Unpopular Opinions about Video Games

I remember i played God of War 2 on the PS2 nearly a decade ago, on Titan mode that game feels downright broken, Theseus' spikes can instakill you, the Barbarian king feels like a matter of luck if you win or not, you need to use exploits to kill the stone minotaurs, protecting the translator is downright bullshit, and if you don't have enough red orbs to improve Kratos' blades you feel you've softlocked yourself. Most of the time i think you're just better off playing all games on normal mode, hard mode in many games feels more like an afterthought.
God, I think I actually did softlock myself at one point in that game on Titan. I saved after the first Fates fight, but before you can fight the big, fat one, you have to go through this brutal gauntlet in the next room as it gradually slopes down to the next arena. But either I didn't have enough health, wasn't upgraded enough, or something, because I could never get past it. Ever since then, I've always made sure to have as many different save files as the game allows, rather than just overwriting one again and again. Beating GoW1 on the hardest difficulty was bad enough with the Ares fight/Protect your family bit, but GoW2 was just ball-busting hard.
 
Last edited:
From what I understand, it all had to do with Sega of Japan being so apocalyptically assblasted over Sega of America's enormous success that they would rather have sudoku'd the company than take business advice from filthy gaijin.
They were also working on an upgraded Saturn that was probably backwards compatible. Shenmue jumped from Saturn to upgraded Saturn before that was shitcanned and then it jumped to Dreamcast and from what I've heard the development of the SDK and Shenmue overlapped quite a bit and even the tech demos for the Dreamcast spawned from Shenmue.

Sega supposedly didn't count these and other things towards Shenmue's budget and the official number is supposedly just what they were willing to admit. What the true figure is no one knows but in 2004 a long time Sega Japan employee guestimmated it to be up to $120 million.
 
I remember i played God of War 2 on the PS2 nearly a decade ago, on Titan mode that game feels downright broken, Theseus' spikes can instakill you, the Barbarian king feels like a matter of luck if you win or not, you need to use exploits to kill the stone minotaurs, protecting the translator is downright bullshit, and if you don't have enough red orbs to improve Kratos' blades you feel you've softlocked yourself. Most of the time i think you're just better off playing all games on normal mode, hard mode in many games feels more like an afterthought.

God, I think I actually did softlock myself at one point in that game on Titan. I saved after the first Fates fight, but before you can fight the big, fat one, you have to go through this brutal gauntlet in the next room as it gradually slopes down to the next arena. But either I didn't have enough health, wasn't upgraded enough, or something, because I could never get past it. Ever since then, I've always made sure to have as many different save files as the game allows, rather than just overwriting one again and again. Beating GoW1 on the hardest difficulty was bad enough with the Ares fight/Protect your family bit, but GoW2 was just ball-busting hard.
The trick is to use the grab/ throw, it uses the enemies damage multiplier against themselves and others. Found that trick out as a younger much more autistic man. Not defending it, it is shit design.
 
From what I understand, it all had to do with Sega of Japan being so apocalyptically assblasted over Sega of America's enormous success that they would rather have sudoku'd the company than take business advice from filthy gaijin.
Basically. Sega Japan forced Sega America to release that tumor called the 32X even though Sega America's exec's said it was idiotic.

 
RE2 remake isn't that great. People need to stop pretending it even has any reason to be put next to the likes of REmake when you see how much stronger it was in presentation compared to RE1, without cutting content. While RE2R is good and better than most remakes, not having the crucial B scenario completely ruins it. It's nothing more than a different entry point to the station with the same set of circumstances the A scenario got. Where as the original could have 4 alternate playthroughs that were all different. Repeating boss fights was gigantically lazy. It needed a year, year and a half more to cook.

RE6 is more RE than both RE3 remake and RE7. Everything people hate about RE6, 3make did it but to an even higher degree and it's never acknowledged. How many segments is it "press UP to win"? It's anti gameplay. RE7 is just a turducken of every western horror film into one, and none of them even remotely resembled RE. It's safe marketing trying new IPs under an established name. It's so forgettable with the repetitive monster design and lame characters. It's every third party Steam shit. It's the only mainline RE I never played again. By the time you get to the boat, I knew it wasn't going to get any better. RE8 I couldn't be asked to ride the ruse cruise again.

RE4 remake is going to cut much of the content from the original, because Capcom has decided to put all their dev studios in California.
 
What I hated about RE6 the most was that it was unplayable in single-player.
RE6 is FUBAR. But it at least had a lot of content. It's biggest problem was the playable cast was so bloated and redundant. It should've focused on two playable characters like RE5. It really tries to be RE2-3 with parallel characters and the fake shitty Nemesis, and fails miserably. But at least there's giant chunks of game to play where as RE3R just beats you over the fucking head with the shittiest QTEs and lousy boss fights.
 
Fallout New Vegas had extremely poorly written factions.

It had some good bits, for example I loved dead money but a lot of it was just... I dunno Babies first slightly grey moral choice the game

The Legion is entirely pointless as it's just "these are bad people", they could have done something more interesting were they weren't murdering, enslaving, sexist psychopaths to people who stayed within their laws, treating women as equals due to the shortage in man power that nukes falling would cause and while a totalitarian nation it would also be a very safe and raider free one. You could then explore what happens to a nation like that when it's Lynchpin Caeser is killed.

