Sony hate thread

I heard it's to standardize collector's editions without printing specific game copies per edition. Still, it's stupid.
I have to defend Sony on this move. I wouldn't want to manufacture two special editions for two different consoles.
same reason, just for platforms.

besides, whining about it was always dumb and I assume mostly from people that don't buy that shit in the first place. if you're willing to pay extra for plastic crap to put on your shelf, you don't care if you have to 1 or 2 items, even the price is usually the same, it's just split in separate units for various reasons, that's it.
 
  • Thunk-Provoking
Reactions: Vyse Inglebard
Japanese hardware sales mid-2022 vs mid-2021.jpg
Both the Switch and PS5 saw a decrease in hardware sales by -25%, compared to numbers in the middle of 2021, but the Xbox Series managed a whooping +358% increase in Japan. In fact, the japanese PS5 sales are so low, it's actually competing against the Xbox in a 7:1 ratio (in total HW sales) and no longer against Nintendo.

Eve Ghost Enemies is the second multiplatform game of this year that sold, on launch, better on PS4 than Switch.
[PS4] EVE ghost enemies (El Dia, 06/30/22) – 3,272 (New)
[NSW] EVE ghost enemies (El Dia, 06/30/22) – 2,792 (New)
Previously, it was Atelier Sophie 2 but the Switch version had stronger legs in the long run.

And so far for this year, there is an approximate total of 9.28 million of retail game copies sold in Japan, according to Famitsu charts
Switch - 8,053,493 (for 92 games) - 86.77%
PS4 - 847,117 (for 37 games) - 9.13%
PS5 - 380,901 (for 16 games) - 4.10%
Sole notable upcoming Playstation games are Soul Hackers 2 and Earth Defense Force 6 for fall August, and LoH - Kuro no Kiseki II in late September.

Edit: Forgot to mention DNF Duel did not chart in the latest Famitsu chart, meaning both the PS4 and PS5 version sold less than 1300 copies in Japan
 

Attachments

  • best retail games japan.jpg
    best retail games japan.jpg
    261.3 KB · Views: 83
Last edited:
That's a shitty name for a game.
Yeah, not only that, but I feel like this game has received virtually no marketing, and it's been completely overshadowed by the hype of other fighting games, such as Street Fighter 6. The anime fighters are also very plentiful atm, we had KOF15 release just this year, Guily Gear strive released not that long ago, and even if you're not interested in the upcoming Street Fighter, you have many eyes fixated on the BlazBlue game that came out in Japan as well.
 
Maximillion Dood has mentioned it a couple times as well.

It might just be a niche FGC thing while everyone else won't care about it.
The problem with the game is while supposedly the Multiplayer aspect is better than Granblue, it is really fucking grindy and some of the characters just don't mesh well.

Not only that but Capcom's newest fighting game compilation outshined it because it's about as comprehensive as you can get as a collection. I mean you're getting all the Darkstalkers games, Red Earth, and more for only 40 bucks.

DNF Duel is rather light on content in comparison unless you like grinding online matches for cosmetics.
 
Last edited:
Maximillion Dood has mentioned it a couple times as well.

It might just be a niche FGC thing while everyone else won't care about it.
Dungeon Fighter Online to my knowledge is an actual notable game albeit not something I doubt most people here care about given its F2P nature. The game has made 15B in revenue a couple years ago and has existed since 2005 and clearly isn't on life support considering they made this project exist.

Where I think DNF fails is that...people who play DFO don't give a fuck about fighting games, they're likely people who just want to play their KR grind MMO. That and from what I heard DNF is a fairly quirky game with only the bare minimum of means to help you do things most people struggle with in fighting games while also introducing its own brand of quirky stuff. So it isn't really an easy game to play either, despite it being touted as such, which was a common complain I saw on the steam reviews.

So it isn't some easy pick up and play game like Granblue Versus kind of was where it is effectively designed to be like an SF2 sort of game with some extra sauce. That and Granblue as a series appeals more to core RPG fans due to its art style and it having a fairly convoluted amount of mechanics that can filter a lot of casuals, so they're likely more interested in something like this because GBF as a game is a convoluted pile of autism to get into. Oh and they had an in-game bonus to bait whales, but that's besides the point.
 
Dungeon Fighter Online to my knowledge is an actual notable game albeit not something I doubt most people here care about given its F2P nature. The game has made 15B in revenue a couple years ago and has existed since 2005 and clearly isn't on life support considering they made this project exist.

Where I think DNF fails is that...people who play DFO don't give a fuck about fighting games, they're likely people who just want to play their KR grind MMO. That and from what I heard DNF is a fairly quirky game with only the bare minimum of means to help you do things most people struggle with in fighting games while also introducing its own brand of quirky stuff. So it isn't really an easy game to play either, despite it being touted as such, which was a common complain I saw on the steam reviews.

