General Discussion for Virtual Youtubers / Vtubers / Chuubas - it's okay to be a simp for 2D, just don't thirstpost.

Developed by Riot Games.

It's actually pretty fun. It came out just as Overwatch burnout was grabbing people so an ability-based team shooter scratched an itch for a lot of competitive players.



Edit: Selen just confirmed she's bought a PS2 and equipment to stream Silent Hill 2 and 3, as well as Mr. Mosquito. It also seems she somehow got perms for both the South Park RPGs, but has already played Stick of Truth.
I hope she got a component cable. PS2 output is already murky as it is, composite video would just hurt my eyes.

But it's Selen, so it would be worth it.
 
With Enna too. First time I've seen a duo stream for it.
This is something they tended to do in their PL. Millie would play and Enna would do a majority of the voice acting.



Speaking of which, it seems NijiEN had a huge team meeting last night that went overlong and caused streams to be delayed by a bit or outright cancelled. I think a lot of this will be the management preparing them with scripted announcements/rehearsals for the upcoming quiz show on the main channel, but the rrat neuron in my brain is saying that next week could also be when Wave 5 enter the company Slack.

Of course, there's only circumstantial evidence that the Wave even exists in the first place. I really would have expected an audition announcement to have been released, though, even if we are in the slowdown period of a new Wave every 5-7 months.
 
Edit: I need to watch some pros princess carry her now. RPR and Selly? Or a 3D collab with some girls. Choco and Roboco might be fun. Is she really going to retire? :(
I think she explicitly mentioned that she will be returning at some point.


I don't get why Activ8 just doesn't let her go and sell her to Nijisanji or Hololive at this point and close up shop. Will probably help reciprocate some of the millions of losses they have. That all depends on how long Nozomi Kasuga wants to continue as Kizuna AI though.
 
Developed by Riot Games.

It's actually pretty fun. It came out just as Overwatch burnout was grabbing people so an ability-based team shooter scratched an itch for a lot of competitive players.
There's also the fact that the servers run on 128-tick natively, which is double what Overwatch and CSGO do (unless you only play 3rd Party Matchmaking services like FaceIt or ESEA, that's a pretty big deal for competitive players). Which means hit detection and movement of things are more accurate, and most importantly it feels better and like you get "scammed" less.
 
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If you want to read without giving view count:
You might have heard of Needy Girl Overdose, also known outside Japan as Needy Streamer Overload – The game is making big waves in Japan and has gained attention in the West as well, with several streamers picking it up, including Hololive’s VTubers, and this makes me worried.

This story contains minor spoilers for Needy Streamer Overload. You’ll be safe if you played the game at least once or saw a stream of it.

Needy Girl Overdose game concept explained

If you haven’t heard of Needy Girl Overdose, it’s a made-in-Japan game on Steam featuring Amechan, a girl with a desperate need for approval, who decides to become a cute streamer as she believes everyone fawns over them. The game deals with our relationship with social media and many dark themes, all portrayed accurately enough to possibly revive an IRL trauma in its players, despite the game’s overtly unrealistic developments.

In Needy Girl Overdose, the player needs to manage Amechan’s schedule and her stats, most notably her stress and depression levels. So she can reach 1 million followers without mentally breaking down. However, Needy Girl Overdose is not a happy game and things with Amechan will definitely go wrong as you helplessly watch her take self-destructive decisions.

This game is set in a world sort of like modern-day Japan but also not. Any resemblance to real places, entities, and persons living or dead is purely coincidental, so don’t take it too seriously. Make sure you DO NOT try any of the more extreme or depressing actions at home. Or anywhere, for that matter! And remember, what you see in video games and on the internet may not necessarily be a reflection of real life. Feel free to switch off your modem at any time and go outside to experience the real world if that’s what you want. Also, there may be intense flashing during some parts of the game. You read this warning properly, right? Promise?

Needy Girl Overdose and DDLC

Another way to bluntly introduce Needy Girl Overdose is to say it’s the new Doki Doki Literature Club (DDLC), as both are part of the Denpa genre. Games that include highly disturbing content and psychological horror, made to screw with the player’s brain. And just like DDLC, Needy Girl Overdose starts with a content warning that definitely shouldn’t be taken lightly.

