I nearly missed this in the flurry of things going on this week.
Yesterday marks the
20th Anniversary of the seminal lightsaber combat game and sequel to
Dark Forces II, RavenSoft's masterpiece that is
Jedi Outcast:
What is considered by many to be the greatest and most emotional chapter in the escapades of smuggler-turned-Jedi Kyle Katarn, the game remains an enduring classic of LucasArts gargantuan library of games. Top notch level design, uncompromising challenge, and arguably the greatest mechanical realization of authentic lightsaber combat of any SW game ever made.
Now, much like its predecessor,
Dark Forces II, the plot is a cheesy romp--very indicative of the New Republic era in which it is set. It's no small irony that, timeline-wise, this game is set between
Darksaber and
Planet of Twilight, because that's the kind of early 90's SW storytelling that
Jedi Outcast embodies.
Truce At Bakura had life-stealing lizardmen, the
Jedi Academy books had Luke's Temple under attack by an ancient Sith Ghost, the
Callista novels had a decades-dead Jedi Spirit trapped in a computer mainframe...and this game has an army of artificially created Sith Acolytes being bred from the font of Force Energy overflowing the Valley of the Jedi. So, in that sense,
Outcast really fits in with the stories surrounding it. But I would add that out of all of the Kyle Katarn games, this one probably has the best emotional drive for the plot: a quest to avenge Jan Ors. Everyone, myself included, had grown attached to Kyle's plucky, lovable pilot waifu, and having her axed by the main antagonist created a
really strong emotional drive to take down the main villain, Desann. I think the writers at RavenSoft made a smart move in making this the focal point of the story, as it brought out the best (and coolest) out of Kyle as a character.
Star Wars games have come a long way since this title, and have frankly eroded under the watch of the Mouse. But if you want to hearken back to the days where lightsaber combat was deep and nuanced, the setting and story felt authentic, and the protagonist was a Bearded GigaChad instead of some freckled redheaded autist in a rain poncho, pop this game in for some well-worn and enduring SW nostalgia.
(Fanmade Anniversary Trailer from 2015)