Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
A fucking 3070 and 12 gigs VRAM?

Yea sure a 3070 isn't a top of the line card anymore fair enough but the screenshots just look like Skyrim.

The reqs should not be that fucking high.
3070 isnt that high end of a card, and thats if you want to play the game at a higher quality and still get like 60fps. you could get away with medium settings with something like the 20 series as im assuming this is ray tracing only so it wouldnt be easily doable on something like a 10 series card
 
Is there a sloppier slop genre than open world survival crafting games?
Open world survival crafting base-building third-person action with minor RPG elements, optional stealth, and lots of collectables.
I'm gonna hedge bets 3 ways and say
- Gacha
- Visual Novels
- Walking Simulators

Those last 2 especially, because as a whole those genres push into not even having gameplay. A "game" without gameplay is the sloppiest you can get
 
Is there a sloppier slop genre than open world survival crafting games?

Open world survival crafting base-building third-person action with minor RPG elements, optional stealth, and lots of collectables.

I'm gonna hedge bets 3 ways and say
- Gacha
- Visual Novels
- Walking Simulators

Those last 2 especially, because as a whole those genres push into not even having gameplay. A "game" without gameplay is the sloppiest you can get

I'll also add Sports Games to the slop list, since they don't add many new features with every annual release, and those games are also filled with pay-2-win microtransactions in their own versions of Gacha with their respective card modes. And some people have a console and only play their annual Sports Game of choice and don't play anything else.
 
some people have a console and only play their annual Sports Game of choice and don't play anything else
I know a guy who's like this with Tekken and Diablo. Hasn't been able to shut the fuck up for years about "gaming is dead, literally nothing ever comes out, indie games don't exist, I shouldn't have to leave Xbox", and when you play Tekken with him he's the kinda nigga to tell you that using grabs, reversals, or specific characters he doesn't want to deal with are all cheating.

My brother and I sorted him out a midwit fuckin' casual's wet dream: an everything-ready-to-go borderline retard-proof Bazzite box, and within two breaths he's told us he doesn't want to know how his computer works or anything. Me and bro exchange a look and bro tells him he'd better fucking learn cuz he ain't getting free tech support.

I think he's still just playing his Xbox and bitching about how Diablo IV isn't living up to his expectations.
 
I'm gonna hedge bets 3 ways and say
- Gacha
- Visual Novels
- Walking Simulators

Those last 2 especially, because as a whole those genres push into not even having gameplay. A "game" without gameplay is the sloppiest you can get
Gacha games are slop, but it's technically more of a monetization method than a gameplay genre. Visual Novels can be fine if you just accept it's, well, a "visual novel" and not game-game; the biggest source of slop with them is all the Western-made ones that are based around a single joke.
If we're looking at more genres to call slop, I would look at things under the "rougelike" tag and anything that's largely procedurally generation. That stuff is pumped out because it doesn't require any fine tuning by the developers to be in a working state that people will accept.
 
Siren is my favorite horror game and I've played a lot of them. What's funny is that I bought it because of the box art. I had no idea what I was in for and after I finished it I felt drained like I had gone through some stressful event. My first playthrough took forever because I didn't have a guide, though the game manual has some important clues for some of the more baffling puzzles.
I'm diving into Siren 2 for the first time. It's a shame the game never came out in North America but thank god for emulators. I've played a couple levels already and the controls are so much better.

From a Youtube comment on Boulder Punch's Siren retrospective:

God, Siren 1 is one of the ONLY pieces of horror media that gets scarier the more you understand what's going on. It's a cosmic tragedy, a very real horror.
Sounds about right.
 
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Had this five hour game review drop in my suggestion feed:
Overall a fairly decent review of an obscure game that tries to explain the concepts raised by it and also pays respect to its creator by celebrating his life and work instead of dwelling on his death.

At around 02:15:51, however, there is an oddly specific line about debanking which would sound familiar to anyone who's been on the farms in '21.


Between this and sneaking Ethan fucking Ralph on a thumbnail of another review, I'm suspecting this guy is a fellow farmer or at least sympathetic to the cause.
Screenshot_20260518_145449.png
 
After further playing Subnautica 2 I have came to the conclusion that it sucks.

The publisher has made the decision to remove death from the game. I do not mean just through the story with human characters. Fish can't die, in 1 the wild life would attack, kill, and eat each other. In one they just hit each other a few times and part ways. You can not drop a fish inside a base as that would kill them.

And I blame the publisher not devs for this because the game has enemies design specifically with the intention of you kill them in mind. There is a small fish that swims in packa and alerts bigger fish to attack you. Clearly I'm supposed to be able to kill this but can't. Awful game.