While DDLC is a visual novel, as in you’ll likely only go through all of it once, Needy Girl Overdose is a raising simulator ADV in the same vein as the legendary Tokimeki Memorial series by Konami, or Cygames’ latest blockbuster Uma Musume. Players will need to go through several runs of 2 to 4 hours each, to try out different stats builds, and reach over 20 different endings.

Ironically, trying to play Needy Girl Overdose in a relatively safe way, in a first playthrough, without going for the fringiest actions Amechan can take, can be a good way to end up with the Internet Overdose ending. Which is one of the most disturbing endings in the game. This makes me worried about the streamers discovering the game live, including Hololive’s talent.

Hololive’s Kureiji Ollie and Hakos Baelz are streaming Needy Girl Overdose

I personally believe Needy Girl Overdose can have a positive impact on its players who manage to grind through it all (or read about all the endings on the internet). However, streaming the game and discovering it live might be a bad idea, as it could bring back some past traumas.

Needy Girl Overdose isn’t a 100% dark game. It has its fair share of (dark) humor, and content creators who manage to not “take the game too seriously” like the game’s warning suggests should be able to have a good time with their audience. But in my opinion, Needy Girl Overdose is best enjoyed in intimacy, as it could ultimately heal you. But if you stream it, it might break you.
Hololive Indonesia’s Kureiji Ollie started the game, and Hololive EN’s Hakos Baelz started streaming Needy Girl Overdose too this February 6. I am personally worried as I believe the game can easily impact streamers, especially those with a huge audience like Hololive’s tubers. I hope all content creators streaming Needy Girl Overdose will be fine and having a great time with their audiences, and manage to see how remarkable the game is.

There is so much more to say and praise about Needy Girl Overdose, such as how it deals with Japanese subcultures like Menhera, or the game’s graphics and music. But let’s keep all this for another day. And just like my Japanese peers at 4Gamer put it when interviewing Needy Girl Overdose’s writer Nyalra: there might be no happy ending, but perhaps it will help you find your own form of happiness.


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Last edited:
Why don't you people ever archive this shit?
If you haven’t heard of Needy Girl Overdose, it’s a made-in-Japan game on Steam featuring Amechan, a girl with a desperate need for approval, who decides to become a cute streamer as she believes everyone fawns over them. The game deals with our relationship with social media and many dark themes, all portrayed accurately enough to possibly revive an IRL trauma in its players, despite the game’s overtly unrealistic developments.

In Needy Girl Overdose, the player needs to manage Amechan’s schedule and her stats, most notably her stress and depression levels. So she can reach 1 million followers without mentally breaking down. However, Needy Girl Overdose is not a happy game and things with Amechan will definitely go wrong as you helplessly watch her take self-destructive decisions.

NEEDY GIRL OVERDOSE AND DDLC

Another way to bluntly introduce Needy Girl Overdose is to say it’s the new Doki Doki Literature Club (DDLC), as both are part of the Denpa genre. Games that include highly disturbing content and psychological horror, made to screw with the player’s brain. And just like DDLC, Needy Girl Overdose starts with a content warning that definitely shouldn’t be taken lightly.

While DDLC is a visual novel, as in you’ll likely only go through all of it once, Needy Girl Overdose is a raising simulator ADV in the same vein as the legendary Tokimeki Memorial series by Konami, or Cygames’ latest blockbuster Uma Musume. Players will need to go through several runs of 2 to 4 hours each, to try out different stats builds, and reach over 20 different endings.

Ironically, trying to play Needy Girl Overdose in a relatively safe way, in a first playthrough, without going for the fringiest actions Amechan can take, can be a good way to end up with the Internet Overdose ending. Which is one of the most disturbing endings in the game. This makes me worried about the streamers discovering the game live, including Hololive’s talent.

Hololive’s Kureiji Ollie and Hakos Baelz are streaming Needy Girl Overdose

I personally believe Needy Girl Overdose can have a positive impact on its players who manage to grind through it all (or read about all the endings on the internet). However, streaming the game and discovering it live might be a bad idea, as it could bring back some past traumas.

Needy Girl Overdose isn’t a 100% dark game. It has its fair share of (dark) humor, and content creators who manage to not “take the game too seriously” like the game’s warning suggests should be able to have a good time with their audience. But in my opinion, Needy Girl Overdose is best enjoyed in intimacy, as it could ultimately heal you. But if you stream it, it might break you.

