Warframe

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What's up with the sudden increase in the amount of leeches? I don't mind if someone isn't very efficient as long as he tries, I'm talking about people who test how far they can abuse your niceness. They are AFK right in your face and if you ask them to participate in the match they will throw a tantrum and act like you're some elitist who needs to chill out. They use purely meta loadouts for maximum crutch and it's almost always crossplay people with their nigger slang.

This wasn't the case when I last played and recently this seems very common.
 
What's up with the sudden increase in the amount of leeches? I don't mind if someone isn't very efficient as long as he tries, I'm talking about people who test how far they can abuse your niceness. They are AFK right in your face and if you ask them to participate in the match they will throw a tantrum and act like you're some elitist who needs to chill out. They use purely meta loadouts for maximum crutch and it's almost always crossplay people with their nigger slang.

This wasn't the case when I last played and recently this seems very common.
This is why I play solo.
 
Honestly, it's the worst thing to happen to warframe because it enabled this shit. PC players are almost always better at the game and these fucks just mooch because of it.
In my experience they didn't use to do this blatant leeching before. Devs must have marketed the game on TikTok or some other place for lowest common denominator and brought them in. These retards are probably scrolling while leeching.
 
So apparently they fucked up and forgot to add the Meso V12 relic needed for caliban's new weapon Biryani Prime or whatever to the proper drop tables. Makes getting it a giant pain in the ass. GG DE. Also, I feel like Caliban is just weak overall. Have I missed something critical with him or what?
 
So apparently they fucked up and forgot to add the Meso V12 relic needed for caliban's new weapon Biryani Prime or whatever to the proper drop tables. Makes getting it a giant pain in the ass. GG DE. Also, I feel like Caliban is just weak overall. Have I missed something critical with him or what?
They really leaned into status damage with him. He's not great, but he has pretty good survival with his artillery sentients and his armor strip is pretty good.
 
Apologies for the doublepost, but I come with Devstream 189 news:

