Cyberpunk 2077 Grieving Thread

Which brings me to my next point. So much of the dialogue and interaction in the game is completely and utterly fucking meaninless and dry. All text options just route back to the same shit. Almost all missions pan out the exact same. Most missions are nothing but "go here, shoot this" and any task beyond that is highly simplified, such as getting into computers requiring you to press an single button. This vs, for example, Sleeping Dogs (PS3) having several different puzzles for basic tasks such as lockpicking, hacking, setting traps, bugs etc.
Supposedly (I think it's in the thread) there's an analysis of the dialogue, and like... 95-plus percent of it has absolutely no impact on the game or its ending. You might as well be jerking off than have a conversation.
 
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V is clinically braindead in two out of five endings.
Firstly; fixed for the Arasaka ending where you can have V refuse to have his/her brain/conciousness/engram/whatever uploaded or take them up on the offer of being put into storage until being fixed up; and secondly, so what? The endings where the protagonist is effectively dead or otherwise incapacitated will obviously not be what they base any potential sequels/postgame dlc off of.
 
I find it highly doubtful that V will actually get killed off, I suspect that CDPR will just write-in a shot of healing nanites to the brain or something similar, and then you go off to learn more and possibly do something about the conspiracy involving Night Corp that the game rather strongly hints at.
Honestly there's not much conspiracy to what Night Corp is doing. Between mind-fucking Peralez into being strongly anti-corporate and their highway tunnel that was intentionally built close to the Arasaka underground, its pretty obvious they want Araska gone from Night City. Both Holt and Rhyne were Araska puppets, after all, and with them gone and their puppet Peralez running the show, Araska's influence over Night City affairs is almost entirely negated. Assuming V didn't side with Arasaka for the ending, tensions between Araska and Militech will only continue to escalate, and Yorinobu will get his wish of seeing the Araska Corporation ruined thanks to him intentionally losing the next Corporate War.
V is clinically braindead in three out of five endings.
V never actually dies though. With the Nomads he heads out of Night City to make a new life, and IIRC the Aldecadoes are loosely associated with a nanotech-centered corporation that could help V out. The Path of Glory has him siding with Night Corp for that raid on Crystal Palace, and if anyone could help V out of dying to brain fuckery its the masters of brain fuckery themselves. And Where is My Mind has Arasaka offer to stick you on ice until they can fix your brain.
 
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Honestly there's not much conspiracy to what Night Corp is doing. Between mind-fucking Peralez into being strongly anti-corporate and their highway tunnel that was intentionally built close to the Arasaka underground, its pretty obvious they want Araska gone from Night City. Both Holt and Rhyne were Araska puppets, after all, and with them gone and their puppet Peralez running the show, Araska's influence over Night City affairs is almost entirely negated. Assuming V didn't side with Arasaka for the ending, tensions between Araska and Militech will only continue to escalate, and Yorinobu will get his wish of seeing the Araska Corporation ruined thanks to him intentionally losing the next Corporate War.
That's a pretty interesting interpretation of what's happening with that particular plot, thanks for posting it.
 
That's a pretty interesting interpretation of what's happening with that particular plot, thanks for posting it.
NP. As @TopTierHealer posted, there's a lot of interconnected threads going on hidden in shards and the like. Sandra Dorset, the chick you rescue at the first mission after the prologue, gives you a mission to recover a shard from some Scavs later, and it has data she hacked from Night Corp on their mind-fuckery testing, exactly the same sort of thing Peralez was undergoing. There's also a shard during the Nomad endgame that demonstrates Night Corp was building that tunnel quite close to Mikoshi on purpose, so they at least suspected something was there and wanted easy access. And the Path of Glory ending has you get a mission from Mr. Blue Eyes, who is watching you when you talk to Peralez outside on the terrace. He's also aware of your condition at that time (somehow), and then when you meet at Afterlife for the job the offer is to save your life in exchange for successful completion.

