Unpopular Opinions about Video Games

Considering the shift to 3D means they can reuse a lot of those from game to game, and they still didn't add all the old Pokemon in that last game, I think they're just being lazy. They're incredibly profitable, they can hire more people if they really need to.

Sword and Shield being successful in sales (they're the 2nd best selling Pokémon games, only behind Red & Blue) pretty much cemented in GF's heads, that they can indeed go ahead and make Dexit a normal thing in future games, because people keep buying them. Brilliant Diamond and Shining Pearl being the best selling remake games, is also another go-ahead for GF to continue with Dexit, in the same manner.
 
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Gamefreak have 169 employees (who knows how many of these work directly on animation and modelling) and nearly 1000 pokemon in additon to NPCs, environments etc., do you think that's enough?
Have you ever heard about this incredible concept of hiring new people?

Pokemon games are shit because braindead retards are going to buy it regardless. That's why they don't give a flying fuck.

The same shit happens with sonic. Frontiers is a shitshow without finished graphics and no art direction whatsoever and all the mouthbreathers are praising it saying Sonic Team is on the right path.
 
Have you ever heard about this incredible concept of hiring new people?

Pokemon games are shit because braindead retards are going to buy it regardless. That's why they don't give a flying fuck.

The same shit happens with sonic. Frontiers is a shitshow without finished graphics and no art direction whatsoever and all the mouthbreathers are praising it saying Sonic Team is on the right path.
And worst of all when it comes to Frontiers, they didn't bring back Crush 40. That's like blasphemy.
 
Unpopular opinion: Continuing to target Pokemon and Sonic at elementary-school-aged children and completely ignoring what any adult wants is the correct thing to do.

Also unpopular opinion in some circles: COD's approach to multiplayer--fast TTK, privileging positioning, team coordination, & loadout effectiveness over acrobatics--was generally a good thing, and players complaining that they are "good" but keep losing to "bad" players do not understand what "good" and "bad" mean.
 
Unpopular opinion: Continuing to target Pokemon and Sonic at elementary-school-aged children and completely ignoring what any adult wants is the correct thing to do.
Media franchises that spawned from video games seem to have an unwritten rule with faggot nerds that it's wrong for them to be perpetually for children, like Sesame Street or Blue's Clues.
 
Unpopular opinion: Continuing to target Pokemon and Sonic at elementary-school-aged children and completely ignoring what any adult wants is the correct thing to do.

Also unpopular opinion in some circles: COD's approach to multiplayer--fast TTK, privileging positioning, team coordination, & loadout effectiveness over acrobatics--was generally a good thing, and players complaining that they are "good" but keep losing to "bad" players do not understand what "good" and "bad" mean.

Considering how the opposite of your first point can turn out, i.e. the current state of Magic: The Gathering today, maybe there is a point to that...

And regarding your second point, Battlefield fans seem to find that opinion really offensive for some reason. Then again, given that Battlefield 2042 was utter garbage, I don't know if those said BF fans still get angry that people like COD's gameplay better.

Going back to the topic itself, I never understood the idea that "you have to play the game, before you can make an opinion of it" ideal that some people have. It seemed to have came up A LOT with The Last of Us Part II, with all of the TLOU2 Stans using that, "you don't understand the story, and you need to play the game to understand it," as an argument as to why the game is "The Best Game Humanity has Ever Made", and "it has 300+ Awards for a reason".

I also find watching livestreams of games, despite the negative factor of streamer culture, to be very useful, in deciding whether to buy a game or not, given today's trends of "Subverting Expectations", and "We'll Fix It Later by making our game a Live Service".


And seeing videos like this, still makes me wonder how Valve gets away with a lot of things, that other game companies would get absolutely ass-fucked if they were to do the same.
 
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And regarding your second point, Battlefield fans seem to find that opinion really offensive for some reason. Then again, given that Battlefield 2042 was utter garbage, I don't know if those said BF fans still get angry that people like COD's gameplay better.

COD's gameplay absolutely falls down on large maps with dozens of players. What I was really referring to was people who insist people who wreck them in CoD matches are not "actually good at FPS," because they think being good at UT 2K4 should have translated into being good at COD4, and when it didn't, they blamed the game instead of accepting that a new game type needs new skills.
 
