Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,413
Donald Knuth is called the patron saint of yak shaving. I want to call Yanderedev the patron saint of procrastination, but I believe that to give too much credit to him.

It may seem odd that he still has supporters, but I recall when I first saw Hate and Shame, and I believe I somehow saw it in a context divorced from him; I can completely understand how someone who knows little of him could see that and take his side. It helps that his audience is made of children and idiots.

I'd like to thank Yanderedev in a place he may see, for the ego boost he provides. No matter how little progress I make in my programming work, I can always compare it to his and be happy. That's what I like about these highschool girls: My programs get finished, and they stay the same.

Like if I'm not wrong the record is at 14 years and he's at the ten year mark.
I know Metroid Dread was released nineteen years after Metroid Fusion, but I'm not aware of how its development cycle has been counted. We may both be referring to Metroid Dread here.
 
Donald Knuth is called the patron saint of yak shaving. I want to call Yanderedev the patron saint of procrastination, but I believe that to give too much credit to him.

It may seem odd that he still has supporters, but I recall when I first saw Hate and Shame, and I believe I somehow saw it in a context divorced from him; I can completely understand how someone who knows little of him could see that and take his side. It helps that his audience is made of children and idiots.

I'd like to thank Yanderedev in a place he may see, for the ego boost he provides. No matter how little progress I make in my programming work, I can always compare it to his and be happy. That's what I like about these highschool girls: My programs get finished, and they stay the same.


I know Metroid Dread was released nineteen years after Metroid Fusion, but I'm not aware of how its development cycle has been counted. We may both be referring to Metroid Dread here.
The record is 14 years (Duke Nukem Forever iirc), its not time between releases in a series but continuous development time spent on one game
 
The record is 14 years (Duke Nukem Forever iirc), its not time between releases in a series but continuous development time spent on one game
Metroid Dread was indevelopment from 2005 to 2021, so 16 years, but with a long break in the 2010s. YS is in continuous development without any major breaks – in fact, if we deduct the break, I suspected that YS has already beaten Metroid Dread by a considerable margin.
 
Metroid Dread was indevelopment from 2005 to 2021, so 16 years, but with a long break in the 2010s. YS is in continuous development without any major breaks – in fact, if we deduct the break, I suspected that YS has already beaten Metroid Dread by a considerable margin.
Yea, the long break is what disqualifies it. If YS ever got put on a hiatus (that isnt just one of YanDevs "vacations") then it wouldnt count
 
In reality, he got angy that people could casually break his "game" over its knees and shoved bullshit into it to try and stop it. Because god forbid you find it hilarious that speedrunners can beat your game super quick. Again, he had a guy from TinyBuild that could actually code for a while, but he wanted the attention of being the coder and fucking sunk that deal.
YandereSim is such a fascinating game to analyze the game design of and I wish there were more videos of it. I might have to make one myself, because I'm a huge Hitman freak and there is so many things where Hitman zigs and Alex zags that im not sure why he cites Hitman as an influence if he doesnt understand it
 
Two of Alex's hard drives died on him and the 12 terabytes worth of content stored on them were only saved because he made a backup on January 1st. This was apparently the only backup he made.
Screenshot_1.pngScreenshot_2.png
This isn't the first time it happened, either, since he had another hard drive die on him back in 2017.
Screenshot_3.png
 
There's no way you collate 12tb of files that need to be backed up without it mostly being porn. Even if he's using his computer as the local git repo (Which would be retarded and I'm just going to hope he mispoke, because that's not how to use it at all lol) it wouldn't collect 12tb of data. Even a copy of every yansim release prior shouldn't amount to a single terabyte.

So its probably literal terabytes of 4chan porn.

I am really hoping he misspoke about the git though, if he's really using a local hosted only repo after the git leak, then the entire project is one bad event away from being lost, period.
 
