skyrims Dungeons was always their size most of them were just 1-3 rooms with a few trash mobs, and the designs really didn’t inspire a sense of emotion, granted they don’t all need to be some unique ancient Nordic ruins inspiring awe and horror, most of that can be found in the main quest, but if you go into say some cave near Riften you probably aren’t going be there for more than 10 mins, and you really aren’t incentivized to do so anyway unless it’s a bandit quest or you are looting shit to sell to merchants, at a certain level it’s just redundant, I mean there’s plenty of other shit like the Civil War questline, the Dark Brotherhood, or the DLCs but the general exploration aspect has become tiring, if anything the map design for TES VI is my biggest concern for the game, not any Wokeness/Culture War Autism or even what kind of leveling system is used
Then you have modded dungeons from the early days of Skyrim modding that are almost Daggerfall in size with puzzles that take half an hour to figure out and have platforming mechanics. If you want to experience them do the later quests for Legacy of the Dragonborn.
 
I just learned separate instances of Weakness to magic and other damage stack on top of each other if you cast them on an enemy
twenty fucking years and i'm still learning things about oblivion
man i love TES, even the elder kings mod for ck2
 
now that time has passed, how is the oblivion remaster? was going to buy it but all the recent steam reviews says its a buggy unoptimized mess. is it worth getting for my steamdeck lite?
 
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