Unpopular Opinions about Video Games

I'd rather have Morrowind's lame Pickpocket than Oblivion's atrocious leveling system or Skyrim's awful, amateurish questlines
And some people would rather have Oblivion's leveling system or Skyrim's questlines if it means getting the other parts of those games that are good. The point is that Morrowind, Oblivion and Skyrim are all perfectly playable with only bugfixing patches. Things that might be deal breakers for you when playing Oblivion and Skyrim might be obnoxious but ignorable for others in the same way Morrowind's broken mechanics are ignorable for people who like it.
 
Remember Battlefield V's fan backlash with the inclusion of female soldiers?

I actually liked the approach of female soldiers, especially for a WW2 FPS. The execution, however, leaves a lot to be desired for.

Battlefield is better as time period era games than modern warfare, excluding 3 and Bad Company.
 
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As far as retro games go, lots of people really liked the first Toejam and Earl game, and while I like it as well, I think the sequel was a lot better. I preferred the platforming over the roguelike aspect of the first game and thought the humor was done better.
 
i just want games where you walk around and look at pretty things without any combat or spookies
 
the point of Morrowind was to have ultimate freedom, something that Oblivion and Skyrim sadly forgot in their very restrictive design choices. it wouldn't make sense in the context of the world for a character to just be unable to equip something because their skill was low enough, and that's not even mentioning the fact that such an arbitrary restriction would make raising low weapon skills impossible without the use of trainers. Morrowind's combat is nowhere near perfect, however it's honestly a hell of a lot better than Oblivion, where no matter how high your weapon skill is, it always feels like you're just swinging a cheap piece of plastic around a hundred times until the enemy finally dies. In Morrowind, if you're skilled in your respective weapon class, combat is relatively short and satisfying in comparison.
Using D&D's "roll to hit" system underneath the visual language of a first-person action game is a retarded design decision. It was retarded in Daggerfall, and it didn't become less retarded in Morrowind. One fundamental problem with early TES games is they didn't bother to think about why D&D's basic mechanics existed to begin with. They just mindlessly borrowed from them and stuck them into a context where they didn't work well. With Oblivion, they finally realized that the RPG system shouldn't conflict with the visual language of the UI, and the with Skyrim, they realized that deliberate trap options are just shit design and that D&D style leveling only makes sense in a context where you are progressing through more and more dangerous and terrifying layers of the abyss or something like that.

They also found whoever came up with the idea of cliff racers and threw him down a well, that really improved the series.
 
You could try going outside.
Imagine saying this after crying about video games not having enough math and pen and paper bullshit.

i just want games where you walk around and look at pretty things without any combat or spookies
Have you played Outer Wilds? There's a few spooky parts, and the main expansion is kind of based around stealth with some jumpy bits but I think there's an option to cut those out or something.
 
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Battlefield is better on console due to the reduced map and player count. And security.
 
the point of Morrowind was to have ultimate freedom, something that Oblivion and Skyrim sadly forgot in their very restrictive design choices. it wouldn't make sense in the context of the world for a character to just be unable to equip something because their skill was low enough, and that's not even mentioning the fact that such an arbitrary restriction would make raising low weapon skills impossible without the use of trainers. Morrowind's combat is nowhere near perfect, however it's honestly a hell of a lot better than Oblivion, where no matter how high your weapon skill is, it always feels like you're just swinging a cheap piece of plastic around a hundred times until the enemy finally dies. In Morrowind, if you're skilled in your respective weapon class, combat is relatively short and satisfying in comparison.
Morrowind combat is not satisfying because of how brief it is at high levels. The game fails to convey your supposed skill with a weapon into actual gameplay and instead cops out with shit like hit rate and damage. Also it's very hypocritical to say Oblivion combat feels like swinging a foam bat at something(which it does) and defend Morrowind's combat in the same breath.

The ES games need meatier, more impactful combat. They do not need Morrowind style stand in place whiffing.
 