So it isn't some easy pick up and play game like Granblue Versus kind of was where it is effectively designed to be like an SF2 sort of game with some extra sauce. That and Granblue as a series appeals more to core RPG fans due to its art style and it having a fairly convoluted amount of mechanics that can filter a lot of casuals, so they're likely more interested in something like this because GBF as a game is a convoluted pile of autism to get into. Oh and they had an in-game bonus to bait whales, but that's besides the point.
Granblue also has a traditional RPG coming out sometime this century.

I mean the entire reason why I bought the fighter was to familiarize myself with the series since the console game is supposed to be this sprawling RPG. I wasn't going to play the mobile game because the end game of those is just throwing money down a hole.
 
  • Informative
Reactions: Vyse Inglebard
Granblue also has a traditional RPG coming out sometime this century.

I mean the entire reason why I bought the fighter was to familiarize myself with the series since the console game is supposed to be this sprawling RPG. I wasn't going to play the mobile game because the end game of those is just throwing money down a hole.
Granblue Relink was such a shitshow project to follow when I actually played the GBF game itself, how good it'll be is anyone's guess but it looks at least competent from what they've shown. As far as I can tell, it looks like a coop mission based action RPG. I don't know if I'd call it a "sprawling" RPG, since it doesn't seem like it'll be an open world game really.

GBF mobile's endgame is a whole list of autism and excel charts that you can write an entire college essay to explain all the shit going on in that game. I wouldn't even say GBF is just throwing money into a hole because you need to spend so much fucking time to do anything that you need literally no life to become top shit, no amount of money beats the NEET autist who can farm shit for literally 24 hours straight and some of the most important factors to doing anything in GBF require nothing except time that whaling doesn't save you. You can't buy your way to everything in GBF, which is a blessing and a curse depending on your perspective, their are very few games I'd consider as much of a grind as GBF mobile. Also the game hates gaijins who don't use some kind of tunneling service due to lag being a thing that kind of matters if you're trying to minmax, and the game's servers are JP only.
 
Collectors can cope and seethe. Collectors editions are a waste of money and are for retards and redditors. All you need is the game and any dlc that comes with it.
It's official! The agreement to acquire Haven has closed. Welcome to the PlayStation Studios family,
@HavenStudiosInc!

I couldn't be bothered to screen capture the tweet.
I find it funny how Sony keeps acquiring studios that no one has heard of and have made nothing and yet people get excited for this. I will give them credit on acquiring Bungie, but other than that it’s a lot of nothing burgers. Meanwhile Microsoft is acquiring Bethesda and fucking Activision.
 
I'm surprised DNF Duel sold so poorly.
I guess the publisher overestimated how many people outside of Korea care about the original korean game and the fighting genre does not seem to bode well with said userbase like @Zeke Von Genbu pointed out. Mix those two points with a dying platform plus a console nobody owns, and you ultimately obtain a recipe for disaster. Maybe it met more success on PC in Japan, who knows.
 
  • Thunk-Provoking
Reactions: Vyse Inglebard
I guess the publisher overestimated how many people outside of Korea care about the original korean game and the fighting genre does not seem to bode well with said userbase like @Zeke Von Genbu pointed out. Mix those two points with a dying platform plus a console nobody owns, and you ultimately obtain a recipe for disaster. Maybe it met more success on PC in Japan, who knows.
It's literally the same platforms that every major fighting game has been released on. So I figure the platform choices had very little to do with it.

It's just that the game isn't that good.
 
DNF Duel is rather light on content in comparison unless you like grinding online matches for cosmetics.
It's just that the game isn't that good.
TL; DR: Brand name and audience are matter.
Someone doesn't know about early SF5 release.

Screenshot 2022-07-13 at 12-21-01 Character Data CAPCOM Shadaloo C.R.I.png
Original SF5 literally only had 16 characters at release, same amount with current DNF Duel. Lackluster single player, no arcade mode, story mode for each character is 3 dumb AI matches.
Game also locks some outfits recolour behind in game money, called Fight Money. Fight Money is earned through completing story mode, or gimmick survival mode and multiplayer games.
Screenshot 2022-07-13 at 12-21-47 Costumes RYU Character Data CAPCOM Shadaloo C.R.I.png

Game didn't even rollback netcode, horrible loading times. But the rollback netcode is added later and horribly implemented.
Unlike SF5 and Granblue Fantasy versus, GG Strive and DNF Duel actually have proper rollback netcode.
Screenshot 2022-07-13 at 12-27-48 SFV - Why Are Loading Times So Slow New Mod Patch Fix For St...png
And then there were bunch of problems people complained about fighting mechanics in early years, I don't play fighting games, so I'm not commenting on that.

Total game sales over the year,
2016: 1.4 millions.
2017: 1.7 millions. 2018, no data, although this was the release of Arcade Edition.
2019: 3.7 millions
2020: 4.5 millions, being Capcom 10th best selling title. Release of Champion Edition, but still missing the latest (season 5) characters.
2021: 6 millions.
2022: 6.2 millions.

Pretty much, the early couple years weren't that great. Roughly from 2018, game becomes more decent.

Trivia: DNF, actually has an Japanese anime adaptation 2009, Arad Senki, (loosely adaptation) and two more Chinese faithful adaptions. Translation: the game is more popular in China than Japan.
 
Back