House and the NCR both had good points what with having to choose between a safe but ultimately untouchable dictator or a bloated, corrupt but free democracy but they're entirely rended pointless by the "I'll do it myself" option having zero downsides
 
I was there on 9/9/1999 with Sonic Adventure and Ready 2 Rumble Boxing. Not being a PCfag at the time, these games were the first time I saw 3D games that didn’t look smeared in vasoline or jaggy pieces of shit. Unfortunately many third party games were just half assed ports of PlayStation games. The games where effort was applied looked great, like Crazy Taxi and Code Veronica. The problem was those games that could show off the potential was squandered early on and by spring 2000, the PS2 was out in the Grorious Nippon. I remember the victory lap online Segafags made when the Dreamcast version of Dead or Alive 2 looked slightly better than the PS2 version, meaning it could compete with the PS2 after all! But even half assed suboptimal games like Kessen and The Bouncer ran circles around the best that Dreamcast had to offer.

After Dreamcast was cancelled I remember every place liquidated their stock so I got games like Power Stone 2, Marvel vs. Capcom 2, and Mars Matrix for $5 each. It felt like Capcom was the only third party who ever made any effort and even they saved their better stuff for the PS2 and GameCube. I doubt they could even remotely compete with releases in 2001. But I remember how cheap and flimsy the controllers were and I was getting occasional disc read errors despite keeping the Dreamcast in immaculate shape.

I had a lot of fun with the console but it was destined for failure. I remember reading Sega had maybe $400 million in cash on hand back in 1998-1999, which meant lots of corners had to get cut.

Sega just shat money all over the Dreamcast for no gain. The PS2 was a loss-leader as well, but it was a simple machine with a straightforward roadmap to reducing costs with a hardware refresh. Those idiotic memory cards bled money. Sega Online bled money. The huge, hand-cramping controller managed to be both massively expensive and an actual step backward from the Saturn's 3D controller, let alone the PS1's Dual Shock. They lost EA sports. GD-ROMs were 1/4 the size of DVDs. And the games just weren't there.

treating women as equals due to the shortage in man power that nukes falling would cause

Women's equality is a luxury only technologically advanced societies that have eliminated all major threats and mechanized most of the things human muscle used to do can even begin entertain.
 
Fallout New Vegas had extremely poorly written factions.

It had some good bits, for example I loved dead money but a lot of it was just... I dunno Babies first slightly grey moral choice the game

The Legion is entirely pointless as it's just "these are bad people", they could have done something more interesting were they weren't murdering, enslaving, sexist psychopaths to people who stayed within their laws, treating women as equals due to the shortage in man power that nukes falling would cause and while a totalitarian nation it would also be a very safe and raider free one. You could then explore what happens to a nation like that when it's Lynchpin Caeser is killed.

House and the NCR both had good points what with having to choose between a safe but ultimately untouchable dictator or a bloated, corrupt but free democracy but they're entirely rended pointless by the "I'll do it myself" option having zero downsides
Its fanbase is full of pretentious twats who want to feel superior to anyone who was introduced to the series in Fallout 3.

They cut corners on the Legion. They don't have a lot of territory or questlines, nor do they have a fully Legion-loyal follower, like Boone is with the NCR. (Ulysses was originally slated for this, but they chose to make him a Gary Stu rant machine instead). Raul is the only follower kinda sympathetic to the Legion because he remembers how vicious Arizona was before them.

I always sided with NCR, only because I liked the Rangers and didn't give a shit about the Strip or Outer Vegas or any of those riffraff.
 
House and the NCR both had good points what with having to choose between a safe but ultimately untouchable dictator or a bloated, corrupt but free democracy but they're entirely rended pointless by the "I'll do it myself" option having zero downsides
Tbf in the Yes Man ending they basically say Vegas goes into anarchy and things are kinda worst off than if House or the NCR was in charge, even if you are in power. There's also the implications that Yes Man is going to kill your ass and take over himself. You can see a glimpse of this if you decide to blow up the securitron army, he's trying his best not to shit talk you or say anything explicitly bad, while you know he's screaming internally on the inside "You stupid fucking mailman nigger".
 
Fallout New Vegas had extremely poorly written factions.

It had some good bits, for example I loved dead money but a lot of it was just... I dunno Babies first slightly grey moral choice the game

The Legion is entirely pointless as it's just "these are bad people", they could have done something more interesting were they weren't murdering, enslaving, sexist psychopaths to people who stayed within their laws, treating women as equals due to the shortage in man power that nukes falling would cause and while a totalitarian nation it would also be a very safe and raider free one. You could then explore what happens to a nation like that when it's Lynchpin Caeser is killed.

House and the NCR both had good points what with having to choose between a safe but ultimately untouchable dictator or a bloated, corrupt but free democracy but they're entirely rended pointless by the "I'll do it myself" option having zero downsides
I've said it once I'll say it again I adore New Vegas for how it captures the atmosphere of bumfuck nowhere California & Nevada. The Vickki and Vance Casino is one of the most humorous segments to me. Because it nails what it's like being in a place like Barstow California.

Most video games simply are unable to decently capture real life settings they're based on. The ones that manage to do so I just find fascinating. The games that I'd say accurately replicate real world locals:

Grand Theft Auto 4 & 5
Fallout New Vegas
Yakuza series (sadly I've never been to Japan but it feels like Sega has done a great job creating a pastiche/parody of Japanese city life)
 
Last edited:
Back