The title of the Fall update is The Vallis Undermind, which will drop on October 15. We'll be revisiting Venus for our 62nd Warframe, the fungal fighter Nokko. As a prerequisite, you'll need to complete The New War in order to explore the depths of the Orb Vallis and get Nokko's parts (with the guidance of a Solaris named Nightcap, who is defending the Undermind from Anyo's usual exploitation shenanigans, and the mysterious "Prince" Nightcap works alongside).
  • Nokko himself appears to have a high shield cap (granted, the values shown were clearly after mods), and he specializes in planting shrooms to debuff enemies in range while bolstering his allies, making him well-suited for defending chokepoints or locking down areas. He was originally designed as a companion frame to Yareli (like Gauss and Grendel) and will have unique interaction animations with her.
  • Nokko's passive causes him to shrink down to his "Sprodling" form upon taking fatal damage, where he has a limited time to reach a nearby shroom and revive himself. If the Sprodling doesn't reach a mushroom in time, it'll fall asleep and Nokko has to be revived by others (or via Last Grasp I guess). Abilities that plant shrooms for his passive to work will be italicized.
  • His first ability is Stinkbrain, where he throws a mushroom that inflicts viral damage + proc to any enemies in range. Nokko can plant several of these Stinkbrains to cover multiple areas at once, or to serve as a beacon to revive himself.
  • His second ability plants a Brightbonnet that buffs allies with energy regeneration and ability strength, but it has a short duration when out of its AoE. As with the Stinkbrains he can plonk down multiple Brightbonnets.
  • Reroot is his third ability where he reverts into his Sprodling form, becoming invulnerable while regenerating health, shields, and even overguard for the duration. In this state, he also spawns three lesser Sprodlings that seek enemies out and put them and nearby foes to sleep. Be warned that this ability is not channelled, so Nokko can't stay small uninterrupted, and he can't do anything else besides move around.
  • For his fourth ability, he tosses a bouncy Sporespring that will seek out placed mushrooms and enemies alike, exploding with every bounce. Bouncing off mushrooms makes the explosions happen more often.
  • As usual, you get Nokko's parts from Nightcap's bounties, along with the pity currency Fergolytes, which can not only be used to purchase Nokko's parts directly from Nightcap (along with components for his signature Arbucep archgun), but also various plants and pots to decorate your base with (ever wanted to stuff your orbiter to the gills with threshcones?). You can also feed some Fergolytes to the Prince to uncover Nightcap's backstory, where he used to work for AnyoCorp's behalf until something changed his mind...
Warframe's paladin, the first source of healing that wasn't from Trinity, and the first Warframe to focus on Radiation damage (Nyx was only retconned with 1999) finally receives his long-overdue rework. Stuff is subject to change of course but this is what DE has in mind:
  • First off, he's getting a buff to his armor, nearly double of what he or his prime counterpart have now.
  • His current passive (extra armor on Beast-type companions) sort of made sense back when companions risked dying for good until you used a revive, but it was always a bum passive even before the Companion rework. Oberon's new passive triggers every time you pick up a health orb or Universal Orb (get those max rank Universal Fallout arcanes if you don't have 'em), giving him and allies within affinity radius up to three Righteous Negation charges. Righteous Negation charges absorb incoming damage, with a 0.25 second delay/invuln duration before the next charge can be used. The final charge will have a 0.5 second period instead, giving players a full second of immunity with all three stacks. Players can tell how many charges they have via a UI icon, or by the floating shields around their Warframe.
  • Smite was pretty meh even for a first ability, so now it strips the target's armor and overguard on cast, while dealing 35% of the target's current health as damage (up to a cap of 75%, and shields will count as "health" in regards to damage calculation). Enemies within 6 meters of the target will suffer half of that damage (and thus the secondary seeking projectiles of the original will be removed), and Smite will prioritize Eximus units within a group of enemies for maxium damage.
  • Hallowed Ground gets a much-needed tune up. Now its effective area is a full circle rather than an arc (so you don't need to get at least 200% power range for full coverage. Still reasonable if you want maximum crowd control), and the vertical area is being increased to affect both flying enemies and double-jumping allies. It is now guaranteed to inflict radiation procs on enemies standing on it (as opposed to a mere 15% chance), and the healing from Renewal is doubled while you're standing on Hallowed Ground. To balance out the area changes, the maximum number of Hallowed Ground patches you can place is reduced from 4 to 3.
    • Hallowed Eruption gets its duration bonus increased from 100% to 200%.
  • DE finally puts an energy cap on Renewal's energy drain and more. Now it's 3.5 energy drain per second regardless of how many people Oberon is healing (so he's no longer screwed by Nekros and/or Caliban with a Summulyst), and the Iron Renewal armor buff is built-in to the ability rather than requiring Hallowed Ground to work. What surprised me the most was that Renewal didn't follow Oberon along and was instead placed on the map in a given area. Now it's based on his affinity range.
    • Phoenix Renewal's revival cooldown is getting reduced from 90 seconds to 60 seconds.
