Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

“Those who cannot remember the past are condemned to repeat it."

- George Santayana, The Life of Reason, 1905

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Gone are the days of Dungeons and Dragons (D&D) being the province solely of Cheeto consuming basement dwellers. D&D, the world’s most popular and well known tabletop roleplaying game published by Hasbro subsidiary Wizards of the Coast (WOTC), has no doubt entered popular culture as a “mainstream” (i.e. “socially acceptable”) pastime.

We know this to be true thanks to the game’s use as a plot device for the widely popular Netflix series Stranger Things, as well as the prominence of Twitch streams like Critical Role, in which famous actors and comedians play the game live every week. The Covid-19 pandemic surely contributed to D&D’s rise in popularity, with folks stuck at home turning to online platforms like Roll20 to play the game and keep in touch with friends.

WOTC has in turn seen record sales overall in the past few years, but their recent move in December of 2022 to capitalize on the tabletop roleplaying game market has turned off both third party creators and fans of the game alike.

The underlying factor that has made D&D and the greater tabletop roleplaying game industry successful in the past two decades is WOTC’s Open Game License (OGL). A short 1000 word legal document, the OGL essentially gives independent creators the right to use rules and aspects of WOTC’s official D&D game to produce their own games, books and supplements. But late last year, WOTC announced that it would fundamentally change the OGL as it stands.

WOTC is arguing that since D&D is their IP, they have the right to alter the OGL as they see fit. But this begs the question of whether you can truly claim ownership over nebulous and often ubiquitous rules and concepts.

Since its inception in 2000, the OGL has meant that any fan of the game can use unofficial products to play what one could colloquially be called D&D-- the OGL gives consumers a multitude of choices of how to play the game thanks to the plethora of new rules, adventure settings and products that WOTC could not possibly have come up with on their own. While the OGL clearly benefits the market as a whole, WOTC itself has benefitted from the OGL. Not only has it drawn in new players to the game, but many employees who go on to work at WOTC got their start as independent creators. The OGL has allowed WOTC to grow its pool of designers as well as its player base. This is the free market at work, seeing as it has benefited producers and consumers alike.

By rescinding the OGL, WOTC is looking to collect a 20 percent cut of any third party creator that makes over $750,000 annually, while anyone making $50,000 must report their earnings. One would think this would have no impact on a small independent publisher selling their work to friends and longtime D&D veterans, but WOTC has made the absurd claims that their reason for changing the OGL is to crackdown on NFTs and “prevent the use of D&D content from being included in hateful and discriminatory products.” Could this be yet another example, perfected by Disney, of a company smearing any community dissent as “problematic?”

Still, the fact that WOTC has fumbled and now tried to backtrack on its late-2022 announcement speaks for itself. Could it be that their critics amount to more than a few angry internet nerds, but rather a widespread rejection by their consumer base itself?

Recall also that D&D’s original owner, Tactical Studies Rules (TSR), which began producing the game out of a tiny office in Lake Geneva, Wisconsin in the 1970s, made eerily similar missteps as the game gained massive popularity in the 1980s. By the time they sold the rights to D&D to WOTC in 1997, TSR had exhausted much of its capital going after third party designers whom they felt were profiting off of the D&D brand. This led to an alternative nickname for TSR, “They Sue Regularly.” While there are many reasons for TSR’s downfall, including the firing of the game’s creator, the late Gary Gygax, you would think that WOTC would recognize the brilliance of independent creators and competition as a means to grow their flagship brand. Clearly, WOTC did recognize this by adopting the OGL in 2000-- so why go back on it?

Regardless, the overall D&D community has not reacted well to WOTC’s proposed licensing changes. Why burden independent creators with royalties when it is their products that have and continue to contribute to D&D’s mainstream popularity? Such a move by WOTC will surely diminish the availability and selection of third party products, whether they be rulebooks, podcasts or “geek culture” merchandise. WOTC is trying to capitalize on the tabletop roleplaying game market, but when has a company ever found success in offering fewer choices to consumers?