Hololive Indonesia’s Kureiji Ollie started the game, and Hololive EN’s Hakos Baelz started streaming Needy Girl Overdose too this February 6. I am personally worried as I believe the game can easily impact streamers, especially those with a huge audience like Hololive’s tubers. I hope all content creators streaming Needy Girl Overdose will be fine and having a great time with their audiences, and manage to see how remarkable the game is.

There is so much more to say and praise about Needy Girl Overdose, such as how it deals with Japanese subcultures like Menhera, or the game’s graphics and music. But let’s keep all this for another day. And just like my Japanese peers at 4Gamer put it when interviewing Needy Girl Overdose’s writer Nyalra: there might be no happy ending, but perhaps it will help you find your own form of happiness.
Archive
 
Why don't you people ever archive this shit?
If you haven’t heard of Needy Girl Overdose, it’s a made-in-Japan game on Steam featuring Amechan, a girl with a desperate need for approval, who decides to become a cute streamer as she believes everyone fawns over them. The game deals with our relationship with social media and many dark themes, all portrayed accurately enough to possibly revive an IRL trauma in its players, despite the game’s overtly unrealistic developments.

In Needy Girl Overdose, the player needs to manage Amechan’s schedule and her stats, most notably her stress and depression levels. So she can reach 1 million followers without mentally breaking down. However, Needy Girl Overdose is not a happy game and things with Amechan will definitely go wrong as you helplessly watch her take self-destructive decisions.

NEEDY GIRL OVERDOSE AND DDLC

Another way to bluntly introduce Needy Girl Overdose is to say it’s the new Doki Doki Literature Club (DDLC), as both are part of the Denpa genre. Games that include highly disturbing content and psychological horror, made to screw with the player’s brain. And just like DDLC, Needy Girl Overdose starts with a content warning that definitely shouldn’t be taken lightly.

While DDLC is a visual novel, as in you’ll likely only go through all of it once, Needy Girl Overdose is a raising simulator ADV in the same vein as the legendary Tokimeki Memorial series by Konami, or Cygames’ latest blockbuster Uma Musume. Players will need to go through several runs of 2 to 4 hours each, to try out different stats builds, and reach over 20 different endings.

Ironically, trying to play Needy Girl Overdose in a relatively safe way, in a first playthrough, without going for the fringiest actions Amechan can take, can be a good way to end up with the Internet Overdose ending. Which is one of the most disturbing endings in the game. This makes me worried about the streamers discovering the game live, including Hololive’s talent.

Hololive’s Kureiji Ollie and Hakos Baelz are streaming Needy Girl Overdose

I personally believe Needy Girl Overdose can have a positive impact on its players who manage to grind through it all (or read about all the endings on the internet). However, streaming the game and discovering it live might be a bad idea, as it could bring back some past traumas.

Needy Girl Overdose isn’t a 100% dark game. It has its fair share of (dark) humor, and content creators who manage to not “take the game too seriously” like the game’s warning suggests should be able to have a good time with their audience. But in my opinion, Needy Girl Overdose is best enjoyed in intimacy, as it could ultimately heal you. But if you stream it, it might break you.

Hololive Indonesia’s Kureiji Ollie started the game, and Hololive EN’s Hakos Baelz started streaming Needy Girl Overdose too this February 6. I am personally worried as I believe the game can easily impact streamers, especially those with a huge audience like Hololive’s tubers. I hope all content creators streaming Needy Girl Overdose will be fine and having a great time with their audiences, and manage to see how remarkable the game is.

There is so much more to say and praise about Needy Girl Overdose, such as how it deals with Japanese subcultures like Menhera, or the game’s graphics and music. But let’s keep all this for another day. And just like my Japanese peers at 4Gamer put it when interviewing Needy Girl Overdose’s writer Nyalra: there might be no happy ending, but perhaps it will help you find your own form of happiness.
Archive
It's literally just "words words words end of the article". Perfect example of web journalists writing a lot of meaningless shit just to have something posted, with no purpose or essence whatsoever.
 
It's literally just "words words words end of the article". Perfect example of web journalists writing a lot of meaningless shit just to have something posted, with no purpose or essence whatsoever.
Wouldn't have expected anything better from a gaming journalist either. They're the most useless people on the planet since all they do is report opinion and more often than not, their opinions are dogshit filled with phrases and words so that people will think they're somewhat intelligent.
 