The map is also very cramped, the biomes are very small and every 3 feet there is wreckage making the game feel a lot less interesting than 1. and the designers take up all of the good spots to build a base and fill them with giant destroyed bases.

I forgot the name of the ship but the one they have now is terrible compared to the seamoth. It has few upgrades available partially due to the removal of death.

The one improvement with the game is the base building. Pretty much the only improvement I am aware of.

All in all 3/10 don't buy
 
After further playing Subnautica 2 I have came to the conclusion that it sucks.

The publisher has made the decision to remove death from the game. I do not mean just through the story with human characters. Fish can't die, in 1 the wild life would attack, kill, and eat each other. In one they just hit each other a few times and part ways. You can not drop a fish inside a base as that would kill them.

And I blame the publisher not devs for this because the game has enemies design specifically with the intention of you kill them in mind. There is a small fish that swims in packa and alerts bigger fish to attack you. Clearly I'm supposed to be able to kill this but can't. Awful game.


The map is also very cramped, the biomes are very small and every 3 feet there is wreckage making the game feel a lot less interesting than 1. and the designers take up all of the good spots to build a base and fill them with giant destroyed bases.

I forgot the name of the ship but the one they have now is terrible compared to the seamoth. It has few upgrades available partially due to the removal of death.

The one improvement with the game is the base building. Pretty much the only improvement I am aware of.

All in all 3/10 don't buy
Can you at least make your character gay or trans?
 
The publisher has made the decision to remove death from the game. I do not mean just through the story with human characters. Fish can't die, in 1 the wild life would attack, kill, and eat each other. In one they just hit each other a few times and part ways. You can not drop a fish inside a base as that would kill them.
Wait, how do you eat, then?
 
After further playing Subnautica 2 I have came to the conclusion that it sucks.

The publisher has made the decision to remove death from the game. I do not mean just through the story with human characters. Fish can't die, in 1 the wild life would attack, kill, and eat each other. In one they just hit each other a few times and part ways. You can not drop a fish inside a base as that would kill them.

And I blame the publisher not devs for this because the game has enemies design specifically with the intention of you kill them in mind. There is a small fish that swims in packa and alerts bigger fish to attack you. Clearly I'm supposed to be able to kill this but can't. Awful game.


The map is also very cramped, the biomes are very small and every 3 feet there is wreckage making the game feel a lot less interesting than 1. and the designers take up all of the good spots to build a base and fill them with giant destroyed bases.

I forgot the name of the ship but the one they have now is terrible compared to the seamoth. It has few upgrades available partially due to the removal of death.

The one improvement with the game is the base building. Pretty much the only improvement I am aware of.

All in all 3/10 don't buy
It's in early access, is it possible they just didn't add that shit yet?

It's possible they just fucking suck but if so that's the first time I've ever seen a dev remove the entire concept of death from their game.
 
It's in early access, is it possible they just didn't add that shit yet?

It's possible they just fucking suck but if so that's the first time I've ever seen a dev remove the entire concept of death from their game.
No, the knife has been the first tool in the last two games. Some of the mobs are ported over from the last games as well as other assets and mechanics. It is a deliberate choice I suspect to suffice some countries rating requirements because they can't be fucked to make a localized version.

The knifes non-combat functions have also been replaced with the survival tool which would not be necessary if they planned on adding mob death because they could just use the knife model. Mobs can also be scared off with the pulse mining tool thing.

It would also be very odd to skip over mob death in development but kept the behavior of mobs attacking each other.
 
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Before Concord dethroned it I remember thinking Lawlbreakers had some of the ugliest fucking characters I had ever seen.
 
Is there a sloppier slop genre than open world survival crafting games?
I'm gonna hedge bets 3 ways and say
- Gacha
- Visual Novels
- Walking Simulators

Those last 2 especially, because as a whole those genres push into not even having gameplay. A "game" without gameplay is the sloppiest you can get
Those last 2 are entertainment software, which is based and trad. Visual novels / text adventures are stories on the computer and walking simulators are pictures on the computer. Both are genuine art forms that require a computer, and people with computers have had fun making and sharing them almost as long as there've been computers. People have dreamed about interactive books and pictures you can enter and walk around in and now we fucking can. This is awesome.
 
THis Star Trek: Voyager simulation game that sneakily released last year is more fun than it has any right being. All about balancing resources, but it feels kind of like I'm cheating because I've seen the show before even if it lets you branch into "what-if" scenarios, so I know ahead of time which aliens are gonna betray me.
 
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