What's one of the worst games you ever played and why?

BibiLivesMatter

Anime is Man's greatest sin, and I succumbed to it
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I think one of the worst ones I played was this 360 game called Vampire Rain. It was a very clunky third person game that you would die quickly from vampires in two hits and they can leap at you from great distance and speed.
Remember renting it from a game crazy as a kid, and only playing it for a hour or so till I just dropped it.

Good video showing it in gameplay from HVGN
 
I was kinda let down with State of Decay, I enjoy zombie games and I felt it had a good premise with the survivors having personality and skills while also having a community management mechanic. Sadly, it felt barebones and unfinished especially when it was supposed to have multiplayer but they cut that out.
What do you think of State of Decay 2 though?


Never played 5 but I think the last one I enjoyed was 1. yeah 1 had some of the stuff encroaching in it, but I feel it was the last one that had love and passion put into it. I feel it was a competent casual ww1 game that kinda shined light on a war that really didn't have many games made for it. Also, beautiful music and graphics.


I remember when that game boomed years ago. I never really got into the card games though, cause I felt it just becomes big money holes that you got to keep investing in for the newest cards so you can keep an edge. Guess I was kind of right with that being what Heartstone became.
State of Decay 2 is... better... ish. It's one of those games that isn't actually that amazing that I ended up playing a lot. It's smoother than the first one, but about as repetitive. It would be a MUCH better game if it had even the most basic mod support.

We'll see if 3 does any better.
 
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I remember buying FFXIII when it first came out, playing about an hour of it, and then just putting it back in the case and never playing it again. I still don't know if I even got out of the tutorial. I usually love jrpgs, but that somehow managed to be less interesting and more dry than the stock translation of the old SNES jrpgs.
 
I don't really remember many bad games since I tend to just stop playing them, but I remember a few that were disappointing. Mercenaries 2 just felt so flat and dull compared to the previous game, which was so fun and had so much personality. I seem to remember it having some bizarre physics bugs and stuff too - maybe it was rushed to market or something. Pretty sure I beat it anyway, though.

GTAIV felt like a disappointing slog with all the cousin bowling, especially considering all the madcap fun you could have in Saints Row 2 and 3, and I remember that being the general consensus at the time, but a lot of people seem to view it with rose-colored glasses now.

One game that I remember for just being plain bad, though, was the Toyota Yaris advergame for Xbox 360. The gameplay was dull and janky and the enemies seemed to consist of stock 3D assets mishmashed together with no visual cohesion - it looks and feels like a Unity asset-flip before Unity asset-flips were a thing. It certainly raised my awareness of the Yaris brand, that's for sure - to this day I laugh every time I see one, thinking of this shit. Just look at it!

 
I remember buying FFXIII when it first came out, playing about an hour of it, and then just putting it back in the case and never playing it again. I still don't know if I even got out of the tutorial. I usually love jrpgs, but that somehow managed to be less interesting and more dry than the stock translation of the old SNES jrpgs.
I came here to say that game as well. It has such a dumb story that's hard to follow without reading the million of in game lore text that they give you and the gameplay isn't fun at all. You did yourself a favor by stopping at the beginning the whole game is a waste of time.
 
I don't play trash so my experiences are limited.
Sekiro is perhaps a recent example. I was expecting a very tough challenge, high difficulty with elements from Thief or Tenchu.
What I got was an intestinal-tube adventure where each enemy is defeated in a precise pattern, akin to a strenuous rhythm game. If you deviate from this precise timing, the game will punish you. I gave up completely when the dragon rot mechanic showed up, losing too many times in a row (which is a hallmark of trial-and-error) lowers the chances of you reviving with your items. The icing on that cake was the wonderful souls-community, and their very helpful and not smarmy at all approach at demonstrating why society as a whole has discarded them.
 
I'm not entirely sure how to judge, it's like Joseph Anderson said in his review of Hollow Knight where he brought up the idea of cost vs. enjoyable time spent with a game as a metric. What makes a game good? Money vs. enjoyment? Raw unserviceability as a game? Wouldn't some free trash off Steam take the cake then? What even is a videogame?
Also, I've always liked Joseph Anderson a lot, he makes very engaging yet laid back reviews, maybe because he has kids and a wife meaning he gets laid unlike most videogame reviewers. Although when his witcher 2 review turned out to be 5 hours long I knew his witcher 3 one was going to go completely off the rails, it's been like a year and a half and it still hasn't come out, and I'll hunt that bastard down if he tries to skirt on it. I want that 10 hour witcher 3 review.
With that I might say Monster Hunter World, because it filled me with the most regret and made me feel like a sucker. I spent hundreds of hours with the game and only really enjoyed like 80 of them, the rest was a desperate attempt to find a way to progress in a game. Then eventually you realize there is none. There is virtually no endgame, it's all a lie, the only endgame is shaving one or two minutes off your missions and making the already overly easy game even easier.

Videogames are stupid though and I don't really play them anymore.

real life, fuck this game :(
 
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Tazmania for the Game Gear. Little me liked Taz, heard the Genesis game was pretty good, and at the time thought Game Boy ports weren't that bad. Shouldn't be that bad, right?