  • Reckoning looked cool, but for an ultimate it frankly sucked aside from the armor strip. First, the nerfs: it now requires line of sight and the blinding effect is getting removed since it runs counter to Radiation procs. Now, the buffs: Reckoning damage now scales with the enemy's Radiation proc stacks, and no longer requires Hallowed Ground to strip armor. Affected enemies will have a chance to drop Health orbs even via assists (solving that issue while synergizing with Righteous Negation), while Oberon temporarily receives 10 armor for every enemy hit up to a maximum of 1000 (the cap cannot be increased by any means, but the 30 second duration can be modded).
    • Upon leaving Hallowed Reckoning's buff zones, their effects will now have a 3 second grace period, allowing Oberon and company to wander out of them for a bit.
With all these changes (and how fucking difficult it is to get his parts from Railjack missions), it's no surprise DE is giving away a one-time free Oberon and Forma to anyone who logs in when the update drops and lasting until October 21.
Damage Attenuation, DE's way of making bosses and other tanky enemies stay up for more than a second with player power creep. With the Undermind update, they're admitting its current iteration is flawed and are adjusting how it works as follows (along with other QoL changes):
  1. Attenuation changes
    • First off, the current attenuation formula means that affected enemies get a flat reduction to incoming damage regardless of how much heath they have, which is fine in regular gameplay but quickly becomes a problem once Steel Path and Deep Archimedea scaling modifiers come into play. They're changing the attenuation to scale with a given enemy's max health (and only health. Shields, armor, and overguard are disregarded). The health of certain bosses will be increased to compensate for the change, but the proposed attenuation changes should reduce the time to kill to reasonable values.
    • Secondly, the max damage per second currently applies to the whole squad, so if one player starts hitting relevant enemies with attrition Felarx shots, the rest of the team might as well be jump kicking at it. Now max damage per second is tracked independently, so you can still throw your strongest punches before attenuation kicks in for you.
    • Lastly, enemies with attenuation (adversaries, archons, dedicants or as one redditor cleverly put it: "Dead-I-can'ts", among others) have long had inconsistent formulas dictating how much damage they can receive at once. Now their formulas will be standardized across the board.
  2. QoL stuff
    • A new accesiblity option presents itself in the form of removing Screen Shake. To make sure weapon recoil is still accounted for, a diamond will now appear over your reticle to show how hard your gun is currently kicking back while Screen Shake is off.
    • Archguns finally get Arcanes!... sort of. Archguns will now have both a Primary Arcane slot and a Secondary Arcane slot, allowing you to equip two Arcanes at once (a feature once exclusive to Zaws and Kitguns). You can do stuff like double-down on Steel Path arcanes (how does 1.6x headshot multipler sound?), or combo Primary Crux with Cascadia Flare. To me this feels like a kludge, but time will tell how this works.
    • Nullifer Crewmen bubbles will no longer shut down certain abilites instanly on contact and will instead behave as follows:
      • Snow Globe (Frost): The Globe will now lose 20% of its health per second while in contact with the bubble and Frost cannot regenerate its health.
      • Cataclysm (Limbo): Limbo gets thrown a bone. Now Cataclysm will instead shrink 4x faster on contact with the bubble.
      • Magnetize (Mag): Magnetize will end 4x faster when the bubble is in range, but will end immediately if the bubble reaches Magnetize's core.
      • Hallowed Ground (Oberon) and Webbed Embrace (Oraxia): Both in the same section because they'll behave the same way. Nullifier bubbles will only protect allies from their effects.
    • Some cosmetic changes abound:
      • Operators and Drifters can now equip Signas.
      • There will now be a "Customize Left/Right Separately" toggle for attachments, so you don't have to search all the way to find matching sets.
      • The number of favorite colors is getting doubled from 25 to 50.
    • Scaldra missions will no longer be Oops! All Techrot! as the number of underground tiles that'll spawn in Scaldra missions will be reduced. Hopefully this means 1999 calendar tasks involving them will be easier to complete.
    • The Grineer Asteroid tileset (currently the oldest tileset still in use) is getting some updates to lighting, textures and fog.
  • DE showcases the next batch of TennoGen. These include the first TennoGen content for Dagath, Citrine, and Qorvex.
  • Our next Nightwave season's coming up, and it'll be Halloween-themed. Baro Ki'Teer is also dressing for the occasion.
  • We have the upcoming Wukong Qitian Collection, featuring the namesake deluxe skin and the first skin for Sun & Moon. We also got a snake pake sneak peak on the Lavos Khymia Collection, for those who like vials of mysterious green fluids on their Warframes.
  • A preview of the upcoming Zephy Conquera skin, based on some designs by the late Mike "Mynki" Brennan (his death anniversary's coming up BTW).
  • Speaking of Mikes, Ordis's VA and longtime 3D artist for Digital Extremes, Mike Leatham, will be retiring from the company. Going forward, all future dialogue from Ordis will be from Kevin Lin (Bombastine's VA).
  • They showed the intro to The Teacher, a new cinematic quest to both properly introduce Teshin and better explain modding.
  • Confirming the upcoming Operator facial remasters will also apply to the Drifter.
  • The new protoframe's identity is revealed: to no one's surprise, it's based on Uriel. To everyone's surprise the Protoframe is a time-displaced Orokin named Roathe. How he managed to get to 1999, let alone turn into a different freak of nature is anyone's guess, but from what little dialogue we have, it seems he accepts his fate.
Set your clocks for October 15, Tenno.
 
