Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Interested in these games and was looking for thoughts on them from anyone here who may have played them before on Switch.

Darksiders III

Power Rangers battle for the grid Super Edition

Destroy All Humans

-Darksiders 3 is OK, not as good as the first 2. If you've already played those 2 and enjoyed them, try out the third. Also if you get a chance, check out Darksiders Genesis. It's basically Darksiders meets Diablo.

-Played the hell out of Destroy All Humans on the original Xbox back in the day. If you like open world games that let you blow shit up and classic B-movie/Sci-fi stuff, you'll enjoy it. Heads up the Switch port does have some performance issues compared to the PC/Xbox One/PS4 versions. Nothing game breaking, though.

Haven't played the Power Rangers game, but I've heard good things about it.
 
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Have you ever played Unlimited Saga?

That was feature creep incarnate and it's why the battle system is just so fucked.
The entire SaGa series just makes me sad. It consists purely of half-realized ideas, and the worst part is the ideas often really good. Playing them isn't fun because I spend the entire time wishing they were as good as they almost are. SaGa was (is?) Square's experimental series where they throw zany ideas at a whiteboard and then hastily make a game around them, so you end up with these super interesting games that are only half done.

SaGa Frontier is probably the best example in the series of this. The non-linear world, the multiple intertwining stories, the battle system, the setting. None of it was done well. But all of it was built on a foundation that, in the right hands, could have redefined the genre. All it would have taken was a tiny bit of polish by a skilled designer. That game was decades ahead of its time but scared developers away from the concepts by implementing them so poorly. I don't think it actually invented any of the things that were so cool about it, but it combined unique elements of several different games into one big tangle of novelty and what-could-have-been.

Unlimited Saga was just fucking weird. I think the philosophy there was "okay, we made a whole bunch of shitty JRPGs that everyone hated and we clearly suck at it, let's try making something totally off the wall instead". It was the PS2 and they had unlimited money thanks to the insane success of Final Fantasy 10, so they decided to see what happens if you add Chemical X to a SaGa game. The result was...not good, to put it lightly. In fact, you could argue that it nearly killed the series, considering every game after it was either a remake or some mobile/browser pile of crap until 2016, fourteen years later.
 
Shakespearian soliloquy explaining what they're doing every time they do something.
Yeah, about that. It's more of an info dump that gets unloaded on you from one character, and then an different character rephrases this information two or three cutscenes later. Then the game bonks you over hit that nobody involved has the moral high ground, several times.

And after waiting for an hour or so, you fight for 15 minutes and subsequently sit through 5 minutes of talking about what just happened. And then it's time for another info dump.

If everyone had an entertaining accent, it would be more tolerable.
 
You know, I really couldn't put my finger on why that game was putting me to sleep, but that could be it. So much fucking dialog and all of it has this generic "D&D player role playing poorly" feel to it.

I might still buy it one day just because I loved the aesthetic FFT had so much and PTS seems to at least attempt to recapture that, but I might just end up mashing through the dialog when I do play it. FFT told an amazing story mostly through actions, and while it did have dialog-heavy segments, the story often moved along with barely a word spoken. I don't need characters to deliver a Shakespearian soliloquy explaining what they're doing every time they do something. That's a common bad writing mistake.
The current demo is weird, the last demo didn't talk nearly this much if anything it talked too little about what was going on after the first cutscene, where the supposed big twist happens due to this being about 3 or 4 chapters after the start of where this demo ends. It feels like the current demo is really frontloading all the dialogue so they can try and kick in the conflict as fast as possible, as they aren't trying to force a bunch of random conflict with things like a series of random bandit attacks ala Fire Emblem. You get one sort of fluff fight at the very start where the main characters all meet up via circumstance, and beyond that it tries to establish the general political tension and conflict of the setting.

It feels very "medieval politics and ethics for idiots" with how it tries to communicate what's going on, which considering how people are misunderstanding the 3 ethic pillars (people confusing Liberty with liberalism shit) might be for the best in terms of communicating its ideas in current year.

This game might also be somewhat short for each "route" in terms of chapter length due to it having multiple choice systems. The multiple choice system is probably the best part of the narrative so far, as you are never explicitly told exactly what each choice means or how much your choices affect your "conviction" scores. The conviction scores based on these two demos influence how effectively you can convince your allies to side with your choice and which additional party members you can unlock, but you never know exactly how much your actions influence your scores.
 