There's no way you collate 12tb of files that need to be backed up without it mostly being porn. Even if he's using his computer as the local git repo (Which would be retarded and I'm just going to hope he mispoke, because that's not how to use it at all lol) it wouldn't collect 12tb of data. Even a copy of every yansim release prior shouldn't amount to a single terabyte.

So its probably literal terabytes of 4chan porn.

I am really hoping he misspoke about the git though, if he's really using a local hosted only repo after the git leak, then the entire project is one bad event away from being lost, period.
Convienent cop-out for this project he no longer has a passion for? His ego wouldn’t allow for that.
 
  • Thunk-Provoking
Reactions: Trombonista
Open Notepad and make a file called "Back.bat."
enter a line for each directory you want to back up: [assuming here the files being backed up are on C: being backed up to D:]

robocopy / s /xo "C:/Directory One" "D:/Directory One"

(Remove the space between "/ s" because it turns to "Sneed")

Add a line until every directory being backed up is in the file.

I doubt it takes six days to copy 12 TB of files, but no worries; that's just a one-time thing. Robocopy will skip files that didn't change, so it's got incremental backups built in.
 
Last edited:
As much as I think a lot of Alex's files were indeed porn, an unnecessarily large chunk of it was probably Unity related files and projects. With how badly Alex packages his game releases and bloats them in size (if your Unity game is significantly smaller in size when in .zip, you're not properly utilizing what Unity can do for you). I'd suspect after 9+ years of dicking around in Unity Alex has got significant useless junk just sitting around. Just imagine all of the different iterations of Lunar Scythe Alex is probably cranking out every other week.
 
Two of Alex's hard drives died on him and the 12 terabytes worth of content stored on them were only saved because he made a backup on January 1st. This was apparently the only backup he made.
View attachment 4245226View attachment 4245230
This isn't the first time it happened, either, since he had another hard drive die on him back in 2017.
View attachment 4245307
Hard drives die after a few years, if he actually finished his game in a decent timeframe he wouldn't have to worry about losing all development progress from a failing harddrive. Of course we all know he won't ever finish his game for years.
 
Hard drives die after a few years, if he actually finished his game in a decent timeframe he wouldn't have to worry about losing all development progress from a failing harddrive. Of course we all know he won't ever finish his game for years.
Any half serious dev would have offsite backup for files - You have no excuse, getting drive space on a datacenter is dirt cheap if you don't need much beef, and if you're super lazy like Alex, Github Large File Storage is like, $5/50gb with git project integration. Most assets change far less frequently than code does, so the entire yansim repo with old and new assets would probably come to like $20/$25 a month. Shit like that is exactly why you have a patreon, dumbass.

Speaking of his historic cheapness, I look forward to him fucking up his unity license. Its not royalty based, but you have to pay for the Pro Edition if your making more than $100k in a year. While his patreon puts him at no risk of that, a kickstarter or steam release would. The $100k isn't explicitly from game sales, just in the last 12 months for an organization, so a kickstarter would easily put him over the edge. Its only $2k/year for the professional edition, a no brainer all consider, but he's so cheap he won't even pay people to make assets, what are the odds he'll pay for the engine.
 
Open Notepad and make a file called "Back.bat."
enter a line for each directory you want to back up: [assuming here the files being backed up are on C: being backed up to D:]

robocopy / s /xo "C:/Directory One" "D:/Directory One"

(Remove the space between "/ s" because it turns to "Sneed")

Add a line until every directory being backed up is in the file.

I doubt it takes six days to copy 12 TB of files, but no worries; that's just a one-time thing. Robocopy will skip files that didn't change, so it's got incremental backups built in.
Why not use the command prompt?
 
This was apparently the only backup he made.
The only backup he made in the entire game's dev phase? Holy shit, if that's true it's one of the worst cases of project management I've seen. If his hard drive had failed one day before, thousands of dollars of work and nine years of programming would have been down the drain.

In fact, seeing his monumental fuckup has motivated me to start backing up my stuff bi-weekly instead of monthly. Thanks, Alex. I seriously hope that he has a git repo in the cloud, not just on his computer.
 
Back