WOTC may have panicked in the year since they saw their Q3 2021 earnings drop $60 million, but by going to war with third party creators, and by extension their own fanbase, they are setting themselves up for the same failure characterized by their predecessor, TSR.
 
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Reactions: Brain Problems
There was a spate of humorous RPGs back in the late 80's. Toon, Teenagers from Outer Space (TFOS), Ghostbusters, and (to an extent) Paranoia.
Ghostbusters was a lot of fun, but as a GM, Paranoia was the best because it actively encouraged murderous levels of sadism. It was usually a contest between the GM and the players to see who killed everyone first. My favorite was getting two TPKs just during a mission briefing. Of course, one of them was thanks to a genius who was being shown a grenade from R&D with a big red button on it, and you can figure out the rest.
 
It feels good to be such a smug faggot about all of this. My friends who play tabletop are generally the kind who are open to new systems, we do a ton of homebrew, so we had some mixed opinions on how this would play out. Everyone basically said, "the outrage will die out in a few weeks and nobody will care, D&D isn't going anywhere". I was the lone holdout, pointing out that the main effect isn't on the average player, but the circumstances of the entire ecosystem of third-party creators propping up the bleak wasteland that is 5e content. Your average dude with a Patreon is going to follow the herd, so you'd need a huge precipitating event that would immediately get the big names on the same page, and GUESS WHAT THE OGL SHIT IS?

D&D isn't going away, but WotC massively overestimated how unique their IP is, compared to simply having an incumbent advantage. Sure, D&D is the Kleenex name-brand of make-believe elf games right now, but most people who know about TTRPGs at all heard through something like Critical Role or Stranger Things. It's not unthinkable that if Critical Role switches games, and/or another online streamer or video maker popularizes something normie-friendly like Savage Worlds or some PbtA game, it could kick off a big siphoning of new players that becomes self-reinforcing. Brand coups like this happen all the time in business, remember when Blackberry was the default "smartphone", or you shopped from a Sears catalog?

Shit, Sears is actually a good comparison. They had a ton of real estate and established brands and customers and EVERYTHING you could want, all they needed is some queer with vision and they would have supplanted Amazon as an online retailer so easily. Instead, they chose poorly at a critical juncture, and hobos are shooting up meth in their abandoned parking lots. WotC are clearly trying to get ahead of the VTT game (arguably a few years late, but still), though they've chosen a very heavy-handed strategy that relies on players taking the path of least resistance.

I'm of the opinion that they should have leaned into that last point, rather than this weird brinksmanship they're doing. Keep the OGL in place, MAYBE make some TINY tweaks if you must but nothing like what they're trying, keep 5.x as the standard that everyone is making homebrew content for. Tons of people use DM's Guild for this, rather than independently publishing, so you have your ecosystem there. Just make it so you can buy content from DM's Guild and use it in your D&D Beyond VTT, skim off the top like Valve does with Steam, and you're indefinitely set in such a solid way it's not even funny.
 
D&D isn't going away, but WotC massively overestimated how unique their IP is, compared to simply having an incumbent advantage. Sure, D&D is the Kleenex name-brand of make-believe elf games right now, but most people who know about TTRPGs at all heard through something like Critical Role or Stranger Things. It's not unthinkable that if Critical Role switches games, and/or another online streamer or video maker popularizes something normie-friendly like Savage Worlds or some PbtA game, it could kick off a big siphoning of new players that becomes self-reinforcing. Brand coups like this happen all the time in business, remember when Blackberry was the default "smartphone", or you shopped from a Sears catalog?

Shit, Sears is actually a good comparison. They had a ton of real estate and established brands and customers and EVERYTHING you could want, all they needed is some queer with vision and they would have supplanted Amazon as an online retailer so easily. Instead, they chose poorly at a critical juncture, and hobos are shooting up meth in their abandoned parking lots. WotC are clearly trying to get ahead of the VTT game (arguably a few years late, but still), though they've chosen a very heavy-handed strategy that relies on players taking the path of least resistance.