Archive
So "concerned" yet names Ollie and Bae as the first Holos to stream it, not Astel and Reine. No research needed, just project mental fragility. Par for the course.

As it happens, IRyS is streaming it in 14 hours.




Oh shit. The sheriff is playing Hypnospace Outlaw. That game is a fucking trip. Should be a good watch.
15 minutes in and she's just starting the tutorial because she spent all that time playing with the 90s UI settings and the Japanese-accented TTS.
 
Last edited:
Why don't you people ever archive this shit?
If you haven’t heard of Needy Girl Overdose, it’s a made-in-Japan game on Steam featuring Amechan, a girl with a desperate need for approval, who decides to become a cute streamer as she believes everyone fawns over them. The game deals with our relationship with social media and many dark themes, all portrayed accurately enough to possibly revive an IRL trauma in its players, despite the game’s overtly unrealistic developments.

In Needy Girl Overdose, the player needs to manage Amechan’s schedule and her stats, most notably her stress and depression levels. So she can reach 1 million followers without mentally breaking down. However, Needy Girl Overdose is not a happy game and things with Amechan will definitely go wrong as you helplessly watch her take self-destructive decisions.

NEEDY GIRL OVERDOSE AND DDLC

Another way to bluntly introduce Needy Girl Overdose is to say it’s the new Doki Doki Literature Club (DDLC), as both are part of the Denpa genre. Games that include highly disturbing content and psychological horror, made to screw with the player’s brain. And just like DDLC, Needy Girl Overdose starts with a content warning that definitely shouldn’t be taken lightly.

While DDLC is a visual novel, as in you’ll likely only go through all of it once, Needy Girl Overdose is a raising simulator ADV in the same vein as the legendary Tokimeki Memorial series by Konami, or Cygames’ latest blockbuster Uma Musume. Players will need to go through several runs of 2 to 4 hours each, to try out different stats builds, and reach over 20 different endings.

Ironically, trying to play Needy Girl Overdose in a relatively safe way, in a first playthrough, without going for the fringiest actions Amechan can take, can be a good way to end up with the Internet Overdose ending. Which is one of the most disturbing endings in the game. This makes me worried about the streamers discovering the game live, including Hololive’s talent.

Hololive’s Kureiji Ollie and Hakos Baelz are streaming Needy Girl Overdose

I personally believe Needy Girl Overdose can have a positive impact on its players who manage to grind through it all (or read about all the endings on the internet). However, streaming the game and discovering it live might be a bad idea, as it could bring back some past traumas.

Needy Girl Overdose isn’t a 100% dark game. It has its fair share of (dark) humor, and content creators who manage to not “take the game too seriously” like the game’s warning suggests should be able to have a good time with their audience. But in my opinion, Needy Girl Overdose is best enjoyed in intimacy, as it could ultimately heal you. But if you stream it, it might break you.

Hololive Indonesia’s Kureiji Ollie started the game, and Hololive EN’s Hakos Baelz started streaming Needy Girl Overdose too this February 6. I am personally worried as I believe the game can easily impact streamers, especially those with a huge audience like Hololive’s tubers. I hope all content creators streaming Needy Girl Overdose will be fine and having a great time with their audiences, and manage to see how remarkable the game is.

There is so much more to say and praise about Needy Girl Overdose, such as how it deals with Japanese subcultures like Menhera, or the game’s graphics and music. But let’s keep all this for another day. And just like my Japanese peers at 4Gamer put it when interviewing Needy Girl Overdose’s writer Nyalra: there might be no happy ending, but perhaps it will help you find your own form of happiness.
Archive
What kind of pathetic excuse for an article was that? It's literally just video game description, reiteration of video game description, "I think this could traumatize strimmer", "oh and Ollie and Bae are playing it". There's hardly any substance to it. If you're going to go the full Polygon route with the muh mental illnesses then at last put some more effort into it. Sometimes I think #GamerGate didn't go far enough with traumatizing these faggy games journos.
 
What kind of pathetic excuse for an article was that? It's literally just video game description, reiteration of video game description, "I think this could traumatize strimmer", "oh and Ollie and Bae are playing it". There's hardly any substance to it. If you're going to go the full Polygon route with the muh mental illnesses then at last put some more effort into it. Sometimes I think #GamerGate didn't go far enough with traumatizing these faggy games journos.
They have to write about something. As long as they hit their quote on articles, they can write as much shit as they like.
 
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