Unpopular Opinions about Video Games

Funny how every single Obsidian game is "rushed". As if deadlines are just a foreign concept to Obsidian, and they keep telling the teacher that the dog ate their homework.
Honestly they just seem to have really shitty people on the business side that over promise. Regardless of if people like them, the Pillars games and Pentiment feel like complete, finished products.
 
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Honestly they just seem to have really shitty people on the business side that over promise. Regardless of if people like them, the Pillars games and Pentiment feel like complete, finished products.
I think the problem with the Pillars games is that Larian made a competing series with the Divinity spinoffs and those games turned out better by comparison.

Even Larian's upcoming BG3 is looking real well done, even if people are calling it a Divinity clone and not a true D&D game. They seem to have a much better grasp on isometric RPGs.
 
Honestly they just seem to have really shitty people on the business side that over promise. Regardless of if people like them, the Pillars games and Pentiment feel like complete, finished products.
Disagree on the Pillar games. The first was in desperate need of more re-writes and editing (which they've admitted to) and the second feels horribly truncated (likely due to the sudden decision to make everything voiced midway through development).
 
Disagree on the Pillar games. The first was in desperate need of more re-writes and editing (which they've admitted to) and the second feels horribly truncated (likely due to the sudden decision to make everything voiced midway through development).
There's for sure a lot of times in 1 where you can tell they just told them to go hog wild with a scene and it could've been trimmed.

The second I wish they'd gone more in depth with Ukaizo but by the time I got there I wasn't really against it getting to the meat of it which is beating the final obstacle, beating your political opponents, and then finishing Eothas' Big Kerfuffle.

On the topic of Pillars 2 though I'm weird in that I actually sorta enjoyed the ship combat, both boarding and the little pen and paper-esque minigame battles. Yet I still think they could have made it better by simply having a very simple little arcadey ship fight system like Sid Meier's Pirates! where you just steer around and shoot. They already had the small 3d models of the ships and you can go pretty cheap with the effects of smoke and cannonballs since it would be zoomed out.

It would also mean its a simple and fun little thing to play rather than just giving up by always giving the player the 'Fuck it, just insta-board them' option. It would actually make playing the Native-styled boarding ships feel fun and unique like using a war canoe or the like in Pirates. Now you only engage with the minigame if you want to or just slap your best combat crew on and board their ass.
 
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I loved Alpha Protocol but, yeah, it's very obviously rushed and the finale sucks due to it. The last mission is pretty much nothing but pop a mole-ing enemies and it's very possible to build Thorton as a pure stealth character, thus heavily gimping yourself during it.

As for Obsidian in general, I like their games up to New Vegas. After that everything they've produced is some level of mediocre.
the outer world is legit awful
 
If you buy FIFA/Football Manager/Madden/or the like, you have no right to ever complain about COD/Pokemon being "the same every year".
Same but in reverse and including a lot more mainstream games with endless sequels. Anyone that have bought more than one Dynasty Warriors game should get checked for retardation.
 
the outer world is legit awful
My biggest problem with it is that the entire game is built around one joke that stops being funny the second time you hear it. Edit: Not to mention the bog standard 'big corperation tells you how captalism is bad.' shit I'm so sick of. It has some good ideas, but fuck me if I'm willing to suffer through it long enough to experience them.


I cannot think of a single game (outside of character driven platformers, I guess) that would not be improved by a create a character. Marvel's Avengers would've been much more tolerable if you could make your own cape-tard to sniff the Avengers farts, rather than playing as Diversity Hire Reed Richards. Witcher 3 might have been playable if, instead of being forced to play as generic, babies first mary sue shithead, you could play as your own Witcher and follow said mary sue shithead, which would allow the devs to jerk him off, while still not taking away any RPG aspects. Even GTAO has proven that playing as a self insert makes the post-game style grind much more bearable, because at the end of the day, I'd rather see me pimping it up in a skyrise than generic nigger, off-brand Soprano, or 'lul cuh-ray-zee'. It even makes games have more shit to do by the very nature of customization allowing you to stuff the game full of clothes/weapons/accessories to make your you the best you can. Or dress up to look like whatever character you want in the game.