I'm of the opinion that they should have leaned into that last point, rather than this weird brinksmanship they're doing. Keep the OGL in place, MAYBE make some TINY tweaks if you must but nothing like what they're trying, keep 5.x as the standard that everyone is making homebrew content for. Tons of people use DM's Guild for this, rather than independently publishing, so you have your ecosystem there. Just make it so you can buy content from DM's Guild and use it in your D&D Beyond VTT, skim off the top like Valve does with Steam, and you're indefinitely set in such a solid way it's not even funny.

Critical Role already switched from homebrew Pathfinder to 5e. They can switch back. Dead ass honest, they'd do better with Savage Worlds. But they won't, because wizard keeps them in the dosh + co-branding opportunities. They also have their own agreements with Wizards, so give zero fucks about the OGL beyond what their community is forcing them to give.
PbtA wouldn't fly for CR; everyone would have to be able to think on their feet, there's no progression so no "seasons" or w/e gay shit they do.

You're right about Wizards having a dominant market position and burning it down with Hubris, but Sears is a bad example. They were purposely tanked by their holding company because of their real estate holdings.
I'd maybe say more like Blockbuster.

Honestly, I can't believe they got the one Microsoft executive who doesn't understand the value proposition of just buying the competition.
Like nigga, you want to move into the VTT space? Just buy Roll20, you have the money. Like D&D Beyond, yes you have to pay a premium but they DID the work for you - they have a community of simps, a market place, and vendor lock. You can get your paypigs to oink happily as you offer all sorts of integrations now that you're the same company.
Add in a QR code to your splats that unlock map & token packs and watch sales soar.
When you bring out your Unreal 3-D shit, just have it as "Roll20 3D" or w/e.
 
I think it's Paizo and the DM wasn't ready. Source: That happened to me with my first Starfinder campaign. The DCs are insane past first level. I was told that the adventure path I was running (Against the Aeon Throne) was badly written and thus wasn't balanced, but it seems to be a recurring problem in every Paizo adventure I've run.
dunno about starfinder, only ones for PF2 that have that issue is age of ashes (being the first for pf2) and edgewatch I think because it was supposed to be hard or something. easy enough to fix tho.

Having a moral clause in a contract without a guideline, AN ACTUAL QUANTIFIED GUIDELINE NOT RELYING ON ESOTERIC DEFINITIONS, for what you deem is moral either shows you think your audience is retarded or you are.

I'm pissed they revised the voluntary flaw shit.
If they wanted to make all races useable they should've reworked the flaw into a -2, +2 boost thing or made generic race boosts into a +2/+2/+2/-2 thing, since that still means some of the races are inherently better at things.

Kinda like they tried to solve a problem and failed. Cuz they did. Unless they want everyone to be amnesiacs now.
it's peak "everybody's good at something, no one is bad at anything" participation trophy mindset.
 
it's peak "everybody's good at something, no one is bad at anything" participation trophy mindset.
This is why I liked the GURPS-type character building system where everyone had an equal number of points and had to pick and choose their skills and weaknesses. Some characters were obviously still better than others but if you had a shitty character it was pretty much your own fault.
 
it's peak "everybody's good at something, no one is bad at anything" participation trophy mindset.
Which is funny because now there is, undisputably, races that are now better than everyone at everything.

With the way stat progression works, they needed that extra +2 or they will always be both worse at a third thing than someone else, and CAN NEVER be good at something else.
Because only having two +2's in race bonuses means that SOMETHING will be a 19 instead of a 20 at lvl 20. Meaning it might as well be an 18 due to how this shit works.
While a +1 might not look like it matters much, in PF2 it's the difference of critting twice as often or not eating a crit to the face.
This is why I liked the GURPS-type character building system where everyone had an equal number of points and had to pick and choose their skills and weaknesses. Some characters were obviously still better than others but if you had a shitty character it was pretty much your own fault.
PF2 tried a traits system via ancestry feats too but they're few and far inbetween and races feats are INCREDIBLY useless most of the time.
 