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Finally got a switch after years of doubting. Already got legends arceus and plan to get SMT V next, I got a couple questions regarding games:
-Is the first zelda musou worth getting or will I get the same experience if I play it on 3ds? Does age of calamity improves and or innovates in anything?

-I am mildly interested in xenoblade, should I get the remaster or emulate the switch/3ds version? Heard mixed opinions about the remaster

I am also open to suggestions, I already got a gaming PC, so I am hoping to get exclusives or games not available on pc (yeah I know switch emulation is good, but I got an AMD card and the vulkan implementation isn't great right no) so was thinking of platform games (2d or 3d) like the upcoming kirby or metroid dread.

And questions unrelated to games: I am gonna be using the console primarily in handheld mode (don't have a tv in my room) would it be worth it to get one of those left joycons from hori which have a dpad? Are those grip controllers they also sell any good? Heard you can use a dualshock 4 or dualsense on the switch, should I use either instead of buying a pro controller?

Anyways, switch games rarely drop in price, so I am not expecting to get more than one or two a month. I also got the console because I wanted to start a collection of physical games.
 
What the fuck is A-Train All Aboard Tourism? It looks... neat? Am I looking at a Sim City or Transport Tycoon clone?
Believe it or not A-Train came out in 1987, two years before Sim City and seven years before Transport Tycoon. I would describe it as a blend of both types of game. The main thrust of the game is to build transportation networks to enhance the viability of the region in which your company is located. But there are also some aspects of city building involved as well with regards to owning subsidiaries. A-Train is significantly more complex than Sim City or Transport Tycoon or Cities Skylines or any of them. It is nauseatingly complex and you will need to play through or read through the tutorials to have any clue. If you skip the tutorials you're quickly going to be lost.

You'll be managing your company, buying and selling stocks, preparing an IPO, juggling subsidiaries, managing domestic trade, managing international trade, courting investors, raising capital for large-scale projects, promoting growth in towns and villages, designing road systems, designing rail networks, planning routes and timetables for buses/trucks/passenger rail/freight rail, moving construction materials from production/storage facilities to places where they are needed, balancing your budget, working with the local governments and taking advantage of subsidies, operating resorts, managing tourism, internal R&D and of course real estate!! And all of this in order to complete the scenario objectives which can include a wide range of tasks. You might need 400,000 tourists annually in the region, you might need to increase the regional population by 2,000,000 over the course of five years, you may need to achieve 100,000,000,000 in total assets while maintaining a profit and you only have five years to do it.

There's a fucking lot going on in A-Train games. I've played a lot of A-Train 9 4.0 (fully 3D with a realistic aesthetic) and I have played a decent amount of A-Train PC Classic (classically-styled isometric graphics) and both of them are fundamentally the same game. I really liked the isometric versions of the games which is what you have with the Switch version. But the more realistic style is also very good and I have few complaints. You're just going to have to learn how to play the games if you are planning on getting them. It might take a few attempts before it really hooks you. But stick with it because the A-Train city simulation games are easily the best of the genre and extremely rewarding. And of course nobody fucking plays them! Go figure.

What really sets this game apart for me is that you have the Transport Tycoon-like gameplay in which you are expanding existing towns and villages by providing them with people and raw materials. This can be enhanced by funding the construction of your own factories, commercial properties and residential buildings. But doing it yourself is very expensive and not feasible right out of the gate except for maybe one or two buildings. The Sim City styled gameplay comes in with managing your relations with local officials and government and dealing with your neighbors. Where the game really becomes its own thing though is the sheer depth of those systems as well as the addition of a plethora of business-related options and opportunities. The other major aspect of this game is that materials and products are tangible objects in the simulation. You need to allocate space to store these materials and if you have a huge stockpile of fish in the Northwest but need to sell it to your neighbor in the South, you've got to have the infrastructure in the right places to make that happen or else it won't happen. Building materials won't magically teleport to a place where construction is happening. And while construction does happen without your help, you can significantly speed up the process by moving materials to the places they need to be or to places that you want to grow.

