World of Warcraft

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we both know this is gonna get replaced by kwanza and juneteeth anyway.
That'll be awkward since nearly all of the player races seem to practice slavery to some degree.
That's effectively what the big bad behind the behind the behind the scenes the past several expansions has been, the void lords. Which are somehow different from the old gods, because reasons.
I think they said the old gods are the void lords' pets or something at some point.
 
Wait, doesn't that mean there's an alternate Jailer in the Spacegoat Hitler universe and that he's probably more order aligned? Are we going to get some kind of Spacegoat Hitler riding a Holy Jailer into battle or is it only the mortal plane that has alternate dimensions while all the other forces span across all of the, have access to all of them, but somehow fail to drag forces from all of them into their cause, but Archimonde was able to just walk into AU Spacegoat Hitler land? You know, this shit's kind of retarded.

As for other shit they can explore, well there's also the back side of Azeroth as that's still a mystery. There's the Nubian empire as it was supposed to be a huge mega zone in Wrath that go scrapped and might be as big as a continent considering they tunneled to Ice Crown without much issue. Then there's also the possibility of another bullshit island being found or something like Kezan somehow surviving and having passages into it.
If Blizzard has any sense at all, they'll continue to ignore the alt-universe's existence. The connection between the two was severed at some point before BfA, and it was only thanks to a shard of the Vision of Time and the assistance of the Bronze Dragonflight that the Horde was able to open a portal briefly to rescue the Mag'har from the Nazi Spacegoats. On top of that, alt-Draenor was dying and time was flowing faster there than in the regular universe, so as a setting it's effectively gone.

Now, they could bring it back again through more narrative fuckery, but what would be the point? It would just make any story even more convoluted, and there would be no benefit beyond "hey we found a way to bring Kael'thas back again lol merely a setback lmao." Better to just pretend that whole expansion was a fever dream.

Never say never, though. Multiverses are the new bad writing trope that everyone's abusing these days, so I could definitely see Blizzard being years late to the party and pulling that shit out for 11.0 or something.
 
So the work orders thing continues to be a bust. You're lucky to have one person now asking for something to be made for maybe 100g every three days. Why is this even a feature of the expansion when it couldn't even last a month?

Tried more dungeons seeing as how PVP continues to be a broken mess and minor nerfs that do nothing because some how 5-10% differences are supposed to be "huge"! (you can tell they have small micro penis's if small things excite them), and I have to say they're just typical Blizzard shit that they think is fun. If you like your Western trash that you could sleep through for Normal and Heroic and Mythic dungeons that you practically have to play with a rubik's cube if you don't watch WoW dungeon videos obsessively, you'll love them. Personally, I haven't been able to do any Blizzard dungeon since Wraith.

Auction House prices have all but crashed and it's only been a month into release. Materials are shit because there's too many groups abusing the new way to kill creatures (tagging works off groups of five, so if you're a group of four you can get more people to tag creatures), items like gear, enchants, and gems get heavily discounted because retards want to make a quick buck despite not knowing how profit works (they must the the Leftist retards on the Alliance side that can't shut the fuck up about how "Orange Man Badd!") so the item is cheaper than the materials to make it, and the materials are already cheap. Nothing sells for a lot of gold to a vender because Blizzard doesn't want people making millions of gold anymore to buy tokens. (As someone who made something like 11200000 gold last expansion I can get, but that's not our problem and not everyone sat around all day crafting.)

Chat continues to be filled with people crying about politics, and jokes that they didn't find funny and hurt their delicate fucking feelings. If words hurt you, get the fuck offline. Some of us keep chat open so when we know a boss rare is up. Not to hear babies have a moan.

Speaking of Boss Rares. you don't even have to do dungeon content to get good gear at all. Killing rares in the over world have dropped up to 389ilvl gear. Normal dungeons are 344-349 tops so if you want better shit, go and do Mythics if you can stomach them. Though the ilvl isn't much higher.