I still prefer the CYO stats thing because the tier ranking for races was
S tier- Variant Human
A tier- Tabaxi
B tier- OG Kobold if you're a rogue
C tier- Everything else if your stats line up PERFECTLY with your class
D tier-Everything else...
E tier- ...except Half Orc

At least now everything else is in C tier although there is no reason to ever be a non-variant human

Granted, this was just done for woke reasons and they should have just given all the races better actives in a list of two or three they could choose from like nuKobold or nuAasimar/Tiefling but that would have required like work and stuff and they don't have time with all the publishing one or two half completed splat books a year they do.
 
Half-Orcs are all rape babies obviously.
Which actually falls more in line than the idea about orcs=basketball americans because half-orcs are in the non orc society an unpleasant reminder and in orc society they're either killed off or they get uppity and learn to use that five or six points of IQ higher the the purebred orcs and double down on the orcishness sound familiar?
 
All orcs should be forcibly chaotic-aligned with extra proficiency in Jump. Fun fact, did you know that despite only making up 6% of adventurers, orcs are responsible for over 50% of PvP incidents?

Semi-related to orcs, and ORCs: https://twitter.com/paizo/status/1618670413998968834
tl;dr - Paizo has (allegedly) sold/shipped their current stash of PF2e core rulebooks, which was (allegedly) projected to last them 8 months. New books arriving in mid-April or so.

I imagine this just means that they've emptied their Paizo warehouse, and the books are headed for shelves of game stores, but it signals a pretty big uptick in demand. Granted, it could just be Redditors who will never touch the game and just want to feel like they're doing something, or Paizo fudging the numbers a bit to make WotC sweat, but it's funny nonetheless.
 

Hasbro cutting 1,000 jobs.

Hopefully all of them at WotC
 

Hasbro cutting 1,000 jobs.

Hopefully all of them at WotC
are there even 1000 jobs to cut? like how many retards does it take to make books like spelljammer? or think up a new set of magic?
 
are there even 1000 jobs to cut? like how many retards does it take to make books like spelljammer? or think up a new set of magic?
I can easily believe it. Middle managenent has an uncanny way of blowing up and introducing a lot of make-work positions. Easily things like "Director of Game Content Moderation" or "Team Coordinator for Product Realisation".
 
All orcs should be forcibly chaotic-aligned with extra proficiency in Jump. Fun fact, did you know that despite only making up 6% of adventurers, orcs are responsible for over 50% of PvP incidents?

Semi-related to orcs, and ORCs: https://twitter.com/paizo/status/1618670413998968834
tl;dr - Paizo has (allegedly) sold/shipped their current stash of PF2e core rulebooks, which was (allegedly) projected to last them 8 months. New books arriving in mid-April or so.

I imagine this just means that they've emptied their Paizo warehouse, and the books are headed for shelves of game stores, but it signals a pretty big uptick in demand. Granted, it could just be Redditors who will never touch the game and just want to feel like they're doing something, or Paizo fudging the numbers a bit to make WotC sweat, but it's funny nonetheless.
I need to find the tweet, but Paizo was shitposting about allowing orcs in Pathfinder and Starfinder Society, especially if they had ranks in Profession (Lawyer) or Legal Lore. Actually made me chuckle a bit.
 
Wizards sort of back tracking. As with all things take with a pinch of salt big enough to melt the Arctic.

I'm stunned by this. It's not just CC, but CC-BY. And OGL 1.0a, your choice. It's not sort of backtracking, it's more than the revolting peasants were revolting over.

That's not the outcome I expected. I would not be surprised if Cao gets caught up in the layoffs at this point.

I'm carefully optimistic as I process this.
 
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