So earlier in the year I put like three hours into Persona 5, after hearing about how great it is for years and years, and lo and behold, I didn't enjoy it. I think I enjoyed it a little more than Persona 4, but the characters and writing were still pretty bad. Oh no, there's an app on our phones we can't delete that take us into an alternate world where the rapey P.E. teacher that's trying to bone some jailbait girl and enslaves his male students is a king because that's how he sees himself and we need to go kick his ass. We'll kick his ass with toy guns, because in the magical world, they transform into real ones, because all the bad guys think they're real guns and therefore they become real for some reason.

This is the third Shin Megami Tensei game I've given a fair shot to, the other two being Persona 4 and SMT IV, and a couple of common threads among them that put me off are the incredibly boring, sparse dungeons; and the minimal towns. I guess those would be more excusable if there were more of a story, but that's not really there, either. I don't think I'll ever enjoy anything in this series.

Sometime I might give
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a shot, but that's the last one I'd think I'd find palatable at all.
 
Morrowind combat is not satisfying because of how brief it is at high levels. The game fails to convey your supposed skill with a weapon into actual gameplay and instead cops out with shit like hit rate and damage. Also it's very hypocritical to say Oblivion combat feels like swinging a foam bat at something(which it does) and defend Morrowind's combat in the same breath.

The ES games need meatier, more impactful combat. They do not need Morrowind style stand in place whiffing.

What you're saying is contradictory. Morrowind shows your power through how short or long the encounter is. Oblivion poorly shows progress because most non-players' stats depend on the player's level, making levelling up pointless unless you're cheesing the system.
 
What you're saying is contradictory. Morrowind shows your power through how short or long the encounter is. Oblivion poorly shows progress because most non-players' stats depend on the player's level, making levelling up pointless unless you're cheesing the system.
Disagree. It is not contradictory to say both suck ass.

I often say Skyrim Modders are retarded for going to the lengths they go to to mod in Dark Souls esque combat into the game, but maybe it's a signal to Bethesda where their efforts should be going.
 
So earlier in the year I put like three hours into Persona 5, after hearing about how great it is for years and years, and lo and behold, I didn't enjoy it. I think I enjoyed it a little more than Persona 4, but the characters and writing were still pretty bad. Oh no, there's an app on our phones we can't delete that take us into an alternate world where the rapey P.E. teacher that's trying to bone some jailbait girl and enslaves his male students is a king because that's how he sees himself and we need to go kick his ass. We'll kick his ass with toy guns, because in the magical world, they transform into real ones, because all the bad guys think they're real guns and therefore they become real for some reason.

This is the third Shin Megami Tensei game I've given a fair shot to, the other two being Persona 4 and SMT IV, and a couple of common threads among them that put me off are the incredibly boring, sparse dungeons; and the minimal towns. I guess those would be more excusable if there were more of a story, but that's not really there, either. I don't think I'll ever enjoy anything in this series.

Sometime I might give
View attachment 3161899
a shot, but that's the last one I'd think I'd find palatable at all.
For your own sake, never play another RPG. If you hated Persona 5 you'll likely never find fun in Final Fantasy or Pokemon. Take it from me, I hate most RPGs but still like SMT and Persona.
Other than that I also like action RPGs, since that might be more of your type of game then Persona 5 Strikers could fit in your library.
 
For your own sake, never play another RPG. If you hated Persona 5 you'll likely never find fun in Final Fantasy or Pokemon. Take it from me, I hate most RPGs but still like SMT and Persona.
Other than that I also like action RPGs, since that might be more of your type of game then Persona 5 Strikers could fit in your library.
Most of my favorite games of all time are turn-based JRPGs, like Final Fantasy VI and Earthbound. I also loved the crap out of Yakuza: Like a Dragon. I just don't see what others see in Persona games. I think they're just way too anime for me.
 