At least the world continues to look nice, minus Azure. Pretty sure Holinka worked on that one because it feels as bad as Ashran in terms of lag and what it's doing to the the rest of the area. People crying about flying this expansion and it needs to have normal flying are spoiled little shits who never played video games in the 90's with games like Mario 64 and Pilotwings 64. I can get from one end of the map to the other in one go just fine. It does help I have all the Dragon Glyphs so if people have a hard time getting around, just install something like Handynotes and look for them. The hardest one to get is on a massive mountain over by the raid.

The 2023 road map was great to see and all as it's an actual road map and not multiple posts blizzard put up before and people had to make a roadmap out of that. However, it shows people how little content we'll be getting this expansion and how long of a wait to get more of the story. Imagine getting an RPG like Final Fantasy 16, having it release, but waiting a eight months for second third of the game and half of the content of Final Fantasy 15. All you'd have is bitching about how there's no black people in a ancient medieval European setting (people are complaining about how they can't have more races for the Dragonkin because they want their waifu's to be orc dragons).
 
So the work orders thing continues to be a bust. You're lucky to have one person now asking for something to be made for maybe 100g every three days. Why is this even a feature of the expansion when it couldn't even last a month?
I have never seen a work order. As an alchemist no one wants the stones because their raid trinkets are better. And the only include SOME flasks/pots as possible.
 
I have never seen a work order. As an alchemist no one wants the stones because their raid trinkets are better. And the only include SOME flasks/pots as possible.
It was a good idea, but they botched it from the start. Typical Western game design. Supposedly there will be more stuff for Professions in the Spring, but we're also getting another Raid so who cares? The proper way to have made it would have been to make so that certain items could only be crafted by the professions. Like cloaks for Leatherworking and Tailoring. Necklaces for the Jewelcrafters, Waists and Wrists for Leatherworking, Cloth, Blacksmithing, and Engineering, Gloves for Leatherworking, Tailoring and Blacksmithing, Guns for Engineering, just make sure they actually do more damage than bows and crossbows and stop with the universal damage for range weapons bullshit. Wands for Enchanting and make them worth getting again. Potions required for raids and mythic dungeons should have been bind on pickup to force people to use the work orders and not have personal work orders your alts could do.
 
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Problem with work orders is that there is a much higher supply then demand and half the professions soft-lock themselves if you don't level them right. Spark of Ingenuity is the real culprit. This week you can have a max of two and there are BIS crafting garbage to do for each class with embellishments so if you need to make something that can't be embellished like trinkets or only underwhelming embellishment pieces like chrono/azure tailor you're pretty much fucked for leveling past 60 skill. Meanwhile, the people who took the better level up paths can hit 100 and then learn to do what you specialized in better with little work.
 
So, new trainers will be added for Draenei and Tauren in their own capitals, along with other new npcs (like tauren mages, orc priests and etc.)
1672097989939.png
(I know its Wowhead but it's one of sites I use to track news for WoW)

And guess what's the first sentence for rogues that interact with a Tauren Rogue trainer?
1672097970705.png

Someone needs to make a collage of all the times we had this meme of "X smiles at you mischeviously or lyisms" during this expansion.
 
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So, new trainers will be added for Draenei and Tauren in their own capitals, along with other new npcs (like tauren mages, orc priests and etc.)
View attachment 4151289
(I know its Wowhead but it's one of sites I use to track news for WoW)

And guess what's the first sentence for rogues that interact with a Tauren Rogue trainer?
View attachment 4151286

Someone needs to make a collage of all the times we had this meme of "X smiles at you mischeviously or lyisms" during this expansion.
Whoever popularized the expression "smiles wryly" deserves to be put up against a wall and shot. Every time I see someone using that turn of phrase, my blood pressure spikes.
 
Why is Mercenary still in the game when it really only works for the Horde and no Horde player is stupid enough to join the Alliance to lose matches.
 
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Why is Mercenary still in the game when it really only works for the Horde and no Horde player is stupid enough to join the Alliance to lose matches.
so people can't complain about queue times if they chose not to use it

Someone needs to make a collage of all the times we had this meme of "X smiles at you mischeviously or lyisms" during this expansion.
can't wait till we get NPC reaction videos in the client so autists and stunted developed adults can understand the emotion conveyed in the text.
otoh this is blizzard writing, so it might even be an improvement.
 