Honestly, there's a lot of great stuff there ruined by the ramrodding in of Silverhand and the insistence on making the next GTA. There's a reason a lot of us are (almost certainly unrealistically) optimistic still about CDPR getting their shit together. 1.5 was, despite a lot of the unwanted balance changes, a big step forwards in making an actual game, and I'm surprised they're still supporting it. Give me rainbows, but I'm hoping we get a NMS situation with CP2077.
 
Honestly, there's a lot of great stuff there ruined by the ramrodding in of Silverhand and the insistence on making the next GTA. There's a reason a lot of us are (almost certainly unrealistically) optimistic still about CDPR getting their shit together. 1.5 was, despite a lot of the unwanted balance changes, a big step forwards in making an actual game, and I'm surprised they're still supporting it. Give me rainbows, but I'm hoping we get a NMS situation with CP2077.
I mean, it only took them 15 month post launch to get the game into the state it should've launched in - though most of the Story needs a gut job, I don't think there's money to actually do that.

I'm not holding my breathe on them managing to completely unfuck this game - at least let me stealth hack people again, that's all I ask - but they might manage to take it from "unplayable on consoles" to being a 7/10 at best. I've had fun with broken, buggy games, but this was a bridge too far even for that threshold...
 
NP. As @TopTierHealer posted, there's a lot of interconnected threads going on hidden in shards and the like. Sandra Dorset, the chick you rescue at the first mission after the prologue, gives you a mission to recover a shard from some Scavs later, and it has data she hacked from Night Corp on their mind-fuckery testing, exactly the same sort of thing Peralez was undergoing. There's also a shard during the Nomad endgame that demonstrates Night Corp was building that tunnel quite close to Mikoshi on purpose, so they at least suspected something was there and wanted easy access. And the Path of Glory ending has you get a mission from Mr. Blue Eyes, who is watching you when you talk to Peralez outside on the terrace. He's also aware of your condition at that time (somehow), and then when you meet at Afterlife for the job the offer is to save your life in exchange for successful completion.

Honestly, there's a lot of great stuff there ruined by the ramrodding in of Silverhand and the insistence on making the next GTA. There's a reason a lot of us are (almost certainly unrealistically) optimistic still about CDPR getting their shit together. 1.5 was, despite a lot of the unwanted balance changes, a big step forwards in making an actual game, and I'm surprised they're still supporting it. Give me rainbows, but I'm hoping we get a NMS situation with CP2077.

I already knew about that stuff with Dorset, I either didn't know about or forgot about the shard during the nomad ending though. I honestly didn't notice Blue Eyes monitoring the meeting with Peralez either, interesting information.
 
I mean, it only took them 15 month post launch to get the game into the state it should've launched in - though most of the Story needs a gut job, I don't think there's money to actually do that.

I'm not holding my breathe on them managing to completely unfuck this game - at least let me stealth hack people again, that's all I ask - but they might manage to take it from "unplayable on consoles" to being a 7/10 at best. I've had fun with broken, buggy games, but this was a bridge too far even for that threshold...
Oh, I'm not holding my breath either. I'm surprised we've gotten this much, to be honest.
I already knew about that stuff with Dorset, I either didn't know about or forgot about the shard during the nomad ending though. I honestly didn't notice Blue Eyes monitoring the meeting with Peralez either, interesting information.
I actually cheated and looked stuff up on the Wiki for the endings, which is how I found out about him.
 
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Finally decided to dust off the PS4 copy in the PS5 - hey, free upgrade's a free upgrade, and it's not like it was my money - and the games finally in the state it should launched in. Just needed an extra 15 months.

My low expectations - not having the game crash once per hour - have already been met, and I just want to finally get around to clearing this sumbitch...
I'm not giving CDPR props for this. This game was released subpar while they lied about it. They're just fulfilling what they promised.
 
NP. As @TopTierHealer posted, there's a lot of interconnected threads going on hidden in shards and the like. Sandra Dorset, the chick you rescue at the first mission after the prologue, gives you a mission to recover a shard from some Scavs later, and it has data she hacked from Night Corp on their mind-fuckery testing, exactly the same sort of thing Peralez was undergoing. There's also a shard during the Nomad endgame that demonstrates Night Corp was building that tunnel quite close to Mikoshi on purpose, so they at least suspected something was there and wanted easy access. And the Path of Glory ending has you get a mission from Mr. Blue Eyes, who is watching you when you talk to Peralez outside on the terrace. He's also aware of your condition at that time (somehow), and then when you meet at Afterlife for the job the offer is to save your life in exchange for successful completion.

