Phil has started to explicitly portray an autistic obsession over "progress". Lack of progress has become one of his go-to criticisms of video games. He gets visibly upset over this during stream sessions. But the more interesting thing is what he considers as "progress".
Advancing in a videogame without finishing something does not constitute progress to him. For progress to be made, a level, side-quest, task or goal has to be completed. And the videogame must make it explicit that a task is done or provide a reward. If that doesn't happen, Phil has wasted his time.
In addition, when a videogame is being difficult it prevents him from progressing therefore making him uncomfortable. It's not just that he hates video games.
The exact same behaviour is demonstrated with his tips goals. The vest streak has reinforced this type of satisfaction from hitting the tips goal. It's not necessarily just greed. A tips goal is just another goal, right? So it has to be reached. If it doesn't, he is disappointed and frustrated.
I am not entirely educated on the gameplay of WWE Champions but I'm sure it features countless of easy to complete tasks and goals.
He is hooked on that sense of completion that video games are able to provide. To him, having fun in a videogame is simply completing a task regardless of how easy and mindless it is.
Holy shit, I just thought of this: Phil very frequently cheers up after completing a level. "Very nice," he says. I even remember him clapping his hands sometimes. For some fucking reason finishing something in a video game makes him feel good about himself.
Rewards are detrimental to his enjoyment of video games. Progress is just another kind of reward.
What a sad and pathetic way for someone to derive pleasure in their lives. I can very easily imagine him becoming a gambling addict. The predisposition is there. He only needs an incentive to visit an online casino.