Unpopular Opinions about Video Games

I really like when you have to backtrack a little in games, I hate how alot of games like Uncharted or whatever basically lock you in like a roller-coaster. It does wonders for the games immersion when I can backtrack a bit to go back and get something, it sells the world to me so much more. Spyro 2 is a great example, It's never forced on the player but for 100% you have to backtrack to earlier hub-worlds like two or three times. I like it alot you're walking around the old hub-world like damn remember this place?
I agree, backtracking if done right can be really good (and good for the devs to be able to reuse an area they've already made) but then you have bad cases of it, like in Cry of Fear, which iirc you have to backtrack all the way back to almost the beginning of the game just for a fuse or some shit.
 
I agree, backtracking if done right can be really good (and good for the devs to be able to reuse an area they've already made) but then you have bad cases of it, like in Cry of Fear, which iirc you have to backtrack all the way back to almost the beginning of the game just for a fuse or some shit.
I've been really surprised by Deathloop when it comes to backtracking because that game is all about backtracking and it is pretty great. Except... What would a company voluntarily let incompetent people infest... Programming, no these idiots don't anything about that. 3D models, no, takes skill. Level layout? Too complicated.
Writing, yes writing video games is where hacks goes to live! It's mostly the flavor(spice it up!) writing that bugs me, it's pure twitter.

But overall the constant timeline reset and backtracking works well for a System/Thief/Deux like game.
 
I've been really surprised by Deathloop when it comes to backtracking because that game is all about backtracking and it is pretty great. Except... What would a company voluntarily let incompetent people infest... Programming, no these idiots don't anything about that. 3D models, no, takes skill. Level layout? Too complicated.
Writing, yes writing video games is where hacks goes to live! It's mostly the flavor(spice it up!) writing that bugs me, it's pure twitter.

But overall the constant timeline reset and backtracking works well for a System/Thief/Deux like game.
Pretty much, the standards for game writing are super low, that any talentless hack can get in.

You don't even need skill or wisdom or knowledge. Watched anime? You qualify to write a game.

You think any FF writers could write a book? No their writing is messy and shit, full of clichés and overall terrible.
 
I somehow totally forgot my favorite backtracking moment in a game hands-down, the blackout from Luigi's Mansion.

A lot of people give this section shit but I love it honestly, it's one of the games most intense moments and the total lack of music and also seeing the mansion in TOTAL darkness gives it such a spooky and almost realistic atmosphere that the rest of the game doesn't have. Luigi's Mansion is just incredible :D

Another one is the Triforce hunt in Windwaker. This one will always live in a little more infamy than the last one haha, the blackout in Luigi's Mansion will take like 5-10 minutes depending on whether you use the mirror or not, but the Triforce hunt no matter what basically will take HOURS. I've only played the game once on my GameCube and it was years ago, but from what I remember I did the Triforce hunt across like three days. I actually... liked it alot? I'm not CUCKED by Nintendo enough to try and defend this as good design lmao, if you aren't using a guide I can imagine this being fucking AWFUL, but I thought it was a swashbucklin' good time with one, I loved exploring the whole map finding all this shit.

I gotta play Windwaker again :)
 
Def Jam: Icon could've saved the Def Jam franchise if the gameplay was faster. Having the music control the environment through bass is a novel concept.
I remember renting it and not liking it. Probably because I was still actively playing Fight for NY. If I see it for $5 at a flea market I'll have to pick it up. Not sure if this is an unpopular opinion but best fighting style is martial arts, kickboxing, then pick up streetfighting.
 
I really like when you have to backtrack a little in games, I hate how alot of games like Uncharted or whatever basically lock you in like a roller-coaster. It does wonders for the games immersion when I can backtrack a bit to go back and get something, it sells the world to me so much more. Spyro 2 is a great example, It's never forced on the player but for 100% you have to backtrack to earlier hub-worlds like two or three times. I like it alot you're walking around the old hub-world like damn remember this place?
I agree, backtracking if done right can be really good (and good for the devs to be able to reuse an area they've already made) but then you have bad cases of it, like in Cry of Fear, which iirc you have to backtrack all the way back to almost the beginning of the game just for a fuse or some shit.
I like the way Batman Arkham Asylum did it, you move back and forth between the buildings, but it's not tedious because it feels like there's a good reason you're going where you are and it doesn't feel excessive.
 
