- Joined
- Apr 16, 2019
Holy shit, I knew Vic 3 was doing badly, but already having dropped below 1/2 the player count of the other Paradox games is something special.There were less than 10k players at the peak this weekend
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Holy shit, I knew Vic 3 was doing badly, but already having dropped below 1/2 the player count of the other Paradox games is something special.There were less than 10k players at the peak this weekend
There's literally no depth to it. Its one of the shallowest numbers-go-up games ever.Holy shit, I knew Vic 3 was doing badly, but already having dropped below 1/2 the player count of the other Paradox games is something special.
There are a couple titles like Star Dynasties (Crusader Kings...in spaaace!) and Knights of Honor 2: Sovereign (Total War-esque real-time battles blended with CK-esque character management), but yeah, I haven't seen a take on it in the same way you see takes on stuff like Europa Universalis or Hearts of Iron 4. I wouldn't mind seeing more attempts at it, maybe with something like a Dune IP or a wholly original fantasy setting.Speaking of Crusader Kings, that’s the only one I haven’t seen someone try to make a knock of yet. Possibly because CK2 doesn’t feel like it has any major deficiency that needs a total overhaul to address, but it’s not like the game couldn’t be expanded on by a better developer. I always wanted Paradox to add more content about ruling but they only ever added more role playing and interpersonal stuff.
It's the same with CKIII. Both games feel completely hollow and don't get any better no matter how many mods I add to them.There's literally no depth to it. Its one of the shallowest numbers-go-up games ever.
Let me know how that works out. Stellaris has just gotten more and more complicated yet more and more shallow.I am considering trying out Distant Worlds 2 to see if that can replace Stellaris as my spacey themed game of choice.
How does that happen?Let me know how that works out. Stellaris has just gotten more and more complicated yet more and more shallow.
Complicated and deep aren't synonyms. Managing stuff has gotten more difficult but the underlying base gameplay systems haven't changed a bit.How does that happen?
For me, it was the addition of stuff like the Galactic Council, which sounds cool in theory, but ultimately does very little for most of the game other than some insignificant bonuses/maluses to things like how much resources a miner pop makes or how many consumer goods are used up, while not expanding the barebones diplomacy between empies. Or the DLCs focusing on adding fuck-huge ships that can blow up a planet or act like a mobile fortress, but the underlying system of claiming systems and war just being uninteresting and all-or-nothing, compared to stuff like EU4's claims and peace deals, or even HOI4's peace conferences.How does that happen?
By the end of the Civil War the US has already filled in its borders. But to go into more detail, there was an implicit sectarian interest in it that Republicans supported expansionism but only where Northerners were the ones settling (further north on the Plains, saber-rattling at Britain for Oregon Country; Hawaii was also basically the same story as Texas but with Yankee merchants and the missionaries as the fifth column). Even then, they tended to panic about expansionist wars because they thought the land would wind up slave land, which was in large part the intention, though clearly the South got screwed over massively on California.Re Yankee Republicans and being anti manifest destiny, i know lincoln was anti mexican american war, but to conclude that afterward the CW they were anti manifest destiny doesnt make much sense.
Arguably the USA shouldn't be a great power until you start making moves and building up, simply because of how concerned we were with tending to our own business in North America. We didn't colonize anywhere outside of there until the late 1890's. Hell, Hawaii was bargained and treatied with as a sovereign nation until its conquest, and certainly not in the same way we or anyone else bargained with native tribes. Our diplomatic relations with the European powers were all about trade and territorial adjustments in our own areas, and frankly we were happy with Europe doing whatever as long as they didn't fuck with the money with made through trade.By the end of the Civil War the US has already filled in its borders. But to go into more detail, there was an implicit sectarian interest in it that Republicans supported expansionism but only where Northerners were the ones settling (further north on the Plains, saber-rattling at Britain for Oregon Country; Hawaii was also basically the same story as Texas but with Yankee merchants and the missionaries as the fifth column). Even then, they tended to panic about expansionist wars because they thought the land would wind up slave land, which was in large part the intention, though clearly the South got screwed over massively on California.
Mechanically, the ideology might come down to baking this stuff into the slavery-relevant ideologies: Manifest Destiny is generic and supports any American expansion/Indian policing, Fire-Eaters support expansion into the Golden Circle, Abolitionists flip their shit over expansion into the Golden Circle.
A similar later conflict comes up with the Spanish-American War ramifications (imperialism vs liberation vs isolationism). There's also a big difference these sort of things tend to not represent between being actively imperialist in your own region and isolationist outside of it. I've thought at times that Great Power mechanics should probably be restricted or given another tier where you can only sphere within your home continent. (Something that might be neat is having Great Power status directly tied into winning/losing wars, similar to recognition wars in V3. US beats Spain, steals its Great Power. Japanese beat Russians, don't steal their Great Power in that case, but upgrade to Great Power. Prestige already results in this, but for as jarring and discrete as a change like suddenly gaining or losing a suite of diplomatic options, tying it to a jarring, dramatic, discrete event like a catastrophic military defeat makes sense.)
The paradox strategy of releasing a barebones game and pumping it with DLCs post-release failed spectacularly. No one will still play vic3 by the time it resembles an actual fleshed out game, and the fact that it is being worked on by the people behind Imperator was ringing alarm bells as soon as the game got announcedThere's literally no depth to it. Its one of the shallowest numbers-go-up games ever.
DW2 is quite different from Stellaris in that it's a straightforward 4X and there is not much scripting/events or rp.I am considering trying out Distant Worlds 2 to see if that can replace Stellaris as my spacey themed game of choice.
I really love to see the rationale behind buffing the Big Green Blob even more. Is it not enough that they start in an immensely favourable position with only weak, heretic/heathen nations to conquer, and gets cores on Mamluks through their national missions?
Oh great Ottoman rework that will make them fun to play for game or two, but even more pain in the ass if you are not playing them. Last game 90 years into the game AI Ottomans had standing army of over 500 000 men and Ottomans have strongest units until late game, by default.
Now give them power creep of eu4 dlcs and it will be no fun to play against them at all. Few examples of pc. Artillery in 1444 (tech that is unlocked in 1480s) , Mamluks (second largest country at the game start) will become Ottoman loyal vassal if Ottomans take their capital. Ottomans will have access to money printer: raiding.
But dont worry there is this disaster that will stop them from getting out of hand oh wait...
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They're Muslims and white people are bad. By definition the Ottoman Empire is a hero because they attack whites. Buffing them makes the game better because it reduces the amount of worlds where the Europeans take over the world.I really love to see the rationale behind buffing the Big Green Blob even more. Is it not enough that they start in an immensely favourable position with only weak, heretic/heathen nations to conquer, and gets cores on Mamluks through their national missions?