DarksydePhil / TheyCallMeDSP / Phil Burnell - General Discussion

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Says the guy playing a RGG game. A series that has reused kamurocho in every game in the series.
Not only that, but they reuse boss movesets from earlier games and give them to miniboss enemies, or hell in some cases main story bosses just use a moveset from an earlier entry's boss, only a few bosses in the Kiwami remakes have unique movesets, everyone else just uses a recycled moveset. For Kiwami 2 they were too lazy to remake Shinseicho because unlike Sotenbori they couldn't have just copy pasted all assets from Yakuza 0.
The most ironic thing about RGG games is that their two samurai games have the most unique assets out of any game and they very rarely get recycled in the main series games, most you get is that a few katanas become weapons you can buy or craft and several weapon heat actions are reused from the samurai games. Also in the newer games they really love reusing Okada Izou's moveset from Ishin whenever they put in a katana-wielding miniboss or boss now.

In the end, let's be honest, which game doesn't reuse assets? Does he want every single enemy and blade of grass to be unique and handcrafted? Honestly staggering how a guy who made a living playing vidya games for the past 13 years has the worst imaginable takes on video games.
 
"Roguelikes are just a way for games to get away with reusing assets."
One of the worst takes I've heard in a while.

Fucking... what? I don't even understand what the hell he's getting at. All game developers want to get away with reusing assets because it's less work. And roguelikes are traditionally text-based, so there's no assets to reuse. What the hell...

Does he mean because you have to play the same parts over and over again they don't have to make new assets that would otherwise fill in that time you spent?

Gin brain, man.
 
Does he want every single enemy and blade of grass to be unique and handcrafted? Honestly staggering how a guy who made a living playing vidya games for the past 13 years has the worst imaginable takes on video games.
Yes. In one flight simulator stream he was complaining about how the lights on the buildings in Shanghai (maybe Hong Kong) were all the same and how there wasn't any variety. He unironically thought the buildings were hand modelled as opposed to generated by an AI from satellite images and he was bitching that they didn't do a better job of modelling THE ENTIRE FUCKING EARTH.
 
So I’ve been following Dave on and off since 2014 and I think I have a decent idea of how he ’works’, but there are still a few things that I don't quite get and I hope someone can cast a bit of light on.

What is it with his almost manic focus on make progress in any given game? It’s something that really stood out during his constant whining when he played Returnal, and he mentions it constantly in all other games, ’we made good progress today’.

His obsession with glitches. The way he shouts '’it’s a glitch, look a glitch’' and points at the screen even when it’s just pop in.
 
Yes. In one flight simulator stream he was complaining about how the lights on the buildings in Shanghai (maybe Hong Kong) were all the same and how there wasn't any variety. He unironically thought the buildings were hand modelled as opposed to generated by an AI from satellite images and he was bitching that they didn't do a better job of modelling THE ENTIRE FUCKING EARTH.
How does he reconcile his expectations for other people and the expectations for himself. I guess with lots and lots of gin.
 
So I’ve been following Dave on and off since 2014 and I think I have a decent idea of how he ’works’, but there are still a few things that I don't quite get and I hope someone can cast a bit of light on.

What is it with his almost manic focus on make progress in any given game? It’s something that really stood out during his constant whining when he played Returnal, and he mentions it constantly in all other games, ’we made good progress today’.

His obsession with glitches. The way he shouts '’it’s a glitch, look a glitch’' and points at the screen even when it’s just pop in.
He doesn't want to experience a game, he just wants to finish them and move on to the next. Any game that sends him back he hates. He complains anytime a game has checkpoints that are more than an arbitrary distance away from each other.
 
So I’ve been following Dave on and off since 2014 and I think I have a decent idea of how he ’works’, but there are still a few things that I don't quite get and I hope someone can cast a bit of light on.

What is it with his almost manic focus on make progress in any given game? It’s something that really stood out during his constant whining when he played Returnal, and he mentions it constantly in all other games, ’we made good progress today’.

His obsession with glitches. The way he shouts '’it’s a glitch, look a glitch’' and points at the screen even when it’s just pop in.
I think the progress thing is just his need for videogames to give him asspats. He doesn't count learning or getting better as progress, the game must give him a new level, power, or trophy, or else his gambling pleasure center doesn't light up.

The glitch thing is just one of his standard go tos to blame the game for his low skill.
 
What is it with his almost manic focus on make progress in any given game? It’s something that really stood out during his constant whining when he played Returnal, and he mentions it constantly in all other games, ’we made good progress today’.
I noticed that as well. All he cares about in singleplayer videogames is "progress".

I wrote about it here:
Phil has started to explicitly portray an autistic obsession over "progress". Lack of progress has become one of his go-to criticisms of video games. He gets visibly upset over this during stream sessions. But the more interesting thing is what he considers as "progress".

Advancing in a videogame without finishing something does not constitute progress to him. For progress to be made, a level, side-quest, task or goal has to be completed. And the videogame must make it explicit that a task is done or provide a reward. If that doesn't happen, Phil has wasted his time.
In addition, when a videogame is being difficult it prevents him from progressing therefore making him uncomfortable. It's not just that he hates video games.

The exact same behaviour is demonstrated with his tips goals. The vest streak has reinforced this type of satisfaction from hitting the tips goal. It's not necessarily just greed. A tips goal is just another goal, right? So it has to be reached. If it doesn't, he is disappointed and frustrated.

I am not entirely educated on the gameplay of WWE Champions but I'm sure it features countless of easy to complete tasks and goals.
He is hooked on that sense of completion that video games are able to provide. To him, having fun in a videogame is simply completing a task regardless of how easy and mindless it is.

Holy shit, I just thought of this: Phil very frequently cheers up after completing a level. "Very nice," he says. I even remember him clapping his hands sometimes. For some fucking reason finishing something in a video game makes him feel good about himself.

Rewards are detrimental to his enjoyment of video games. Progress is just another kind of reward.

What a sad and pathetic way for someone to derive pleasure in their lives. I can very easily imagine him becoming a gambling addict. The predisposition is there. He only needs an incentive to visit an online casino.
 
I always took it when Phil plays something he's got that glazed over look you have when you don't wanna be there, you know when its just all blurry and out of focus. And he just goes through the motions and presses the buttons and when he doesn't get his preferred results he starts to rage and hate the game, thats why he likes walking sims. He gets to sit there braindead ideally while stacking up the tips.

While this is amusing its also fucking sad. What a life, he's just drifting, barely existing. All this for Doordash and some other useless shit. Is it really worth it?
 
$46 for a day stream, including the gratuitous $25 1MinuteMan tip? When's the last time he didn't even hit $50 on a day stream?
Apparently the tip total was under reported and he made $51....which is the lowest total the spreadsheet shows on a day stream since the fleeing from twitch to youtube. (Someone reported $48 in superchats before overtime failed to produce anymore.)
 
So the reason the tips were so low, was because of the game not being "interactive" enough.

All he does is cope anymore.
He does realize that most games are not made as a vehicle for really bad streamer to beg their audience for money.....right?
 
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