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Archguns finally get Arcanes!... sort of. Archguns will now have both a Primary Arcane slot and a Secondary Arcane slot, allowing you to equip two Arcanes at once (a feature once exclusive to Zaws and Kitguns). You can do stuff like double-down on Steel Path arcanes (how does 1.6x headshot multipler sound?), or combo Primary Crux with Cascadia Flare. To me this feels like a kludge, but time will tell how this works.
That's actually pretty good. Secondary Shiver can give archguns CO and knowing how good DE is at making their game work as intended I can only imagine how many are going to be multiplicative. Corvas might actually outdamage the Mausolon. Guess I should actually finish farming out sabot rounds.
 
I can't believe Pablo finally saved Oberon after 11-12 years. All we need is a Loki rework and I think the rest of the Frames should be pretty solid.
That's actually pretty good. Secondary Shiver can give archguns CO and knowing how good DE is at making their game work as intended I can only imagine how many are going to be multiplicative. Corvas might actually outdamage the Mausolon. Guess I should actually finish farming out sabot rounds.
Yeah I'm thankful I bought the Primed Archgun Mods, hopefully now they won't be oversized Super Soakers and actually feel like big fuck off Heavy Weapons.
 
I'm really happy warframe was bought out by china because it means they are forced to cater to the chinese audience instead of the disgusting fujos that have overrun the forums and the subreddit.

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I'm really happy warframe was bought out by china because it means they are forced to cater to the chinese audience instead of the disgusting fujos that have overrun the forums and the subreddit.

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This is why I haven't reinstalled Warframe since I got my new laptop months ago. I can't deal with the faggot playerbase again.
 
This is why I haven't reinstalled Warframe since I got my new laptop months ago. I can't deal with the faggot playerbase again.
Honestly, hold off until the Old Peace. There's not really much you can do other than the weeklies or destroy your brain, farming the void and relics.
 
I just do invasions at this point, that too solely cause I get some platinum once in a while for the weapon parts. The only reason I even play is sunk cost fallacy, despite the fact it actually hinders my ability to play other (honestly better games).
 
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I just do invasions at this point. The only reason I even play is sunk cost fallacy, despite the fact it actually hinders my ability to play other (honestly better games).
Same here. Even though I finally escaped Warframe, I reinstalled the 23-year-old MMO Anarchy Online and have been so addicted that I haven't touched any of my real games in a year. I really hate how addictive meaningless online games are, to the extent that a carefully crafted finite game with a story and deep gameplay doesn't even sound fun.
 
Same here. Even though I finally escaped Warframe, I reinstalled the 23-year-old MMO Anarchy Online and have been so addicted that I haven't touched any of my real games in a year. I really hate how addictive meaningless online games are, to the extent that a carefully crafted finite game with a story and deep gameplay doesn't even sound fun.
Almost same here. I'm a lazy fuck with a habit of procrastination so I have already taken a borderline hiatus from playing Watch Dogs 1 since almost 2 years, where I both made more progress & less progress than the last time I played it. Then I started playing Warframe in January (I blame the Atomicycle for that), & then downloaded Sleeping Dogs around March as a detox from this game, & have yet to fully 100% it (I've completed around 80-90% of the game, only things left are DLCs). I wanted to play Witcher 3 for the first time 2 months ago, but couldn't because this game makes me not wanna bother with anything (& the game isn't even that good either).