(:_(
 
Starlite: Astronaut Rescue.

I got suckered in by the whole "Developed with NASA!" shit on the Store page. This Steam review sums it up.

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I was kinda let down with State of Decay, I enjoy zombie games and I felt it had a good premise with the survivors having personality and skills while also having a community management mechanic. Sadly, it felt barebones and unfinished especially when it was supposed to have multiplayer but they cut that out.
What do you think of State of Decay 2 though?
Was SoD1 supposed to have MP? I vaguely recall reading about the conceptual progression Undead Labs had in their Class 3 and Class 4 projects, where Class 3 was supposed to be a smaller scope introduction to the series/setting they would expand into a full on MMO type game in Class 4, and State of Decay came from Class 3. It does kind of feel like it would have benefit from having co-op at the least, I've yet to play SoD2 with anyone despite having co-op now because I'm the only one in any of my social groups that likes zombie shit at all.
 
Was SoD1 supposed to have MP? I vaguely recall reading about the conceptual progression Undead Labs had in their Class 3 and Class 4 projects, where Class 3 was supposed to be a smaller scope introduction to the series/setting they would expand into a full on MMO type game in Class 4, and State of Decay came from Class 3. It does kind of feel like it would have benefit from having co-op at the least, I've yet to play SoD2 with anyone despite having co-op now because I'm the only one in any of my social groups that likes zombie shit at all.
yes State of Decay was supposed to have co-op, this article doesn't tell the whole story but here (https://www.destructoid.com/state-of-decays-multiplayer-co-op-has-been-nixed/).
Before State of Decay came out they did blog posts on the undead labs site and discussed how it will be a zombie community management game with co-op. However, a few months before release they said they weren't able to finish co-op in time and will release it on a later date. I can't find the reddit post that unraveled this being a lie, but Undead Labs did go through a development hell with State of Decay. You notice that there was progress made with co-op on the game too if you play it right now, with the communication and emote mechanic in the game that solo play only use is telling people to stop or follow. Yes they did have the class 3 and 4 projects, but I don't recall them really elaborating on those things till game released and stating why some things were missing. (full disclosure I followed the original game from it's initial announcement and through the dlcs they released for it)

Overall, co-op was one of a few things they promised and did work on the original game but either got removed or half baked during development hell. I hope State of Decay 3 improves on the co-op though, cause the having to stay near the host in 2 is annoying.
 
yes State of Decay was supposed to have co-op, this article doesn't tell the whole story but here (https://www.destructoid.com/state-of-decays-multiplayer-co-op-has-been-nixed/).
Before State of Decay came out they did blog posts on the undead labs site and discussed how it will be a zombie community management game with co-op. However, a few months before release they said they weren't able to finish co-op in time and will release it on a later date. I can't find the reddit post that unraveled this being a lie, but Undead Labs did go through a development hell with State of Decay. You notice that there was progress made with co-op on the game too if you play it right now, with the communication and emote mechanic in the game that solo play only use is telling people to stop or follow. Yes they did have the class 3 and 4 projects, but I don't recall them really elaborating on those things till game released and stating why some things were missing. (full disclosure I followed the original game from it's initial announcement and through the dlcs they released for it)

Overall, co-op was one of a few things they promised and did work on the original game but either got removed or half baked during development hell. I hope State of Decay 3 improves on the co-op though, cause the having to stay near the host in 2 is annoying.
I followed SoD a bit back around lead up to release as well but it's been years and I don't remember much of the shit going on with it beyond some key phrases and didn't really pay attention post release since I was otherwise invested with just playing. Too bad they didn't really get to fully realize on their initial design but I don't mind the direction it's gone so far. I noticed SoD3 seems to be announced/confirmed, so I'm hoping it's at least still on par with 2, though I'm certainly not going to pick it up at release it it releases at typical prices. I like the series, but I'm not paying more than $40 for them.
 
I followed SoD a bit back around lead up to release as well but it's been years and I don't remember much of the shit going on with it beyond some key phrases and didn't really pay attention post release since I was otherwise invested with just playing. Too bad they didn't really get to fully realize on their initial design but I don't mind the direction it's gone so far. I noticed SoD3 seems to be announced/confirmed, so I'm hoping it's at least still on par with 2, though I'm certainly not going to pick it up at release it it releases at typical prices. I like the series, but I'm not paying more than $40 for them.
That's fair. Even though they got Microsoft backing, I really haven't felt like they're AAA games. More AA and right around $40 price point. I might play it still when it releases cause I kinda enjoy gamepass.
 
I had a friend who tried to get me to play Genshin Impact. I finally caved and downloaded it - which took a thousand fucking years by the way - and when I got to it, the game was worse that I imagined. Usually I like to be pretty open minded about games, but this was a pile of shit. The settings and character designs were absolute eyesores, and their voices gave me AIDS.

The combat was barely rewarding as well. It's the kind of game you can't believe people actually spend time and money on...not to mention the entire fanbase is full of either pedophile autogynes or dumpy women in their 20s with no prospects for the future. Needless to say the person who recommended the game is no longer my friend.

If this is what the chinks have to offer they are not fit to rule the world.
 
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