And hell, if you want, you can always just make a 'default' for the player to use if you have a character in mind.

At worst, the CaC would be ancillary and ignored. At best, it'd transform unplayable shit to just 'bad', and good games to great.
 
Fable 2 suuucks. I never played it when it was new (although I remember kind of enjoying the first game), but I know it was getting 10/10 reviews and Game of the Year awards. Insane. There's nothing fun or interesting about it, the writing sucks and the gameplay blows.
 
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Fable 2 suuucks. I never played it when it was new (although I remember kind of enjoying the first game), but I know it was getting 10/10 reviews and Game of the Year awards. Insane. There's nothing fun or interesting about it, the writing sucks and the gameplay blows.
The thing that drove me insane about Fable 1 and 2(the only ones I played) was that there was pretty much only one enemy type, Hobbes. Yeah there were bosses and bandits and probably a spider enemy, but the bread and butter of the game was fighting hobbes. "oh I'm in a new area or weird or some shit, I wonder if... it's fucking hobbes again"
 
the outer world is legit awful
It might be the worst game I've ever played.

My biggest problem with it is that the entire game is built around one joke that stops being funny the second time you hear it. Edit: Not to mention the bog standard 'big corperation tells you how captalism is bad.' shit I'm so sick of. It has some good ideas, but fuck me if I'm willing to suffer through it long enough to experience them.
I'm not trying to be antagonistic and am genuinely curious - but what good ideas do you think Outer Worlds had?
 
It might be the worst game I've ever played.
I think that's way overstated, but it might be the most forgettable game I've ever played. It's one of the few games in the last decade that I actually anticipated prior to release, but was so functional-but-unremarkable on every level that I can barely remember anything from it besides "capitalism bad, nerdy dykes good".

The musical score had some high points, I guess.
 
I'm not trying to be antagonistic and am genuinely curious - but what good ideas do you think Outer Worlds had?
Well, ideas is a strong word. More like good idea, that being skill grouping. In Fallout, speccing into Big Guns early is totally worthless, as you're not gonna get a minigun (or in FO4's case, minigun ammo) for a good chunk of the game. But with the skill grouping of Outer Worlds, it allows you to spec into guns, then further specialize as the game goes on. This also clears up a problem for new players in they don't know if they're going to prefer pistols or longarms when they first open up the game, and putting that off by grouping it all under 'guns' lets them play first and actually put hands on both before they specialize.

It's a genuinely great idea I hope Bethesda steals wholesale, and the one shining thing I can think of about the game. If pressed, I'd say I think your stat choices also give you perks or penalties based on being high or low, and if I'm remembering that right, that's also pretty cool, but that's not exactly unique.
 
Bethesda has already taken steps towards this and oldfags bitched that it was more dumbing down of the mechanics I'm pretty sure.
Oldfags also think Fallout 1 and 2 are flawless masterpieces, usually without having played them (edit: At least within the last two decades), so they can chomp a dick. Then the 'wish we were' oldfags think that New Vegas is the perfect game with perfect writing that never had any issues, so, they're pretty retarded too.
 
I have been playing Caves of Qud a lot, lately, and it is a good game at its base, but it is a bit rough around the edges. It has been in early-release mode for years, though.

The main problem is that while the sprites and structure objects themselves are cool, the dark backgrounds and the foregrounds really cause eyestrain after awhile and make it really hard to tell night from day in the game. I am trying to track down somebody who can update and polish up a mod for it that colorizes the game environment called the tileset mod by a guy called Chest Hole. Unfortunately, he abandoned it years ago and it is incompatible with the current version of the game.

As an aside, the game developers are some really hardcore SJWs and they have dozens of different pronoun designations on their game development Discord and they refuse to let anybody play as the Putus faction in-game because they made them an obvious "Nazi" metaphor. You can increase or decrease your reputation with all of the other factions, though, so what is the problem? If a player wants to be an evil douchebag like the Putus are let that be up to them.
 
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