Unpopular Opinions about Video Games

I think there’s in general a growing clique of pseuds that think gaming peaked with the greatest hits of the ps2 era and nothing outside that list is worth playing. like morrowinds no. 1 fan over here.

I hate those people.
It really gets old. I don't even hate New Vegas or Morrowind but people act like they're masterpieces today when, at best, they were just good for their time.

Like I wouldn't say Morrowind is bad, but the way Scarthew glazes the combat as if it's fucking Dark Souls or something is ridiculous. It's D&D thrown into an environment it shouldn't be in. It's why Oblivion was just as fucking bad except that the weapons actually made sense.
 
I wouldnt even put Morrowind in a top 20. I'm just pointing out that if you miss your attacks in Morrowind it's your fault and you're playing the game wrong.
It literally isn’t. Even under perfect conditions when you have 125% hit chance (maxed out weapons plus no fatigue *1,25 mult) you can still miss because evasion exists.

It’s technically possible to miss Dagoth Ur even if you do everything right and max out hit chance.
 
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The way I see it, a lot of contrarian dorks praise Morrowind and shit on Skyrim because they want to sound clever by dunking on something popular. It's basically the WRPG version of dunking on Halo or Call of Duty. But at the end of the day, more people bought Skyrim, more people played Skyrim, Skyrim was more popular and was put on more platforms, and Skyrim was the game that even Japanese devs started copying because of how successful and profitable it was.

You can scream to the hills a thousand times about how much better Morrowind is over Skyrim, yet the results and the profits speak for themselves. Skyrim was easier to play and get into, Skyrim was way more successful, Skyrim was the one people played for thousands of hours on multiple platforms. To the point where there's even a saying about it: "You don't quit Skyrim, you just take breaks." It's not true for everyone, but it is true for more than a few.
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It really gets old. I don't even hate New Vegas or Morrowind but people act like they're masterpieces today when, at best, they were just good for their time.
I think good art direction and style is timeless, so the outdated graphics and repetitive audio don't matter so much.
I think people love the story, quest design and flexibility of the game, and that doesn't get old.

What I will say is vanilla NV's interface is very awkward, so it needs mods to keep up. The DLC is a must have too.
 
YouTube suggested me a Whitelight video about a Red Dead Online roleplaying clan, complete with a website and a rigorous application process.


Is it REALLY that serious? This reminds me when Call of Duty clans were around where you'd change your gamertag to solidify your "membership." Yeah, no thanks. I cannot take roleplaying communities seriously because they're video games. Clans, cliques, whatever you'd call them, completely unnecessary.
 
YouTube suggested me a Whitelight video about a Red Dead Online roleplaying clan, complete with a website and a rigorous application process.


Is it REALLY that serious? This reminds me when Call of Duty clans were around where you'd change your gamertag to solidify your "membership." Yeah, no thanks. I cannot take roleplaying communities seriously because they're video games. Clans, cliques, whatever you'd call them, completely unnecessary.
I didn’t know that red dead online was still a thing, much less people who do actual Role Play.
 
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What I will say is vanilla NV's interface is very awkward, so it needs mods to keep up. The DLC is a must have too.
a funny thing, one of the most adopted mods in NV is the UI change to make it more like fallout 4 even though fallout 4 is worse??
there's TTW too because people can't stand the overall shittiness of fallout 3 and would rather play it on NV.
I didn’t know that red dead online was still a thing, much less people who do actual Role Play.
they have accepted that rockstar have abandoned them for GTAO.
 
I don't know. Something just shifted and changed after the PS2 era.
Just hitting the bare minimum expectations for graphics & sound now costs so much money that nobody can take any risks at all, and you need to figure out how to monetize your game continuously for years to have any hope of breaking even outside the odd console tentpole release.
 
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What I will say is vanilla NV's interface is very awkward, so it needs mods to keep up.
The Pip-Boy was a mistake. It may look cool, but the display takes up maybe 25% of the screen. You're constantly scrolling to find items. The map is an utter mess and everything's in monochrome. I hate it.
 
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Morrowind's deep, immersive, strategic combat.


While not video games, I feel this way about Warhammer 40,000. Even as far back as 2006 the community had been poisoned by arguments over "meta". And that was before the online discourse had devolved into bringing up the same lore drama (femstodes), slap fights over balance, an obsession with tournament spec terrain, and quarterly balance updates.