Honestly, there's a lot of great stuff there ruined by the ramrodding in of Silverhand and the insistence on making the next GTA. There's a reason a lot of us are (almost certainly unrealistically) optimistic still about CDPR getting their shit together. 1.5 was, despite a lot of the unwanted balance changes, a big step forwards in making an actual game, and I'm surprised they're still supporting it. Give me rainbows, but I'm hoping we get a NMS situation with CP2077.

That's kinda how I feel about it, but not towards the devs.

With NMS, the game was the dream of Sean Murray and made by a small dev team, who's hand was forced by Sony. NMS rising from the ashes is super cool, and the game is still groundbreaking and a model for how games should be and be supported.

With CP2077, you want it to succeed for gameplay's sake, but seriously fuck the dev team. This was likely the most hyped game of the decade, and it was also one of the biggest flops in gaming history. Its 100% the fault of CDPR for Essentially not evening knowing what they wanted the game to be, a year and half before release.

My guess is more free content and updates eventually leading to an online mode like GTA and maybe some map expansions, since the game's map lends itself well to it.
 
I'm not giving CDPR props for this. This game was released subpar while they lied about it. They're just fulfilling what they promised.

I will always hate New Vegas and No Man's Sky for setting up this expectation that someone can push out a complete piece of shit as long as it becomes somewhat playable eventually.
 
I will always hate New Vegas and No Man's Sky for setting up this expectation that someone can push out a complete piece of shit as long as it becomes somewhat playable eventually.
Dont know If I'd lump those together, as HelloGames had their hand forced by Sony. Whereas Bethesda is just fucking retarded.

You can blame CODs after WaW for the current state of gaming, and the PS3/360 for giving them accessibility
 
I played NV back when it was first released and only remember having one quest that bugged out (Wheel of Fortune) and it'd only really crash after playing it for long stretches (5+ hours). Incidentally, I also didn't have much trouble with CP2077 in terms of bugs or glitches, it was more that the content was shallow and mediocre.
 
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I will always hate New Vegas and No Man's Sky for setting up this expectation that someone can push out a complete piece of shit as long as it becomes somewhat playable eventually.
Lol blame bethesda for forcing them to make it in 8 months ( i am not kidding go check the videos about it )
 
I will always hate New Vegas and No Man's Sky for setting up this expectation that someone can push out a complete piece of shit as long as it becomes somewhat playable eventually.
that's the exception, not rule. NV was janky and buggy but the foundation was solid and made up for it. NMS is a multiplayer survival game made by a bunch of bongs. either was easy enough to fix and it was economically feasible to do so. now look at cp2077 and tell me the same factors apply here.

anyone claiming and waiting for cp2077 getting the NMS treatment is dumb.

Sony wasn't the one bold face lying about the game. That was Murray 100%
arguably announcing shit too soon isn't lying, but then people would have to accept everyone does it, which they conveniently ignore.
 
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that's the exception, not rule. NV was janky and buggy but the foundation was solid and made up for it. NMS is a multiplayer survival game made by a bunch of bongs. either was easy enough to fix and it was economically feasible to do so. now look at cp2077 and tell me the same factors apply here.

anyone claiming and waiting for cp2077 getting the NMS treatment is dumb.


arguably announcing shit too soon isn't lying, but then people would have to accept everyone does it, which they conveniently ignore.

NMS wasn't even multiplayer until a year after release.

The excuse of "he announced it too early" is bullshit as he was saying this shit would be there on launch just months before release. It was never advertised as being a game that would be expanded as a service, hence the huge controversy at launch. It is the exact same scenario as Cyberpunk.

No Man's Sky bullshit revisionist history is why so many companies at this point feel like they can get away with bullshit like this. But I do agree, this game will never be fixed on the scale of NMS because most of the main issues with the game are core gameplay and story issues that would require way too much money to completely reverse.
 
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