- Joined
- Jan 21, 2021
Some of the VR art apps are made to emulate sculpting, others to feel more like painting, but in all cases the effect is completely unlike real life - you place your virtual "clay" or "paint" in midair and it just stays.I would imagine it would be like this? Although this would be more 3D sculpting in VR rather than draw in VR but I can't imagine anything else other than what I've seen Drawing with Jazza has done
I just skimmed the video, but in the first half, he's using Blocks, which appears to be more modeling-oriented, kind of like hands-on Blender. In the last half he's using Tilt Brush, which is more painting-oriented, and I think is the most likely candidate for what Ina will be trying (unless she has an Oculus in which case maybe it'll be Quill).
The way this guy is using it, for a 3D scene with volume, I can certainly see how you'd get "sculpting" out of it -- but it's hard to describe because the end result is essentially a 3D virtual sculpture, while the process itself doesn't feel like sculpting at all. Imagine painting the surface of a statue, except the statue doesn't have to exist first and never will.
Of course, it doesn't have to be a full 3D scene or model, you can just paint a flat 2D painting in midair if you want, or maybe paint a 2D scene around the inside of a cylinder enveloping you, or hang bits of paint in the air at different depths so they form different images when you stand at different angles. Sky's the limit.
These apps are fascinating, but I lack creativity and talent, so I'm super stoked to watch an actual professional artist, Ina, try her hand at it.
Under normal circumstances, the quality of the PC has little to do with it, it's more about the internet speed and reliability.On a side note, damn is Polka not kidding when she say she has beef PC. Her stream is the fastest and way ahead of the others.
If you're watching a live YT stream on desktop, you can right-click on the video and click "Stats for nerds" (their words, not mine lol), and you'll see next to Live Mode it'll be Optimized for "Normal Latency", "Low Latency", or "Ultra Low Latency".
As far as I'm aware, this is a setting that can be chosen by a streamer (I vaguely recall an indie restarting the stream to change it), but your network needs to be stable enough for the latency mode you choose or it'll just buffer constantly. Most streams are fine on Ultra Low Latency.
You can also see the "Buffer Health" and "Live Latency" on that screen. If you're trying to sync up streams and they're on the same latency mode but the Live Latency is different you can mess with the playback speed until it catches up a bit, just make sure your Buffer Health doesn't go to zero.