Unpopular Opinions about Video Games

Soulslike combat isn't actually that engaging

I probably said this before but if I get told "Oh dude you'll love elden ring the shield and spears are so great" when the whole fucking idea is to do the dumbass i frame abuse dodge rolling shit one more fucking time
Its a slowed down sonic spinoff series imo, Even sonic actually has a fucking story instead of some vague autistic grumbling that every talentless british grifter and opportunist flocked to and made “”lore”” channels that totally arent filled with cherry picked moments and heavy doses of political propaganda over a fictional video game world.

Glowniggers and MI6 need to burn.
 
A video popped up on youtube on the origins of survival horror and it does that thing where it credits Sweet Home. That's bullshit, it's just a meme weebs keep repeating while pointing to the door animation and inventory space. "But Resident Evil was originally conceived as a Sweet Home..." yeah and then it became something different, something much, much closer to another game. It's Alone in the Dark.
Resident Evil(a very good game) just popularized the genre on a much larger platform(consoles). "but ackshually" - no, if we're playing that game then let's kick sweet home to the curb and give the crown to Ubisoft for Zombi, a game that came out three years before Sweet Home and contains many elements seen in future survival horror games. It has zombies and ends with riding away in a helicopter just like RE so RE has at least as many similarities to Zombi(1986) as it does to Sweet Home(1989).
It's blatantly obvious cope for having plagiarized a filthy gaijin piggu game. Politically, they cannot admit the truth. I can't imagine anybody looking at all three games and seriously thinking that RE took more from Sweet Home than AitD. I also can't imagine watching an "informative" YT video about video games for anything other than rage porn. Also yeah I'll dare to speak the truth, Sweet Home is better than Resident Evil.
 
First person shooters are better when they're linear instead of mazes. I don't like having to search for the exit.
Mazes are fine as long as you have an arrow pointing you to objectives and exits. I never cared much for the boomer shooters where you can get easily lost. Totally destroys the flow of the game. You launch it, you blow shit up, you kill some mobs, you have a great time, and then the game SCREEEEEEEEEEEEEEEEEEEECHES to a halt while you run around a lot of corridors that look the same, just looking for the exit and being fucking bored, in your action packed shooter that's supposed to be a blood pumping exciting experience.

and then the game lets you know you didn't find all the secrets and items in a level, after you just scoured the whole thing, and it feels like shit
 
Mazes are fine as long as you have an arrow pointing you to objectives and exits. I never cared much for the boomer shooters where you can get easily lost. Totally destroys the flow of the game. You launch it, you blow shit up, you kill some mobs, you have a great time, and then the game SCREEEEEEEEEEEEEEEEEEEECHES to a halt while you run around a lot of corridors that look the same, just looking for the exit and being fucking bored, in your action packed shooter that's supposed to be a blood pumping exciting experience.

and then the game lets you know you didn't find all the secrets and items in a level, after you just scoured the whole thing, and it feels like shit
Forced stealth missions in shooters, or any game for that matter, are just as bad. Usually, it's shoehorned in to a game not MEANT for stealth in mind.
 
It's blatantly obvious cope for having plagiarized a filthy gaijin piggu game. Politically, they cannot admit the truth.
This really can't be understated. Back during the Super NES days you had guys like Miyamoto unironically saying stuff like only Japanese people can make video games.

I forget what book this was in, though.
 
This really can't be understated. Back during the Super NES days you had guys like Miyamoto unironically saying stuff like only Japanese people can make video games.

I forget what book this was in, though.
Similar to that you have weebs dissing first person shooters and sports games because non-weebs likes it. The new release of those games will be just awful because it's not.... Tales game 44, I guess? Unless it's a remake or a port, but only if it Tales, Final Fantasies and other japanese properties. Not if it's CoD or anything like that because a remake or remaster is a sign of lazy game developers.
 