Half the music in Morrowind is way too Goddamn loud. I can't turn the volume down because the other half is way too quiet.

I just wanna hear the cute scrib noises without getting my eardrums blown out *sigh*
 
Jeremy Soule destroying your eardrums is part of the TES experience.
Funnily enough, I actually enjoy the version of Silt Sunrise in Skyrim because the audio is actually balanced properly.

Another TES opinion: Reading in-game fiction in TES (i.e. not myths or textbooks) is a tiring experience because nobody can ever be happy in these stories. Each book can be summed up thus:
  • Set up introduces character(s)
  • SURPRISE TWIST fucks over character(s)
  • Characters are miserable/dead at the end
Stories don't necessarily have to be sunshine and rainbows, but every single novel in TES is like this. When I first played Skyrim I much preferred reading the textbooks which explain how the various game mechanics "work" in-universe. Far more interesting than Diabolus Ex Machina #340695.
 
Kratos is a far more complex character people give credit for and anyone that says "the new game finally made Kratos a complex character" is dishonest at worst and ignorant at best.

I played all the GOW games as I grew up, from the PS2, PSP, PS3 and PS4, I was there. And Kratos's story is one of tragedy, of the greek kind. Kratos isnt meant to be a modern hero but one of old, one that were recognized for the epic of their deeds rather than the morality of them.

Kratos grew up in an extremely cold and brutal world. One where if he hadnt become tough enough to survive said brutality, he would have been killed very young. Without mentioning that the greek gods are uncaring at best and borderline self servicing malicious monsters at worst. Kratos doesnt think of himself as a good person, all that he cared for a while was his nightmares leaving him, which the greek gods he faithfully served for years refused to do...then thought that the best way to reward a clearly disturbed man is with god like power. Of course Kratos would use it with bias towards Sparta, especially after the events of Ghost of Sparta where he lost his brother thanks to the gods trying to save their hides from a prophecy (but ended up only sealing their fates long term). Kratos enjoyed the power of a god but hated of what it meant. He wouldnt be an indifferent being like them, he would fight for and alongside his men. We see that Sparta adored Kratos as their god.

Besides, when the gods did intervine, it turns out it was hardly out of the kindness of their hearts or for some desire to stop Kratos from upsetting some sort of "balance", it was simply because Zeus feared Kratos and wouldnt stop at nothing to see him and all he knew destroyed. Zeus officially declared war on Kratos and Kratos declared war back on Zeus, even if that meant it was now him vs the rest of the world.

GOW 3 is basically Kratos, a used disturbed tortured unstoppable soul cursed/rewarded with god like power, fighting back at a cruel world that always held the whip. His only target is Zeus but he made it clear that anyone standing on his way would get the same treatment and its not like most of his foes didnt have chances to simply step out of the way. Hermes and Hercules are the biggest examples of, Kratos tried to dismiss the former and convince the latter to stand aside. He only fought when they both made it clear he would have to kill them first. And, well, Kratos provides it. The story doesnt portray Kratos in a moral light, in fact, its clear that at this point it is a tale with no "heroes" to speak of, but looking on the grand scheme, Kratos is simply resetting a broken world that the greek Gods gladly kept that state on purpose. He kills innocents both directly and especially indirectly by killing most major gods but its clear that he ceased caring at this point. The Gods started a war, Kratos would end it. Kratos doesnt make any pretence that his quest is a noble one, its one of revenge and it will come no matter the cost.

The reveal Zeus was motivated by fear feels like an excuse plot device to somehow tie back the events of the original game and explain why the gods did this but even in games set before the first game, the gods were hardly any better. Maybe fear put Zeus over the edge but I honestly believe this situation was inevitable, it was only sped up at most. There is also the possibility that Kratos himself was affected by fear, thus why his brutality increased substantially in the games past the first one.