Also, holy fuck:
I reinstalled the 23-year-old MMO Anarchy Online and have been so addicted that I haven't touched any of my real games in a year
I didn't even know Anarchy Online still existed, I played that when I was extremely young kek.
 
Almost same here. I'm a lazy fuck with a habit of procrastination so I have already taken a borderline hiatus from playing Watch Dogs 1 since almost 2 years, where I both made more progress & less progress than the last time I played it. Then I started playing Warframe in January (I blame the Atomicycle for that), & then downloaded Sleeping Dogs around March as a detox from this game, & have yet to fully 100% it (I've completed around 80-90% of the game, only things left are DLCs). I wanted to play Witcher 3 for the first time 2 months ago, but couldn't because this game makes me not wanna bother with anything (& the game isn't even that good either).

Also, holy fuck:

I didn't even know Anarchy Online still existed, I played that when I was extremely young kek.
It's on maintenance mode, so Funcom no longer updates it, but the official servers are still up and somewhat active. Hard to get a response to support tickets, but there are still two long-time GMs who might answer them in a few weeks. The froob program is still active, so you can still play Rubi-Ka and the first 200 levels for free, which is such a complete and fun game that there are dedicated froobs who have been free players for more than a decade (I have a froob account alongside my paid one).

It obviously feels a little dated, but the twinking system is still insane like no other MMO, so if you're a skilled enough Agent or Trader, you can twink gear that the average player can equip at level 60-100 when you're 1-15, making you really powerful. A level 25 Agent using Martial Arts managed to twink up to the level 200 Meta-Physicist pet and solo all the bosses in the level 60 dungeon. He was killing the final boss in like 5 huge crits. Not sure how much you remember about the game, but even an expensive paid 60 twink takes a minute or two to kill him. This ability to plan and calculate to stack and ladder implants and stat-buffing items to equip abnormally high level gear is really deep and basically means you can make your character as powerful as you feel like gathering buffing items and doing a lot of math.

There are still a few really active orgs (guilds) and several active player-run chat channels where people organize raids, and a global advertising channel run by my org that literally everyone in the game uses to advertise PvM teams and free raid loot they'll let you take because they don't need it. Great, old community full of mature boomers who are really helpful and generous to newbies.

Leveling is much faster these days. There are daily missions that are mostly pretty fun, so you no longer have to kill 50,000 aliens to reach Alien Level 30.

And the soundtrack just gives me so much nostalgia for the feel of late-90s/early-00s gaming. This track alone (especially 2 minutes to the end) makes me feel like a teenager again:

The only real problem is the small PvP community full of retarded mongoloid faggots who not only cheat and dupe and exploit, but will also crash the entire game server for everyone to avoid losing their tower fields. They're real pieces of shit, and Funcom doesn't have enough staff on the game to permanently deal with them. So even if you're like me and don't PvP, they still affect you when you can't zone or talk to NPCs because a player found an exploit to kill the server for 5 minutes.

I don't know how much time they'll keep the game running, so I've been trying to keep my account open so I can hang out for a while until it's over.
 
I know it's polarizing, but the last content I genuinely enjoyed was Railjack. I'd still solo it for fun when I was bored even after I maxed out my ship in every way.
I get it. My job has super weird hours so either I have five plus days free and I end up playing an autistic map game (check out Age of Wonder 4. It is seriously amazing if you like Civ style turn based combat games.) or an actual roguelike that I can dump hours into. But 90% of the time I'm getting off a 17+ hour day and its easy to play Warframe because I can just alt f4 in the middle of a mission if I'm fried. I don't think I've played anything other than disruption since Temple came out because it is the only good game mode in my opinion and all you need to do is hit a headshot to kill a demolisher.
 
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