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People who are overly butthurt about 30 vs 60fps are butthurt faggots. I'd rather the game run well at 30 than run like shit at 60.
I used to think the exact same way, but, over time, I came to understand there is a pretty hefty difference in the gameplay department with a lot of games between something stuck running at 30 versus 60 after finally having a rig that can run most things at 60.

But the faggots who clamber for 100+ uncapped FPS? At some point you're literally just hitting diminishing returns and a skill wall.
 
People who are overly butthurt about 30 vs 60fps are butthurt faggots. I'd rather the game run well at 30 than run like shit at 60.
Not gonna lie, this is retard. If you can have something run at 60fps, assuming stable 60fps, why would it run like shit? Like graphics or what?
Also, higher framerates mean smoother and less input lag to game. These may seems not that important in single player games, but for any multiplayer pvp games, especially FPS games, they are literally P2W comparing to anyone who has potato machines.
 
This really can't be understated. Back during the Super NES days you had guys like Miyamoto unironically saying stuff like only Japanese people can make video games.

I forget what book this was in, though.
I mean, can you fit any non-Jap games into a top 10 list for SNES? Or even top 20? The only real exception I can think of is Rare's DKC trilogy, and even then I wouldn't be surprised if DKC3 wasn't on many of them.

When I was a kid I always wondered why certain games were extra shitty. I had no idea who was making them, but looking back I wasn't surprised to discover the likes of Magic Boy and Ballz were done by British studios. Plenty of trash by Japs too of course, but still.
 
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I mean, can you fit any non-Jap games into a top 10 list for SNES? Or even top 20? The only real exception I can think of is Rare's DKC trilogy, and even then I wouldn't be surprised if DKC3 wasn't on many of them.

When I was a kid I always wondered why certain games were extra shitty. I had no idea who was making them, but looking back I wasn't surprised to discover the likes of Magic Boy and Ballz were done by British studios. Plenty of trash by Japs too of course, but still.
Star Fox was developed by bongs

That's about it, though. Any top 10 SNES list would be dominated by Nintendo, Capcom, Konami, and Square. Japanese game development was on fire in the 90s, what can I say?
 
I mean, can you fit any non-Jap games into a top 10 list for SNES? Or even top 20? The only real exception I can think of is Rare's DKC trilogy, and even then I wouldn't be surprised if DKC3 wasn't on many of them.
The SNES didn't seem that popular with Western devs in general. Maybe it was a pain to get a game licensed for it?
The best Western games in that era were usually on home computers and the Mega Drive.
 
Is it unpopular to say that I think gyro controls on controllers should become standardized for shooters? If nothing else it should become an option because it's significantly better than twin stick aiming and console players would no longer need a reliance on aim assist to do well.

The push-back against it has mainly been from YouTubers who said "Motion control bad" specifically from the Wii era and everyone collectively decided that applied to all motion controls regardless of how much positive reception it's gotten since then,
 
The SNES didn't seem that popular with Western devs in general. Maybe it was a pain to get a game licensed for it?
The best Western games in that era were usually on home computers and the Mega Drive.
That was my understanding, Sega was just more lenient about licensing.

To an extent, this supposedly worked in Nintendo's favor as they had a lot of quality control, but maybe that's just cope.
 
Mazes are fine as long as you have an arrow pointing you to objectives and exits. I never cared much for the boomer shooters where you can get easily lost. Totally destroys the flow of the game. You launch it, you blow shit up, you kill some mobs, you have a great time, and then the game SCREEEEEEEEEEEEEEEEEEEECHES to a halt while you run around a lot of corridors that look the same, just looking for the exit and being fucking bored, in your action packed shooter that's supposed to be a blood pumping exciting experience.

and then the game lets you know you didn't find all the secrets and items in a level, after you just scoured the whole thing, and it feels like shit
Tbf maze like shooters can work if done right ( secrets that have hints like the wall not being the same as others, mazes that are tightly built ),besides who plays maze like shooters to find secrets if i find a secret i go thats nice extra ammunition.
 
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