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I'm just at a loss with this expansion. Once you do the handful of world quests you get every few days there's literally fuck all to do in the game.

The elemental rift things are pointless because you get better gear from random rares/LFR. Crafting is still pointless despite the revamp and no one uses the order system. The guys i do mythics with already stopped playing again because it's just the same old shit.

The main activity seems to be braindead rep grinding by killing hundreds of mobs in a certain area like it's 1999 and you're back playing Everquest 1.0. Fucking dire. I suppose all the effort had to be put into making all the NPCs genderfluid.
 
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I'm just at a loss with this expansion. Once you do the handful of world quests you get every few days there's literally fuck all to do in the game.

The elemental rift things are pointless because you get better gear from random rares/LFR. Crafting is still pointless despite the revamp and no one uses the order system. The guys i do mythics with already stopped playing again because it's just the same old shit.

The main activity seems to be braindead rep grinding by killing hundreds of mobs in a certain area like it's 1999 and you're back playing Everquest 1.0. Fucking dire. I suppose all the effort had to be put into making all the NPCs genderfluid.
I've noticed that now that I'm all geared up and completed vault on heroic, I'm at a point where I don't want to play the game anymore. I'm kind of standing around staring at my character not wanting to heal pvp solos (it's a dumpster fire right now because classes are doing way too much damage right now and it's making healer twitchy as hell), not wanting to do anymore mythic+ out of exhaustion, and not wanting to run Vault of Incarnates again at all out of exhaustion. Does that mean this is a bad expansion? I don't know, but I'm starting to see an extreme lean towards FFXIV's philosophy of not having to play every day of the week, but not getting the nuance of what they're talking about at all. This is starting to fall into the same trap of WOD's failings of not having enough content.

It won't surprise me if going forward they start bringing in more inconsequential content like the incursions from BFA or the legion invasions. What's the point of doing them if there's nothing to gain? In Legion, they got away with it because of the artifact system. BFA almost got away with it because of the heart of azeroth and war mode, but tripped over itself because of the heart of azeroth itself. It feels like I've seen everything this expansion has to offer and I'll be bluntly honest, I don't know what else to do. Money also feels worthless this expansion so grinding for mats seems pointless.
 
That is what most people I know have been saying. The problem is that from day 1 FF14 have been transparent with their audience on how the game is structured. FF14 is a fantastic game that really balances it out and if you are full-time employed it's still nice to keep up. It's pretty heavy in what you can do as you can go back and it does not feel so dated either. The problem with wow going back is a chore as finding groups in some realms is hard and takes time. FF most of it you can do it solo.

Wow is not equipped for that model as since MoP the world built is tiny and MoP was the last big game well or Legion I guess. I would love to see the sub drop off as people have been dipping in and out.
 
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I'm just at a loss with this expansion. Once you do the handful of world quests you get every few days there's literally fuck all to do in the game.

The elemental rift things are pointless because you get better gear from random rares/LFR. Crafting is still pointless despite the revamp and no one uses the order system. The guys i do mythics with already stopped playing again because it's just the same old shit.

The main activity seems to be braindead rep grinding by killing hundreds of mobs in a certain area like it's 1999 and you're back playing Everquest 1.0. Fucking dire. I suppose all the effort had to be put into making all the NPCs genderfluid.
You can change that up and fish for hours to get Tuskarr rep!
There's even less things to do this expansion and they know it. That's why dailies are now every three days. Mythics are useless because rares can drop high level gear. Dungeons are boring and filled with Evokers who can't figure out their class still.
That being said, less that 24 hours and Token prices dropped by 10k
Expect a forced 20k boost from Blizzard because they don't want Tokens sold for cash.
 
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That is pretty bad that the falloff of the pre patch 1 of the expansion is this early in. Blizzard must be shitting themselves currently because Hearthstone is probably about to report a record loss and all the overwatch shit too. MW2 is doing "OK" but with interest in Diablo 4 set at moderately tepid, I don't think they can easily recover.