If you provide a small hamlet with materials to grow and a steady flow of people passing through, you'll slowly pick off a few that decide they want to live there. And once your hamlet grows large enough it will begin to have its own ambitions and develop its own center of gravity that you can then take advantage of. All of which helps you build capital which allows you to purchase stocks to gain benefits from those companies which enhance your bottom line which helps you construct your IPO so that you can go public and start really raising capital for big stuff.

Dude. A-Train fucking rocks. It is the best. This game is very misunderstood. It is an all-encompassing city/business management simulation, not just a city builder. There's also a map editor that is pretty great if you are extremely autistic.

Here is A-Train PC Classic. This guy is a dope, but is a good representation of how many players will approach this game. He wants to skip ahead and get right to it which is a mistake beyond some of the basics because it gets very complex, very fast. He says you can't skip stations when the option is clearly visible in his own video and this is after he's complained about the tutorials being too long and how he already knows how to play. So don't take his word for it, this guy is a cautionary tale of coming into A-Train and thinking you know your shit. You don't.

Here is A-Train 9 v4.0. This guy is much more experienced and knows what he is doing. Enjoy and consider taking his word for it. As you can see this game's style is significantly different than PC Classic. But all of the myriad systems are there. So you'll get a very good experience with either game, but I would say that A-Train 9 v4.0 is a bit more complex with its simulation. There's also a 5.0 but I don't think they translated it. Though you can still manage if you know how to play.

Play A-Train, friends. It's the city simulator you never knew you wanted. And for the turbospergs out there, apparently All Aboard Tourism (Switch) has waifu and husbando designs by the guy that did Etrian Odyssey.
 
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Finally got a switch after years of doubting. Already got legends arceus and plan to get SMT V next, I got a couple questions regarding games:
-Is the first zelda musou worth getting or will I get the same experience if I play it on 3ds? Does age of calamity improves and or innovates in anything?

-I am mildly interested in xenoblade, should I get the remaster or emulate the switch/3ds version? Heard mixed opinions about the remaster

I am also open to suggestions, I already got a gaming PC, so I am hoping to get exclusives or games not available on pc (yeah I know switch emulation is good, but I got an AMD card and the vulkan implementation isn't great right no) so was thinking of platform games (2d or 3d) like the upcoming kirby or metroid dread.

And questions unrelated to games: I am gonna be using the console primarily in handheld mode (don't have a tv in my room) would it be worth it to get one of those left joycons from hori which have a dpad? Are those grip controllers they also sell any good? Heard you can use a dualshock 4 or dualsense on the switch, should I use either instead of buying a pro controller?

Anyways, switch games rarely drop in price, so I am not expecting to get more than one or two a month. I also got the console because I wanted to start a collection of physical games.
The Switch remaster for XC1 is fine, it makes the characters look more "anime" due to the brighter colors which some people don't like, as the original art wasn't super bright anime looking due to it trying to somewhat mirror the ingame models on the Wii. The 3DS version is playable but the models are really spotty every time I look at them, and they were already not good even for their time back on the Wii.

I almost 80% of the time play my switch in handheld mode, and its fine with the standard joycons so I see little need to buy additional stuff personally. The performance can be a little sketchy sometimes in terms of graphical quality, but it generally works fine. If you want an idea of what each version of XC1 looks like, this video shows bit from barely the first 40 minutes and has little spoilers. You'll see pretty quick in the side by side comparisons the differences between the 3 versions graphically.
 
-Is the first zelda musou worth getting or will I get the same experience if I play it on 3ds? Does age of calamity improves and or innovates in anything?
There's a whole topic about Hyrule Warriors if you want some detailed answers. The Wii U version was better than the DS version mostly due to overall functionality. Even though the DS version had some extra content. The Switch version has all of the content.

The first Hyrule Warriors is great and worth playing, especially in co-op.

The second Hyrule Warriors is great and worth playing, even though it is a little different.
 
Hey poop swindlers, did anyone post this yet?


Othercide is getting a physical release. It's a really good game. Switch has a ton of old and new tactical strategy games coming down the road on top of the ones it already has. The only one that is missing (and tragically so!) is XCOM: Enemy Within. It's a glaring omission to the system's tactical library.

Good game to play or replay while we wait for MarioRabbids2.
 
Hey poop swindlers, did anyone post this yet?


Othercide is getting a physical release. It's a really good game. Switch has a ton of old and new tactical strategy games coming down the road on top of the ones it already has. The only one that is missing (and tragically so!) is XCOM: Enemy Within. It's a glaring omission to the system's tactical library.

