Metal Gear

MGS2 had some amazing face tech for 2001. This was a time when just having mouths move and actual fingers instead of mitten hands was considered impressive. Twin Snakes by contrast, released three years later, has every character wear this same blank look and their mouths flap up and down like a Ride to Hell: Retribution cutscene. The last screenshot above really doesn't do justice to the way Snake's jaw jitters up and down.
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I do recall them being called "split-lips" at the time when they had in game talking animations just being introduced to the industry like that. Just liked shadow moses much more than the pitifully short tanker level that is treated like the first half of the game and big shell was not fun for me at all. Lmao those reaction images were always funny.
 
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It's all opinions ultimately, but 4 would probably be a questionable candidate.

Nobody ever really talks about the Acid games either.
I don't think Acid is considered canon anyway.

MGS2 was a shit game and the twin snakes remake of MGS1 on the same engine was better in every way.
I will openly admit I never played the original MGS1, only the Twin Snakes remake. I liked it.
 
Yep, we’re basically the same person with this take.
MGSV is the only game I have installed all the time for when I get the urge to play it.
I don’t hate the story especially after seeing Chip‘s let’s play of the game it became way better for me.
I’m a sucker for convoluted shit like that, love it.
The worst is starting again of the mandatory hospital opening, after that it’s gameplay heaven.
I have had it installed on my PC since 2015. When I built my first PC in 2016, I installed it again. When I installed a new motherboard and 3700X in 2020 I installed it on my new SSD. The story isn't great but it's not the worst. I would say MGS2 had the worst story. MGS1 was pretty much the peak for MGS story wise. It's the best MGS game and the best story. I think the best part of MGS5 is the gameplay which is pretty good. Also choosing Soviet occupied Afghanistan in the 80's was also a really different setting that many games don't use. It's my favorite part of the game. Not that the African map part of the game was bad but it's just not the same. Running around Afghanistan under Soviet control in the 80's while playing as a mercenary just fits really well.
 
MGS biggest strength is it's tone and atmosphere, and Twin Snakes did a poor job of recapturing that IMO

I'd also argue that MGS2's strength was it's level design and detail, and Twin Snakes did a bad job of bringing that over.
I wonder how much time they had to make the game, because TS feels kind of unfinished, the fight on top of rex feels terrible, cutscenes have very little post processing, some hitboxes feel very off, some models look very weird.
 
MGS1 is still my favourite. I'm not sure if it was the limitations in technology in 1998 or the translators, but it always felt grounded in reality. Even the wilder concepts like psychokinesis or nuclear warheads launched via electromagnetic railgun worked because the game played them totally straight. I loved MGS2 back when it came out, the gameplay is still sublime, and I appreciate it more now that my adult brain can actually process some of the more "cerebral" concepts.

WE'VE MANAGED TO AVOID DROWNING

But that's when it started to get stupidly camp. Dead Cell are laughably bad, and some of the action cutscenes are so dumb it really ruined what MGS1 started. MGS3 is absolutely incredible from a gameplay standpoint, it looks good, and it's a good story. But it sort of ruined Big Boss, I liked that MGS1 had backstory that just was. Overexplaining things that didn't need to be explained I guess. I'd like to have seen an MGS series that didn't disappear up it's own arse after the first installment and was played straight, like MGS meets Rainbow Six/Rogue Shield.
That said, not taking things too seriously, I still love MGS2, 3 and 4 to bits. So glad I played them when they came out.
 
MGS1 is still my favourite. I'm not sure if it was the limitations in technology in 1998 or the translators, but it always felt grounded in reality. Even the wilder concepts like psychokinesis or nuclear warheads launched via electromagnetic railgun worked because the game played them totally straight. I loved MGS2 back when it came out, the gameplay is still sublime, and I appreciate it more now that my adult brain can actually process some of the more "cerebral" concepts.

WE'VE MANAGED TO AVOID DROWNING

But that's when it started to get stupidly camp. Dead Cell are laughably bad, and some of the action cutscenes are so dumb it really ruined what MGS1 started. MGS3 is absolutely incredible from a gameplay standpoint, it looks good, and it's a good story. But it sort of ruined Big Boss, I liked that MGS1 had backstory that just was. Overexplaining things that didn't need to be explained I guess. I'd like to have seen an MGS series that didn't disappear up it's own arse after the first installment and was played straight, like MGS meets Rainbow Six/Rogue Shield.
That said, not taking things too seriously, I still love MGS2, 3 and 4 to bits. So glad I played them when they came out.
The more they showed of Big Boss, the more they ruined him.

It's so fucking weird when you hear Kojima say in interviews he thinks he was his best character or his favorite Snake or whatever, cause he did absolutely everything he could to emasculate and turn the greatest soldier the world ever known into a faggot.

You hear his background in Metal Gear Solid and even Metal Gear Solid 2 and it's like, woah, this guy is a bad ass.

Then you see him in MGS3, Peace Walker and MGS V and it's like he's this fucking sad sack middle/high schooler that can't get over a bitch moving away.
 
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It's all opinions ultimately, but 4 would probably be a questionable candidate.

Nobody ever really talks about the Acid games either.
Honestly I can barely even remember playing Acid. I wish Peacewalker had a console release back when I still had one. Still waiting for PC releases that will likely never happen.
 
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The more they showed of Big Boss, the more they ruined him.

It's so fucking weird when you hear Kojima say in interviews he thinks he was his best character or his favorite Snake or whatever, cause he did absolutely everything he could to emasculate and turn the greatest soldier the world ever known into a faggot.

You hear his background in Metal Gear Solid and even Metal Gear Solid 2 and it's like, woah, this guy is a bad ass.

Then you see him in MGS3, Peace Walker and MGS V and it's like he's this fucking sad sack middle/high schooler that can't get over a bitch moving away.
I didn't like the idea of Snake Eater when they announced it but I came to like it. But it should have been a one and done. I'll die on the hill that MPO has a better story than either PW or TPP. At least it felt very married to the outcome of MGS3 and not creepy anime bullshit that's in PW.
 
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twin snakes was the game that introduced me to the series and i personally like it just because it's so fucking dumb
They have these in the checkout lane of the supermarket here, and honestly the mascot dialogue would fit just fine into the game:
haribo-twin-snakes-gummy-candy-bag-131399[1].jpg
 
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