-I honestly believe that people throw the term "dead game" to liberally, like saying Fortnite or BF2042 or the like are "dead" when they pull thousands of players daily, these faggots need to learn real dead games like Reflex Arena or Quake Champions (or just arena shooters in general).
I feel that battle royale games like Warzone, Apex Legends and Fortnite are "killing" games faster than before. I remember during the 360 era, you could have a variety of games that would still have healthy player populations even years after launch.

Now, because of the battle royale trend, anybody and everybody would be focused on those games while others would "die out" a year or two after launch. It doesn't help that monetization now preys on FOMO and short attention spans for the casual player.
 
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And seeing videos like this, still makes me wonder how Valve gets away with a lot of things, that other game companies would get absolutely ass-fucked if they were to do the same.
Valve's a private American company that's entirely self-funded, which is a huge anomaly in the game industry. Everyone else has to make sure not to offend or scare their investors, but Valve can do whatever they want.
 
Valve's a private American company that's entirely self-funded, which is a huge anomaly in the game industry. Everyone else has to make sure not to offend or scare their investors, but Valve can do whatever they want.

Their obsession with making money makes it looks like they're a publicly traded company though. They released their AR division, and a former Valve dev, Jeri Ellsworth, said in an interview that she made a pitch for something that can make millions, and Valve said it makes ZERO BILLIONS.


Going back to opinions, while I do agree with the idea of Valve's "Let Updates Do The Talking" philosophy to game updates and design, as putting out updates is way better than just talking about them, it also does really show that once Valve stops the updates, they almost never start up again:

 
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And seeing videos like this, still makes me wonder how Valve gets away with a lot of things, that other game companies would get absolutely ass-fucked if they were to do the same.
To me, any game that utilizes gambling/gacha is an immediate turnoff. Anyone attempting to defend it are to have their opinions discarded and considered subhuman. Simple as.

I feel that battle royale games like Warzone, Apex Legends and Fortnite are "killing" games faster than before. I remember during the 360 era, you could have a variety of games that would still have healthy player populations even years after launch.

Now, because of the battle royale trend, anybody and everybody would be focused on those games while others would "die out" a year or two after launch. It doesn't help that monetization now preys on FOMO and short attention spans for the casual player.
Its not even Battle Royales. Every single game that relies on being "always-online" means that the game is eventually going to die at some point, especially if no online client exists to play without an internet connection. Gacha games and MMOs are worse in this regard, with all the year-long wait on reruns, collaborations and events they'll miss out because of the usual online flair.

In addition, "dead games" no longer means that the playerbase is dead per say, it means that the "soul" of the game is dead. Either fucked by the developer, fanbase or both.
 
In addition, "dead games" no longer means that the playerbase is dead per say, it means that the "soul" of the game is dead. Either fucked by the developer, fanbase or both.
from release of a lot of games you can notice if the soul of the game is dead or not, that can't be changed by updates, a different developer, or a fanbase fixing it.
if the game has a soul and it gets ass-fucked to death by the devs, it can be repaired, those types, cannot.
 
Its not even Battle Royales. Every single game that relies on being "always-online" means that the game is eventually going to die at some point, especially if no online client exists to play without an internet connection.
that was my worry and what kind of pissed me off about hitman 2016/2/3
but then i learned about peacock....
 
The characters in The Sims 3 were fugly. So fugly that it hurt my enjoyment of the game.
and the """improvements""" TS3 did the absolute contrary to the actual core game
the open world? honestly made zero sense to even put it in, done better without it since TS2
the traits system is okay(?)
the Create A Style was legitimately good, albeit a more streamlined feature from previous games
the full rotations on objects was in the works since TS2 due to in-game cheat commands, so it's nice to see it implemented, but it's not really new

other than that, it's probably why the optimization is such trash
 
Every opinion is controversial in the Pokemon community. The only really good ones that came after Ruby/Sapphire were Black/White and the remakes of Ruby/Sapphire.

Here's my unpopular Pokemon-specific opinion, they should have stuck with the 2D-sprite based artstyle. I guarantee most of the issues regarding the poor modelling, lack of animations and bland artstyle in the newer games are a direct result of the hugely increased workload and budget requirements that making the jump to 3D has surely caused. Reserve 3D for spin-off games like before.
Pokemon looked the best when it was on the original Nintendo DS.
 
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