I feel like the ending of GOW 3 is the proof that Kratos is still a man deep down, a deeply flawed one but one that knows what needs to be done, even if it includes killing himself. He spreads hope into this reset world, making sure it would eventually recover and possibly better now the greek gods wouldnt get in the way. A world ran by men and not uncaring divines, far from perfect but clearly the best option out of the two.

Then we get to the new one and Im glad the story doesnt show Kratos's actions in a negative light, even Mimir states that the greek pantheon deserved what it got and a vase in Tyr's Vault implies that the greek realm did eventually recover and may even portray the events of GOW 3 in a positive light, as, again, a necessary evil to free mankind from their gods and their tyranny. The new one has Kratos away from the broken world that fed into his disturbed state and its obvious that the decades were healthy for his mental state as he is a far more controlled invidual, still very much aware of what he did and what his rage could do again if its ever unleashed fully. And someone who is afraid that the nearly uncontrollable rage within him might take over his son.

But hey, its far easier to describe Kratos as brutal idiot in the previous games and just say he has more complexity in the newer one, that will surely get views on your beta casual gamer journalist site.

Jeremy Soule destroying your eardrums is part of the TES experience.

Its Jeremy Soule, he destroys your eardrums with sheer talent.
 
@The handsome tard tbf it doesnt help that people don't want to play the early GOW titles due to the gameplay being " boring and mindless" which actually hows the early GOW titles i've considered playing them and...aside from that


A lot of people give warrior within's story flak for being OW THE EDGE but when your being chased by a demonic entity that wants to erase your existance ( and for 4 YEARS no less ) because you should be dead the moment you tried to take the dagger of time and the stone fell on you but you used the dagger and changed your fate and created a new timeline by causing the great rewind and for that you should be punished by the dahaka for disturbing the flow of time well...no shit he becomes weary as a result
 
I remember people on other sites unironically complaining about how awful a person Kratos was and I just sat back thinking “Isn’t that kind of the point?” Like heaven forbid you actually play a game where the main character has some nuance to him.

Of course, I'd imagine these are the same people who went on to gush over The Last of Us, (another game that had a nuanced and morally dubious main character) which no doubt influenced Nu-God of War.
 
I remember people on other sites unironically complaining about how awful a person Kratos was and I just sat back thinking “Isn’t that kind of the point?” Like heaven forbid you actually play a game where the main character has some nuance to him.

Of course, I'd imagine these are the same people who went on to gush over The Last of Us, (another game that had a nuanced and morally dubious main character) which no doubt influenced Nu-God of War.

All things considered, Kratos is the "nicest" character in the series since nearly all of the gods are self centered best and power hungry cosmic abusers at worst. Its a series that doesnt sugar coat greek mythology and lets you know that it was fucked up and anyone that believes the sugar coating of other versions is a fool at best. Hell, it even does that to the Norse mythology, reminding us that, yeah, it was no different than Greek mythology at times and maybe we are seeing it from the POV of the winners, not the "good guys". Because like Kratos says "there are no 'good gods' " and he can tell that from experience.

Kratos and Joel are just the byproduct of the worlds that they live in. They gotta be brutal or they die. Kratos and Joel do have their reasonable calm moments that prove that they arent that way naturally and can build actual relationships with people they actually get to trust.

For all the issues Ascentions had, it did show Kratos kind of having this friendship with Orkos, who legit wanted to help him out of his torment. Kratos only kills him at the end at his own request to free himself from his cursed existence and he clearly hated doing so. That among others did remind us he isnt a monster deep down and the times that he is, its usually against someone/thing much worse than him.

These people seem to prefer moral ambiguity only when they feel like, or rather, only for their characters that are far less three dimensional than Kratos and Joel
 
It reminds me of the whinging people did in regards to Assassins Creed Odyssey, and Immortals: Fenyx Rising. Journalists complained the former whitewashed sordid mythology and history, then went on to moan about how the latter made none of the gods sympathetic because it was much blunter and more accurate in its depiction.

Fucking hell.
 
Back