If you believe that cultural appropriation is a huge problem, then wicca is just straight up that left and right. It's a mishmash of out-of-context cultural titbits combined with new made up stuff that would not be recognizable to say, the original vestal virgins or the cult of Diana or any of the native spirituality they shoehorn in. There's nothing really wrong with it, much like there's nothing really wrong with Cupheads, but if you're going to write big long articles about how using an animation style partially inspired by minstrelsy is somehow a no-no thing to do, it's pretty hypocritical not to talk about appropriation when a bunch of woke teenaged idiots talk about hexing the moon.
Tarot cards, it's also nothing bad, just that the actual practice of card reading is wholly ahistorical and emerged out of the occultist movements of the late 18th century, with claims of ancient traditions dating back to "Egypt" popping up out of nowhere. Before then they were just playing cards. In fact, claims by the clergy that the cards were evil instruments of the devil far predate any evidence of their actual use as divination tools. Prior to that, the "major arcana" were just a series of trump cards for the actual game of tarot. It's literally like people in Italy read a chick track about Magic the Gathering being a tool of Satan and decided to try that out instead of just playing the game. This doesn't stop modern people from claiming links to also sorts of cultures, and modern custom tarot decks again basically grab shit from all over the place, including, again, a lot of American native spiritual and mythological symbols.
Like I said, these are only "problematic" in the paranoid wokist sense. But it's noticeable to me that they never tried to ruining any of the liberal sacred cows at the time, the way they tried to ruin video games and fantasy novels anything else people liked.