Recently I've been looking into Spearhead which is clearly intended for casual play and even has an "underdog" mechanic to help prevent snowballing. So far the community seems more chill, but it's funny seeing comments from competitive try-hards trying (and failing) to figure out how to game the underdog system, and seething about it.


I miss co-op.
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Gotta love people using a meme video as evidence of Morrowind combat being bad.
 
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Morrowind was "good" for the early 2000s RPG market, Skyrim was good for the 2010s RPG market. Except the latter had ballooned to a massive size thanks to the popularity of WRPG games like KOTOR, Fallout, and Mass Effect. Mass Effect 2 and Fallout: New Vegas heralded the height of the WRPG genre, and Skyrim topped it off. Those three games symbolized the triumph of WRPGs over JRPGs.
 
The Pip-Boy was a mistake. It may look cool, but the display takes up maybe 25% of the screen. You're constantly scrolling to find items. The map is an utter mess and everything's in monochrome. I hate it.
The pip boy is based. Genuine form over function archaic design that brings a tear to my eye. I'm surprised that Bethesda has continued to use it in lieu of a troon designed minimalist UI but they've settled on it being a marketing gimmick with the FO4 IRL stick-your-phone-in piece of shit toy so it's never going away now.

there's TTW too because people can't stand the overall shittiness of fallout 3 and would rather play it on NV.
FO3 is so uninteresting that I don't even bother with TTW.
 
"Anime is good bro you just have to try this one that isn't degenrate trash I swear!" Type of comment
Zoomer detected.

Anime used to be great, including the degenerate trash. The 80s, 90s, and early 2000s were fantastic. Somewhere along the way it became about school girl showing their underwear and 5000 episode isakai where people cry a lot.

We are in a surge of coop games. The "hoard shooter" (fake genre title) has tons of good entries coming out all the time. The most popular games at the moment are titles like repo and peak which may come across as goofy streamer bait but are actually mechanically rich focused games
And you've proved my point. Even if they're mechanically sound (I've not seen it myself) games like Lethal Company aren't really playable.

Games like Halo, Payday 2, and Left 4 Dead 2 are so old that none of my friends will play them any more. And with 1000 hours over 15 years, I can't really blame them.

Games like Palworld are basically single player games with a shared resource pool.

That leaves what? Sea of Thieves, Borderlands 4, and Payday 3? All games I hear are junk. Supposedly they got better with patches, but a polished turd is still a turd.

The way I see it, a lot of contrarian dorks praise Morrowind and shit on Skyrim because they want to sound clever by dunking on something popular.
It really gets old. I don't even hate New Vegas or Morrowind but people act like they're masterpieces today when, at best, they were just good for their time.
Thief.
Most 90s PC games are treated like this, but Thief is one of the worst. I still remember people complaining about Dishonored for "dumb" AI because you could keep making a noise and they'd investigate it every time, or because of some obscure bug would allow you to do something dumb. But when you point out the AI in thief can bump into and still not find you, or that you can run around archers to get them to shoot themselves, those issues don't count and I'm being a mean cherry picker.

Yahtzee I remember having the most insane complaint. The voice actors for the guards weren't the same ones as in Thief so therefor it's bad.
 
And you've proved my point. Even if they're mechanically sound (I've not seen it myself) games like Lethal Company aren't really playable.
Oh I dont reccomend lethal, I said repo for a reason. Lethal lacks any kind of playerside depth or mechanics, you run and jump and thats about it. Theres 1 ot 2 low tier enemies you can hit with a shovel.

But it seems you're looking for shooters in which case you have helldivers 2, starship troopers extermination, space marine 2, alien fireteam elite. And if you wanna go back a little bit you have world war z, deep rock galactic, tarkov pve. I'm not a fan but there's killing floor 3. I'm probably forgetting some but the point is that coop is flourishing right now no matter what you're into.

edit: outlast trials is another good one
 
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Oh I dont reccomend lethal, I said repo for a reason. Lethal lacks any kind of playerside depth or mechanics, you run and jump and thats about it. Theres 1 ot 2 low tier enemies you can hit with a shovel.
the funny part is you not noticing that peak replaced repo which replaced lethal company on the flavor of the month online game, which arc raiders is trying to have a go to after megabonk's month of being popular ended.
anyone still remembers schedule 1? me neither.
 
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