Replies to message #3,320

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Neodanthril

Helldivers 2

seems fine to me, i ground out like 600 sc in a little over two or three hours. definately had runs with 50+SC. and i am fine if bunkers have less...
Neodanthril

Helldivers 2

It makes the hmg actually usable but that really is about it The medic one sounds broken. Needs one for the sidearm perk.
Neodanthril

Helldivers 2

is there any way this could be added to the op? its the most detailed warbond breakdown and i find myself referencing it a lot
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