I knew that WOW has been in a really bad way since legion where basically all the old staff is gone. The roadmap and how quickly they are moving this expansion out or hoping too is not looking good at all. I did not buy it because I don't think they give enough value anymore. I am in ff14 land but at least there they let the patch have some life and let it play out.
 
So, see you all back here next expansion, blindsided by the exact same thing happening again that has happened for the last four or five of them?
Hey, Legion pulled it out of the nosedive after the mage tower patch. Arguably last patch BFA was pretty good too. It's possible, I just wouldn't expect it.

I am still enjoying this expansion but that's because A) Balance is actually fun in AoE for once B) I can maintain an alt without breaking out the raidbucket and C) the raid is actually pretty good thus far (still haven't cleared heroic partially because holidays gay but we're making good progress)

If I wasn't in a raiding guild I would not have come back because I know Blizzard has zero ability to hit a balance of fun things to do outside of raiding.
 
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That is what most people I know have been saying. The problem is that from day 1 FF14 have been transparent with their audience on how the game is structured. FF14 is a fantastic game that really balances it out and if you are full-time employed it's still nice to keep up. It's pretty heavy in what you can do as you can go back and it does not feel so dated either. The problem with wow going back is a chore as finding groups in some realms is hard and takes time. FF most of it you can do it solo.

Wow is not equipped for that model as since MoP the world built is tiny and MoP was the last big game well or Legion I guess. I would love to see the sub drop off as people have been dipping in and out.
It's not really about transparency - it's about pacing and the amount of content in a FFXIV patch/expansion compared to WoW.

A FFXIV expansion has a pretty predictable amount of content - but it's full of content that player base enjoys. It's a huge chunk of 20-50 hours worth of leveling content - zones, 7 or so dungeons, 5 or so trials, and a metric fuckton of story. If you just play the story (and use NPCs for the dungeons/trials/etc) - it still feels like a worthwhile single player game and even if you never touch it again - you've gotten your $40 worth.

WoW's expansions are pretty hit in miss in that regard - the actual content is pretty thin. There are new zones, dungeons, and leveling content - but it's all slapped together and boilerplate. There isn't much "new" there outside of whatever the "flash in the pan" thing is (aka Dragonriding) and it's never enough to sustain or grow a casual playerbase. The "hardcores" (M+, Raiders, PVPers) just blow through it as fast as possible so they can get back to whatever thing they actually like to do (M+, Raiding, PVP), hit their goals, and then quit - helping to kill whatever activity it was they used to do. This is typically further compounded by the expansion feature (aka Dragonriding and Evoker) not really having a huge impact on the "main" activities of the game (M+, Raiding, PVP) - leaving a feeling of "did this really need to cost $50/70/90?"

There's also the issue of content scheduling - FFXIV has a much more consistent schedule and much more consistent content, meaning it's easier to keep track of, schedule around, and look forward to. WoW is a lot sloppier in that regard and the team has a track record of over promising and under-delivering on "key" content (entire raid tiers, scenarios, new pvp maps, war mode) and has a tendency to fall apart near the end of an expansion.

The trick for FFXIV isn't that it's easy to stop - the trick is that it's really easy to get back into when a new patch drops. WoW is a lot harder to stop if you're invested in it, but once players are "out" they typically are hostilly out and are reluctant to come back.
 
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I'm just at a loss with this expansion. Once you do the handful of world quests you get every few days there's literally fuck all to do in the game.
Legit question: how is there 'nothing to do' in a game with 20 years worth of content? This complaint baffles me, because I have a bucket to-do list that looks like Santa's naughty/nice lists from old content, whether that be rounding out my collection of nifty Order Hall stuff, snagging set appearances from old raids, getting the Sandstone Drake recipe on my alchemist... I mean maybe you've been playing since Vanilla and already have all this stuff hammered out, but I just don't see the backlog of content and think "well, nothing to do since I'm caught up for the moment."
 
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