- Joined
- Apr 19, 2019
Forbidden west succeeds in not becoming a tedious slog like other open world games even after 65 hours in.
My main gripes are that Machine Strike seems like wasted resources because there's not a whole lot to the game and you can win easily by playing defensively and waiting for the enemy to move their pieces to your side of the board. That and the bandit camps do not have a whole lot of variation to them, I was really expecting the Tribal Tremortusk to get more use, but it only got featured once, the rebels just use the chargers for mounts and occasionally a bristleback. They really did succeed in making their quest design not being ass and that really helps the flow of exploration.
I'm still afraid to like Elden Ring too much because I'm still early in the game and I'm afraid some stupid rare drop is going to rear it's head later and I'm going to need to dedicate many hours to farming it and it's going to ruin everything positive I feel about the game.
My main gripes are that Machine Strike seems like wasted resources because there's not a whole lot to the game and you can win easily by playing defensively and waiting for the enemy to move their pieces to your side of the board. That and the bandit camps do not have a whole lot of variation to them, I was really expecting the Tribal Tremortusk to get more use, but it only got featured once, the rebels just use the chargers for mounts and occasionally a bristleback. They really did succeed in making their quest design not being ass and that really helps the flow of exploration.
I'm still afraid to like Elden Ring too much because I'm still early in the game and I'm afraid some stupid rare drop is going to rear it's head later and I'm going to need to dedicate many hours to farming it and it's going to ruin everything positive I feel about the game.