Good game to play or replay while we wait for MarioRabbids2.
It has ZERO Heroes of Might and Magic games, that's a way more glaring omission than XCom.
 
it was made by people who were historically overtaken by Germany many times
two skis.jpg

You're still not getting it. But it was funny.
 
Finally got a switch after years of doubting. Already got legends arceus and plan to get SMT V next, I got a couple questions regarding games:
-Is the first zelda musou worth getting or will I get the same experience if I play it on 3ds? Does age of calamity improves and or innovates in anything?
Zelda Hyrule Warriors (Musou All-Stars) and Age of Calamity are quite different from each other. AoC is less of a typical musou due of certain gameplay mechanics synonymous to the genre being toned down or almost absent (outposts and captures have no bearing in the course of most missions thus you hardly have to worry about trash mobs taking over your positions, or the fact there is virtually no grinding for items necessary to unlock stuff in the base game), therefore it's more of an action BotW game on steroids. It is also focused as a prequel/alternate timeline of BotW so it features less roster characters and bosses than HW, and the maps are locations from the main game and what they looked like before they were burned to the ground.
There are missions where you get to control the divine beasts and mow down several hundred of enemies in one well-placed shot. They're the parts of the game where the Switch really does struggle to run however so expect single digits in framerate, a few late-game missions can have this problem too like in video related (recorded in handheld mode).



Hyrule Warriors has way more content and variety overall due of its crossover nature linked with almost every Zelda game, as well as being released two times before. The sheer amount of unlockable content may likely to burn you out before you ever manage to get them all though. I only tried to obtain the characters and that's it.

Alternatively, One Piece Pirate Warriors 3 & Dynasty Warriors 8 XLDE are also excellent musous and the Switch versions contain all the DLCs by default (PC port of PW3 is a trashfire so don't ever bother to take that one there).

On a small anecdote, playing musou titles on the Switch does feel like night-and-day compared to how I remember them on the Vita.

-I am mildly interested in xenoblade, should I get the remaster or emulate the switch/3ds version? Heard mixed opinions about the remaster
I've never played the original Xenoblade Chronicles, only the Definitive Edition on Switch.
From what the other websites said: DE has a bunch of QoL improvements such as the ability to rewatch cutscenes, customize the appearance of your party characters without actually changing the actual armor set equipped and sacrificing stats, a better UI menu, sidequests markers for required items/areas, and a marker for combat arts that notify if you're in the right position for the best effects, etc.

There is also an epilogue chapter that is exclusive to the DE version on Switch.

I am also open to suggestions, I already got a gaming PC, so I am hoping to get exclusives or games not available on pc (yeah I know switch emulation is good, but I got an AMD card and the vulkan implementation isn't great right no) so was thinking of platform games (2d or 3d) like the upcoming kirby or metroid dread.

And questions unrelated to games: I am gonna be using the console primarily in handheld mode (don't have a tv in my room) would it be worth it to get one of those left joycons from hori which have a dpad? Are those grip controllers they also sell any good? Heard you can use a dualshock 4 or dualsense on the switch, should I use either instead of buying a pro controller?

Anyways, switch games rarely drop in price, so I am not expecting to get more than one or two a month. I also got the console because I wanted to start a collection of physical games.
I mainly use handheld mode (and tablet mode since I've side-graded to the OLED model with its improved kickstand) and still stick to the default joycons. My dualshock 4 isn't compatible by default, I think an usb wireless adapter is required to make it work as a workaround. Meaning that you need an usb hub stand for the Switch, preferably from the brand Hori, since you can't exactly use the dock due of your lack of TV and/or internal capture card on PC. The Pro controller itself is fine

Dunno about your personal game preferences, I believe the console is at its best for small bursts (which really shines in shmups, rhythm games and certain indies for example) but its ability to pause and instantly resume later in the day or week is useful to enjoy long games too, as a working adult. Hard to go back on PC these days due of this kind of convenience.

@Dammit Mandrake! (couldn't quote you for some reason)
There's also a map editor that is pretty great if you are extremely autistic.
Just for info: most of the map creator autism is on the JP side, the problem being that you can only download and play them if you change the language to japanese from the (in-game) settings. English side is quite barren by comparison last time I checked.
 
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