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I just don't see what others see in Persona games. I think they're just way too anime for me.
Weren't you talking about the gameplay too? That's fine by me if you don't like the art direction or even some dumb moments in the game because the humour in the game is kinda gay at times, but you said this:
and a couple of common threads among them that put me off are the incredibly boring, sparse dungeons; and the minimal towns.
The sparsity of the dungeons is due to the fact they're generated randomly: Mementos, Tartarus and I think the TV world all are randomly segmented, so I get the idea, but not all of it because in Persona 5 there's more stuff going on than Mementos. I especially loved most of Shido's palace.

This critique could also be applied to Final Fantasy which has a ton of dungeon-like buildings you can go into, but they're usually sparse. Just what differently does the generic castle from Final Fantasy do compared to even the worst palaces in Persona 5 like Okumura's?

Persona 5 is also not nearly as grindy as Final Fantasy, it's a fucking shore to level up just so I can actually kill anything in FF and while I never played Pokemon I saw other people play it and it looks so braindead boring.
 
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Imagine saying this after crying about video games not having enough math and pen and paper bullshit.


Have you played Outer Wilds? There's a few spooky parts, and the main expansion is kind of based around stealth with some jumpy bits but I think there's an option to cut those out or something.
outer wilds looks cool but 3spooky5me, i've seen the big angler fish fella.
i really want no man's sky but have a poopoo doodoo pc
 
Basically video games are transitioning from a storytelling medium to something more resembling a virtual sport, even old school games like Mario had "save the princess" and Castlevania had "kill Dracula" as an ultimate goal to achieve, for me I love a good story, but I at least want the satisfaction of an ultimate win goal and watching the credits roll, I love that sense of satisfaction of having beaten a game.

Today's online multiplayer games offer nothing like that, you can play them forever, there's always another match, another round, I get people get satisfaction from winning the match but then it's on to next one and on and on for however long you play, for me the novelty wears off fast and I get bored, people who play that shit just endlessly is something alien to me, it's just something to kill time, for me it feels like wasting time, whereas being able to say you beat a game offers you some sense of achievement.

But that seems to be the future of it and single player, story driven stuff will slowly die off as Wokeness pushes away whatever audience it could have and the big money is increasingly in your Fortnites and shit, multiplayer was a lot more tolerable when it was something people just did recreationally, but now this era of competitiveness of not just eSports but also streaming, where people think they can make a living playing video games? Fuck all that, I have zero interest in that, it's strangling the life out of this hobby.
Just for the record, Videogames actually had started as sort of a endless "virtual sport" thing. Like most Atari 2600 games or arcade classics such as Pac Man or Robotron. Videogames only became a storytelling medium after the NES.

Call me a bitter, cold, calculating fuck, but for me it's the opposite. Beating videogames is hella pointless nowadays. It's not the 90's anymore where beating videogames felt like an isolated, personal, unique and meaningful experience, as well as something to brag and feel proud of. In the age of the internet where every aspect of a game can be datamined, recorded, and uploaded to Youtube or some wiki, completion is perhaps the least important part of a game, and bare minimum of what you'd expect a singleplayer game today to have, since singleplayer videogames ARE designed to be beaten (a game that you could not beat would be considered a 1/10 trainwreck). Specially since most games are apathetical to how you beat them. Easy modes, cheat engines, console commands, savescumming until you win and so many other ways of breezing your way through a game's challenge are considered as valid as beating a game fairly on hard or even normal difficulty without dying, and have the same outcome. At that point, why not just skip all challenge entirely and watch someone else beat the game on youtube or even just watch the cutscenes and ending? Does it make that much of a difference from beating it yourself? The existence of "game movies" and the fact that most people never seem to beat the games in their libraries seems to prove this. This is why even most singleplayer videogames have shifted their focus from completion, to replayability or letting the player fuck around some sort of open world.

I still love some offline games, agree that e-sports are cancer, and that most multiplayer games get repetitive quickly (mostly because of the lack of genre variety or experimentation compared to singleplayer) But i feel that you'd have to be sitting alone, playing on a console, with no internet, and being blissfully unaware of the thousands of people who beat the game before you in order to get any major satisfaction from finishing a videogame today. I'd legitimately envy anyone who could do that.
 
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